ForumsForum Gamesmake your own zone

15 5910
awe862
offline
awe862
119 posts
Nomad

hello, and welcome to this sonny 2 thread, as you know, people make there own class/items/enemeys, why not zones?
well, you do that here.
heres mine:

za' lores: the angelic plains

shop:
armors:
heavenly grips
legends body
life leggings
holy boots
mystic hood

weapons:
lifes mystery (2h)
mystic cutter (secondary)
omega life (2h, only equipable when wearing holy armor set (armors above) )


4 fights

1st fight:

angel warden
level:28
hp:45,000
focus:5000
moves:

hero form (1 use, only used when under half health)
cost 5000 focus
the angel warden tranforms into a hero for the rest of the fight (99 turn debuff)
he receives 3000 less damage, he hits 300% more and each hits 3000 more, hes
regenerating 5000 focus each turn and 2000 health each turn, this effect cannot
be disspeld.

angelic sacrifice
cost 5000 focus
the targeted unit is going to die.

light of life
cost 50 focus
hits 400% of instinct.

mystic veil
cost no focus
hits a normal attack, but restores all focus.

holy rights
cost 5000 focus
the target is hurt of 120% of insticnt, and receives the "holy scars" debuff.


drops:
light (2h weapon, +100 all stats)


2nd enemeys:

medic slave, combat slave (x2)
levels: 27(combat) 28 (medic)
hp: 30,000(medic) 35,000(combats)
focus: 100
moves:

heal(medic only)
cost no focus
heals 150% of instinct

super heal(medic only)
cost 50 focus
heals unit completely

attack (medic only)
cost no focus
the medic attacks, and restores 50 focus

stuner ray(medic only)
50 focus
ray of stunning light, so stunning the unit freezes

strike(combat only)
cost no focus
normal strike, and heals 50 focus

super strike(combat only)
cost 50 focus
hits 200% of strength and insticnt

flash(combat only)
cost 50 focus
hits 100% of instinct and stuns the target, because the lights to intense for there eyes.

sheild(combat only)
cost 100 focus
sheilds all freindly units, they restore 100 focus each turn

drops:
mystic sheddar (primery arms, works best with mystic cutter, in shop)
mystic cutter (also in shop)


3rd enemeys:
lower angel(x2)
health:55,000
level:29
focus: 100
attacks:

holy orders
cost 100 focus
the target is hurt of 100% of insticnt, and receives the "holy scars" debuff.

holy ray
cost 50 focus
the target is hurt 100% of instinct and is stunned, and suffers 200% of own instinct strenght vitality and
speed each turn.


holy strike
cost no focus
the target swoops the enemey into the sky, then throws him down, restores all focus.

mystic light
cost 100 focus (only usable once, and after health is halfed, last 99 turns.)
the unit is covered in light, and is recovering focus, and takes 5000 less damage.

light
cost 50 focus
healths the targeted unit 10% of instinct, strenght and vitality.

drops:
angels light(2h), but rarely.


boss:

angel healer,serona the purefyer, angel striker
levels:30
health:100,000(healer and striker)200,000(serona the purefyer)
focus:5000(striker and healer) 50,000(serona the purefyer)
attacks:

holy rights
cost 5000 focus
the target is hurt of 120% of insticnt, and receives the "holy scars" debuff.

infinite heal(healer only)
cost 50 focus
heals all freindly units, to full health

light of love(healer only)
cost no focus
heals a freindly unit


holy strike
cost no focus
attacks for 500% of strenght and insticnt, and restores all focus

pain(striker and purefyer only)
cost 50 focus
attacks for 500% percent of insinct, and puts "deep burning"
debuff on target.

strikers blood(striker only)
cost 50% of health
the striker sheds its blood to kill an enemey unit.

light(striker only)
cost no focus
attacks, and restores 3000 health for 2 turns if it hits

mystics strike(serona only)
cost 500 focus
hits 1000% percent of insticnt and strenght, but is not used very often

holy justice(serona only)
cost 5000 focus
kills an enemey unit.

light form(serona only, only used when under half health)
cost 50,000 focus
this unit is coverd in a holy light, all attacks deal 15,000 less damage, and
is also recovering 50,000 focus and 5000 health each turn.

well theres mine, hope you liked it!

