ForumsForum GamesMemetial Legends, Part 2: Crysis of Memetia Part 2

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Kylelolcat
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Kylelolcat
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The continuation of Memetia Legends Part 2!
[quote=part 1 Intro]
After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.

There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...

FOR THOSE WHO PLAYED PART 1:
You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.

FOR THOSE WHO JUST STARTED:
Don't worry, you can still start here, and you will be able to play the story from this point.

Character Sheet
Name:
Athlete:
Mind:
Body:
Race:
Origin:

(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)

Name: Kinda self-explanatory.

Athlete: Speed and Endurance. Some things can only be avoided by straight running.

Body: Strength and Overall Endurance

Mind: Intelligence and Charisma. What's a good game without a puzzle?

Race: What part of Memetia you Hail from.

Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7

Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5

Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9

Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6

Origin: Determines stat modifications and the start of the character's story.

Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.

Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind

Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.

Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind

Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with.
[/quote]

I'll update from the end posts in the next post.

  • 987 Replies
Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Tornadogun: 250/250 Mana
Beam Shotsniper: Radioactive Mode
Electric Guitar: 680/400 Mana
Power Brush: 150/150 Ink
Brush Techniques: Fire, Thunder, Boat, Wind
Karma: 760

Team Sheet Inbound!

[Insert Team Name Here]
Group Leader: Demyx
Members: Silent Beaver, Jack(PC)
Group Rank: Class E

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Tornadogun: 250/250 Mana
Beam Shotsniper: Radioactive Mode
Electric Guitar: 680/400 Mana
Power Brush: 150/150 Ink
Brush Techniques: Fire, Thunder, Boat, Wind
Karma: 760
Group Leader: Demyx
Members: Silent Beaver, Jack(PC)
Group Rank: Class E

"ok, anything for me to do?"

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Tornadogun: 250/250 Mana
Beam Shotsniper: Radioactive Mode
Electric Guitar: 680/400 Mana
Power Brush: 150/150 Ink
Brush Techniques: Fire, Thunder, Boat, Wind
Karma: 760
Group Leader: Demyx
Members: Silent Beaver, Jack(PC)
Group Rank: Class E

Clerk: Well, you can use your membership to buy things from the Explorer's store that will help in your exploration, go find undiscovered locations, and we even are trying to make a cafe. Also, we're trying to unite the guilds in anti-Collective resistance.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Tornadogun: 250/250 Mana
Beam Shotsniper: Radioactive Mode
Electric Guitar: 680/400 Mana
Power Brush: 150/150 Ink
Brush Techniques: Fire, Thunder, Boat, Wind
Karma: 760
Group Leader: Demyx
Members: Silent Beaver, Jack(PC)
Group Rank: Class E

check out the exploration shop for now.

GhostSauce
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GhostSauce
1,140 posts
Nomad

Name: Hyrin
Athlete: 6
Mind: 6
Body: 7
Race: Youtubian
Origin: Mercenary
Armor: Youtubian Cooling Suit
Weapons:
Hailstorm SMG(Si): 400 Rounds
Magic Revolver: 60 Rounds
"Tatchigami" Plasma Knife: Purple Power
Money: $10000

i ask why he isnt picking me up in the vessel that i want? and then keep waiting

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Tornadogun: 250/250 Mana
Beam Shotsniper: Radioactive Mode
Electric Guitar: 680/400 Mana
Power Brush: 150/150 Ink
Brush Techniques: Fire, Thunder, Boat, Wind
Karma: 760
Group Leader: Demyx
Members: Silent Beaver, Jack(PC)
Group Rank: Class E

You check out the exploration shop. They have:

Tools:
Weak Pick-$1000
Pickaxe-$2000
Power Pick-$3000
Rare Materials Pick-$5000
Mass Materials Pick-$5000
Weak Handnet-$500
Handnet-$1000
Big Handnet-$3000
Exploring Cloak-$3500
Artifact Compass-$6550
World Maps-$750 each

Artifact Replicas:
Ancient Pottery: $5000
Ancient Statue- $7500
Blueprints of Da Vinci-$4000 each
Nintendo 3DS-$3000
Sony PS3-$4500
Microsoft XBox 360-$2000

@GhostSauce: Awaiting Bluydee's response...

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Tornadogun: 250/250 Mana
Beam Shotsniper: Radioactive Mode
Electric Guitar: 680/400 Mana
Power Brush: 150/150 Ink
Brush Techniques: Fire, Thunder, Boat, Wind
Karma: 760
Group Leader: Demyx
Members: Silent Beaver, Jack(PC)
Group Rank: Class E

... i'm getting the 3DS, three world maps, one each for me, jack, and SB, a power pick, and one blueprint.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Tornadogun: 250/250 Mana
Beam Shotsniper: Radioactive Mode
Electric Guitar: 680/400 Mana
Power Brush: 150/150 Ink
Brush Techniques: Fire, Thunder, Boat, Wind
Karma: 760
Group Leader: Demyx
Members: Silent Beaver, Jack(PC)
Group Rank: Class E

Which blueprint would you like?

