ForumsForum Games-In The Reflection- RPG

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TheLoreMaster
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TheLoreMaster
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Nomad

Plot : The Strongest Illusionist of the Mirror Clan (There are 5 Illusionist Clans : Crysis , Transparency , Light , Water Reflection Clan , and the Mirror Clan) transported you and a couple more friends who ventured into the lands of the Illusionists into a dimmension where the Truth is in between the lies. This new World is set in a Medieval Background with religions fighting each other (Crusades Cross-over) for superiority. Each Religion has their own PRAYERS (equivalent of Magic) as a tribute to their Gods , each specific God has a different name. The God of Thunder is called Tulan , The God of Flames is Rulu , The God of Water & Ice is called Muolit , The God of Wind is called Rulan.
(The game takes place AFTER guns were developed , basic guns obviously)

While in the other World the Illusionists are watching your progress with extra-ordinary excitment. You are just pawns.

-In the Reflection-

Mechanics :
You pick your name: For Example : Frank Hughar
You pick your GOD : Muolit
You pick your class : 10 to Pick From :
CQC (Close Quarters Combat): Warrior , Bloodletters (Bloodlusted Barbarians who have weapons tied to their arms and wear only rags or leather) Knight (You have to BUY a horse)
Ranged : Hunter , Gunner (Only slow-load rifles OR quick-reloading old-school pistols) Tracker (The only class with traps available)
Disciples: Priest (Healer with a few offensive Magics) , Monk (CQC + 2-3 Offensive spells) , Priest of the Dark (Purely Offensive + Curses) , Witch-Hunter (skilled in CQC , Offensive Magic and Healing)

That's All For Now.

  • 46 Replies
Death_bringer
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Death_bringer
580 posts
Nomad

cool,did u pick my weapons already?

TheLoreMaster
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TheLoreMaster
34 posts
Nomad

Just add this Tab to your card:

Weapons : Traps.

Death_bringer
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Death_bringer
580 posts
Nomad

lets take this to our pages so we dont cram up the topic with spam

TheLoreMaster
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TheLoreMaster
34 posts
Nomad

If anyone's got any questions + Enquiries write in my page.

Thanks Death_Bringer for the idea.

psy5000
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psy5000
462 posts
Nomad

Name : Psy
God : Rulu
Class : I will decide after you have posted gunner

TheLoreMaster
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TheLoreMaster
34 posts
Nomad

I will do it now instead. I'll leave prayers for tomoz.

Gunner

Modified Revolver = Very Quick Attack Speed , 5 Damage
Revolver = Normal Attack Speed , 9 Damage
Hunting Rifle = Slow Attack Speed , 20 Damage (You need to get a good aim too)

They again do not upgrade instead they have special attacks every 5 levels + the multiplier which is 1.5.

Special Attacks:
Silver Imbued Bullet = For All x2 Damage
Double Size Magazines = For Revolvers , Modified as well as normal x1.5 Attack Speed
Blessing of Thunder Rifle Special Lightning Bullet = The Bullet turns into a lightning while shot , disabling armor + x1.5 Damage.

For now it's most of the abilities , they start at 5 then they develop at 15 , you get a new one after 5 levels still. But for example Silver Imbued Bullet turns into Heavy Lead Imbued Bullet which disables armor at level 15.

psy5000
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psy5000
462 posts
Nomad

hmm then i will be a gunner with a modified revolver

TheLoreMaster
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TheLoreMaster
34 posts
Nomad

Prayers: Flame Tree
|FireBall|
|Flame Shield|Improved Fireball|
|Speed of Flame|Improved Flame Shield|Empowered Fireball
|Flame Charge|
|Quickness of the Flame|Inferno|
|Dragon Armor|
|Improved Flame Charge| Ultimate Flame Shield| Volcano|

Fireball Damage : 10 = normal| Improved : 15 | Empowered: 25
Flame Shield is a shield with which you can block people's attack. Normal Block Chance : 25% Improved BC : 50% Ultimate : Is a defence which gives you an armor of flame therefore the block chance stays the same BUT the Armor Rating is + 10.
Speed of Flame : The Speed of Attack increases for Very Fast it's Premium Speed, Normal it's Very Fast , Slow it's Normal. For Quickness they Move up 2 speeds : Very Fast = Ultimate| Normal : Premium| Slow : Very Fast.
Flame Charge : For 10 turns damage is increased by 10
Improved Flame Charge : For 10 turns damage is increased by 20.
Inferno : Is a prayer which sends a holy flame down at your enemies , burning off their armor and dealing 2x Normal Fireball Damage (20)
Dragon Armor : Is an armor made of dragon scales which are sharp and cannot be broken , or burned off , taken off by an enemy etc. it's bound to you. Block Chance : 35%
Adding to Armor Rating of : 15.
Volcano : Creates a small volcano shooting out lava for 5 turns at random intervals. Deals 6 damage each turn to many enemies (AoE)

TheLoreMaster
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TheLoreMaster
34 posts
Nomad

Prayers:

Thunder Tree

|Light Thunder Blast|
|Teleport (slow vers)| Blinding Light|
|Imbued Weapon of Lightning| Teleport (Normal Vers|
|Mirror an attack| Clap of Thunder| Sunder Armor|
|Heavy Thunder Blast| Long Range Blinding Light|
|Teleport (SoL (Speed of Light)| Ultimate Imbued Weapon of Lightning
|Lightning| Mirror 2 attacks| Electrify|

