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Kipdon
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Kipdon
2,169 posts
Peasant

This RPG has 3 available classes: Fighter, Mage, and Rogue, more are sure to come out.

This is the skill table:
Fighter- Level 1 [Slash, Taunt]
Level 2 [Rage Strike, Great Strength I (Passive)]
Level 3 [Power Strike]
Level 4 [Great Strength II (Passive), Barrage]
-higher level skills coming soon-

Mage- Level 1 [Magic Beam, Element of Choice]
Level 2 [Confusion Ray, Master Intellect I (Passive)]
Level 3 [-chosen element- Arc]
Level 4 [Master Intellect II (Passive)
-higher level skills coming soon-

Rogue- Level 1 [Sneak Attack, Hide]
Level 2 [Vital Stab, Stealth Mastery I (Passive)]
Level 3 [Fatal Strike]
Level 4 [Stealth Mastery II (Passive)
-higher level skills coming soon-

I will monitor the game and choices made in the game will be either negatively or positively affected by a roll of dice.
Here is a character sheet:

Name:
Class:
Weapon: (Iron Shortsword, Adept's Staff, Dual Knives)
Skills: (select ONLY ONE from each level that you get to)

If you have any questions about the skills' effects, ask the question on my account page.

THERE IS STILL ENOUGH ROOM FOR FIVE (5) PEOPLE!

TIP: The 3rd boss, Aquatris, is invulnerable to normal weapons, if you find an Ice Orb, it can be used to make water-type monsters vulnerable to all types of attacks (except water and ice), no matter what resistances they have.

  • 373 Replies
jezz
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jezz
3,337 posts
Farmer

Name: Jezz
Class: Battlemage!
Level 4: 14/32HP
SP: 0/15
Weapon: Soulscythe (thanks Kipdon =])
DMG. 13-17
DEF. +0
Skills: Slash (3SP)
Lightning Element
Lightning Arc (9SP)
Barrage (12SP)
Items: Pickaxe, Gate Key
Theme Song: Invaders Must Die

im sure we go that way.
anyone else?

Kipdon
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Kipdon
2,169 posts
Peasant

You make up your mind and go to the left. When you turn the corner, a dagger flies at Link's head.

Link: You can take a dice roll to dodge the dagger, here are the policies with it.

Block - 3
Dodge - 5
Parry - 6

Do you want to take the roll?

RubberyChicken
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RubberyChicken
956 posts
Nomad

Name: Link the Adept High Priest
Class: Guardian/Arcane Healer
Lvl: 3
HP: 27/30
SP 7/12
Weapon: Dark Blade
DMG: 10-16
DEF: +0
Skills: Heal(3 SP), Devotion 1, Fire Arc (9SP) (dexterity +1)
Element: Fire
Theme song: The Legend of Zelda Main Theme
Items: Crypt Key

sure, with a D6 or a D20 (lol, I don't actually have one, the previous statement was sarcasm)

And here is the roll...

3!

Kipdon
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Kipdon
2,169 posts
Peasant

...
I'm rolling then, one dice roll.
You roll a...
Uh oh...
heh, you got a six.
------------------------------------------------------------
Link knocks the arrow away with his sword, and reflects it at the thrower. The dagger flies back, hitting The Corrupt in the skull.

The Corrupt: *gasps for air* Gah! *curses* Why must you get in the way of everything?!?

Rachisas: Master! *glares at Link*

Closthus: Quick, give us the power stones, we will guard them.

How do you reply? (Question) (Statement) (Taunt)
-Say it in your own words!-

jezz
offline
jezz
3,337 posts
Farmer

Name: Jezz
Class: Battlemage!
Level 4: 14/32HP
SP: 0/15
Weapon: Soulscythe (thanks Kipdon =])
DMG. 13-17
DEF. +0
Skills: Slash (3SP)
Lightning Element
Lightning Arc (9SP)
Barrage (12SP)
Items: Pickaxe, Gate Key
Theme Song: Invaders Must Die

Is it just Link replying?

