ForumsForum GamesMemetial Legends, Part 2: Crysis of Memetia

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Kylelolcat
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Kylelolcat
4,813 posts
Nomad

After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.

There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...

FOR THOSE WHO PLAYED PART 1:
You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.

FOR THOSE WHO JUST STARTED:
Don't worry, you can still start here, and you will be able to play the story from this point.

Character Sheet
Name:
Athlete:
Mind:
Body:
Race:
Origin:

(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)

Name: Kinda self-explanatory.

Athlete: Speed and Endurance. Some things can only be avoided by straight running.

Body: Strength and Overall Endurance

Mind: Intelligence and Charisma. What's a good game without a puzzle?

Race: What part of Memetia you Hail from.

Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7

Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5

Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9

Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6

Origin: Determines stat modifications and the start of the character's story.

Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.

Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind

Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.

Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind

Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with.

  • 1,058 Replies
sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Handgun: 250/250 Mana
Beam Shotsniper: Thunder Mode
Electric Guitar: 700/400 Mana
Power Paintbrush: 60/150 Ink
Karma: 760

.. let's try using some electicity from my guitar on a wire.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Handgun: 250/250 Mana
Beam Shotsniper: Thunder Mode
Electric Guitar: 690/400 Mana
Power Paintbrush: 60/150 Ink
Karma: 760

You overload the wires with the guitar! The bridge pushes the platform into the wall, then uses the excess and retracts. Thankfully, you were in the doorway. After a short pause, the bridge re-extends.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Handgun: 250/250 Mana
Beam Shotsniper: Thunder Mode
Electric Guitar: 690/400 Mana
Power Paintbrush: 60/150 Ink
Karma: 760

get on the bridge, and get across to the next area.

kingjac11
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kingjac11
2,597 posts
Nomad

Name:Jack Dunn
Athlete:5
Mind:5
Body:8
Race:Cheezburgian
Origin:Laborer
Armor: Cheezburgian Laborer Pants

I try reach the vent and climb up.

GhostSauce
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GhostSauce
1,140 posts
Nomad

Name: Hyrin
Athlete: 6
Mind: 6
Body: 7
Race: Youtubian
Origin: Mercenary
Armor: Youtubian Cooling Suit
Weapons:
EX-40 Shotsniper: 50 Slugs
"Tachigami" Collective Plasma Knife: unpowered

i get to a sniping spot that i think is the best nd tell them im ready

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Handgun: 250/250 Mana
Beam Shotsniper: Thunder Mode
Electric Guitar: 690/400 Mana
Power Paintbrush: 60/150 Ink
Karma: 760

You cross the bridge, and start to hear the intro to the game's boss music. You look around, and hear a loud

WRYYYYYYYYYYYYYYYY!

A flying-fire-serpent-dragon thing pops out of the lava below! It is flying around the edge of the arena!

Name:Jack Dunn
Athlete:5
Mind:5
Body:8
Race:Cheezburgian
Origin:Laborer
Armor: Cheezburgian Laborer Pants

You jump into the vent! You are just barely agile enough to fit in. The guards run past, unaware of you.

Name: Hyrin
Athlete: 6
Mind: 6
Body: 7
Race: Youtubian
Origin: Mercenary
Armor: Youtubian Cooling Suit
Weapons:
EX-40 Shotsniper: 50 Slugs
"Tachigami" Collective Plasma Knife: unpowered

You get into position, and Haarken has to hurry setting up the bombs since the convoy is on its way!

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Handgun: 250/250 Mana
Beam Shotsniper: Thunder Mode
Electric Guitar: 690/400 Mana
Power Paintbrush: 60/150 Ink
Karma: 760

time to test out something... let's use the Ancient handgun on it.

kingjac11
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kingjac11
2,597 posts
Nomad

Name:Jack Dunn
Athlete:5
Mind:5
Body:8
Race:Cheezburgian
Origin:Laborer
Armor: Cheezburgian Laborer Pants

I try use the vent to get closer to the exit

GhostSauce
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GhostSauce
1,140 posts
Nomad

Name: Hyrin
Athlete: 6
Mind: 6
Body: 7
Race: Youtubian
Origin: Mercenary
Armor: Youtubian Cooling Suit
Weapons:
EX-40 Shotsniper: 50 Slugs
"Tachigami" Collective Plasma Knife: unpowered

use tactical breathing to be as accurate as possible when the convoy comes

Bluydee
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Bluydee
3,426 posts
Nomad

Name: Atlas
Athlete: 9
Mind: 6
Body: 13
Race: Chanian
Origin: Laborer
Armor: Heavy Armor
Weapons:
Beam Hammer-x2

I pick off the snipers with my snipers, then shoot thee mines from afar with my snipers.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Handgun: 225/250 Mana
Beam Shotsniper: Thunder Mode
Electric Guitar: 690/400 Mana
Power Paintbrush: 60/150 Ink
Karma: 760

You use the Ancient Handgun, stunning it! It has stopped on the south side of the platform!

