hello, and welcome to this sonny 2 thread, as you know, people make there own class/items/enemeys, why not zones? well, you do that here. heres mine:
za' lores: the angelic plains
shop: armors: heavenly grips legends body life leggings holy boots mystic hood
weapons: lifes mystery (2h) mystic cutter (secondary) omega life (2h, only equipable when wearing holy armor set (armors above) )
4 fights
1st fight:
angel warden level:28 hp:45,000 focus:5000 moves:
hero form (1 use, only used when under half health) cost 5000 focus the angel warden tranforms into a hero for the rest of the fight (99 turn debuff) he receives 3000 less damage, he hits 300% more and each hits 3000 more, hes regenerating 5000 focus each turn and 2000 health each turn, this effect cannot be disspeld.
angelic sacrifice cost 5000 focus the targeted unit is going to die.
light of life cost 50 focus hits 400% of instinct.
mystic veil cost no focus hits a normal attack, but restores all focus.
holy rights cost 5000 focus the target is hurt of 120% of insticnt, and receives the "holy scars" debuff.
holy orders cost 100 focus the target is hurt of 100% of insticnt, and receives the "holy scars" debuff.
holy ray cost 50 focus the target is hurt 100% of instinct and is stunned, and suffers 200% of own instinct strenght vitality and speed each turn.
holy strike cost no focus the target swoops the enemey into the sky, then throws him down, restores all focus.
mystic light cost 100 focus (only usable once, and after health is halfed, last 99 turns.) the unit is covered in light, and is recovering focus, and takes 5000 less damage.
light cost 50 focus healths the targeted unit 10% of instinct, strenght and vitality.
drops: angels light(2h), but rarely.
boss:
angel healer,serona the purefyer, angel striker levels:30 health:100,000(healer and striker)200,000(serona the purefyer) focus:5000(striker and healer) 50,000(serona the purefyer) attacks:
holy rights cost 5000 focus the target is hurt of 120% of insticnt, and receives the "holy scars" debuff.
infinite heal(healer only) cost 50 focus heals all freindly units, to full health
light of love(healer only) cost no focus heals a freindly unit
holy strike cost no focus attacks for 500% of strenght and insticnt, and restores all focus
pain(striker and purefyer only) cost 50 focus attacks for 500% percent of insinct, and puts "deep burning" debuff on target.
strikers blood(striker only) cost 50% of health the striker sheds its blood to kill an enemey unit.
light(striker only) cost no focus attacks, and restores 3000 health for 2 turns if it hits
mystics strike(serona only) cost 500 focus hits 1000% percent of insticnt and strenght, but is not used very often
holy justice(serona only) cost 5000 focus kills an enemey unit.
light form(serona only, only used when under half health) cost 50,000 focus this unit is coverd in a holy light, all attacks deal 15,000 less damage, and is also recovering 50,000 focus and 5000 health each turn.
If I made my own zone, It would be a Destroyed town. It would have tons of mutants running about. I'll explain it now.
Scenary is mainly burnt ground or wasteland, with a destroyed town with lots of rubble. There is a shack with a small hunched man, who is shaded and cloaked. Most of the Armour mimics the combat modes a Pyschological class for mutants or what not.
He would sell these things: Weapons Mutant Claws- 20 Poison Peircing, 20 Speed, 10 Vitality Rusted Knife- 5 Peirce damage,12 speed, 9 instinct Molotov Cocktail- 300 Fire damage
You would fight really weak but numerous for a bit, then Mutants for the remainder the boss, would be a large MMutant, that has Octopus like tentacles, and huge bulgy eyes all over itself.
The Boss emits alot of Poison damage, and is like a Biological creature that uses only Poison moves, as if it were on steriods for just that type of attacks.
It would be beaten by Either inducing Shock Therapy on it, or related moves for Pyschological, General Brute force attacks for Biological, Poison helps heal it.
For Hydrualic, Hypothermia and other conditional effects work well.
This is a zone where you fight every boss in the game, scaled up to level 30.