RubberyChicken
offline
RubberyChicken
956 posts
Nomad

Name: Link the Adept High Priest
Class: Guardian/Arcane Healer
Lvl: 3
HP: 27/30
SP 7/12
Weapon: Dark Blade
DMG: 10-16
DEF: +0
Skills: Heal(3 SP), Devotion 1, Fire Arc (9SP) (dexterity +1)
Element: Fire
Theme song: The Legend of Zelda Main Theme / Great Temple Theme
Items: Crypt Key

I'm not sure what to say, I'm torn between: "Get on the ground with your hands behind your head and nobody gets hurt", "We didn't come here for the power stones" (or did we?), and "All your base are belong to us!" Other sugestions are welcome.

jezz
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jezz
3,337 posts
Farmer

how about pretending we know what they're talking about and say "well it depends what you want them for? we might trade if you tell us why and the price you'll pay"

RubberyChicken
offline
RubberyChicken
956 posts
Nomad

how about pretending we know what they're talking about and say "well it depends what you want them for? we might trade if you tell us why and the price you'll pay"


I'll agree with this idea.
Kipdon
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Kipdon
2,169 posts
Peasant

Rachisas: Never! We wouldn't just hand over the Void Stones willingly!

The Corrupt: *holding side of head* Ugh... If you truly want them, you must get through them first.
------------------------------------------------------------
The Void Stones... When they say power stones, they might be referring to powering an item.
------------------------------------------------------------
Rachisas: You wouldn't happen to have a Chaos Key would you?

The Corrupt: Argh...! We must leave, if you truly desire your precious Void Stones, come to the Demonic Citadel, and test your strength.

-the three teleport away-

There is an exit in front of you, the map was indeed correct.
What do you do?

thisisnotanalt
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thisisnotanalt
9,824 posts
Shepherd

go through! Chaaaaarge!

Kipdon
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Kipdon
2,169 posts
Peasant

You rush out of the tower. When you leave the tower, you turn around to see the whole place collapse. You figure that if you stayed in there any longer, you would have been crushed. You look foward to see that the area around you is mainly barren, when you look up, the sky is a dark purple. You go onward through the area. After a while, you see a dark shadow of a building arise from the horizon. You look up again, the sky hasn't changed, apparently time doesn't pass here.

Chapter 7: The Broken World

You decide to rest, as you are tired from traveling. An odd-looking man appears in front of you, he says he sells various things.

Mysterious Merchant: -conjures a campsite- If you are to release this cursed land from the grasp of doom, you must not over exert yourselves. Rest here, I will try to help you by selling you my merchandise.

---------------------(Campsite Instructions)---------------
You can rest here for now, your HP and SP fills up to max. The merchant can sell you items too.
Here is the main screen for a campsite:

-Rest-
-Shop-
-Train-
Training battles can increase your EXP. (which I am keeping track of) and you can fight the wild creatures in this world. You can train as much as you want before progressing further. Note that the higher level you are, the harder it is to gain EXP.

Good luck!
-----------------------------------------------------------
What do you do?
-Rest-
-Shop-
-Train-

thisisnotanalt
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thisisnotanalt
9,824 posts
Shepherd

Let's shop! Then, after we buy stuff, we should train.

jezz
offline
jezz
3,337 posts
Farmer

Name: Jezz
Class: Battlemage!
Level 4: 14/32HP
SP: 0/15
Weapon: Soulscythe
DMG. 13-17
DEF. +0
Skills: Slash (3SP)
Lightning Element
Lightning Arc (9SP)
Barrage (12SP)
Items: Pickaxe, Gate Key
Theme Song: Invaders Must Die

what Alt said!

jezz
offline
jezz
3,337 posts
Farmer

actually. can we rest first?
i need it for my SP

Kipdon
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Kipdon
2,169 posts
Peasant

You decide to rest while Alt browses the shop, after you finish, you go to visit the shop.

SHOP
____________________________________________________________
Gold-
Jezz: 260
Alt: 180
RC: 250

Weapons:
Brutal Longsword- 30G DMG. 16-16 DEF. +2
Steel Claymore- 35G DMG. 18-20 DEF. +2
Keen Dual Knife- 30G DMG. 16-16 DEF. +2
Heavy Staff- 30G DMG. 16-16 DEF. +2

Defence: (goes in ITEMS)
Iron Armor- 40G DEF. +4
Hard Leather Armor- 40G DEF. +3
Reinforced Robes- 40G DEF. +3
Small Shield- 10G DEF. +1
Large Shield- 20G DEF. +3
Tower Shield- 30G DEF. +5

Enhancements: (add them to your weapon's name)
Fire Enhancement- 20G
Water Enhancement- 20G
Ice Enhancement- 20G
Earth Enhancement- 20G
Electric Enhancement- 20G
Dark Enhancement- 30G
Light Enhancement- 30G

Enhancements do not affect weapon damage, but can increase the overall damage if something is weak against that element.

Say "Leave" when you are ready to go, then wait for your team.
____________________________________________________________

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