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snowguy13
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snowguy13
2,159 posts
Nomad

Story
You are suddenly awoken by a thorough chill that pulses through your body. Half-awake, you get out of bed and begin getting dressed. You finish, but then notice something strange: the sun isn't up, yet there is an eerie light filling your room.
You explore the rest of your house and find that you are alone. No family. You step outside. Shadowy mists are flowing everywhere, and disgruntling whispers can be heard from... somewhere. A pang of fear pierces your chest when you look around and see nothing. All that is visible in any direction more than 50 feet outside of your house is a roiling blackness.

About
This is a role-playing game set in a mysterious shadowy realm.
Up to 7 people may join by filling out the form below:
Form
Name:
[You have 15 points to use on the below stats.]
Gender:
Offense:
[This is related to the damage you will deal.]
Defense: [This is related to your resistance to taking damage.]
Agility: [This determines who moves first, second, etc.]
Luck: [This determines you chance to do extra damage, and the amount of extra damage done.]
Ability name: [You get to be creative! I will check this.]
Ability description: [You get to decide! I will check this, too.]

Gameplay
Up to 7 players will be accepted. Players will engage it battles with enemies that I determine. Players will request their actions to me during a battle, and I will do appropriate calculations. Players start at level 1, and will receive experience (XP) to level up for doing damage to enemies, defeating an enemy, and winning a battle (though there may be more).
Outside of battle, I will provide some guidance, but overall the players will request what to do. There are innumerable actions players can choose. When one player suggests an action, I will either post it for players to agree with or shoot down, and if a player consensus has already been reached, I will tell what happens as a result of the players' actions. If the players wish to separate and explore separately, that is fine, they need only request it. However, the hordes of enemies players encounter will NOT be weakened for a solo player.

Any other information needed? Just ask!

  • 656 Replies
xAyjAy
offline
xAyjAy
4,711 posts
Blacksmith

Gold - Knight


Flag

Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 0
To next Level: 10
Level: 1
Health: 20/20
Offense: 2
Defense: 3
Agility: 5
Luck: 5
Weapons:
Glowing shield (1WP to upgrade), lv1, 1 hand (Shadow damage x0.9) [Equipped]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse every five turns) [Equipped]
-Light Pulse (four actions): all enemies -15% MH, heals user 10% MH
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.4)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
(Instant) Light Ray - Deals damage to one enemy. May blind the target.
(Instant) LumiBomb - Deals light damage to all enemies. May blind the target(s).
(Ready) Light Aura - Automatically counters enemy attackers for 3 turns.
(Ready) LuciWinds - the target off this ability can fly for an hour but can use only weapons while it flys.
(Ready) Healing Light - Heals the user and damages all enemies for 3 turns.
LumiWeapon - can give a weapon the element light or create a weapon made out of light to attack.
Skills:
[None]

what does instant and ready mean? abilitys with ready needs time to be used again?

i try to cut the bars with my light ray. if that works i free the man/woman who talked to me.

if im still not free:

i talk to the voice near my cell: "my name is zachary, but i prefer zack. whats your name? do you know where we are?"

amorboy
offline
amorboy
1,255 posts
Shepherd

Name: Sensei Bassami [Assassins leader]
Gender: Male (21 years)
XP: 23.0
To next level: 2.0 XP
Level: 2
Health: 22/22
Offense: 6
Defense: 6
Agility: 5
Luck: 1
Weapons: 1 WP
*Throwing stars (1WP to upgrade), lv1, 1 hand (off +1, lck +1) [Equipped; ready to upgrade]
*Long katana (2WP to upgrade), lv1, 2 hand (off +2, def +1, agi +1) [--->]
*Short katana (2WP to upgrade), lv2, 1 hand (off +2, def +2) [Equipped]
Ability: Ninja sensei [Has the powers of a ninja, but is faster, stronger, and possesses more weapons.]
Skills:
[None]

i choose two ...

i try to attack the enemies with my short katana again rapidly stabbing the Glumbrus number 2 and 6 so i can kill them

(i am going vacation for 2 months or less maybe i found internet or not ... blue can have my charecter controll ...)

