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Clan Suggestions

Posted Jun 4, '12 at 10:48am

lew112

lew112

15 posts

Could we have such thing as: "Clan categories"? What i really mean is looking clans that play certian types of games (Id look up Shell Shock live playing clans myself). Because it may be obvious that some clans may all play one type of game.

 

Posted Jun 4, '12 at 1:10pm

hawkeye

hawkeye

241 posts

PLEASE READ:

(If you are reading this thank you for taking the time to read my suggestions and please tell me what you think of them)

If you're going to make such a thing I have some suggestions.
1- The Clan creation should require a rank of Wood Lord+
2- The Clan has a member limit (Like maybe 30)
3- The Clan has the number of AP created by every member entirely and weekly.
4- The Clan can have the average rate of AP s per day (I think it would show the activeness of the group and how great it is)
5- The Clan can have Alliances (Max 3 different Clans)
6- The ability to take down the leader of the Clan if he wasn't good.
I don't really see a point of Clans it just shows popularity.

--Hawkeye

 

Posted Jun 4, '12 at 3:57pm

Patrick2011

Patrick2011

3,371 posts

@hawkeye: Here's my response to your suggestions:

1- The Clan creation should require a rank of Wood Lord+

The ranking system will not be the same. Therefore, any suggestion cannot include AG2 ranks.

2- The Clan has a member limit (Like maybe 30)

Clans should not be limited unless the creator wants to limit the number of members in the clan. I think there should be an option to create a member limit on creation.

3- The Clan has the number of AP created by every member entirely and weekly.

I think those would be good clan stats.

4- The Clan can have the average rate of AP s per day (I think it would show the activeness of the group and how great it is)

This is related to suggestion 3. This would be simple if suggestion 3 is implemented because those stats could be divided by the number of days it's been around for the entire rate and by 7 for the weekly rate.

5- The Clan can have Alliances (Max 3 different Clans)

I agree with the alliances, but I don't think there should be a set limit. However, an alliance should be possible to end at any time.

6- The ability to take down the leader of the Clan if he wasn't good.

I agree with this, but only in a certain way, which I will post below:

How to Change the Leadership in an AG3 Clan

There are 2 ways:

1) The leader can resign at any time. When the leader does this, another member (possibly a minimum clan rank) or a pre-designated second in command will become the new leader.
2) The leader can be voted out of leadership in the following way:

If a member doesn't like how the leader is running the clan, a vote of no confidence could be made. When a vote of no confidence is made, a vote occurs on whether the leader can stay or not. A majority vote would be required to force the leader to resign and follow the same directions as way 1.

 

Posted Jun 5, '12 at 1:37am

hawkeye

hawkeye

241 posts

2- The Clan has a member limit (Like maybe 30)

Clans should not be limited unless the creator wants to limit the number of members in the clan. I think there should be an option to create a member limit on creation.

Having no limit will make most groups have 200+ and like those most people will only want to join those. That'll make it even get more members. I don't know how to explain.

1- The Clan creation should require a rank of Wood Lord+

The ranking system will not be the same. Therefore, any suggestion cannot include AG2 ranks.

Sorry =/ I forgot that the Ranks will be completely different however what I meant was that not everyone should be able to create a clan; The person should have a good rank so we can feel the reward in playing in Armorgames.

 

Posted Jun 5, '12 at 8:40am

Patrick2011

Patrick2011

3,371 posts

Sorry =/ I forgot that the Ranks will be completely different however what I meant was that not everyone should be able to create a clan; The person should have a good rank so we can feel the reward in playing in Armorgames.

I agree that there should be a rank requirement.

Having no limit will make most groups have 200+ and like those most people will only want to join those. That'll make it even get more members. I don't know how to explain.

I didn't say no limit. I said to have an optional and variable limit. You seem to think only a required and static limit will be effective. To me, the only reason to have a limit is because the leader would be unable to handle more members than the selected limit. Also, if no limit was set and the leader proves unable to lead a clan that big, the clan could be broken up into several smaller clans, each with a limit. The original clan would then be removed.

 

Posted Jun 16, '12 at 2:14am

Homework

Homework

15 posts

this is weird!!!!!!!!!!!!!!!!!   xD

 

Posted Jul 4, '12 at 11:53am

PhsycoDragon

PhsycoDragon

42 posts

If this happens Armor Games becomes a game! Not saying it could not work though...

 

Posted Jul 6, '12 at 1:45pm

badufuss

badufuss

2 posts

Its a really good idea

 

Posted Jul 6, '12 at 1:58pm

GhostOfMatrix

GhostOfMatrix

11,687 posts

Knight

If this happens Armor Games becomes a game!

What do you mean? Groups/clans will let you interact with people who share similar interests. We already know it's going to be for games, but I assume it'll work for other things as well. Such as the forums, interests in sports, etc. This is a good idea for socializing.

 

Posted Jul 7, '12 at 8:41am

mikacinikac

mikacinikac

378 posts

It is best that each idea be realized as soon as possible

 
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