SHOP
Temporal Blade Wrath of The Council Azure Knife Mending Beacon Guardian's Edge - 110 Speed, 50 Instinct, 50 Vitality, 50 Fire Defense Cryptic Set Velocious Set Furious Set Surgeon Set
Enemies: FelicityX, Lv30 Captain HuntX, Lv 30 Clemons The DecieverX, Lv 30 The HydraX, Lv 30 The MayorX, Lv 30 Metal WardenX, Lv 30 The BombX, Lv 30 NostalgiaX, Lv 30 The JudgeX, Lv 30 Dr. KlimaX, Lv 30 Twin GuardiansX, Lv 30 YosukeX, Lv 30 The CorrupterX, Lv 30 Sinjid's ShadowXX, Lv 60
Shop: resistance: We gotta kill them all, and i got just what ya need for killing them bastered straight up and at em. Course ya gotta make a livin, so none of it is cheap.
Armor: Magnet suitbody:Level 19) +23 instinct, +35 Speed, +15 Lightning Piercing Jet bootsfeet:Level 20) +103 Speed Steroid GlovesHands:Level 20: Isn't using these illegal?) +19 Strength, +13 Vitality, +8 Speed (Set: Pyro Power (all Level 18) Fuego Helmhead) +18 Instinct and Strength. +10 fire Pierce Hot HandsHands) +14 Instinct, +9 Strength. +5 Fire Pierce Lava Injector: (body: I can feel the warmth inside me by Staring at it) +25 instinct and Strength. +15 Fire Pierce Hot pantslegs) +19 Instinct, +6 strength. +5 fire Pierce Coal Shoesfeet) +100 Speed.
Weapons: Lava Blaster: (level 20: 2 handed) +45 Instinct, strength, and Speed. +25 Fire Pierce Magnet Blade: (Level 18 Primary)+35 speed and instinct.
Enemies: (Stage 1) ZPCI EliteX3 (from the game) Level:21 all Heath:3,034 all Focus:100 all Drops:ZPCI elite stuff
Attacks: UpperCut25 focus) Hit for 200% of strength plus bleed for 3 turns. Double Dice10 focus) Attack one turn for 100% of strength, then another for 200% of strength. Heavy Tazer30 focus) Hit for 300% of instinct and a chance of being stunned for a turn. Super Charge10 focus) Increase Direct damage by 100% for the next turn. Recharge: stuns self fora turn too regain all focus.
(Stage 3) Combat medicsx2 Level: 21, 22 Heath: 3,403 Focus:100 each Drops: (Similar too verduxes stuff, only better bonuses and higher level [21])
Attacks: (similar too Verduxes)
(Stage 4) ZPCI Elitex2+Combat Medic Level: 22(Elites) 21(Medic) Health: 4,008(Elites) 3,403(Medic) Focus: 100 all Drops: all started above.
(Stage 5) ZPCI Kightx2 Level:22 each Health:5,980 each Focus:150 each Drops: Knight stuff from above
(Stage 6) ZPCI Elite+ ZPCI Knight+ Combat Medic Level: 23 all Heath: 6,089(Knight) 4,703(Elite) 4,038(Medic) Focus:150(Knight) 100(Elite and Medic) Drops: One from each
(Stage 7) Boss: Cade Bane Des: ZPCI Mercenary, the best they got Level:23 Heath: 10,009 Focus:200 Drops: ACE Helmet. PWR Super Suit. Murder Boots. PWR Steroid Gloves. PWR Prototype gun. ZPCI custom Legs.
Attacks. Back stabno focus) Attacks for 250% of his strength and speed. has a chance of stunning for a turn Silent Shot20 focus) attacks for 400% instinct, but he must recharge for one turn. Stimulants: (10 focus) Increases damage dealt by 50%, and decreases damage received by 25% for 3 turns Shotgun25 focus) Attacks for 300% of strength, and increases damage received by 20% for one turn Battery Discharge: (70 focus) Attacks for 300% of strength and instinct on all targets, but increases damage received by 50% for 3 turns Battery Recharge: (no focus) Heals himself for 100% of his strength and instinct for 4 turns, also recovering 50 Focus. He is stunned for this duration.
