@Matrix
Yeah I've just been massively busy so I kinda quit for a while.
I just found your generation list. I was actually playing as a guest in generation 1, and made my lordmirakon account in generation 2 (this was perhaps my best period in exit path, at this point I could actually have even battles with zero et al)
I then quit for a while in 3rd gen just because i got over it and then rejoined 4th gen as grandmastermirakon. I then quit for the aforementioned reason, but am now back as exit path 2 has been released (i'll be playing infrequently as a guest though, I'm just too busy to be regular now unfortunately).
There were also players like LuisFR and PerrythePlatypus who were also really good but don't necessarily get the same recognition.
Anyway, to make this long post even longer, I've played a bit of ep2, and tbh it looks very good. However I'd just like to focus on some 'negatives' so to speak just to see if they'll be addressed.
1. The gameplay seems a bit slower. I'm not sure if I'm just experiencing more lag, but the gamep[lay doesn't seem to have the same 'flow' (pardon the pun) as ep1.
2. Collision detection with axes at times seems a bit dodgy. Again i'm not sure if this is attributable to lag but sometimes I'd be a fair distance from an axe and it'll register as a hit. It's particularly frustrating when sometimes no matter how high the axe is, you can't slide underneath it because even if yor character fits it may count as you being hit.
3. Whilst its good to have more variety in levels, some of them don't have enough alternate paths, its very much a matter of everyone taking the same route, which leads to less diversity in gameplay.
4. There are times when I join a room and it says 'Awaiting Host' and no matter what I do, nothing happens. This is actually quite frequent.
However these are minor niggles in what is otherwise quite a good experience.