  • 15 Replies
Ernie15
offline
Ernie15
13,349 posts
Bard

Yikes! Do we have to make them that long?

ComradeWolf
offline
ComradeWolf
358 posts
Nomad

If I made my own zone, It would be a Destroyed town. It would have tons of mutants running about. I'll explain it now.


Scenary is mainly burnt ground or wasteland, with a destroyed town with lots of rubble. There is a shack with a small hunched man, who is shaded and cloaked.
Most of the Armour mimics the combat modes a Pyschological class for mutants or what not.

He would sell these things:
Weapons
Mutant Claws- 20 Poison Peircing, 20 Speed, 10 Vitality
Rusted Knife- 5 Peirce damage,12 speed, 9 instinct
Molotov Cocktail- 300 Fire damage

Armour

Mutant Skin- 60 Poison Peircing, 40 Vitality, 20 Instinct
Mutant Crest(for the head)- 90 Instinct, 10 Vitality, 10 Poison Peircing
Mutant Wrists, Ankles- 20 Poising Peiricng for each
Mutant Legs- 30 speed, 10 poison peiricng, 10 Vitality

Thats for the main shop.

You would fight really weak but numerous for a bit, then Mutants for the remainder the boss, would be a large MMutant, that has Octopus like tentacles, and huge bulgy eyes all over itself.

The Boss emits alot of Poison damage, and is like a Biological creature that uses only Poison moves, as if it were on steriods for just that type of attacks.

It would be beaten by Either inducing Shock Therapy on it, or related moves for Pyschological, General Brute force attacks for Biological, Poison helps heal it.

For Hydrualic, Hypothermia and other conditional effects work well.

obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Boss Rush Mode

z9

This is a zone where you fight every boss in the game, scaled up to level 30.

SHOP

Temporal Blade
Wrath of The Council
Azure Knife
Mending Beacon
Guardian's Edge - 110 Speed, 50 Instinct, 50 Vitality, 50 Fire Defense
Cryptic Set
Velocious Set
Furious Set
Surgeon Set

Enemies:
FelicityX, Lv30
Captain HuntX, Lv 30
Clemons The DecieverX, Lv 30
The HydraX, Lv 30
The MayorX, Lv 30
Metal WardenX, Lv 30
The BombX, Lv 30
NostalgiaX, Lv 30
The JudgeX, Lv 30
Dr. KlimaX, Lv 30
Twin GuardiansX, Lv 30
YosukeX, Lv 30
The CorrupterX, Lv 30
Sinjid's ShadowXX, Lv 60

Synjak
offline
Synjak
38 posts
Nomad

WAY to long....

awe862
offline
awe862
119 posts
Nomad

WAY to long....


lmao
awe862
offline
awe862
119 posts
Nomad

um obscre, sinjids shadows in sonny 1.........

diegokp
offline
diegokp
50 posts
Nomad

The DEAD zone:Place that you go after die in the zone 7, or beating the CORRUPTOR.

SHOP:HELL SET(agility)
DEVIL SET(STRENGHT)
THE FINAL SET(EVERYTHING)


3 fights:
demon guard lv 28
MEDICal DEMON lv 29
demon guard lv 28



DEMON lv 29
DMEON lv 29
DEMON lv 29
(all of them can heal theirselves, and have no bad SPELLS)



SUPER DEMON lv 30
LUCIFER LV 40!!
SUPER DEMON lv 30

Somenoob
offline
Somenoob
5 posts
Nomad

ZPCI Base: Hell Zone

Shop: resistance:
We gotta kill them all, and i got just what ya need for killing them bastered straight up and at em. Course ya gotta make a livin, so none of it is cheap.

Armor:
Magnet suitbody:Level 19) +23 instinct, +35 Speed, +15 Lightning Piercing
Jet bootsfeet:Level 20) +103 Speed
Steroid GlovesHands:Level 20: Isn't using these illegal?) +19 Strength, +13 Vitality, +8 Speed
(Set: Pyro Power (all Level 18)
Fuego Helmhead) +18 Instinct and Strength. +10 fire Pierce
Hot HandsHands) +14 Instinct, +9 Strength. +5 Fire Pierce
Lava Injector: (body: I can feel the warmth inside me by Staring at it) +25 instinct and Strength. +15 Fire Pierce
Hot pantslegs) +19 Instinct, +6 strength. +5 fire Pierce
Coal Shoesfeet) +100 Speed.

