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Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Hello, and welcome to Space Colony RPG. Before you rip my head off, I have asked Nilo for permission to use tiers, and he says it's OK.Nilo will also be Thread Moderator, and has a reserved spot in the game.
Here's the deal in Space Colony; the name pretty much says it all. You are an Earth commander, and you're trying to build a successful colony on another planet before the others do. That's about the gist of it.

Name: The name of your colony
Planet Type: The type of planet your colony is on. Look below for descriptions.
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100(to see further details on the population during the game, ask. This would include things such as loyalty, industry, rebel chance, groups, etc. etc.)
Research: Your research is below. It constitutes much of the point of the game. Develop each branch as you go along.
Military: None
Government: None
Resources: None
Health: None
Money: $100

Planet Types:
Goldilocks: Goldilocks type planets are Earth like in structure. They have a healthy atmosphere, and often plant and animal life on the surface. However, this planet type is a spawning ground for all kinds of bacteria. Plus, the animals can be a major threat to your colony. But the people are happy here; it feels like home. Due to the aforementioned animals, bio materials such as coal are in abundance here. Plus, you often don't have to use supply food; you can get your own easily on Goldilocks planets. These are likely the easiest to colonize, but don't bring much profit.
Disease Rate: 85%
Civilian Happiness: 85%
Atmosphere Dangers: None
Animal/Plant Danger: Extremely High
Resources: Biological Materials(like coal), Water, Food

Carbon: Carbon type planets are not like any kind of planet in our solar system. They are rich in carbon, precious metals, and jewels(such as diamonds or titanium), but have low oxygen and their atmosphere is highly poisonous. Not much life is to be found here, and no bacteria survives. The real risk of illness here is the atmosphere. Since it's pretty much a planet made solely out of carbon, gems, and metal, the people hate living here. However, despite its difficulty to colonize, it is the most profitable planet.
Disease Rate: 35%
Civilian Happiness: 35%
Atmosphere Dangers: Extremely High
Animal/Plant Danger: None
Resources: Precious Metals, Precious Gems


Terrestrial: Terrestrial type planets are kind of like Mars. Their mantle is comprised of silicate, their crust thick with canyons, craters, and volcanoes. These are usually the planets closest to the sun, and thus, extremely hot. There is an abundance of silica and sometimes other metals or even gems to find here. Their atmosphere is not extremely dangerous, but still bad for you. It is possible that they can support life, but unknown. Bacteria can exist, but is unlikely. The heat is the main enemy for colonies on this planet. The people are fifty fifty about living on these types of planets; they're the medium ones. They have a steady silica profit with a fair amount of money earned, but if you find the rare gem deposite mine, then you can make much more.
Disease Rate: 65%
Civilian Happiness: 55%
Atmosphere Dangers: Medium
Animal/Plant Danger: Medium
Resources: Silica, Gems, Metals

Icy*: Icy type planets are similar to Pluto or Neptune. They are comprised fully of ice, snow, or frozen water. It is extremely cold, but the atmosphere is breathable. A few strong bacterias can survive, as well as a few animals. The cold is the main enemy of colonizers. The people don't much like living on this planet, but will tolerate it. Resources to be found on Icy planets are metals, and also something special that cannot be found on any other planet type; animals. Several times, animal corpses will be frozen in the ice, preserving them. If you find these preserved corpses, you can send them back to the scientists on Earth for a high price.
Disease Rate: 55%
Civilian Happiness: 45%
Atmosphere Dangers: Low
Animal/Plant Danger: High
Resources: Metals, Corpses

In a minute, I will post the first 5 tiers of research. However, research is very expensive. It requires $100 to research a Tier-1 thing, $200 to research a tier-2 thing, $300 for a Tier 3 thing, and so on. You can only research one thing at a time.

3 people will be accepted.

  • 194 Replies
lalala12
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lalala12
2,165 posts
Nomad

We'll go tame them, we can use them as transportation, food, light, heat, etc etc etc, ways to find aluminum...

obscuredemon
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obscuredemon
1,426 posts
Nomad

Name: Shi'ar II
Planet Type: Terrestrial
Age: 0
Achievements: None
Alliances: Earth
Government: Ruling Council
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: Atmosphere
Money:
Projects: Caves(75% done)

Dammit... Fine, I get them to work on plans for my solar furnace. I divert any available people into the cave project, and step down the watch by 20% for even more people to join.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Cowtopia
Planet Type: Icy
Age: 4 Days
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: Government Type
Military: None
Government: None
Resources: None
Health: None
Money:
Projects: Refit Igloo City(30%), Tame Animals(5%)
Aluminum Mine(5 Aluminum/miner/hour)
Equipment: 100 Aluminum

You attempt to tame the animals, but it will take a long time.
What will you do now?