-Flying Machine
-Tank
-Mounted Machine Gun
-Fire Cannon Boat

Bluydee
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Bluydee
3,426 posts
Nomad

Name: Atlas
Athlete: 4
Mind: 9
Body: 16
(1/4 build)
Race: Chanian
Origin: Laborer
Armor: Enhancement Suit
Weapons:
Beam Hammer-x2

Cause I'll need to build it, and I'M STILL MAKING SUPER-SOLDIERS, GRAVITY HAMMERS, AND MY FLOATING BASE!

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Tornadogun: 250/250 Mana
Beam Shotsniper: Radioactive Mode
Electric Guitar: 680/400 Mana
Power Brush: 150/150 Ink
Brush Techniques: Fire, Thunder, Boat, Wind
Karma: 760
Group Leader: Demyx
Members: Silent Beaver, Jack(PC)
Group Rank: Class E

lets go with the flying mechine. (and ya know, as for infinite ammo, i tend to hate ammo anyway, so i tend to stick to magic, melee, and beam weapons that don't need ammo)

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Tornadogun: 250/250 Mana
Beam Shotsniper: Radioactive Mode
Electric Guitar: 680/400 Mana
Power Brush: 150/150 Ink
Brush Techniques: Fire, Thunder, Boat, Wind
Karma: 760
Group Leader: Demyx
Members: Silent Beaver, Jack(PC)
Group Rank: Class E

Magic needs ammo-it's just less flexible and called Mana. As for beams...well, let's just say that you'll soon fight enemies where using beams will be a problem. I might try out Weapon Overheating in the next part for Energy Weapons.

You get the items! The 3DS is a 3DS. No special power, it's just a 3DS. The Power Pick allows you to mine minerals from Bedrock! The Flying Machine blueprints will allow you to convert your boat into an airship.

@Bluydee: Still waiting for your merc's response.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Tornadogun: 250/250 Mana
Beam Shotsniper: Radioactive Mode
Electric Guitar: 680/400 Mana
Power Brush: 150/150 Ink
Brush Techniques: Fire, Thunder, Boat, Wind
Karma: 760
Group Leader: Demyx
Members: Silent Beaver, Jack(PC)
Group Rank: Class E

(beams would be reflective... ok.)

ok, lets build the airship. (this is the pathway to part 3 of memetial legends isn't it, or at least gives me access to the starting area. Demyx: what the hell are you talking about. me: nothing you baka)

GhostSauce
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GhostSauce
1,140 posts
Nomad

Name: Hyrin
Athlete: 6
Mind: 6
Body: 7
Race: Youtubian
Origin: Mercenary
Armor: Youtubian Cooling Suit
Weapons:
Hailstorm SMG(Si): 400 Rounds
Magic Revolver: 60 Rounds
"Tatchigami" Plasma Knife: Purple Power
Money: $10000

ok well just pick me up

Bluydee
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Bluydee
3,426 posts
Nomad

I send them.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Tornadogun: 250/250 Mana
Beam Shotsniper: Radioactive Mode
Electric Guitar: 680/400 Mana
Power Brush: 150/150 Ink
Brush Techniques: Fire, Thunder, Boat, Wind
Karma: 760
Group Leader: Demyx
Members: Silent Beaver, Jack(PC)
Group Rank: Class E

That, or could be absorbed. Also, it's not as much the start of MLp2 as much as the end of MLp3

Name: Hyrin
Athlete: 6
Mind: 6
Body: 7
Race: Youtubian
Origin: Mercenary
Armor: Youtubian Cooling Suit
Weapons:
Hailstorm SMG(Si): 400 Rounds
Magic Revolver: 60 Rounds
"Tatchigami" Plasma Knife: Purple Power
Money: $10000

You get picked up by Bluydee's ships to take you there! He'll have the cargo ship by the time you get done.

You are sent to the city of New Enryllia where Fthagn is! Unfortunately, several ships landing at the same dock would be suspicious, so John and Haarken will come in from another dock. While in the city, you can maintain contact via helmet radio. Thankfully, three men in armor won't stand out too much here.

You move to the Acroplis where Fthagn is. It appears heavily guarded, so it wouldn't be wise to go in just jet. Perhaps you could get something from one of the shops. And when I say get I mean steal.

-Gun shop
-Attachments shop
-Energy weapons shop

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