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General Exit Path 1&2 Discussion

Posted Aug 8, '11 at 10:31pm

grandmastermirakon

grandmastermirakon

15 posts

@Matrix

Yeah I've just been massively busy so I kinda quit for a while.

I just found your generation list. I was actually playing as a guest in generation 1, and made my lordmirakon account in generation 2 (this was perhaps my best period in exit path, at this point I could actually have even battles with zero et al)

I then quit for a while in 3rd gen just because i got over it and then rejoined 4th gen as grandmastermirakon. I then quit for the aforementioned reason, but am now back as exit path 2 has been released (i'll be playing infrequently as a guest though, I'm just too busy to be regular now unfortunately).

There were also players like LuisFR and PerrythePlatypus who were also really good but don't necessarily get the same recognition.

Anyway, to make this long post even longer, I've played a bit of ep2, and tbh it looks very good. However I'd just like to focus on some 'negatives' so to speak just to see if they'll be addressed.

1. The gameplay seems a bit slower. I'm not sure if I'm just experiencing more lag, but the gamep[lay doesn't seem to have the same 'flow' (pardon the pun) as ep1.

2. Collision detection with axes at times seems a bit dodgy. Again i'm not sure if this is attributable to lag but sometimes I'd be a fair distance from an axe and it'll register as a hit. It's particularly frustrating when sometimes no matter how high the axe is, you can't slide underneath it because even if yor character fits it may count as you being hit.

3. Whilst its good to have more variety in levels, some of them don't have enough alternate paths, its very much a matter of everyone taking the same route, which leads to less diversity in gameplay.

4. There are times when I join a room and it says 'Awaiting Host' and no matter what I do, nothing happens. This is actually quite frequent.

However these are minor niggles in what is otherwise quite a good experience.

 

Posted Aug 8, '11 at 11:17pm

rawwr123

rawwr123

307 posts

i think there are positives and negatives to it

positives:
better graphics
more flairs
new lvls and traps
custom rooms
lag is evened out, eveyone has little bit but no1 has an insane lag that makes them go at a snails speed
better programing overall, if it wernt for glitches it would be amazing

negatives:
release was rushed
more glitches
i was looking forward to always working on getting a new lvl
the refresh glitch, i mean i dunno how many people told him to fix it, pause glitch is still there two btw
easir to hack, its been released for half a week and theres already been two hackers

Ovarall its an alright game, it deserves to be on top games but isnt there because people compare it to ep1 or look at glitches in it, i mean the beta had a better rating :/ it at least deserves sumthing in the low 9s, its going to be completely forgotten about in like 3 weeks

 

Posted Aug 8, '11 at 11:27pm

GhostOfMatrix

GhostOfMatrix

10,764 posts

Uh, what do you expect? We get promised things, then we get something entirely different. It didn't turn out to be what we thought it would be, and it isn't much different from EP1. It's essentially the same as EP1, but with some new things such as private rooms, stages, and graphics. It didn't get anything else John said he would put into the game. Well, any important things. It doesn't deserve that. It's far too buggy to be considered a top game, and it's only been out for half a week. It only has about 400k plays and is rated 8.9. As for the forgotten part, it isn't our faults it's like that. I still haven't rated the game yet, nor have I added it to my favorites. I'll wait about a week or two to rate it and think about favoriting it.

 

Posted Aug 8, '11 at 11:44pm

rawwr123

rawwr123

307 posts

wut did john say he would put into the game that he didnt other then 10 mil exp for lvl 80

 

Posted Aug 8, '11 at 11:45pm

grandmastermirakon

grandmastermirakon

15 posts

as someone who played exit path from close to when it first started, I have to agree with faithpath. People need to give EP2 a bit of time. Believe or not, most of the shortcuts and interesting matches took time to happen on the first one as well. In the beginning very few people knew the corner jump trick for instance, now everyone does. You can't expect to find each nook and cranny and intricacy of every map within a week, it takes itme for the true nature of a game to establish itself. Yes I agree that at the moment EP2 races lack the pace and breakneck speed of its predecessor, but as people become more acquainted with the maps, i see the speed picking up in the future.

