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General Colony Discussion

Posted Aug 5, '13 at 4:22pm

trying

trying

443 posts

but i could figure it out


That's exactly what a
noob programmer
would say.
 

Posted Aug 5, '13 at 7:08pm

dwype

dwype

2 posts

lol insults.

i thought krin had just moved on to other projects, rather than not being able to fix the bugs

 

Posted Aug 6, '13 at 10:15am

trying

trying

443 posts

Krin could fix the bugs. It's just not worth the time trying to figure everything out again when the whole game is built on something obsolete.

 

Posted Aug 18, '13 at 4:07pm

shockcannon

shockcannon

1 post

What is the limit for stored up influence? is it 200?

 

Posted Aug 19, '13 at 12:05am

chessmaster102

chessmaster102

662 posts

yes unless your commi and then its 100

Originally it was 100 and Krin programmed it so when commi gained influence it would max out at 100 but when he put the max to 200 he forgot to change it

 

Posted Aug 21, '13 at 12:57am

hezdog

hezdog

144 posts

yes unless your commi and then its 100

wait, really? I don't think i ever noticed that.. Im gonna have to see some proof lol
 

Posted Aug 21, '13 at 9:33pm

trying

trying

443 posts

The max for commi is 200 but if you are past 100, you kill a unit, and get influence it resets to 100.

 

Posted Sep 22, '13 at 10:49pm

hezdog

hezdog

144 posts

hmm.. I love being commi, for 1v1s and 2v2s. One of my favorite "combos" is commi/mon. Commi post first while mon can either mon forge or go directly to ops. It is a very interesting game and can lead to those fun far sniper strats ;)

 

Posted Sep 23, '13 at 5:27pm

soccerdude2

soccerdude2

1,716 posts

I don't think Mon is very good in 2v2... they never get good field presence and they can't pinbreak as easily because they have to face two players.

 

Posted Sep 24, '13 at 8:45pm

hezdog

hezdog

144 posts

Mon isn't as good for 2v2s, but if it is combined with commi(p first ofcourse). The monarch can mon forge to help protect the commi. I think that in general if the Mon helps out early on with post or forge it can be successful. Also with pin breaks the other partner can help the pin break with Romans, or extra snipers etc.

 
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