ForumsForum GamesZombie RPG (W/ story for once)

434 30037
Veksing
offline
Veksing
1,676 posts
Peasant

Humanity has always overturned the bad events that have happened to them in the past. Natural disasters, diseases, hunger, prosperity, and many more problems that have risen in the past. Humans succeed at anything they try for, and when they do, its such a huge morale boost to the world when something is done right, like when the first man set foot on the moon. Yes, it was in America and the American president made this his dream, but it was a global success.

Humanity usually finds a way to surpass something that could possibly destroy the world and all the effort put into it to make it the way it is today.

Now, a disease spreads once more, worse than any other plague humans have ever faced. It doesn't just kill. No. It goes beyond destroying the memories and souls of the humans, and brings them back to such a demonic state. They turn into mindless zombies, who stagger and lurch in the streets and feed off of the living.

Doctors have tried to find cures, but most think it is a waste of time and believe everyone should just accept what is happening and give up and get eaten. Not you. Not your organization. Or what it used to be.

You were a lab assistant for a company that was called NecroBorgia Labs. Its a corny name, and you never really thought you belonged there, but you ended up there anyways. They had maybe 100,000 workers there, and they all were always trying to create a vaccine. You thought they were stupid for creating it, and asked them why they made it, but they always told you that you and the rest of humanity needed it one day. You thought it was a ridiculous thought, but you never questioned any more after they told you that. Its not like you cared, you were getting payed $700 an hour just for standing around and making sure people didn't blow up in your face after they drink or inject a vaccine. But now you know exactly why they told you about the vaccine and why it would save humanity.

Here you are, standing in the middle of an empty apartment. You have no items, no friends you know who are alive, and no idea what to do next... or do you?

Character Sheet

Name: (Anything)
HP: [100/100]
Inventory:
----------
Companions:
-----------
Strength: (Add 15 points to any of these stats)
Agility: (Chances to dodge attacks from zombies/bandits)
Accuracy: (Heightens the chances for you to hit your target)
Searching: (Heightens the chances for you to find things)
Survival: (The higher this stat, the longer it takes for your hunger/thirst/sleep to decrease)
----------
Hunger: [100/100]
Thirst: [100/100]
Rest: [100/100]
-------

  • 434 Replies
WorstSniper
offline
WorstSniper
1,471 posts
Nomad

Name: Alexander Ivanov
HP: [100/100]
Inventory:
----------
Companions:
-----------
Strength: 4
Agility: 2
Accuracy: 2
Searching: 2
Survival: 5
----------
Hunger: [100/100]
Thirst: [100/100]
Rest: [100/100]

Sit and wait, watch for a few moments if anything is out there.

Veksing
offline
Veksing
1,676 posts
Peasant

Name: Alexander Ivanov
HP: [100/100]
Inventory:
----------
Companions:
-----------
Strength: 4
Agility: 2
Accuracy: 2
Searching: 2
Survival: 5
----------
Hunger: [100/100]
Thirst: [100/100]
Rest: [100/100]

You see some figures moving outside the window, but they are pretty far from the house you are in. They don't look like zombies by the way they walk... What will you do?

WorstSniper
offline
WorstSniper
1,471 posts
Nomad

Name: Alexander Ivanov
HP: [100/100]
Inventory:
----------
Companions:
-----------
Strength: 4
Agility: 2
Accuracy: 2
Searching: 2
Survival: 5
----------
Hunger: [100/100]
Thirst: [100/100]
Rest: [100/100]

Also is the setting somewhere in the USA?

Quietly go outside, walk towards the figures.

Veksing
offline
Veksing
1,676 posts
Peasant

Name: Alexander Ivanov
HP: [100/100]
Inventory:
----------
Companions:
-----------
Strength: 4
Agility: 2
Accuracy: 2
Searching: 2
Survival: 5
----------
Hunger: [100/100]
Thirst: [100/100]
Rest: [100/100]

Yes, but there will be some people you encounter with different languages.

You open the door and exit the house. You sneak outside, moving behind houses until you get a closer look at the figures. You see two men lifting up junk in a front yard, like they are searching for supplies or something.

WorstSniper
offline
WorstSniper
1,471 posts
Nomad

Name: Alexander Ivanov
HP: [100/100]
Inventory:
----------
Companions:
-----------
Strength: 4
Agility: 2
Accuracy: 2
Searching: 2
Survival: 5
----------
Hunger: [100/100]
Thirst: [100/100]
Rest: [100/100]

I approach them normally.

