ForumsForum Games[necro] Create Your Own Colony Everything

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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Welcome to create your own Colony...thing.
You can create governments, buildings, units, etc.

Use this format:

(Name of thing)

If it's a government:

Resources every 5 seconds: ? Money ? Manpower ? Energy
Bonus: (What it's better at than the other governments)

If it's a building:

Building type: (resource, defense, unit deployment, misc)
Resource gain: (example: 3 money per 6 seconds)
Tier: (1, 2 or 3)
Upgradeable into:

If it's a unit:

Health:
Armor type: (Chronite, titanium, infantry)
Damage:
Fire Type: (Machine gun, pulse, land splash, lasers, anti-air, etc)
Fire Rate: (How fast the unit fires)
Production Cost: (how much resources)
Production Time: (As quick as a marine, as slow as a black queen)

Have fun!
Be as detailed as you'd like!

  • 294 Replies
dinoguy9
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dinoguy9
47 posts
Nomad

MG Marine


Type:Ground
Armour:Infantry
Health:94
Builds from:Barracks
Fire typeuel MG
Damage:4x Marine to ground
Fire rate:10 every 2 sec
Range:Marine
Targets:Ground
Speed:Marine
Cost:4 mp
Production time:3x Marine

A rapid fire Marine that does more damage

dinoguy9
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dinoguy9
47 posts
Nomad

modified hover tank


type:ground
armour:special
health:500
builds from:spec ops
fire type:high splash positron cannon and minigun
damage:2x gladiator
fire rate:1 every 5 sec
range:groditz
targets:ground
speed:chronite tank
cost:50 influence
production time:2x hover tank

dinoguy9
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dinoguy9
47 posts
Nomad

black king

type:air
armour:special
health:950
builds from:arsenal
fire type:missiles, fragmentation bombs
damage:3x black queen
fire rate:1 every 12-13 sec
range:black queen
targets:all
speed:2x chronite tank
cost:30$ 60mp 30e
production time: armoury

to powerful

dinoguy9
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dinoguy9
47 posts
Nomad

modified sphinx

type:ground
armour:special
build from:hospital
fire typeulse lazor
damage:2x groditz
fire rate:1 every 5 sec
range:sphinx
targets:all
speed:1x sphinx
cost:90mp 20e
production time:1x gladiator

dinoguy9
offline
dinoguy9
47 posts
Nomad

sakata mk 90

type:ground
armour:titanium
builds from:genarator
fire type:splitter riffle
damage:2x modified sakata
range:1x groditz
targets:all
speed:marine
cost:90mp 25e 200r

dinoguy9
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dinoguy9
47 posts
Nomad

sakata mk 90

type:ground
armour:titanium
builds from:genarator
fire type:splitter riffle
damage:2x modified sakata
range:1x groditz
targets:all
speed:marine
cost:90mp 25e 200r
production time:groditz

FinnDragon
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FinnDragon
993 posts
Blacksmith

Nice topic
Sakata mkIII
Type:ground
armour:special
health:300
fire type:air positrion cannon (same as hover tank,but fires air)
targets:air
damage:same as hover tank
range:same as sakata mkII
speed:same as sakata mkII
build from:mechanical terminals (tier 3)
cost:10m,30mp,60e
production time:same as sakata mkII
spesials:splash damage, self-repairing technology (25% more faster repairing than sakata mkII)

FinnDragon
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FinnDragon
993 posts
Blacksmith

I forgetted to write that sakata mkIII has same armor piercing effect than hover tank and rite of fire is same as hover tank.And it has resistance agains missiles damage.

CommanderDude7
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CommanderDude7
4,689 posts
Nomad

This would just destroy all air things if you got a bunch. Resisting missles means queens are no problem. Just get hovers as ground defense and this thing could deal with anything that flies. I guess thats why its 3x the energy for a mkII not counting manpower and money.

FinnDragon
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FinnDragon
993 posts
Blacksmith

This would just destroy all air things if you got a bunch. Resisting missles means queens are no problem. Just get hovers as ground defense and this thing could deal with anything that flies. I guess thats why its 3x the energy for a mkII not counting manpower and money.

You get it right :P
here is other:
Cyborg
Type:ground
Health:200
armor:titanium
fire type:ground pulse laser, air:shock rockets (or what ever is name of those rockets that marines fires).
Targets:ground and air
damageulse laser:same as romans,shock rockets: same as marines
fire rateulse laser;same as romans, shock rockets: 1,5x with marines fire rate
range:both fire types same as romans
speed:same as romans
build from:manufactory (tier 2)
cost:10mp,0m,20e
production time:2x slower than romans
spesials:spalsh damage agains air units
CommanderDude7
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CommanderDude7
4,689 posts
Nomad

I like them. Wish we had them instead of marines. :P

chessmaster102
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chessmaster102
657 posts
Peasant

no name...building...upgrades unit attack and armor

cost 30 money, 30 manpower, 30 energy, 30 influence

chessmaster102
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chessmaster102
657 posts
Peasant

well that would be the cost of the upgrade... the building has yet to have a price on it

CommanderDude7
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CommanderDude7
4,689 posts
Nomad

So the building is called "No name". Neat idea but is it permant for all units or do you have to do it for each unit?

chessmaster102
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chessmaster102
657 posts
Peasant

well it would be set up for the tier/building... for instance it would upgrade tank and marine but not sniper or hover. Also u need to upgrade this building to fit in with the other tiers... example... to upgrade a hover u need to upgrade the building to tier 3(somehow u need to make it only upgrade tier 3)...it can also produce all resources just 2 every 6 seconds( any faster and it would be to good to go in the game)... no it is not called no name i just havent found a name for it yet

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