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[NECRO] Best Goverment On Colony?

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Posted Aug 31, '09 at 4:35pm

TRUdog

TRUdog

778 posts

It's me again. So I have been trying to figure this out for a while. I personally think "Capitalist" In the chat, everyone says "Fascist"
I wanna know what you think.
(I hope this does not result in a flame war...)

 

Posted Aug 31, '09 at 5:58pm

firetail_madness

firetail_madness

19,843 posts

Capitalist gets quicker resources, so that's good.
Fascist builds unit quicker and buildings quicker and also eats up resources faster.
Communist is only good for ground.

 

Posted Aug 31, '09 at 6:00pm

lalala12

lalala12

1,192 posts

Personally I've been using capitalist, but I always end up with waaay too many resources...

I don't like facist because say if you mass hovers, your production speed will fail completly so it'll be slowed down to the rate you get resources, which won't be as fast as capitalist if you're facist.

Capitalist will get you more resources though, so you can build hovers faster after the initial surplus.

 

Posted Aug 31, '09 at 6:04pm

firetail_madness

firetail_madness

19,843 posts

I agree lalala. Capitalist builds very slowly, so the resources pile up.

That's why you only need 2 resource builds ~
Communist gets you more in a long battle, especially influence.

 

Posted Sep 1, '09 at 1:02am

Jerryrpg

Jerryrpg

389 posts

For me, fascist. Communist and cap is pretty much tied. They are both great long term. Problem with cap is that you build too slow and you get wayyyyy too many resources.

I don't like facist because say if you mass hovers, your production speed will fail completly so it'll be slowed down to the rate you get resources, which won't be as fast as capitalist if you're facist.
Capitalist will get you more resources though, so you can build hovers faster after the initial surplus.

Fascist are more of the under pressure person who does things at the last second (me lol). It does it fast and efficient. Yes it's true that you lose resources faster when you build things, but like all the other governments, you can stop the build at any time. The main point is the get them out as quickly as you can. Which is why stocking up on resources is the best. Also in early game, fascist have the upper edge in resources because they get the first structure out (if your a fascist and wait for 60 dollars and then hit build, it's going to be faster than a communist or a cap making a bank). If they upgrade the bank or whatever to the 3rd tier they'll outproduce you, because armory doesn't produce more than a solar grid and a treasury. But at least you can switch to what resources you want to produce when you get excess amounts instead of destroying one an making another one.

 

Posted Sep 1, '09 at 2:21am

sense

sense

845 posts

It really depends on your style of playing. Personally for me is Capitalist. I don't know why, it just it.

 

Posted Sep 1, '09 at 12:19pm

Eddy01741

Eddy01741

354 posts

I play capitalist for outpost, and fascist for forge. Never really liked using communist, especially since what you gain is money and influence, and most times you will be using outpost as communist. You don't need money nor influence to make hovers.

Why capitalist? Hovers build fast already and are expensive little buggers. So I don't need the build speed boost, I do need the resource boost though.

Why Fascist? Phantoms and sakatas build kinda slow without the build speed boost, and gladiators take FOREVER without build speed boost. Also, resources aren't in great demand as PHantoms and Sakatas aren't all too expensive if you switch off building the two (if you have a lotta money and little energy, build phantoms, and vice versa for sakatas).

 

Posted Sep 1, '09 at 12:58pm

firetail_madness

firetail_madness

19,843 posts

Jerry, I, as capitalist, beat you in 1 vs 1 :P
I use capitalist for both outpost and forge.

 

Posted Sep 1, '09 at 2:02pm

Ernie15

Ernie15

12,541 posts

Knight

I agree, Capitalist is probably best. Money, if you think about it, is the most important feature in the game. You can't really do anything without it.

 

Posted Sep 1, '09 at 2:10pm

firetail_madness

firetail_madness

19,843 posts

Money is used for lots of units, and for building every building.
Yeah, I agree Ernie.