wwedfan1
offline
wwedfan1
188 posts
Peasant

Name: Elemental Knight
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 4
Agility: 4
Luck: 3
Weapons: 0 WP
Melee axe-hammer (2WP to upgrade), lv1, 2 hand (off +4) [Equipped]
Stealth blade (1WP to upgrade), lv1, 1 hand (agi +2)
Throwing knives (1WP to upgrade), lv1, 1 hand (agi +2)
Ability: Wizard [Can use magic to aid battle efforts.]
Skills:
[None]
i use poison (wizard) on shadows 2, and 3.
Is there any spell or something that i shoudn't use.

thebluerabbit
offline
thebluerabbit
5,346 posts
Farmer

Name: Blue Wings [Assassins member]
Gender: Male
XP: 34.9
To next level: 10.1 XP
Level: 3
Health: 25/25
Offense: 3
Defense: 3
Agility: 10
Luck: 6
Weapons: 1 WP
Wooden staff (3WP to upgrade), lv2, 2 hand (special effect chance +8%) [Equipped]
Ability: Elemental
(7)Fire - May cause burn
(9)Ice - May freeze
(5)Thunder - Hits all enemies - May shock
(6)Poison - May poison
(23%)Light - Heals an ally - May give ally bonus health each turn
(1)Water - Makes opponents' ground slippery - May make opponents slip
Skills:
(27%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

"i wonder if swtiching to this strategy will be better"

i will use thunder twice.

[i play RPG games for the story and i will be really disapointed if the level of the story will decrease. i like the game as it is]

p1a2r3i4s5
offline
p1a2r3i4s5
2,752 posts
Nomad

Name: Tegael
Gender: Male (21 years)
XP: 15.5
To next level: 9.5 XP
Level: 2
Health: 22/22
Offense: 7
Defense: 2
Agility: 5
Luck: 4
Weapons: 1 WP
Kitchen knife (1), lv1, 1 hand (lck +2) [Ready to upgrade]
Double kitchen knife (2), lv1, 2 hand (off +1, lck +3) [Equipped]
Ability name: Eagle Eye [Has improved eyesight and can determine enemies' weaknesses easily.]
Skills:
[None]

[Much better .]

I try to hide... behind the flaming 'bushes'? Or were they just a metaphor, in which case there are no bushes? Anywhere one can hide, for that matter.

Me. Just now. wrote:
Finally: I'm putting some thought into making an all battle version of this game, for those that prefer the action more than the mix of it with story. Any thoughts on this?
Although my character could use just a little bit more action, I will quote thebluerabbit:
[i play RPG games for the story and i will be really disapointed if the level of the story will decrease. i like the game as it is]


Sorry for not having posted for so long!
xAyjAy
offline
xAyjAy
4,711 posts
Blacksmith

[i play RPG games for the story and i will be really disapointed if the level of the story will decrease. i like the game as it is]

me too! fighting in a rpg is importantly (depends on the rpg) but a story is necessary, too.

bicola1
offline
bicola1
1,715 posts
Nomad

Name: Bicola Rogers [Avengers co-leader]
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 4
Agility: 5
Luck: 2
Weapons: 0 WP
Electric Sword (1WP to upgrade), lv1, 1 hand (off +1, shock chance +3%) [Equipped]
Poison Tipped Knife (1WP to upgrade), lv1, 1 hand (poison chance +6%) [Equipped]
Fire Axe (2WP to upgrade), lv1, 2 hand (off +2, burn chance +6%)
Ability: Psych [Allows temporary control over an opponent.]
Skills:
[None]

keep going, i think i speak for both of us here...

Maverick4
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Maverick4
6,804 posts
Peasant

Name: Mav
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 34/34
Offense: 9
Defense: 9
Agility: 6
Luck: 4
Weapons: 1 WP
Big Club (2WP to upgrade), lv1, 2 hand (off +4, def +1, agi -1)
Shield (3WP to upgrade), lv3, 1 hand (def +6) [Equipped]
Spear (3WP to upgrade), lv3, 1 hand (off +3, lck +3) [Equipped]
Ability: Stoic [Feels nothing; no fear, no pain, no weakness.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

GTFO of the circle. Then prepare for an attack from any direction.

snowguy13
offline
snowguy13
2,159 posts
Nomad

[Okay everyone, thanks for the responses, but the update won't happen today. I can't guarantee it happening tomorrow. Slowly, but surely, my daily free time is slipping away like the sands of an hour glass... D:

I'll try my best to get it done tomorrow!]

snowguy13
offline
snowguy13
2,159 posts
Nomad

[I can't do the update now. Sorry! D: I may be able to weasel in enough time to do it later this afternoon. Thanks for the patience, everyone!]

snowguy13
offline
snowguy13
2,159 posts
Nomad

[Alright! Here it is!