Weapons:
Lava Blaster: (level 20: 2 handed) +45 Instinct, strength, and Speed. +25 Fire Pierce
Magnet Blade: (Level 18 Primary)+35 speed and instinct.

Enemies:
(Stage 1)
ZPCI EliteX3 (from the game)
Level:21 all
Heath:3,034 all
Focus:100 all
Drops:ZPCI elite stuff

(Stage 2)
ZPCI Knight:
Level:22
Heath:5,980
Focus:150
Drops:Knights Crest. PWR Suit. Chain mail Leggings. Rune Gloves. Electro Edge, Steel boots

Attacks:
UpperCut25 focus) Hit for 200% of strength plus bleed for 3 turns.
Double Dice10 focus) Attack one turn for 100% of strength, then another for 200% of strength.
Heavy Tazer30 focus) Hit for 300% of instinct and a chance of being stunned for a turn.
Super Charge10 focus) Increase Direct damage by 100% for the next turn.
Recharge: stuns self fora turn too regain all focus.

(Stage 3)
Combat medicsx2
Level: 21, 22
Heath: 3,403
Focus:100 each
Drops: (Similar too verduxes stuff, only better bonuses and higher level [21])

Attacks:
(similar too Verduxes)

(Stage 4)
ZPCI Elitex2+Combat Medic
Level: 22(Elites) 21(Medic)
Health: 4,008(Elites) 3,403(Medic)
Focus: 100 all
Drops: all started above.

(Stage 5)
ZPCI Kightx2
Level:22 each
Health:5,980 each
Focus:150 each
Drops: Knight stuff from above

(Stage 6)
ZPCI Elite+ ZPCI Knight+ Combat Medic
Level: 23 all
Heath: 6,089(Knight) 4,703(Elite) 4,038(Medic)
Focus:150(Knight) 100(Elite and Medic)
Drops: One from each

(Stage 7)
Boss: Cade Bane
Des: ZPCI Mercenary, the best they got
Level:23
Heath: 10,009
Focus:200
Drops: ACE Helmet. PWR Super Suit. Murder Boots. PWR Steroid Gloves. PWR Prototype gun. ZPCI custom Legs.

Attacks.
Back stabno focus) Attacks for 250% of his strength and speed. has a chance of stunning for a turn
Silent Shot20 focus) attacks for 400% instinct, but he must recharge for one turn.
Stimulants: (10 focus) Increases damage dealt by 50%, and decreases damage received by 25% for 3 turns
Shotgun25 focus) Attacks for 300% of strength, and increases damage received by 20% for one turn
Battery Discharge: (70 focus) Attacks for 300% of strength and instinct on all targets, but increases damage received by 50% for 3 turns
Battery Recharge: (no focus) Heals himself for 100% of his strength and instinct for 4 turns, also recovering 50 Focus. He is stunned for this duration.

(Stage 9)
Boss: Cade Zombie
Des: Cade Bane, Zombieized
Level:23
Heath:10,009
Focus:200
Drops: Something from above

Attack:
(he keeps his attacks but adds 2 more)

Revenge20 focus) Increases damage dealt and damage received by 30% for 5 turns
Desperation: (activates once he is down too half health) Decreases damage received by 50%.

Their we go, hope you like

Doombreed
offline
Doombreed
7,022 posts
Templar

Nightmare zone:A paradox zone where sonny gets in his dream.It is a giant forest at night where you fight strange things...

Shop:A rundown cabin where the shopkeeper says: sssshhht the sorrow is upon you buy what you want and leave quickly.

Armor:all the bosses armor level 30 with increased statistics
Weapons all the bosses weapons including death sentence level 30 with increased statistics

Enemies:
first fight:

spectral wraith:
Level 20
HP 5000

ATTACKS spectral touch:stuns you and attacks youfor 300 of the instinct.must do the spectral warning first.