A) Sell some aluminum to Earth
B) Keep looking for a source of money
C) Make your own option

Name: Shi'ar II
Planet Type: Terrestrial
Age: 0
Achievements: None
Alliances: Earth
Government: Ruling Council
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: Atmosphere
Money:
Projects: Caves(90% done)

You don't need a furnace. The Terrestrial planets are quite hot all by themselves.
All available people go into the cave project and it gets faster.

A) Make your own option

obscuredemon
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obscuredemon
1,426 posts
Nomad

Name: Shi'ar II
Planet Type: Terrestrial
Age: 0
Achievements: None
Alliances: Earth
Government: Ruling Council
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: Atmosphere
Money:
Projects: Caves(90% done)

Yeah, but a solar furnace uses hundreds of mirrors to reflect about a gigawatt per hour of power.
I go and ask the miners if they found anything interseting in the drilling.

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Shi'ar II
Planet Type: Terrestrial
Age: 0
Achievements: None
Alliances: Earth
Government: Ruling Council
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: Atmosphere
Money:
Projects: Caves(90% done)

But right now, why would you need power? You don't have technology that uses electricity.
"Here, sir," one says, handing you a huge emerald. "It just popped right out of the rock when I was drilling."

A) Make your own option

singid25
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singid25
1,262 posts
Nomad

hmmmm... I think this happened to Moat..... I posted something just now, but it didn't show up. When I post this, it should.

testing....

OperationNilo
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OperationNilo
3,937 posts
Shepherd

Name: Planet NCC
Planet Type: Goldilocks
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: None
Military: None
Government: None
Resources: None
Health: None
Money: $100
Projects: Construct Rudimentary Buildings(30% done), Construct Wall(0% done), Construct Advanced Buildings(0% done)

A. But be sure they're armed.

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Planet NCC
Planet Type: Goldilocks
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: None
Military: None
Government: None
Resources: None
Health: None
Money: $100
Projects: Construct Rudimentary Buildings(30% done), Construct Wall(0% done), Construct Advanced Buildings(0% done)

Armed?
With what?
Sticks and stones?
This is why we have research.

OperationNilo
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OperationNilo
3,937 posts
Shepherd

Name: Planet NCC
Planet Type: Goldilocks
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: None
Military: None
Government: None
Resources: None
Health: None
Money: $100
Projects: Construct Rudimentary Buildings(30% done), Construct Wall(0% done), Construct Advanced Buildings(0% done)

Yeah. Sticks and Stones. Prehistoric peaple killed mammoths with sticks and stones, I'm sure we can do this.

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Planet NCC
Planet Type: Goldilocks
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: None
Military: None
Government: None
Resources: None
Health: None
Money: $100
Projects: Construct Rudimentary Buildings(30% done), Construct Wall(0% done), Construct Advanced Buildings(0% done)

You kill them with sticks and stones, and even though some of your people are injured, the threat has been dealt with. What now?

A) Make sure the injured people get medical attention
B) Start researching _
C) Continue construction of the buildings and the wall
D) Make your own option

OperationNilo
offline
OperationNilo
3,937 posts
Shepherd

Name: Planet NCC
Planet Type: Goldilocks
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: None
Military: None
Government: None
Resources: None
Health: None
Money: $100
Projects: Construct Rudimentary Buildings(30% done), Construct Wall(0% done), Construct Advanced Buildings(0% done)

D. Research Ranged weapons, search for medicinal plants, and If I find any usefull of those, give the injured peaple medical treatment.

lalala12
offline
lalala12
2,165 posts
Nomad

Name: Cowtopia
Planet Type: Icy
Age: 4 Days
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: Government Type
Military: None
Government: None
Resources: None
Health: None
Money:
Projects: Refit Igloo City(30%), Tame Animals(5%)
Aluminum Mine(5 Aluminum/miner/hour)
Equipment: 100 Aluminum

I'll sell some alu--wait I don't have any spare...

Keep looking for a money source.

obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Name: Shi'ar II
Planet Type: Terrestrial
Age: 0
Achievements: None
Alliances: Earth
Government: Ruling Council
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: Atmosphere
Money:
Projects: Caves(90% done)

I congratulate the man, and then sell the emerald to Earth. I give the finder 1/10 of the money.

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Planet NCC
Planet Type: Goldilocks
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: None
Military: Ranged Weapons
Government: None
Resources: None
Health: None
Money:
Projects: Construct Rudimentary Buildings(30% done), Construct Wall(0% done), Construct Advanced Buildings(0% done)

You find several different types of plants but you aren't sure what they can do.
You research Ranged Weapons.

A) Send a sample or two of each type of plant to Earth and ask them to do an analysis for me
B) Look for a source of money
C) Make your own option

OperationNilo
offline
OperationNilo
3,937 posts
Shepherd

Name: Planet NCC
Planet Type: Goldilocks
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: None
Military: Ranged Weapons
Government: None
Resources: None
Health: None
Money:
Projects: Construct Rudimentary Buildings(30% done), Construct Wall(0% done), Construct Advanced Buildings(0% done)

D. Do A and continue the process of building. Also, look for a source of money.

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