Revenge20 focus) Increases damage dealt and damage received by 30% for 5 turns Desperation: (activates once he is down too half health) Decreases damage received by 50%.
Nightmare zone:A paradox zone where sonny gets in his dream.It is a giant forest at night where you fight strange things...
Shop:A rundown cabin where the shopkeeper says: sssshhht the sorrow is upon you buy what you want and leave quickly.
Armor:all the bosses armor level 30 with increased statistics Weapons all the bosses weapons including death sentence level 30 with increased statistics
Enemies: first fight:
spectral wraith: Level 20 HP 5000
ATTACKS spectral touch:stuns you and attacks youfor 300 of the instinct.must do the spectral warning first.
Spectral warning:The next turn is spectral touch
Second fight:2 spectral wraiths
Third fight:Viradax(like shunny) Level 25 7000 hp Attacks the same 3 as veradux but more damaging
Fourth fight:Guardian Des:the guardian of the dreams Level 27 1000hp
Attacksreams infestation:recovers all health.only 5 times per battle.
Ankuyouyouyouyouyou:Voices in the enemy's head making the nightmare a dream and confusing reality with the nightmare and hte nightmare with a dream.big damage dealing.
Nightmare's over:in 20 turns sonny loses...
Fifth fight:dark guardian Des:the guardian of nightmares... level 27 100hp
Attacks:nightmare infestation.Recovers all health.only 5 times per battle.
Dark voices:they infest the enemies mind healing him only if he is in this zone(in reality zones they damage him)
Nightmare's starting:heals sonny for 5000 but makes him much more vulnerable to attacks.happens in 20 turns and then one per turn
Sixth fight:Both guardians...
Seventh fight:RhEALT(FROM ROALD) Level 25 10000hp Attacks:like roald but more damagimg
Eighth fight:The daemon instinct Des:sonny's enraged instinct Level:as level your sonny is when you face him... HP:the same as the level
Attacks: 1)Counter:rolls a virtual dice 3 times;adds the results and then multiplies the next attack he uses with the result.can be used twice per battle. 2)Whatever you do to him he does the same.
Ninth battle:dark wraith(see the thread create your own enemy page 25,26 or 27 )for details
Tenth battleARK VERADUX,DARK ROALD,DARK FELICITY:The same attacks,level and hp they have in real zones but stronger.
Final battle:The sorrow
Level 30 hp 1.000.000.000.000.000.000.000.000.000.000.000 ATTACKS: painful:damages for 500 of instinct.debuff:fear the pain:what a sorrowful pain!lasts 7 turns.
Sorrow harvest:harvests all the "fear the pain" debuffs and gains healing 500 for each turn they where to last before they end.if the enemy has no such debuff then the sorrow loses 99x99x500 hp
Dreadful...amages the enemy for 300 of instinct.if the enemy has already such debuff they re both suppressed. debuff:dreadful pain:uhhh it is blinding me!accuracy falls for 400%
Confinement
Insecurity
Force Overdrive:the unit is overdriven increasing all his stats by 200% however its hp is cut down to 25% of the maximum.
endless void:The unit attacks by 200 of strength and instinctvoidless:the attacked unit feels a void damaging itself every turn. lasts for 15 turns
Void cannon:If the enemy has the debuff "voidless" the unit can use this attack to this particular enemy damaging him for all the damage he would otherwise have taken over time with the debuff.however,if the enemy survives he gains the ability to use void cannon and the unit which already used it gains the debuff voidless...
PS:all those things happen in black and white color.Also sonny fights alone all the battles but he has infinite money.
That's why you use the 99x99x500 or 9x9x50 and the VOID CANNON. besides sonny wears the best boss's armor level 30 with increased statistics and has the best weapon.That's why he can use the void cannon(which does terrible damage to both sonny and the sorrow but more to the sorrow)
Ps:yes i forgot to say that sorrow is more damaged by the void cannon. in fact he is inflicted double damage by sonny.
zone 8. 2fort. shop is a soldier with a pile of rocket launchers behind him. items for sale as follows... the chargin targe. the megacrit. the direct hit. the black box. the half-zatoichi. erectinators helm. the bodyguards blocker. the gloves of building. gunboats. the key forward.
enemies as follows...