Spectral warning:The next turn is spectral touch


Second fight:2 spectral wraiths

Third fight:Viradax(like shunny)
Level 25
7000 hp
Attacks the same 3 as veradux but more damaging

Fourth fight:Guardian
Des:the guardian of the dreams
Level 27
1000hp

Attacksreams infestation:recovers all health.only 5 times per battle.

Ankuyouyouyouyouyou:Voices in the enemy's head making the nightmare a dream and confusing reality with the nightmare and hte nightmare with a dream.big damage dealing.

Nightmare's over:in 20 turns sonny loses...

Fifth fight:dark guardian
Des:the guardian of nightmares...
level 27
100hp

Attacks:nightmare infestation.Recovers all health.only 5 times per battle.

Dark voices:they infest the enemies mind healing him only if he is in this zone(in reality zones they damage him)

Nightmare's starting:heals sonny for 5000 but makes him much more vulnerable to attacks.happens in 20 turns and then one per turn

Sixth fight:Both guardians...

Seventh fight:RhEALT(FROM ROALD)
Level 25
10000hp
Attacks:like roald but more damagimg

Eighth fight:The daemon instinct
Des:sonny's enraged instinct
Level:as level your sonny is when you face him...
HP:the same as the level

Attacks:
1)Counter:rolls a virtual dice 3 times;adds the results and then multiplies the next attack he uses with the result.can be used twice per battle.
2)Whatever you do to him he does the same.

Ninth battle:dark wraith(see the thread create your own enemy page 25,26 or 27 )for details

Tenth battleARK VERADUX,DARK ROALD,DARK FELICITY:The same attacks,level and hp they have in real zones but stronger.

Final battle:The sorrow

Level 30
hp 1.000.000.000.000.000.000.000.000.000.000.000
ATTACKS:
painful:damages for 500 of instinct.debuff:fear the pain:what a sorrowful pain!lasts 7 turns.

Sorrow harvest:harvests all the "fear the pain" debuffs and gains healing 500 for each turn they where to last before they end.if the enemy has no such debuff then the sorrow loses 99x99x500 hp

Dreadful...amages the enemy for 300 of instinct.if the enemy has already such debuff they re both suppressed. debuff:dreadful pain:uhhh it is blinding me!accuracy falls for 400%

Confinement

Insecurity

Force Overdrive:the unit is overdriven increasing all his stats by 200% however its hp is cut down to 25% of the maximum.

endless void:The unit attacks by 200 of strength and instinctvoidless:the attacked unit feels a void damaging itself every turn. lasts for 15 turns

Void cannon:If the enemy has the debuff "voidless" the unit can use this attack to this particular enemy damaging him for all the damage he would otherwise have taken over time with the debuff.however,if the enemy survives he gains the ability to use void cannon and the unit which already used it gains the debuff voidless...


PS:all those things happen in black and white color.Also sonny fights alone all the battles but he has infinite money.








Hope you like it.

Orhunuss
offline
Orhunuss
11 posts
Nomad

Looks hard but I'll try .. Thanks !

awe862
offline
awe862
119 posts
Nomad

the sorrow has WAY to much hp...........here:

boss: the sorrow
level: 30
hp: 1,000,000
des and everything else (part from the 99x99x500, thats 9x9x50) are the same.

Doombreed
offline
Doombreed
7,022 posts
Templar

That's why you use the 99x99x500 or 9x9x50 and the VOID CANNON. besides sonny wears the best boss's armor level 30 with increased statistics and has the best weapon.That's why he can use the void cannon(which does terrible damage to both sonny and the sorrow but more to the sorrow)

Ps:yes i forgot to say that sorrow is more damaged by the void cannon.
in fact he is inflicted double damage by sonny.

Doombreed
offline
Doombreed
7,022 posts
Templar

Oh and don't forget that he does the force Overdrive.He always does one in each battle.

spartandestroyer
offline
spartandestroyer
2,081 posts
Nomad

zone 8.
2fort.
shop is a soldier with a pile of rocket launchers behind him.
items for sale as follows...
the chargin targe.
the megacrit.
the direct hit.
the black box.
the half-zatoichi.
erectinators helm.
the bodyguards blocker.
the gloves of building.
gunboats.
the key forward.

enemies as follows...

