EVERYTHING QUOTED IS FROM THE BLOG

"Hey Everyone,
After we have solved all the technical problems working together with the fellows at Armor Games, and the playtesting is also done, we have agreed on setting the release date to February, the 17th.
To those players who still believe that the game will be released, thanks for the supportive comments."
Ok, first of all, the game will be out 17, tomorrow.
So you can check at the blog of their site, but i will make a little before-game review
Lots of amulets
Stats page
Kill counter
Gem target priorities: yeah, they will attack guys with least health or with more or first in row, you decide
Amplifiers: give more stats to close towers (gems)
It will be wayyyyy harder, but you can redo levels to get AGAIN the experience. This means that you can grind to get more exp.
New graphics!: the game will be darker this timer

"In GC0, there were battle modes like Endurance or Sudden Death. In GCL, you can mix various settings, including number of monsters, number of waves (including endurance), giant monsters only or every sencond wave, or more monster armor.Each setting gives a multiplier to the final XP you get at the end of the stage (just like the battle amulets you earn). You can mix an easy mode and earn lots of battle amulets, play it hard and earn a few, or level up and boost your skills, then play a hard mode and still achieve tons of amulets." Says the blog
You can now see again the tutorial panels (if you clicked skip accidentaly)

"High contrast mode:
For players with impaired vision, there’s a new checkbox in the Options screen. Enabling it makes path tiles lighter, the ground and monsters darker, and shots get a dark outline to make them pop out of the background more." Says the blog
Now you can stop the time inside the game to make your strategy better.
Now, when you start waves early, you get a mana boost.
3D!: No, the game is not 3D, but the amulets page is!
Confirm retry/retreat: now before exiting there will ask you to confirm! no more horrible accidents!

NEW maps and battle settings!

New skill panel with 27 skills. New ways of moving it faster, also some unlimited skills.

WOW THINGS
"
Gem Anvil:
To further ease the wrist pain, you can clone any of your gems. Drag it over the Anvil (the middle section of the gem creation/types panel), and release it.
Time freezing:
Just 3 minor things to mention here:
In the Options screen, you can select to automatically freeze the time when a stage starts, so you can prepare your defenses without losing any time. It’s unchecked by default, because players new to the game might get confused by the game never starting.
What are clhallenge amuets, by the way:
-They have a high requirement to meet
-They are tied to a particular stage
-They remember your best try, even if you have already acquired them." Diferent extracts from the blog
And now some moar images



Now you can build shrines!

"Juggling:
Making a long path for the monsters to walk, and removing a wall at its beginning and closing the path at its end, forcing the monsters to go backwards, thus back and forth with repeated wall adding-removing, a.k.a. juggling, is an exciting, but too powerful trick. To avoid it breaking the game, there is a limit to how much of your own buildings you can demolish. The base limit is 3, and it can be upgraded with a skill to 13, giving you some juggling fun, and the possibility to reap a much higher XP from many stages, but you can’t do it indefinitely." says it