1 scout. 1 soldier. 1 pyro. scout abilities- runnin circles around ya! +150% speed. bonk! cant be hit. overconfident. -75% speed. + 250% viatality. soldier abilities- crocket! X3 dmg on next shot. backup! -35% dmg taken. immune to crits. equalised. 1 hp left. +999% speed. +999% dmg delt. pyro abilities. W+m1. hits all 3 of the party members. hadouken. +500% dmg. axetinguisher. critical hits on burning targets. -50% dmg.
1 demoman. 2 engineers. demoman abilities- sticky trap. next turn all characters suffer 2000 dmg. charge of valor! X3 dmg delt and taken. not dispellable. im drunk! all of the effects from the real hobo. engineer abilities- erectin! builds a sentry that shoots rockets after EVERY turn. gottam gear! massive gear runs everyone over for 1337 dmg. vagineer mode! X3 of every stat. full heal. 1000% higher dmg taken.
1 heavy. 2 medics. heavy powers- coward killing time! 7000-9000 dmg. sanvich. heal self for 4000 hp. POW! instakill. only usable once. medic powers- same as ZPCI medic powers.
3 spies. (mock fight)
after 1st turn-"hang on. thats not one of the blu team." "but hes not one of us either!" (electrical sparks from the spy in the middle) "HOLY ASDFJKL..." (baron brixus appears)
1 baron brixus. 2X hp as before.
1 bossfight engie. (DROPS bossfight engies golden wrench) bossfight engie powers- "SIIIIIIIIIIIEEEEEEEEMMMMMMMMMMM!" bossfight engie stuns all 3 of your party members. megasmash. all of your side set at 1 hp. no trying again! disables the respawn button. you do not benefit from healing. vagineer mode! same as engies only X20 the stats and NO higher dmg taken. stabbed in the back! loses 85% of hp. X5000% more dmg taken. dispensor going up! heals 5% of his max hp. heals 40% of his current hp.
cutscene where baron brixus fights bossfight engie. YOU CONTROL BARON BRIXUS! you get to have his powers!
another cutscene. the soldier from the shop gives a middle finger at bossfight engie and baron brixus and says "die!" before firing a nuke which destroys baron brixus and bossfight engie.
Looks like this has been revived! Good: I'll post another zone. Be prepared though itâs large:
Kher-Ys: The Torn world
Looks like this has been revived! Good: I'll post another zone. Be prepared though itâs large:
Kher-Ys: The Torn world
After Retrieving the tape and merging it with Roald, the Party travels to a parallel dimension to stop a corrupted God (Alphaon) from destroying Both worlds. Roald is in fact the brother of this god(Ethereon), who objected his plans. Alphaon trapped his Brother in human form and condensed his power into the tape! After absorbed by Roald, the full might of Ethereon is unleashed! Ethereon opens a portal to Kher-Ys, but as the party travels in, they are scattered. This Zone has many battles and fully half of them are fought by Sonny alone!
Shop: Creature of unknown size and shape sitting in the shadows not talking.
Every Boss Armor Every Boss Weapon
1st Battle:
Crystal Wraith Des: A wraith formed of Crystal... Health: 17.500 lvl 30 Attacks:
Lead Strike
Crystal Rain: CD 5. Launches multiple Crystals on all foes, dealing tremendous Cosmic damage but also losing 50% of the maximum health
Overpower: Sacrifices itself and augments all the Piercings and defenses of a single ally by 250
2nd Battle: 3 Crystal Wraiths
3rd Battle: Clemons the Deceiver Des: Clemons' soul went to this world after he died as he is a wizard. Words: "Welcome. We meet Again. Do you have tickets now?" Health: 24.500 Lvl 30 Attacks: All the attacks he has normally but augmented
4th Battle: 2 Stalkers Des: Creatures Composed of Shadow using two Vicious Claws as weapons: Health: 20.400 Lvl 30 Attacks: Alpha ball: CD 3: Hurls a ball of pure energy to the enemy. Deals medium damage. Attack: CD 1: Attacks to a single enemy with 150% of its strength Spectre: CD 99: The Stalker becomes invisible. Cannot be harmed for 12 turns but also cannot attack. This can be easily dispelled though.