1 scout. 1 soldier. 1 pyro.
scout abilities-
runnin circles around ya! +150% speed.
bonk! cant be hit.
overconfident. -75% speed. + 250% viatality.
soldier abilities-
crocket! X3 dmg on next shot.
backup! -35% dmg taken. immune to crits.
equalised. 1 hp left. +999% speed. +999% dmg delt.
pyro abilities.
W+m1. hits all 3 of the party members.
hadouken. +500% dmg.
axetinguisher. critical hits on burning targets. -50% dmg.

1 demoman. 2 engineers.
demoman abilities-
sticky trap. next turn all characters suffer 2000 dmg.
charge of valor! X3 dmg delt and taken. not dispellable.
im drunk! all of the effects from the real hobo.
engineer abilities-
erectin! builds a sentry that shoots rockets after EVERY turn.
gottam gear! massive gear runs everyone over for 1337 dmg.
vagineer mode! X3 of every stat. full heal. 1000% higher dmg taken.

1 heavy. 2 medics.
heavy powers-
coward killing time! 7000-9000 dmg.
sanvich. heal self for 4000 hp.
POW! instakill. only usable once.
medic powers-
same as ZPCI medic powers.

3 spies. (mock fight)

after 1st turn-"hang on. thats not one of the blu team."
"but hes not one of us either!"
(electrical sparks from the spy in the middle)
"HOLY ASDFJKL..."
(baron brixus appears)

1 baron brixus. 2X hp as before.

1 bossfight engie. (DROPS bossfight engies golden wrench)
bossfight engie powers-
"SIIIIIIIIIIIEEEEEEEEMMMMMMMMMMM!" bossfight engie stuns all 3 of your party members.
megasmash. all of your side set at 1 hp.
no trying again! disables the respawn button. you do not benefit from healing.
vagineer mode! same as engies only X20 the stats and NO higher dmg taken.
stabbed in the back! loses 85% of hp. X5000% more dmg taken.
dispensor going up! heals 5% of his max hp. heals 40% of his current hp.

cutscene where baron brixus fights bossfight engie.
YOU CONTROL BARON BRIXUS! you get to have his powers!

another cutscene. the soldier from the shop gives a middle finger at bossfight engie and baron brixus and says "die!" before firing a nuke which destroys baron brixus and bossfight engie.

level cap while in this zone is increased to 60!

Doombreed
offline
Doombreed
7,022 posts
Templar

Looks like this has been revived! Good: I'll post another zone. Be prepared though itâs large:

Kher-Ys: The Torn world

Looks like this has been revived! Good: I'll post another zone. Be prepared though itâs large:

Kher-Ys: The Torn world


After Retrieving the tape and merging it with Roald, the Party travels to a parallel dimension to stop a corrupted God (Alphaon) from destroying Both worlds. Roald is in fact the brother of this god(Ethereon), who objected his plans. Alphaon trapped his Brother in human form and condensed his power into the tape! After absorbed by Roald, the full might of Ethereon is unleashed! Ethereon opens a portal to Kher-Ys, but as the party travels in, they are scattered. This Zone has many battles and fully half of them are fought by Sonny alone!



Shop: Creature of unknown size and shape sitting in the shadows not talking.

Every Boss Armor
Every Boss Weapon

1st Battle:

Crystal Wraith
Des: A wraith formed of Crystal...
Health: 17.500
lvl 30
Attacks:

Lead Strike

Crystal Rain: CD 5. Launches multiple Crystals on all foes, dealing tremendous Cosmic damage but also losing 50% of the maximum health

Overpower: Sacrifices itself and augments all the Piercings and defenses of a single ally by 250

2nd Battle: 3 Crystal Wraiths

3rd Battle: Clemons the Deceiver
Des: Clemons' soul went to this world after he died as he is a wizard.
Words: "Welcome. We meet Again. Do you have tickets now?"
Health: 24.500
Lvl 30
Attacks: All the attacks he has normally but augmented


4th Battle: 2 Stalkers
Des: Creatures Composed of Shadow using two Vicious Claws as weapons:
Health: 20.400
Lvl 30
Attacks:
Alpha ball: CD 3: Hurls a ball of pure energy to the enemy. Deals medium damage.
Attack: CD 1: Attacks to a single enemy with 150% of its strength
Spectre: CD 99: The Stalker becomes invisible. Cannot be harmed for 12 turns but also cannot attack. This can be easily dispelled though.

