the last castle a game with only three characters: mage who cast spells and heals, rogue who fires arrows and throws bombs and warrior the only melee character who has a lot of health and damage but they should add more characters what would they be and their abilities.
I'd like an actual Rogue-type class with a high crit chance, but not-so-great defense. And I like ShadowHunter117's idea of a Paladin. Also, maybe upgradable classes. For example: a wizard can choose to become a healer-wizard, or an elemental wizard/shaman. Stuff like that.
last time i playd this game was long time ago, all i remember is that i reached lvl 60+
when i try to play the game, it freezes on the loading screen where you can see your xp, i have tried everything but no matter what do i do, the game just doesnt let me play the multiplayer
Flag I'd also love to see a engineer/mechanic/builder class which builds towers which heal or attack, they have low life so have to be repaired continually. Repairing a tower would cost mana and there would be a limit on how much towers they can build, they have a small mana pool and cannot attack at all.
This is a sort of ''tower''defense game, after all.
1) Medic/Healing tower/ward (Which heals at a very slow rate and would be limited to only 1 deployed tower at a time) 1a) Now heals near by towers, castle and wards
2b) Slowly repairs self
2) Attack tower (Shoots cannon balls at a slow rate and limited to 1-2 towers deployed at a time) 2a) Now shoots arrows and cannons, arrows do less damage but are faster
2b) Cannons now have small area damage
3) Field repair (Like the current wizard's heal but only heals towers, the castle and wards)
3a) Repairs for more HP
3b) Now also buffs buildings or wards for 2,4,6 seconds, during the buff time towers are immune to damage.
Also maybe a PvP mode? That would be awesome, players can try to destroy the other team's castle OR there could be a cap the flag mode, while holding the flag all abilities and attacks are disabled (Wards, towers and summoned units will still function and use their abilities and attacks)
A cap the flag mode would bring great depth into the game and players would think much harder before picking a class/Hero, it would also bring in a great opportunity for a stealthy class to come in play, they could wait for the perfect moment to grab the flag (They would destealth when they take the flag just as they would when they attack)