5th Battle: Glacia Des: Ice creature trapped in an ice cage Health: 170.000 Lvl 30 Attacks: Break out: CD -: Casted at the start of the battle. In 99 turns he breaks the cage Doom desire: CD -: on the next turn, a single enemy is brought to 1% of the maximum health. The caster is instantly Stunned for 3 turns afterwards. Flash Freeze Mind Freeze Ice Titan: Healing and attacking to this unit is 99% reduced
6th Battle: Dynamor Des: The Bombâs form in this world Health: 125.460 Lvl: 30 Attacks: Explode: CD -: In 60 turns, it explodes killing everyone.
After that Battle you get reunited with the others.
9th Battle: Crystal Giant Des: A little large creature made solely from Crystal Health: 30.000 Attacks: Attack: CD 1: Attacks and deals damage equal to 100% of its strength
10th Battle: Sonny Des: Sonnyâs Daemon Form. Lvl 30 Health: As much as sonny has at the start of the battle. Attacks: Alphaonâs might: CD 1: Attacks at range dealing damage equal to 30% of Sonnyâs own instinct. Casted 3 times per turn. Each time it can choose a different target.
11th Battle: ZPCI Jammer & ZPCI Enhancer & ZPCI Blaster Des: Looks like the ZPCI are here. They are 3 specialists in sabotaging, augmenting and attacking. Health: Jammer: 15.000 Enhancer: 15.000 Blaster: 30.000 Lvl: 30 Attacks:
Jammer:
Imperil: CD 3: lower significantly all the defenses of a single enemy Imperil Extreme: CD 10: Imperil all enemies Dispel: CD 3: Dispel all Status enhancements of a single enemy Dispel Extreme: CD 10: Dispel all enemies Toxic: CD 3: Deal damage over time to a single enemy for 8 turns Toxic Extreme: CD 10: Toxic all enemies Curse: CD 3: Lower significantly all Piercings of a single enemy Curse Extreme: CD 10: Curse all enemies Banish: stun a single enemy for 1 turn Banish Extreme: banish all enemies Voracious Virus: CD 99: Cast all Ailments to all enemies
Enhancer: Protect: CD 3: Raise significantly all the defenses of a single ally Protect Extreme: CD 10 Protect all allies Empower: CD 3: Dispel all status ailments of a single ally Empower Extreme: CD 10: Empower all allies Recuperate: CD 3: Deal healing over time to a single ally for 8 turns Recuperate Extreme: CD 10: Recuperate all allies Vigilance: CD 3: Raise significantly all piercings of a single ally Vigilance extreme: CD 10: Vigilance all allies Redeem: Cure stun from a single ally Redeem Extreme: Redeem all allies Holy Howl: CD 99: Cast all enhancements to all allies
Blaster: Fire: Deal fire damage to a single enemy equal to 100% of instinct Ice: Deal ice damage to a single enemy equal to 100% of instinct Thunder: Deal electric damage to a single enemy equal to 100% of instinct Shadow: Deal shadow damage to a single enemy equal to 100% of instinct Cosmic: Deal cosmic damage to a single enemy equal to 100% of instinct Poison: Deal poison damage to a single enemy equal to 100% of instinct Crush: Deal earth damage to a single enemy equal to 100% of instinct Ruin: Deal physical damage to a single enemy equal to 100% of instinct
12th Battle: 3 ZPCI Specialists Des: ZPCI Specialists⦠Lvl 30 Health: 58.650 Attacks: Guns Blazing Reloading Fire! : CD 1: Attack at range dealing damage to a single enemy Wound: CD 4: Knife an enemy dealing tremendous physical damage
13th Battle: 3 ZPCI Specialists
