ForumsForum GamesCount to 500 III: The Maze

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Swarmlord2
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Swarmlord2
2,081 posts
Marquis

Welcome to the third count to 500 game.

In this game players must use dice to count to 500 by doing the following

1. State the current number which the count has reached
2. Roll 1d20
3. Flip 1 coin

Counting works as follows

The count starts at zero and resets upon completion of a count. You add the number on the 1d20 but, if the coin comes up as tails, divide the roll by 2 (rounding up) and take the resulting number away from the count. Mods and admins (if they ever join) always take away a full d20 and therefore don't have to flip a coin. The count can become negative and if it ever reaches -250, the mods and admins win, even if they haven't contributed. Any post that doesn't count or makes a mistake instantly removes 20 from the count (or adds twenty if it's a mod or admin). Missing the current count is a mistake (but if you still add to the count, the addition or subtraction counts as well as the penalty). Back to back (p1, p2, p1, p2, like in count to 100) counts as a mistake as well as double posting. B2b still counts, even if a mistake has been made in between viable posts. B2b only doesn't count if there is a reset. Double posting is allowed if it is to repeat a roll of flip which didn't work (because it contained invalid punctuation, for example).

Reaching 500 results in a win.

Players may name their rolls in any way (as long as it is not intentionally offensive).

Players must also count their personal scores with every post. This will be the players total contribution to their side in the game, including mistakes. At the end of each round, the totals shall be used to update the leaderboard. These totals are for all games and will not reset upon starting a new count.

Leaderboard

@HahiHa - 799
@armorplayergc - 633
@KatPryde - 579
@Swarmlord2 - 315
@Eldunari17 - 77
@Muffin1634 - -25

If anybody was missed, please say so.

Now, having reached the temple, you see the guardian disappear. You now go inside and start to examine what you find. There are large statues of the gods and ancient writing on the walls. As you go underground, you notice that the corridors split... You have entered a maze. You hear a laughing sound (sounds a bit like 'ha hi ha'). The guardian reappears, from a hidden door and leaves through another. The maze starts to shift around you, blocking the way out. You try to open the hidden door, but cannot. You must now go through the shifting maze, controlled by the guardian, in order to be allowed into the inner chambers of the temple.

  • 423 Replies
Moegreche
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Moegreche
3,827 posts
Duke

156. Good thing us mods can actually control the outcome of coin tosses. Er... um... I mean... that's super unlucky! I'd say that your luck is sure to change, but that would be the Gambler's Fallacy.

GettingCloser = 15

P.S. No, we don't actually control the coin tosses. But I imagine it sure feels like it right now!

DICE RESULTS
15 = GettingCloser
Swarmlord2
offline
Swarmlord2
2,081 posts
Marquis

148. This is just weird. I was worried that the game was unbalanced, but no, this is just bad luck.

PS: 337

1d20=6Coin Flip = Heads

DICE RESULTS
6 = 1d20
COIN RESULTS
Coin Flip
Heads
HahiHa
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HahiHa
8,259 posts
Regent

And it isn't over yet. You counted only half of Moe's roll, even though a mod's roll always counts full. I'll have to take away 20 for that mistake So by my counting we are at

134. right now. Correct?

1d20=16

DICE RESULTS
16 = 1d20
Swarmlord2
offline
Swarmlord2
2,081 posts
Marquis

118. Sorry. That was a stupid mistake.

PS: 323

1d20=5Coin Flip = Heads

DICE RESULTS
5 = 1d20
COIN RESULTS
Coin Flip
Heads
Moegreche
offline
Moegreche
3,827 posts
Duke

123. Not a prime number, but still a pretty good one.

GoingDown = 4

DICE RESULTS
4 = GoingDown
HahiHa
offline
HahiHa
8,259 posts
Regent

119. We're nearing the 100 mark

1d20=17

DICE RESULTS
17 = 1d20
Moegreche
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Moegreche
3,827 posts
Duke

99!! Dreams really can come true.

DreamyRoll = 4

DICE RESULTS
4 = DreamyRoll
HahiHa
offline
HahiHa
8,259 posts
Regent

95. Praise be to Flipper and Pseudo-Rand! We made it back to the two-digit area!

1d20=14

DICE RESULTS
14 = 1d20
Ramit12
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Ramit12
2,966 posts
Baron

99. Go go go.

Personal Score: 2(+)5(=)7 (257)

1d20=11
Coin Flip = Tails

DICE RESULTS
11 = 1d20
COIN RESULTS
Coin Flip
Tails
Moegreche
offline
Moegreche
3,827 posts
Duke

93. I think we're squarely in 2-digit category. At least, until we get to -100!

HereWeCome = 20

DICE RESULTS
20 = HereWeCome
Ramit12
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Ramit12
2,966 posts
Baron

68. If it gets to 0, will it mean back up to the temple?

Personal Score: 251

1d20=17
Coin Flip = Heads<-

DICE RESULTS
17 = 1d20
COIN RESULTS
Coin Flip
Heads
Moegreche
offline
Moegreche
3,827 posts
Duke

85. You when *when* it gets to 0 -- not if

ToZero = 4

DICE RESULTS
4 = ToZero
HahiHa
offline
HahiHa
8,259 posts
Regent

73. Weeping Angels?? Where?! Aaaaaah!

1d20=20

DICE RESULTS
20 = 1d20
Ramit12
offline
Ramit12
2,966 posts
Baron

48. Let's see what I can do...

Personal Score: 2(+)6(=)8 (268)

1d20=13
Coin Flip = Tails

DICE RESULTS
13 = 1d20
COIN RESULTS
Coin Flip
Tails
Muffin1634
offline
Muffin1634
380 posts
Jester

41. What happened here?

You guys need MUFFINS to boost you through the maze!

GoGo = 16
MuffinPower = Tails

(No, no, the OTHER way!)

PS: who knows, i haven't posted here in a long time

New number: 33 steps

DICE RESULTS
16 = GoGo
COIN RESULTS
MuffinPower
Tails
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