Name:Jack Dunn
Athlete:5
Mind:5
Body:8
Race:Cheezburgian
Origin:Laborer
Armor: Cheezburgian Laborer Pants

You navigate the vents. Along the way, you hear voices...

"Who's on the hit list?""We have Demyx, Phillip, Artemis Hawke...""Should we put Jack on there?""Nah, he's not a threat...yet..."

"Is the mind altering drug ready yet?""No, I still need supplies that will be traveling near Happy Haven.""Is that safe?""Of course..."

"We have reports that former agent Silent Beaver and wanted criminal Demyx are in the facility. it's five million to whoever takes him down!""AYE AYE!"

You eventually reach the end of this section of vent, and it's a room with several Collective acting...strange. They're wobbling around like they're drunk, and they seem to have pieces of skin missing...

Name: Hyrin
Athlete: 6
Mind: 6
Body: 7
Race: Youtubian
Origin: Mercenary
Armor: Youtubian Cooling Suit
Weapons:
EX-40 Shotsniper: 50 Slugs
"Tachigami" Collective Plasma Knife: unpowered

You increase your accuracy and the convoy is now in sight. It seems that the lead truck is heavy enough that it needs a Lightspeed engine, an engine with incredible tourqe but can't be placed in the hood for cooling reasons.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Gold - Squire


Flag

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Handgun: 225/250 Mana
Beam Shotsniper: Thunder Mode
Electric Guitar: 690/400 Mana
Power Paintbrush: 60/150 Ink
Karma: 760

throw a power bomb at it, then let's play some music. (with lightning blasts firing off to the beat)

GhostSauce
offline
GhostSauce
1,140 posts
Nomad

Name: Hyrin
Athlete: 6
Mind: 6
Body: 7
Race: Youtubian
Origin: Mercenary
Armor: Youtubian Cooling Suit
Weapons:
EX-40 Shotsniper: 50 Slugs
"Tachigami" Collective Plasma Knife: unpowered

i ask if they are ready if they are one slug into the front of the engine

kingjac11
offline
kingjac11
2,597 posts
Nomad

Name:Jack Dunn
Athlete:5
Mind:5
Body:8
Race:Cheezburgian
Origin:Laborer
Armor: Cheezburgian Laborer Pants

I climb down and search them for weapons.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Handgun: 225/250 Mana
Beam Shotsniper: Thunder Mode
Electric Guitar: 680/400 Mana
Power Bomb: 150/200 Ink
Karma: 760

The power bomb does nothing, but the electricity activates the bridge opposite the creature! The bridge pushes the platform against the wall, pinning the creature!

SB: Enemy scan complete!

Nova
Race: Dragonoid/Boss
Health: 300/300
Athlete: 6
Mind: 2
Body: 6
Element: Fire
Weakness: Crush

Name: Hyrin
Athlete: 6
Mind: 6
Body: 7
Race: Youtubian
Origin: Mercenary
Armor: Youtubian Cooling Suit
Weapons:
EX-40 Shotsniper: 50 Slugs
"Tachigami" Collective Plasma Knife: unpowered

Haarken: I'm at the switch and ready to detonate.

John: Locked and loaded.

You wait until the truck is past the bridge, and then shoot the engine! The truck is stopped and the engine explodes! A couple of explosions indicate John blowing up a couple of trucks not under the bridge, and then Haarken detonates the bridge! The whole thing crushes them just as planned!

Name:Jack Dunn
Athlete:5
Mind:5
Body:8
Race:Cheezburgian
Origin:Laborer
Armor: Cheezburgian Laborer Pants
Single Shotgun: 25 Shells

You search them, finding a Single Shotgun, 25 shells and 5 Breaching slugs. However, they all collapse and you feel a stinging sensation. There's some sort of gas that appears to burn people, but right now it seems to settle for singing your fur. There's a locked door nearby.

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