5th Battle: Glacia
Des: Ice creature trapped in an ice cage
Health: 170.000
Lvl 30
Attacks:
Break out: CD -: Casted at the start of the battle. In 99 turns he breaks the cage
Doom desire: CD -: on the next turn, a single enemy is brought to 1% of the maximum health. The caster is instantly Stunned for 3 turns afterwards.
Flash Freeze
Mind Freeze
Ice Titan: Healing and attacking to this unit is 99% reduced

6th Battle: Dynamor
Des: The Bombâs form in this world
Health: 125.460
Lvl: 30
Attacks: Explode: CD -: In 60 turns, it explodes killing everyone.

7th Battle: Rampant Wraith
Des: Another wraithâ¦
Health: 25.500
Lvl 30
Attacks:
Void
Dark infusion
Nightmare
Corruption
Faithless
Midnight Oil
Placebo
Traumatize
Dark Echoes
Terrify
Haunt
Retrograde
Epiphany
Confinement
Insecurity
Tick tock
Ultimatum


8th Battle: 2 Crystal Wraiths and 1 Stalker

After that Battle you get reunited with the others.

9th Battle: Crystal Giant
Des: A little large creature made solely from Crystal
Health: 30.000
Attacks:
Attack: CD 1: Attacks and deals damage equal to 100% of its strength

10th Battle: Sonny
Des: Sonnyâs Daemon Form.
Lvl 30
Health: As much as sonny has at the start of the battle.
Attacks: Alphaonâs might: CD 1: Attacks at range dealing damage equal to 30% of Sonnyâs own instinct. Casted 3 times per turn. Each time it can choose a different target.

11th Battle: ZPCI Jammer & ZPCI Enhancer & ZPCI Blaster
Des: Looks like the ZPCI are here. They are 3 specialists in sabotaging, augmenting and attacking.
Health: Jammer: 15.000
Enhancer: 15.000
Blaster: 30.000
Lvl: 30
Attacks:

Jammer:

Imperil: CD 3: lower significantly all the defenses of a single enemy
Imperil Extreme: CD 10: Imperil all enemies
Dispel: CD 3: Dispel all Status enhancements of a single enemy
Dispel Extreme: CD 10: Dispel all enemies
Toxic: CD 3: Deal damage over time to a single enemy for 8 turns
Toxic Extreme: CD 10: Toxic all enemies
Curse: CD 3: Lower significantly all Piercings of a single enemy
Curse Extreme: CD 10: Curse all enemies
Banish: stun a single enemy for 1 turn
Banish Extreme: banish all enemies
Voracious Virus: CD 99: Cast all Ailments to all enemies

Enhancer:
Protect: CD 3: Raise significantly all the defenses of a single ally
Protect Extreme: CD 10 Protect all allies
Empower: CD 3: Dispel all status ailments of a single ally
Empower Extreme: CD 10: Empower all allies
Recuperate: CD 3: Deal healing over time to a single ally for 8 turns
Recuperate Extreme: CD 10: Recuperate all allies
Vigilance: CD 3: Raise significantly all piercings of a single ally
Vigilance extreme: CD 10: Vigilance all allies
Redeem: Cure stun from a single ally
Redeem Extreme: Redeem all allies
Holy Howl: CD 99: Cast all enhancements to all allies

Blaster:
Fire: Deal fire damage to a single enemy equal to 100% of instinct
Ice: Deal ice damage to a single enemy equal to 100% of instinct
Thunder: Deal electric damage to a single enemy equal to 100% of instinct
Shadow: Deal shadow damage to a single enemy equal to 100% of instinct
Cosmic: Deal cosmic damage to a single enemy equal to 100% of instinct
Poison: Deal poison damage to a single enemy equal to 100% of instinct
Crush: Deal earth damage to a single enemy equal to 100% of instinct
Ruin: Deal physical damage to a single enemy equal to 100% of instinct

12th Battle: 3 ZPCI Specialists
Des: ZPCI Specialistsâ¦
Lvl 30
Health: 58.650
Attacks:
Guns Blazing
Reloading
Fire! : CD 1: Attack at range dealing damage to a single enemy
Wound: CD 4: Knife an enemy dealing tremendous physical damage