Legion1350
offline
Legion1350
5,366 posts
Nomad

Name: Aleister Pike
HP: [100/100]
Inventory: 8 bricks
----------
Companions:
-----------
Strength: 3
Agility: 3
Accuracy: 3
Searching: 3
Survival: 3
----------
Hunger: [100/100]
Thirst: [100/100]
Rest: [100/100]

I take the bricks, and try to enter the house.

(Well, I like your whole percent thing. What about just that with enemy health?)

Veksing
offline
Veksing
1,676 posts
Peasant

Name: Alexander Ivanov
HP: [100/100]
Inventory:
----------
Companions:
-----------
Strength: 4
Agility: 2
Accuracy: 2
Searching: 2
Survival: 5
----------
Hunger: [99/100]
Thirst: [99/100]
Rest: [99/100]


You walk up to them, casually. (I should have made a skill for speech or something to help with dialogue) One of them speaks to the other, and they both pull out guns and aim them at you.

"¿Lo debemos disparar?"Says one of the men.
"No.. autómatas no andan como que..."

One of them men walks towards you, with his gun still pointing towards you, and says,"Who are you?"
Veksing
offline
Veksing
1,676 posts
Peasant

Name: Aleister Pike
HP: [100/100]
Inventory: 8 bricks
----------
Companions:
-----------
Strength: 3
Agility: 3
Accuracy: 3
Searching: 3
Survival: 3
----------
Hunger: [100/100]
Thirst: [100/100]
Rest: [100/100]


(I suppose I'll make it look like this: Zombie/HP[100/100] and just let the player decide what to do in his/her own situation)

You find that the door is unlocked, and you enter the house.
Legion1350
offline
Legion1350
5,366 posts
Nomad

Name: Aleister Pike
HP: [100/100]
Inventory: 8 bricks
----------
Companions:
-----------
Strength: 3
Agility: 3
Accuracy: 3
Searching: 3
Survival: 3
----------
Hunger: [100/100]
Thirst: [100/100]
Rest: [100/100]

Good by me. I carefully enter the room where I found the corpses.

Veksing
offline
Veksing
1,676 posts
Peasant

Name: Aleister Pike
HP: [100/100]
Inventory: 8 bricks
----------
Companions:
-----------
Strength: 3
Agility: 3
Accuracy: 3
Searching: 3
Survival: 3
----------
Hunger: [99/100]
Thirst: [99/100]
Rest: [99/100]


You enter the house and go to the corpses on the couch. They stink really bad, and almost make you want to puke. The TV is on... this house has power.
WorstSniper
offline
WorstSniper
1,471 posts
Nomad

Name: Alexander Ivanov
HP: [100/100]
Inventory:
----------
Companions:
-----------
Strength: 4
Agility: 2
Accuracy: 2
Searching: 2
Survival: 5
----------
Hunger: [100/100]
Thirst: [100/100]
Rest: [100/100]

I put my hands in the air, and say "Me llamo Alexander Ivanov. No hablo espanol."

Veksing
offline
Veksing
1,676 posts
Peasant

Name: Alexander Ivanov
HP: [100/100]
Inventory:
----------
Companions:
-----------
Strength: 4
Agility: 2
Accuracy: 2
Searching: 2
Survival: 5
----------
Hunger: [98/100]
Thirst: [98/100]
Rest: [98/100]


The man stares at you for a second, with his buddy doing the same behind him.

"Where did you just come from?" He says, with a weird tone.
WorstSniper
offline
WorstSniper
1,471 posts
Nomad

Name: Alexander Ivanov
HP: [100/100]
Inventory:
----------
Companions:
-----------
Strength: 4
Agility: 2
Accuracy: 2
Searching: 2
Survival: 5
----------
Hunger: [100/100]
Thirst: [100/100]
Rest: [100/100]

"Not here. I don't know."

Veksing
offline
Veksing
1,676 posts
Peasant

Name: Alexander Ivanov
HP: [100/100]
Inventory:
----------
Companions:
-----------
Strength: 4
Agility: 2
Accuracy: 2
Searching: 2
Survival: 5
----------
Hunger: [98/100]
Thirst: [98/100]
Rest: [98/100]


He goes back to his friend, and talks to him for about 3 minutes, while you stand there, waiting for something to happen.

They made the mistake of speaking in English, and you hear a bit of the conversation: "This guy will be easy. We can take his stuff, then kill him."

What will you do?
ericthai1
offline
ericthai1
1,030 posts
Nomad

Name:George Warrens
HP: [100/100]
Inventory:
----------
Companions:
-----------
Strength:4
Agility:2
Accuracy:2
Searching:2
Survival:5
----------
Hunger: [100/100]
Thirst: [100/100]
Rest: [100/100]

Showing 16-30 of 434