I have decided not to make an alternate version of this game solely for battling. I have my hands overflowing with this game as it is.

Please note that my posting commodity may decrease drastically soon, as I have soccer starting today, and school starting next week.]
---------------------------------------------------------------------
Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.


Aspero pauses, and turns. "What is it?"

You explain what you are feeling.

"That is worrisome," Aspero says. "But maybe, it's just what we need..." Aspero becomes deeply pensive. Finally, he says, "Can you attempt to locate this feeling's source?"
---------------------------------------------------------------------
Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 0
To next Level: 10
Level: 1
Health: 20/20
Offense: 2
Defense: 3
Agility: 5
Luck: 5
Weapons:
Glowing shield (1WP to upgrade), lv1, 1 hand (Shadow damage x0.9) [Equipped]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse every five turns) [Equipped]
-Light Pulse (all actions): all enemies -15% MH, heals user 10% MH
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
(Instant) Light Ray - Deals damage to one enemy. May blind the target.
(Instant) LumiBomb - Deals light damage to all enemies. May blind the target(s).
(Ready) Light Aura - Automatically counters enemy attackers for 3 turns.
(Ready) LuciWinds - [Enemies do not hold weapons; you need to change what this attack does.]
(Ready) Healing Light - Heals the user and damages all enemies for 3 turns.
Skills:
[None]


[Sorry, but you have those five skills for your ability and that's all I'm going to allow. The effects you described for LumiWeapon are basically already covered by your weapons.

About Instant and Ready, yes you got it! Instant attacks can be used always, whereas Ready attacks have a recharge after their use.]

You shoot a ray of light at the bars, but it rebounds in many direction, causing no damage. The voice says, "That won't work. These cells are meant to retain beings much more powerful than you."

You tell the voice your name, and ask its name and where you are.

"My name is Zyth. We are in a prison of the shadows. For what I cannot say. For how long I cannot say, either."
---------------------------------------------------------------------
Assassins

Name: Sensei Bassami [Assassins leader]
Gender: Male (21 years)
XP: 23.0
To next level: 2.0 XP
Level: 2
Health: 18/22
Offense: 6
Defense: 6
Agility: 5
Luck: 1
Weapons: 1 WP
*Throwing stars (1WP to upgrade), lv1, 1 hand (off +1, lck +1) [Equipped; ready to upgrade]
*Long katana (2WP to upgrade), lv1, 2 hand (off +2, def +1, agi +1)
*Short katana (2WP to upgrade), lv2, 1 hand (off +2, def +2) [Equipped]
Ability: Ninja sensei [Has the powers of a ninja, but is faster, stronger, and possesses more weapons.]
Skills:
[None]

Name: Blue Wings [Assassins member]
Gender: Male
XP: 34.9
To next level: 10.1 XP
Level: 3
Health: 15/25
Offense: 3
Defense: 3
Agility: 10
Luck: 6
Weapons: 1 WP
Wooden staff (3WP to upgrade), lv2, 2 hand (special effect chance +8%) [Equipped]
Ability: Elemental
(7)Fire - May cause burn
(9)Ice - May freeze
(5)Thunder - Hits all enemies - May shock
(6)Poison - May poison
(23%)Light - Heals an ally - May give ally bonus health each turn
(1)Water - Makes opponents' ground slippery - May make opponents slip
Skills:
(67%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.


Battle 13 - Turn 3

Clouds cover the sky.

Blue Wings's turn
Blue Wings sends out two powerful jolts of electricity! The bolts are strengthened by the surrounding water!
Glumbrus 2 takes 10 damage (8 dealt)!
Glumbrus 4 takes 10 damage!
Glumbrus 5 takes 10 damage, and is shocked!
Glumbrus 6 takes 10 damage (6 dealt)!
Blue Wings acquires 3.4XP!

Glumbrus 2 and Glumbrus 6 are defeated! Double knock out!
For this feat, Assassins party gets a boosted 13.5XP! Therefore, each member gets 6.8XP!