13th Battle: 3 ZPCI Specialists

14th Battle: 2 ZPCI Specialists and 1 ZPCI Void beast
Des: the specialists and a tamed void beast
Lvl 30
Health: Beast: 32.300
Attacks: Beast:
Alpha Ball
Mortally wound: CD 5: Deal tremendous physical damage to a single enemy

15th Battle: ZPCI Ambassador and 2 ZPCI advanced
ZPCI Ambassador
Des: The final ZPCI standingâ¦
Lvl 30
Health: 38.000
Attacks:
Stun: CD 4: Attack dealing medium damage to a single enemy and stunning him for 1 turn
Attack: CD 1: Attack dealing damage to a single enemy for 100% strengt
Fire!
Offensive shift: CD 1: Shift the ZPCI advanced into ZPCI Specialists.
Super soldier shift: CD 1: Shift the 2 ZPCI advanced into an Enhancer and a Jammer
Enhancing Shift: CD 1: Shift the 2 ZPCI advanced into 2 ZPCI Enhancers
Weakening Shift: CD 1: Shift the 2 ZPCI Advanced into 2 ZPCI Jammers
Defensive shift: CD 1: Shift the 2 ZPCI Advanced into 2 ZPCI Guardians

(ZPCI Guardians
Lvl 30
Health: 19.900
Attacks:
Provoke: CD3: Force a single enemy to attack you once
Guard: CD 1: Reduce the damage dealt by the next attack by 40%
Counter: CD 1: Immediately attack to a provoked enemy after being attacked by him. )

Recovery Shift: CD 1: Shift the 2 ZPCI Advanced into 2 ZPCI Combat Medics
Balanced shift: Shift the 2 ZPCI Advanced into a ZPCI Combat Medic and a ZPCI Specialist
Bullward shift: Shift the 2 ZPCI Advanced into a ZPCI Specialist and a ZPCI Guardian

ZPCI Advanced
Health: 19.900
Attacks: Do nothing until shifted

16th Battle: Alphaon
Des: The corrupted God in its full might! In this battle you have only Ethereon(Roald)** as a partner
Health: 500.000
Attacks:
Devoid: CD 1:attacks the enemy dealing mediocre damage and damage over time for 10 turns equal to 25% of instinct.
Crusher Claws***: CD2: Attacks twice per turn dealing damage equal to 50% of strength per time
Iron Banhammer***: CD 2: Attacks to a single enemy dealing 170% of strength as damage
Whirlwind***: CD 3: Attacks to all targets dealing 100% of strength as damage to each
Dark Demise***: CD: 5: Attacks to all targets dealing shadow damage equal to 200% of strength and instinct
Ignis***: CD 8: Deals tremendous damage to all targets
Inferno***: CD 4: Deals Mediocre damage to all targets
Force Overdrive: CD -amages itself by 75% of maximum health but makes Combos accessible throughout the battle
Vile Void: CD 99: Casts Devoid to all targets and also deals tremendous damage to all targets.
Ultron: CD 4: Attacks 4 times per turn with random element each time dealing damage equal to 50% of instinct each time
Devastation: CD 4: Attacks with a random element to all enemies dealing damage equal to 100% of instinct.

**: Ethereon
Des: the corrupted godâs brotherâ¦
Lvl 30
Health: 265.567
Attacks:
Restore Extreme: CD 10: Restore all allies
Raise: CD 4: Revive an ally to 15% of his maximum health
Cosmic Slam: CD 2: Deal Cosmic damage to a single enemy equal to 200% of instinct and stun him for 2 turns
Restore
Destruction
Ultimatum
Ethereonâs might: CD 1: Attacks and deals damage equal to30% of the targetâs own instinct. 3 times per turn.
Free will
Dead manâs Plea

***: All these attacks can be linked to a single combo performed during only 1 turn being activated, like written, in the same turn they are written (Crusher claws, then iron banhammer, then whirlwind etc.)!!! However Alphaon must choose between ignis and inferno. The combo can be performed again when the attack with the slowest cool down finishes cooling down.

Showing 1-15 of 15