14th Battle: 2 ZPCI Specialists and 1 ZPCI Void beast Des: the specialists and a tamed void beast Lvl 30 Health: Beast: 32.300 Attacks: Beast: Alpha Ball Mortally wound: CD 5: Deal tremendous physical damage to a single enemy
15th Battle: ZPCI Ambassador and 2 ZPCI advanced ZPCI Ambassador Des: The final ZPCI standing⦠Lvl 30 Health: 38.000 Attacks: Stun: CD 4: Attack dealing medium damage to a single enemy and stunning him for 1 turn Attack: CD 1: Attack dealing damage to a single enemy for 100% strengt Fire! Offensive shift: CD 1: Shift the ZPCI advanced into ZPCI Specialists. Super soldier shift: CD 1: Shift the 2 ZPCI advanced into an Enhancer and a Jammer Enhancing Shift: CD 1: Shift the 2 ZPCI advanced into 2 ZPCI Enhancers Weakening Shift: CD 1: Shift the 2 ZPCI Advanced into 2 ZPCI Jammers Defensive shift: CD 1: Shift the 2 ZPCI Advanced into 2 ZPCI Guardians
(ZPCI Guardians Lvl 30 Health: 19.900 Attacks: Provoke: CD3: Force a single enemy to attack you once Guard: CD 1: Reduce the damage dealt by the next attack by 40% Counter: CD 1: Immediately attack to a provoked enemy after being attacked by him. )
Recovery Shift: CD 1: Shift the 2 ZPCI Advanced into 2 ZPCI Combat Medics Balanced shift: Shift the 2 ZPCI Advanced into a ZPCI Combat Medic and a ZPCI Specialist Bullward shift: Shift the 2 ZPCI Advanced into a ZPCI Specialist and a ZPCI Guardian
ZPCI Advanced Health: 19.900 Attacks: Do nothing until shifted
16th Battle: Alphaon Des: The corrupted God in its full might! In this battle you have only Ethereon(Roald)** as a partner Health: 500.000 Attacks: Devoid: CD 1:attacks the enemy dealing mediocre damage and damage over time for 10 turns equal to 25% of instinct. Crusher Claws***: CD2: Attacks twice per turn dealing damage equal to 50% of strength per time Iron Banhammer***: CD 2: Attacks to a single enemy dealing 170% of strength as damage Whirlwind***: CD 3: Attacks to all targets dealing 100% of strength as damage to each Dark Demise***: CD: 5: Attacks to all targets dealing shadow damage equal to 200% of strength and instinct Ignis***: CD 8: Deals tremendous damage to all targets Inferno***: CD 4: Deals Mediocre damage to all targets Force Overdrive: CD -amages itself by 75% of maximum health but makes Combos accessible throughout the battle Vile Void: CD 99: Casts Devoid to all targets and also deals tremendous damage to all targets. Ultron: CD 4: Attacks 4 times per turn with random element each time dealing damage equal to 50% of instinct each time Devastation: CD 4: Attacks with a random element to all enemies dealing damage equal to 100% of instinct.
**: Ethereon Des: the corrupted godâs brother⦠Lvl 30 Health: 265.567 Attacks: Restore Extreme: CD 10: Restore all allies Raise: CD 4: Revive an ally to 15% of his maximum health Cosmic Slam: CD 2: Deal Cosmic damage to a single enemy equal to 200% of instinct and stun him for 2 turns Restore Destruction Ultimatum Ethereonâs might: CD 1: Attacks and deals damage equal to30% of the targetâs own instinct. 3 times per turn. Free will Dead manâs Plea
***: All these attacks can be linked to a single combo performed during only 1 turn being activated, like written, in the same turn they are written (Crusher claws, then iron banhammer, then whirlwind etc.)!!! However Alphaon must choose between ignis and inferno. The combo can be performed again when the attack with the slowest cool down finishes cooling down.