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[Guide] Modifying Crush The Castle 2: PP castle codes.

Posted May 8, '11 at 12:55pm

timestables

timestables

1,285 posts

timestables TIPS:

Extra long, thick or thin beams:

Here the code for a simple wood box hut (it can be exported next to where you save):

{"r":["rw","rwc","rs","rsc","ri","ric","rb","rbc","rfb","rpb","rrb","rf","rl","rr","ra","rp","rc","rsl"],"n":"","t":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"o":-1,"p":"","c":["bws,230,630,1,1,0","bws,310,630,1,1,0","bws,270,575,0.5,1,90"],"l":["tg","mg","bg","wc","id"]}

I am now going to change the following code after the "c":
"bws,230,630,1,1,0","bws,310,630,0.25,1,0","bws,270,575,0.5,6,90"

The first "1" being thickness the second length. The last digit is the angle.

To give this:

{"r":["rw","rwc","rs","rsc","ri","ric","rb","rbc","rfb","rpb","rrb","rf","rl","rr","ra","rp","rc","rsl"],"n":"","t":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"o":-1,"p":"","c":["bws,230,630,1,1,0","bws,310,630,0.25,1,0","bws,270,575,0.5,6,90"],"l":["tg","mg","bg","wc","id"]}

Try importing these codes (using Load) and see the difference. You can move, rotate and duplicate these pieces as normal. Also change the material - wood/stone/metal or ice. Once you have the pieces, however, you cannot change their altered dimension again; it will revert to a standard piece. So you need to plan what you need to start with.

Next to come:
Changing the above numbers for non-alterable items; bricks off screen; invisible and phantom pieces.

 

Posted May 12, '11 at 2:58pm

timestables

timestables

1,285 posts

If you select all (Ctrl + A) you can move the whole map, including the foundation blocks, by dragging with the mouse. If you place items past the left of the screen (towards the trebuchet) they will stay there. The foundation blocks will fix again. You need at least one standard brick to do this. DO NOT SETTLE, you are likely to lose many standard items. If you go too far left the trebuchet may be unplayable. You can still add to your castle, save and post in the normal way, provided you don't settle.

 

Posted May 12, '11 at 3:10pm

CourtJester

CourtJester

5,240 posts

Knight

If you settle, anything outside of the view falls off the face of the planet.  Anything right of the playing field will automatically disappear.  And, any people too far to the right will die twice!

 

Posted May 12, '11 at 9:26pm

SSTG

SSTG

10,755 posts

Knight

Wow thanks timestables, and CJ, I'm glad you contributed as well. Now we can refer newbies to this thread whenever they have a question concerning both CTC 2.

 

Posted May 13, '11 at 12:19pm

valboss84

valboss84

1,479 posts

Hi! I have a question: do you know a way to move foundation blocks without using the code hacking? Because it's a bit boring to move the blocks by writing their coordinate...

 

Posted May 13, '11 at 2:14pm

timestables

timestables

1,285 posts

@Val see the top of this page.

 

Posted May 14, '11 at 2:35am

SSTG

SSTG

10,755 posts

Knight

CTRL+A select everything but It won't move the foundation Blocks when I try to drag everything with the mouse.

 

Posted May 14, '11 at 4:22pm

SSTG

SSTG

10,755 posts

Knight

CTRL+A select everything but It won't move the foundation Blocks when I try to drag everything with the mouse.

Oh ok I figured out. You need to have at least a movable part to be able to drag everything.

 

Posted May 19, '11 at 8:08am

CourtJester

CourtJester

5,240 posts

Knight

You guys should post some cool foundations and pics for others to copy and modify to make castles. I noticed this thread had moved to page three of the communities so, I posted just to move it up the list!

 

Posted May 19, '11 at 2:17pm

SSTG

SSTG

10,755 posts

Knight

This guide was intended to be a reference for noobs and people who ask question about modifying the beams. I hope AG won't delete it.

 
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