 

Posted Aug 8, '11 at 11:56pm

godandd

godandd

106 posts

I cant seem to make this long jump, its in the court place after you fail at getting to food suplies.

 

Posted Aug 8, '11 at 11:57pm

vinster132

vinster132

5,127 posts

Obviously not. But it is wise to polish a game before releasing its full version. Honestly, beta should have been up for about five-seven days. If he did that, people could have reported a lot of bugs/problems within the game and he could have possibly fixed them before releasing the full version of EP2. John rushed the game.

It's partly his and our faults. People kept on demanding EP2 to come out. And I guess John decided to rush it out because he might have been worried that the people would just...I don't know get tired. Throwing out the possibilities. But really though, he could've worked on it longer.

I actually wish the EP1 players would be less stubborn morons in terms of depreciating ep2.

That's not nice. Exit path players do have the right to criticize Ep2. It actually helps John. He can realized he was weak at this point or strong at that point. And he can fix his problems.

2. Collision detection with axes at times seems a bit dodgy. Again i'm not sure if this is attributable to lag but sometimes I'd be a fair distance from an axe and it'll register as a hit. It's particularly frustrating when sometimes no matter how high the axe is, you can't slide underneath it because even if yor character fits it may count as you being hit.

Yeah, sometimes I see with my own eyes, I know I didn't hit that axe or [inserts any other type of trap]. Apparently those axes are...sensitive I guess that's the word.

better programing overall, if it wernt for glitches it would be amazing

I'm sure every game has their ups and downs. But he should patch up all the major glitches and make it more difficult to hack.

it at least deserves sumthing in the low 9s, its going to be completely forgotten about in like 3 weeks

Unless he amazingly makes a great come back with a outstanding update that will bring people back to the game. I think the rating should be where it is. Players are pissed off at the glitches and stuff that they can't even win.

For me, lag is evened out like rawwr said. It looks fair.

I still haven't rated the game yet, nor have I added it to my favorites. I'll wait about a week or two to rate it and think about favoriting it.

I don't rate games anymore. Because it will stay at 666. Anyway, I favorited it. It does need improvement. But it's not that bad. The game deserves some credit.

 

Posted Aug 9, '11 at 12:01am

vinster132

vinster132

5,127 posts

I cant seem to make this long jump, its in the court place after you fail at getting to food suplies.

Yeah, I had trouble with that one too.

[/i]Assuming you are talking about the buzzsaw pit lvl Flow before you hit the spring the half way through press space.-mrtrippy[i]

Try that. It might work if you time it right. Good luck.

 

Posted Aug 9, '11 at 2:12am

grandmastermirakon

grandmastermirakon

15 posts

that jump is just a matter of running onto the spring, flowing and then double jump as you near the end. You should run  from as far back of the treadmill as you can go to build up your flow and then just hold it once you're in the air

 

Posted Aug 9, '11 at 4:15am

Faithpath

Faithpath

102 posts

@godandd:
Burning down Overflow is the trick. If you got it the bar turns blue either, then make your second jump when your the highest.

I actually wish the EP1 players would be less stubborn morons in terms of depreciating ep2. Yes this game plays out different then ep1. Duh >.< 

I know its harsh said, sorry. Those two sentences are meant in combination. I choose the harsh way as its the same way mentioned players are treating the new game. Some complain that it plays out very different. Many are just hating and constantly beating this game for its downs, whilst refusing to see the ups. And few are just jumping on the hate-tripp doing the same. Its not directed to all EP1 players but to those who act like that, to make it clear. I appologize sincerely if your seeing and talking about the good things in EP2 and got offended by the quoted sentences.

@trixie:
On the latency part I agree with rawrr, he did put it the exact same way I was thinking about it. In-game speed adepts to the players. Might get slower the worse the connections are involved, but its evening out the playing field. Which I rather have.
Also it seems like John got the timer glitches fixed. An 8sec route kept giving me those times when executing it the same way. Haven't encountered a glitched timer once so far. Which is good.

wut did john say he would put into the game that he didnt other then 10 mil exp for lvl 80

He also often added, that things might change. So lets be fair.

 
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