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Posted Dec 23, '10 at 1:23pm

ProcessEngineer
32 posts
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Speaking of testing and such, i'm gonna be an annoying ******* and re-bounce my latest castle.
http://armor.ag/1NNEi
It's by far my most well-designed and fun castle and practically impossible to wreck in a single shot (without being a gigantic pile of elements). Still haven't succeeded yet.
It's carefully designed for two remote charges between the three barracks, which also is the easiest way to crush it in two.
So once again...deal with it in one shot and you'll have my respect for a long time! :)
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Posted Dec 23, '10 at 1:37pm

CourtJester
4,140 posts
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Twas simple ProcessEngineer, I saw an instability and took advantage!!!

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Posted Dec 23, '10 at 1:39pm

ProcessEngineer
32 posts
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Geez...I feel so stupid! LOL!
Then again, you're the man, CJ. *thumbs up*
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Posted Dec 23, '10 at 1:58pm

CourtJester
4,140 posts
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Hint - detonate the the bomb as it is still rolling - you will know the correct spot. It will blow up the the two and knock over, agonizingly slowly, the other hut.
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Posted Dec 23, '10 at 2:36pm

Gorogoro
26 posts
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Hey, CoutJester, I took your advice, this is the final product: {"l":["td","md","bd","wc","id"],"r":["rw","rwc","rs","rsc","ri","ric","rb","rbc","rfb","rpb","rrb","rf","rl","rr","ra","rp"],"c":["psrd,755,650,1,1,0","psld,655,650,1,1,0","knight,830,550,1,1,0","bsc,700,600,0.5,3,90","bsc,700,590,0.5,1,90","pos,700,570,1,1,0","bwd,495,290,1,1,90","bsc,450,549.9,2,3,0","bsc,450,350,2,1,0","bsc,525,270,1,1,90","bsc,525,250,1,1,90","bsc,525,210,1,1,90","bsc,525,190,1,1,90","bsc,525,230,1,1,90","bsc,525,190,1,1,90","bsc,525,170,1,1,90","bsc,525,150,1,1,90","bsc,525,110,1,1,90","bsc,525,130,1,1,90","bsc,525,90,1,1,90","bsc,525,70,1,1,90","bwd,525,599.9,2,2,0","bwd,525,400,2,2,0"],"n":"See-Saw Desert","t":[-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20],"o":-1,"p":""}
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Posted Dec 23, '10 at 3:10pm

ProcessEngineer
32 posts
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Well, I'll be ****ed.
That's exactly the same strategy I was using for my Hilltop Sanctuary. LOL, it's a darn shame I couldn't figure that out. But still a pretty tough nut to crack in one shot, I'm willing to say.
You're a mastermind, CJ.
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Posted Dec 23, '10 at 3:20pm

CourtJester
4,140 posts
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@PE - Let's say it took a few shots - mostly because I overthrew! It was a tough nut to crack!
@Gorogoro - I got it to work once and it was funny. However, most of the time it fell over due to instability. The instability comes from the decorative stone floors. There are few materials that it will lay flat on with sliding especially if they are thin! So, I fattened them up, moved the back pillar left a bit. Changed the ignition point so that the back pillar would drop down a bit and when you play it, you will know why I had to drop it down. Played right, this is funny - two shots with fire!
{"l":["td","md","bd","wc","id"],"r":["rw","rwc","rs","rsc","ri","ric","rb","rbc","rfb","rpb","rrb","rf","rl","rr","ra","rp"],"c":["psrd,754.5,652,1,1,0","psld,654.5,652,1,1,0","knight,824.9,554.9,1,1,0","bsc,699.9,600,0.5,3,89.9","bsc,699.9,590,0.5,1,89.9","pos,699.8,573,1,1,0","bsc,429.9,549,2,3,0","bsc,429.8,344.1,2,0.9,0","bwd,525.1,599,2,2,0","bwd,525.2,399,2,2,0","bsc,526.8,279,2,1,89.9","bsc,526.8,239,2,1,89.9","bsc,526.9,199.1,2,1,89.9","bsc,527,159.2,2,1,89.9","bsc,527.4,119.2,2,1,89.9","bsc,527.4,79.2,2,1,89.9","bwd,475,394.1,0.5,2,90"],"n":"","t":[-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20],"o":-1,"p":""}
Oh yeah, when you post code it becomes freeware for anyone to modify! As well, when posting, hit enter after your comments then paste so that it is easier to grab with a triple click.
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Posted Dec 23, '10 at 3:48pm

Gorogoro
26 posts
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Thanks a ton man! I had trouble with the stability, and I had no idea you could overlap stuff!
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Posted Dec 23, '10 at 3:55pm

CourtJester
4,140 posts
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The overlapping is a glitch and is unstable. If you don't hit that fuse stick at the end, it rocks the top piece and then the stick falls down prematurely breaking both structures.
If you go back a few threads (I think 29), and find Two Wood for Gold only one floor is where it should be and the walls are interesting as well. That's why it can be destabilized if you hit the right element.
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Posted Dec 24, '10 at 7:25am

ProcessEngineer
32 posts
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I really enjoyed that one, Gorogoro.
{"r":["rw","rwc","rs","rsc","ri","ric","rb","rbc","rfb","rpb","rrb","rf","rl","rr","ra","rp"],"c":["psrd,754.5,652,1,1,0","psld,654.5,652,1,1,0","knight,830,535,1,1,0","bsc,705,580,0.5,3,90","bsc,705,570,0.5,1,89.9","pos,705,550,1,1,0","bsc,405,549.9,2,3,0","bsc,525,330,2,1,89.9","bsc,525,250,2,1,89.9","bsc,525,210,2,1,89.9","bsc,525,170,2,1,89.9","bsc,525,130,2,1,89.9","bwd,510,395,0.5,3,90","bsc,405,250,2,2.8,0","bws,525,549.9,2,3,0","bsc,525,370,2,0.4,0","bsc,705,595,1.5,0.2,0","bsc,525,290,2,1,89.9","peg,435,649.9,1,1,0","pkg,450,669.9,1,1,0"],"n":"","t":[-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20,-20],"o":-1,"p":"","l":["td","md","bd","wc","id"]}
Here's my version of the castle, mostly cuz I had problems with the knight surviving his little air trip.
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