ForumsGame WalkthroughsAge Of War 2

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leo99rules
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leo99rules
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Ok so heres my walkthrough for Age of war 2 please tell me if there is something wrong with it.Its only a short walkthrough that wont take much of your time. Oh and medium and easy are the same strategy

EASY
Note: THIS IS VERY SHORT


Ok as soon as you start age of war 2 on diffuculty easy Upgrade support range twice. Then make 10 slingers your opponent will straight away use meteorite rain if he doesn't then you win. as soon as metiorite rain comes on DONT MAKE ANYTHING. When its finished you should have 1000 money and should be able to make 10 more slingers keep making slingers when 1 of your 10 die and soon you will be at the opponents end attacking them you should have around 1500 spend that on the next upgrade for the support range.then if you get anymore money spend that on the support attacking.If you did something wrong your opponent will upgrade its no worrys all you have to do is upgrade and then use the spear Spartans for the rest of the game (upgrading attack when you have enough money)

Note: dont be scared of powerful things that will smash slingers range is more important then attack

Medium

quick and simple just do the same thing as easy most of the time you wont get up to egyptian age but if you do then you have won already since the support there are really awesome

ONLY UPGRADE THESE 3 THINGS during the game and unless these are fully upgraded don't do anything else

support range

support attack

income level (this is Egyptian age if you didn't do all of it the way i said)

Note: for medium i will say that when the egyptians/medieval use their special you should stop making anything at all you have to have enough money make more support even though they are cheap their health is bad and they need to stay in groups of 5+

hard and insane are coming soon

Note: they may be the same strategy

  • 101 Replies
Quicksmasher
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Quicksmasher
273 posts
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I found the best strategy to be infantry, support, infantry, then support and so on until the last two ages (modern and future). It's much cheaper then the best unit (armor) and infantry followed by support can do as much damage as an armor unit.


You never beat insane, i see that, noob.
bgerm52
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bgerm52
659 posts
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I prefer to not do the same thing every time but to use different strategies and see how they work out.

NoobsforDummies
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NoobsforDummies
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I have beaten hard with all but 25 health... honestly it isn't that hard if you use this tactic.
When you first start the game on easy, medium, hard, or even insane upgrade your income level to Lvl. 1, Support Range to Lvl. 2, and Support Damage to Lvl. 1. Then build three units, going Infantry --> Support --> Support. They should kill any enemy they encounter before your enemy uses their first power, the Meteor Strike. This will kill your 3 men if they aren't dead yet, and don't build any units till it is over. Once it is, build Infantry --> Support --> Support --> Support --> etc. until your population is 10 full of support. Since support range is Lvl. 2 and support damage is Lvl. 1 your support units will dominate them. You won't get very far this first round, but once you evolve to the roman age you will make more progress towards the enemy base. Use the same tactic, Infantry --> Support x9. Eventually upgrade Support Range to Lvl. 3, and then your support units will be able to reach their base and cause a little bit of damage. Be careful in the beginning of this round, because the enemy will use their special power and kill all your units if you build too many. Do NOT buy any turrets thus far. Eventually evolve again.
Continue the pattern and beware the specials. Upgrade Support Damage over time to Lvl. 3, and then they won't stand a chance against you. Also upgrade your income to Lvl. 3 over time.
Use the pattern I've suggested to continue through the ages and beat the game. You should finish it around the Medieval or Renaissance eras if you use your money wisely. Do NOT spend any money on any upgrades besides support damage/range and income levels. Especially turrets. Upgrading the turret range does not increase the range of your turrets currently built, only the ones that you build after you upgrade it. It works the same way with every other upgrade. Anyway, using this tactic the game is a breeze.

NoobsforDummies
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NoobsforDummies
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Oh, and I forgot to say. Don't buy ANY turrets till you get to the Renaissance age. They aren't worth it till you reach the cannons, and even then they are a little pointless. You can still upgrade your tower, though.

DoctorDangle
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DoctorDangle
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Turrets are only worth it when you get to Insane Mode. and the income upgrade is a waste of money it doesnt do anything.
-beat EASY in the Stone Age (1st)
-beat MEDIUM in the Spartan Age (2nd)
-beat HARD in the Modern Age (6th)
-and of course INSANE was in the Futuristic Age (7th and Final)
Remember the enemy will use its special 2-3 minutes after it moves to a new age, so try to keep your units to a minimum when you know it is about to come.
Remember the Circle of Damage:
(certain units inflict more damage upon certain types)
I remember it as 1-4-3-2
support > anti-armor > armored > infantry
So basically for every difficulty for the first few levels focus on capping out your support and infantry, up until about the Renaissance age when you get to use the cannon, then start upgrading your anti-armor and armored. Don't bother wasting money unlocking any units until you get the cannons either. Start by sending out and infantry followed up by 1 or 2 support. It kicks ass. Do this until you start maxing out the other unit types, then just play it smart with the Circle of Damage. Not much else to say. Remember, don't waste money on the income upgrade, that shit doesn't even work! Forget about turrets and their upgrades, unless playing on INSANE of course. Even there I didn't use many, just some weak ones on the lower levels just to get me by until my upgrades caught up with the computer. And uhh don't forget about using your special.
That about it. Pretty easy but fun. Can't wait for #3

DoctorDangle
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DoctorDangle
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1-3-4-2 whatever..

firetail_madness
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firetail_madness
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Turrets are only worth it when you get to Insane Mode.


Turrets aren't worth it in insane mode...

-and of course INSANE was in the Futuristic Age (7th and Final)


No Stress proved insane can be beat on medieval =P
freakymonkey
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freakymonkey
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just upgrade the supports at the begginning that way u keep sending them out and can save upfor more guys with little money or save up for the anti armors or armored on insane

firetail_madness
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firetail_madness
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just upgrade the supports at the begginning that way u keep sending them out and can save upfor more guys with little money or save up for the anti armors or armored on insane


Armored units are useless...they need to pay extra to unlock...
IcyGryphon
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IcyGryphon
161 posts
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I always just like to put infantry support support heavy support support infantry support support heavy support support and so on.
Never worried about anti-armor.

zeriox
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zeriox
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175

thanks for the tactics

Jmulderink
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Jmulderink
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I always use armored units even if they are more expensive they are way better. One armored unit can beat 2-5 infantry and support units. It is just quantity vs quality though I suppose.

firetail_madness
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firetail_madness
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I always use armored units even if they are more expensive they are way better. One armored unit can beat 2-5 infantry and support units. It is just quantity vs quality though I suppose.


And the cost of that armored unit is still much higher than the cost of the infantry and support units you killed contains.

Besides, what difficulty were you playing in?
2014631
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2014631
1,872 posts
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This is a good strategy, but it's kind of short, and you should try to make one for hard or impossible. A good strategy though!

leo99rules
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leo99rules
2,781 posts
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Well, it's official.

INSANE is INSANE.

I might end up making an inane walkthrough, but it's real hard.

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