Could use some feedback on this.
This is the recognized Class system for Ghostbusters.
http://images2.wikia.nocookie.net/__cb2 … system.png
But I was never that happy with it. Especially the relationship between class 3 and 4 ghosts being rather subjective. Further more the class system used in the animated series used a system up to ten, in a later animated series expanded on it to at least 13 classes. But the animated series wasn't very clear what made a ghost a particular class other then something to do with it's power. A non canon novel released on the first movie had it's own class system. The recent Video game seemed to have it's own class system as well.
I though a merger of these would be in order for my stories, but I have two versions and I'm not sure which would be better to use.
Class 1: Non sentient manifestations with undeveloped forms. Harmless with limited interaction with their environment. In most cases these manifestations can only appear as harmless lights, sounds or indistinct mists.
Class 2: vague, incomplete, and inconsistent forms, e.g. vague disembodied body parts. Non sentient and may be capable of limited manipulation of objects.
Class 3: Distinct but often inconsistent forms, e.g. shadowy figures. May or may not be sentient, most often not. May be capable of limited manipulation of objects, mostly harmless.
Class 4: Distinct sentient form of a diseased human or diseased extraterrestrial with an equivalent to human intellect . Often possessing a distinct personality. Capable of manipulating objects as if it were still physical. Can be harmful if desires and it may be possible to communicate with these entities.
Class 5: Ectoplasmic, often vaguely humanoid manifestations. These are entities that were never alive to begin with. They are just as capable of physical interaction as Class 4 ghosts. A Class 5 can be a ghostly entity from another dimension that entered our world through interdimensional portals or simply "born" out of ecto-energy into whatever form they wear now, through side effects from ritual summoning or byproducts from emotionally-charged events.
Class 6: These are distinct forms of diseased animals. The possess the same abilities to interact with the physical world as they did when they were alive. May possess distinct personalities reflecting their former species.
Class 7: Entities possessing extraordinary "super" powers for a ghost. While powerful, they do not exceed the limits of physical possibilities.
Class 8: Exceptionally powerful like Class 7 entities but also possesses the ability to control or even create other entities at will.
Class 9: Demigods, extremely powerful entities whose power approaches that of a god. They may possess or exceed the abilities observed in Class 7 or 8 entities. Able to alter reality if even on a limited basis or preform actions beyond what should be physically possible.
Class 10: Gods, a supreme being in reference to a particular attribute. Able to alter reality to their will.
Notes: Class 1-3 may be weaker forms of Class 4-6 ghosts. Class 7 and up may be strong forms of Class 4-6.
The other version is similar to the above but combines Class 4 and 6 into one classification and moves Class 7 abilities to Class 6. Class 7 is like Class 6, but are capable of firing blasts of ecto energy.