ForumsGames[NECRO] Best Goverment On Colony?

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TRUdog
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TRUdog
1,034 posts
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It's me again. So I have been trying to figure this out for a while. I personally think "Capitalist" In the chat, everyone says "Fascist"
I wanna know what you think.
(I hope this does not result in a flame war...)

  • 227 Replies
firetail_madness
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firetail_madness
20,760 posts
2,710

Yeah, Krin seriously needs to update it.

Eddy01741
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Eddy01741
340 posts
995

Although an updated Colony would be nice, I'd actually prefer if he worked on his next project more. I mean, I've literally been waiting for the next installement of Sinjid for... *counts* almost 5 years now.

Plus, Colony 2 should be coming up after Sonny 3 anyways (which in turn is after Sinjid 2/3), so, I'm sure we'll see another installment of strategy from Krin.

firetail_madness
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firetail_madness
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Sinjid hasn't appealed to me much.
I hope Colony 2 comes out earlier than that.
I suggested to Krin in chat:

Colony: Revenge of the cows

He said "lol"

quickshift
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quickshift
349 posts
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I always find myself using capitalist, I just don't like the wait on resources..

firetail_madness
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firetail_madness
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I don't like the wait on building, either...

quickshift
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quickshift
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Well that is a good point but then i also find myself out of resources in the middle of the game with fascist, Maybe im not playing it rite?.. lol

firetail_madness
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firetail_madness
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Well, I find myself with over 100 of each resource as capitalist xD

quickshift
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quickshift
349 posts
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Isn't that kinda good?..

firetail_madness
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firetail_madness
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Yeah, but much of the resource isn't needed and when your in a tight spot the slow building doesn't exactly help...

quickshift
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quickshift
349 posts
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I see, I'll do some more testing i guess, Thanks

FieldCommander678
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FieldCommander678
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I prefer Fascist since I usually have a problem of having too many resources and not enough pop cap left for me to build any units.

firetail_madness
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firetail_madness
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Of course, fascist is only for forge, you definitely need something else for outpost, for hovers, you even run out of manpower on capitalist with 3 armories running full time.

RenegadePlayer
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RenegadePlayer
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i thought it was capitalists get more money and money making buildings make it a bit faster

fascists make stuff faster and get that energy bonus

communists get influence and money for a kill and make everything but money faster. am i right or wrong?

lalala12
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lalala12
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Capitalists get more money for base income, and 20% faster cooldown for producing resources from buildings.

Fascists get more energy for base income, and 20% faster cooldown for building units.

Communists get more manpower for base income, and get influence and cash per kill. No cooldown bonuses.

Monarchy = ???? Something to do with influence....

Now that monarchy is out, does that change the balance of power? Haven't played in a long time, apparently monarchy works well with outpost?

Fasty
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Fasty
301 posts
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Capitalists get more money for base income, and 20% faster cooldown for producing resources from buildings.


Fascists get more energy for base income, and 20% faster cooldown for building units.


Both wrong =) Its not exactly a 20& cooldown, sometimes its much more or less.
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