Glumbrus 4's turn
Glumbrus 4 slashes Sensei Bassami once, then Blue Wings twice!
Sensei Bassami takes 1 damage!
Blue Wings takes 6 damage!

Sensei Bassami's turn
Sensei Bassami strikes Glumbrus 5 until it's knocked out, then moves on to Glumbrus 4!
Glumbrus 5 takes 14 damage (11 dealt)!
Glumbrus 4 takes 10 damage!
Sensei Bassami collects 2.1XP!

Glumbrus 5 is defeated!
For this feat, Assassins party gains 6XP! Therefore, each member gets 3XP!

Players
Blue Wings -- lv3 -- 15/25 -- 31.1XP (13.2 this turn)
3 / Offense
3 / Defense
10 / Agility
6 / Luck
Sensei Bassami -- lv2 -- 18/22 -- 24.9XP (11.9 this turn)
6 / Offense
6 / Defense
5 / Agility
1 / Luck

Enemies
!!! Slippery ground (1)
1: [Defeated] lv1 Glumbrus
2: [Defeated] lv2 Glumbrus
3: [Defeated] lv1 Glumbrus
4: Glumbrus -- lv3 -- 21/50
5: [Defeated] lv2 Glumbrus
6: [Defeated] lv1 Glumbrus
---------------------------------------------------------------------
Name: Elemental Knight
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 4
Agility: 4
Luck: 3
Weapons: 0 WP
Melee axe-hammer (2WP to upgrade), lv1, 2 hand (off +4) [Equipped]
Stealth blade (1WP to upgrade), lv1, 1 hand (agi +2)
Throwing knives (1WP to upgrade), lv1, 1 hand (agi +2)
Ability: Wizard [Can use magic to alter enemy stats.]
Skills:
[None]


[Your ability is that you have the power to change enemy stats. Not to any major amount, but bits that will weaken them. Otherwise, you'd be too much like Blue Wings or MacAllistor.

So, you probably want to rethink your move. :P ]
---------------------------------------------------------------------
Name: Tegael
Gender: Male (21 years)
XP: 15.5
To next level: 9.5 XP
Level: 2
Health: 20/22 [Weakened by flame.]
Offense: 7
Defense: 2
Agility: 5
Luck: 4
Weapons: 1 WP
Kitchen knife (1), lv1, 1 hand (lck +2) [Ready to upgrade]
Double kitchen knife (2), lv1, 2 hand (off +1, lck +3) [Equipped]
Ability name: Eagle Eye [Has improved eyesight and can determine enemies' weaknesses easily.]
Skills:
[None]


[The bush thing was a metaphor to give you an idea of what the plain looks like. :P ]

You hide behind a flame. Not such a *hot* idea. The flames almost burn you, so you get away quickly.

Horrified, you realize you've made enough commotion for anyone nearby to locate you. However, no one calls out. Cautiously, you look around. Did you eavesdroppees leave? No one seems to be around. You see footprints faintly left in the plain's ashes...
---------------------------------------------------------------------
Avengers

Name: Bicola Rogers [Avengers co-leader]
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 4
Agility: 5
Luck: 2
Weapons: 0 WP
Electric Sword (1WP to upgrade), lv1, 1 hand (off +1, shock chance +3%) [Equipped]
Poison Tipped Knife (1WP to upgrade), lv1, 1 hand (poison chance +6%) [Equipped]
Fire Axe (2WP to upgrade), lv1, 2 hand (off +2, burn chance +6%)
Ability: Psych [Allows temporary control over an opponent.]
Skills:
[None]

Name: Mael'thanos [Avengers co-leader]
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 5
Agility: 3
Luck: 3
Weapons: 0 WP
Flail (1WP to upgrade), lv1, 1 hand (off +2, agi -1, lck +1)
Kusarigama (2WP to upgrade), lv1, 2 hand (off +1, def +1, agi +2) [Equipped]
Spiked Mace (1WP to upgrade), lv1, 1 hand (off +3, def -1)
Ability: Biovicisitant [Can make prehensile tentacles and whips on the body for lifting, and combat and dextrous situations, respectively.]
Skills:
[None]


[If Mael doesn't post by the time I get here, then your post decides it.]