LTB: 10 Damage single target.
Telport : 10 metre range.
Blinding Light : Blinds opponents for 3 turns. (Up to 5 opponents)
IWoL: AS increased by 1 rank 2+ Damage.
Tele Normal Vers : 15 Metre Range.
Mirror an Attack : You're a copy-cat which steals prayers or abilities IF YOU ARE the same class (for abilities not prayers)
for 10 turns.
CoT: 15 damage 20 metre radius.
Sunder Armor : -5 armor from the opponent when attacked with a meele weapon OR ranged weapon.
HTB: 20 Damage on single target.
LR.BL: Blinds opponents on 40 metre radius for 4 turns.
Tele SoL : Takes 2 seconds to make spell work. 20 Metre range.
Ultimate IWoL : AS increased by 2 ranks +4 damage.
Lightning : Blinds an opponent for 2 turns , deals 15 damage disables armor.
Mirror 2 Attacks : Same as Mirror an Attack , you can mirror 2 attacks now. For the same amount of turns. Which is 10.
Electrify : You Electrify the ground and make a rift around your enemies, if you choose the prayer Tidal Wave from the Water Prayers Tree you automatically kill them all.




Explaining : You can choose 2 Trees of Prayers for any Caster Class.

TheLoreMaster
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TheLoreMaster
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Nomad

Note for Thunder Tree : If you don't have Electrify + Tidal Wave , you don't need it Electrify itself creates a barrier for 5 turns. If anyone crosses it they burn for 30 damage.

psy5000
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psy5000
462 posts
Nomad

Maybe we can start now? Its gonna take long if you post all this info.

TheLoreMaster
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TheLoreMaster
34 posts
Nomad

Yeah I'll just finish Prayer Trees.

You can start writing a paragraph about where you are at and what are you currently doing.

There are 4 Main Countries.

The Water Country - Capital's Name Alura
The Wind Country - Capital's Name : Dular
The Thunder Country - Capital's Name : Talos
The Fire Country - Capital's Name :Oreguun

The Forest joining them up is called Forest Rashiki.
It's divided into 2 parts , the part of the Darkness and the Light , the animals in Darkness Part are all diseased and poisoned as the big lake at that part is full of poisoned water. While in the Light the animals are all healed , there's a mountain in the middle of it , where if you choose the Thunder God you land. And there's a river running through the Light Part , there are outposts of Each Country on each side.

We (the players) Are all allies.

The Countries we live in though. Aren't.

Allies : Thunder and Water.
Fire and Wind.

You can help your army or be a lone wolf (that's what I'm going to be)

Psy can you notify some people about this that we are in the starting phase please.

TheLoreMaster
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TheLoreMaster
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Nomad

John , you find yourself half-drowning in the river of Light you can.

A) Use your Country's Special Skill and metamorph into a small fish (According to XP and Level you are a goldfish).
B) Jump out of the water after checking your surroundings (-5 HP , 10+ Good Karma)
C) Jump out of the Water not checking your surroundings at all (No HP lost, Neutral Karma Maintained)
D) Jump on a little deer and kill it , you need nutrition after all! (10+ HP , 10+ Bad Karma)
E) Set a trap on the water and proppel yourself from it onto a tree (-3 HP twigs hurt you , 2+ Good Karma 1+ Intelligence)

Name: John
God : Muolit
Class : Tracker
50/50 HP
Armor: Light Armor /w BotF
Lone Wolf or Country Helper.

Death_bringer
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Death_bringer
580 posts
Nomad

Name: John
God : Muolit
Class : Tracker
50/50 HP
Armor: Light Armor /w BotF
Lone Wolf


E)

TheLoreMaster
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TheLoreMaster
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Nomad

John you landed on a firm twig but you got stabbed in the arm by a smaller one (-3 HP). You gained 1+ Intelligence , you can set up traps quicker, you also gained Good Karma , you're on the way to becoming a good character. A scout spotted you when you when the trap exploded into the air. What do you do?

A) Take him down using a finely reshaped twig in the shape of a spear (3- HP , You loose Reputation with the Fire Clan, you get +2 BAD Karma)
B) Take him down very quietly attaching a trap to the mountain side he's on. (5- HP (Rocks fall down) You loose reputation with the Fire Clan you get +5 Bad Karma)
C) Let him run up to you and try to take you down, set up a Freeze-Thaw trap and freeze him in place. Watch OUT! Animals will get distracted and it will be hard to run away! (+3 HP +5 Good Karma , 1+ Agility and 1+ Cunning)
D) Attack him directly with a short knife in your pocket , you can also chop off his fingers. (5- HP he attacks back , if you chop off his fingers then you gain 15+ Bad Karma , if not it's just 5+ Bad Karma. If you just attack him you gain +1 Strength and 1+ Agility , if you chop off his fingers you get the regular bonus of AGI and STR but also gain a special attack or rather a perk called ''Brutal'' which lets you do very nasty things to soliders/enemies, and you get 10% Damage on all attacks. Everytime you use brutality you gain 15+ Bad Karma)
E) Run away as fast as you can , and turn into a goldfish in the river. Watch out for bigger fishes (4- HP , 2+ Agility 1+ Cunning. 15+ Good Karma)

Name: John
God: Muolit
Class: Tracker
HP:50/50
XP:10/50
Armor: Light Armor /w BotF
Lone Wolf
Reputation with Fire Clan:0
Reputation with Thunder Clan:0
Reputation with Water & Ice Clan:0
Reputation with Wind Clan:0





Time to make my own self.

Name: Yakuo
God: Rulu
Class: Witch-Hunter
Weapon: Stick
Spell Trees: Fire and Thunder.

I am just a merchant. But if provoked I can fight.

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