You continue walking. After a few minutes, you come across an odd ball of shadow... It is hovering in midair and emitting tiny wisps and swirls of shadows...
---------------------------------------------------------------------
Name: Mav
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 34/34
Offense: 9
Defense: 9
Agility: 6
Luck: 4
Weapons: 1 WP
Big Club (2WP to upgrade), lv1, 2 hand (off +4, def +1, agi -1)
Shield (3WP to upgrade), lv3, 1 hand (def +6) [Equipped]
Spear (3WP to upgrade), lv3, 1 hand (off +3, lck +3) [Equipped]
Ability: Stoic [Feels nothing; no fear, no pain, no weakness.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.


You rush out of the sandy circle. The second you get out of it, the sands inside the bowl erupt, except for the sands inside the invisible circle. You are stung and battered, and a mocking laughter can be reverberates around the rocky walls. Slowly, you feel your consciousness begin to slip...
---------------------------------------------------------------------
[Sorry about the delays everyone!]

wwedfan1
offline
wwedfan1
188 posts
Peasant

Name: Elemental Knight
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 4
Agility: 4
Luck: 3
Weapons: 0 WP
Melee axe-hammer (2WP to upgrade), lv1, 2 hand (off +4) [Equipped]
Stealth blade (1WP to upgrade), lv1, 1 hand (agi +2)
Throwing knives (1WP to upgrade), lv1, 1 hand (agi +2)
Ability: Wizard [Can use magic to alter enemy stats.]
Skills:
[None]
Oh ok then i use my axehammer on shadow 3.

thebluerabbit
offline
thebluerabbit
5,346 posts
Farmer

ame: Blue Wings [Assassins member]
Gender: Male
XP: 34.9
To next level: 10.1 XP
Level: 3
Health: 15/25
Offense: 3
Defense: 3
Agility: 10
Luck: 6
Weapons: 1 WP
Wooden staff (3WP to upgrade), lv2, 2 hand (special effect chance +8%) [Equipped]
Ability: Elemental
(7)Fire - May cause burn
(9)Ice - May freeze
(5)Thunder - Hits all enemies - May shock
(6)Poison - May poison
(23%)Light - Heals an ally - May give ally bonus health each turn
(1)Water - Makes opponents' ground slippery - May make opponents slip
Skills:
(67%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

2 thunders again. (i thought you said water wont make thunder powerful but nvm. anyway good luck with soccer)

xAyjAy
offline
xAyjAy
4,711 posts
Blacksmith

Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 0
To next Level: 10
Level: 1
Health: 20/20
Offense: 2
Defense: 3
Agility: 5
Luck: 5
Weapons:
Glowing shield (1WP to upgrade), lv1, 1 hand (Shadow damage x0.9) [Equipped]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse every five turns) [Equipped]
-Light Pulse (all actions): all enemies -15% MH, heals user 10% MH
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
(Instant) Light Ray - Deals damage to one enemy. May blind the target.
(Instant) LumiBomb - Deals light damage to all enemies. May blind the target(s).
(Ready) Light Aura - Automatically counters enemy attackers for 3 turns.
(Ready) LuciWinds - gives himself or an ally the abillity to fly for an hour.
(Ready) Healing Light - Heals the user and damages all enemies for 3 turns.
Skills:
[None]

i look around, hoping i can find something usefull like a toilett or a window. i ask Zyth if he can find something that can help us escape. if i find a toilett i tell him my plan to crush it so the water flows on the floor and when a guard comes to see what happened we knock him out to get the keys so we can escape.

amorboy
offline
amorboy
1,255 posts
Shepherd

Name: Sensei Bassami [Assassins leader]
Gender: Male (21 years)
XP: 23.0
To next level: 2.0 XP
Level: 2
Health: 18/22
Offense: 6
Defense: 6
Agility: 5
Luck: 1
Weapons: 1 WP
*Throwing stars (1WP to upgrade), lv1, 1 hand (off +1, lck +1) [Equipped; ready to upgrade]
*Long katana (2WP to upgrade), lv1, 2 hand (off +2, def +1, agi +1)
*Short katana (2WP to upgrade), lv2, 1 hand (off +2, def +2) [Equipped]
Ability: Ninja sensei [Has the powers of a ninja, but is faster, stronger, and possesses more weapons.]
Skills:
[None]

found internet and i will have till tommorow or tommorow of it but after that i dont know ...

il will attack the last enemy with my short katana rapidly stabbing the head of the glumbber...

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