Forums → Game Walkthroughs → Last Castle Strategy Guide
Another Last Castle thread! This one is meant to be a repository for all Last Castle-related strategy tips and advice. If you're looking for help on how to play one of the three classes better, this is your thread! Post a question here and it'll get answered! If you have advice to share, please feel free to do so, many players will thank you! I'll post some tips of my own in a bit.
Note: This is NOT a thread for Last Castle gameplay suggestions. If you have cool ideas you'd like to have included in the game, post them here.
- 11 Replies
My number one main advice is to remember this is a team based game:
- Remember you have allies there to help you when you need it (eg, when enemies are near the castle).
- Watch your allies' heal, and be ready to support them when their health drops
1) dont spend all you pints in one status....divide your points into 2-3 stats.
2) and dont use your skills when not needed. i have seen some people use up their skills and cant use them cause of the cooldown when needed.Dont do dat.
3) and dont ever let the mage die, cause if mage is dead then there is no chance of survival until morning on higher waves.
dats all for now.
A few general tips I picked up:
-If you think you're going to have to leave early, pick the Ranger. The Magician's too valuable to the team for you to quit him in the middle of a match, and the Knight serves as protection for said Magician.
-Communicate always. On one hand, matches are much happier when players chat with each other, and on ther other it means you'll be able to coordinate much better. If you're overwhelmed, just type "help" and your teammates should run to your side.
-If you're under level 10, don't join high-level (i.e. average level 30 or over) games. High-level players in general don't take too kindly to low-level ones, and will complain and at the worst leave mid-match if you join.
-Ask your teammates for tips, or ask in the chat room. People will be happy to help you, and you'll be better off asking for help (which, by the way, isn't embarassing) rather than borking a match for two other players out of ignorance.
-Always keep an eye on the castle's health meter. Teammates don't always tell you when they're being overrun on their side, and you can end up with a ton of enemies whaling on you castle, which more often than not will cost you the match.
-If you're at least two, do NOT stand right in front of the castle at the start of a wave. Staying by the castle means you're letting an entire line of enemies move through your whole lane without them taking any damage, and by the time they get in your range it'll be too late. Instead, start at the edge of the lane and then fall back progressively when you have too many enemies on your back. Also, although you get a little XP from your friend's kills, you only get lots of it if you do some killing yourself.
More coming soon!
i agree with Teridex on all points...............but some people dont mind low lvls..........i dont.
- You are the only melee fighter in the game so do your best to support your comrades.
- You should know that you have high health but always remember that you are a melee fighter which means you are easily attacked by the enemies.
- ALWAYS support the WIZARD because he is the most valuable character in the team.
This is NOT a thread for Last Castle gameplay suggestions (the title is miss leading then.. ;P)
A good warrior is the key to survive level 22, I've bring two level 20-lish teammates to wave 26 before with a 30-lish warrior. It is always about warrior reinforcement (because warrior has the fastest speed and have the highest damage).
Don't wait until the other side cry for help, it will be too late. You should judge when you should run for the other side from the waves of mobs on your side.
A level 40 warrior with level 30 teammates can clear wave 30 without exploiting bugs. It is very hard on such a low level. If warrior isn't good at retreats you will need many levels higher to clear wave 30.
Anyway, the game is more exciting when you figure out your own way of how to deal with each level.
Alright, lowdown on the Knight:
-The Knight is the toughest player in the game, and is designed to hold the line against multiple enemies and even bosses. Max out on Health an you'll have more than the castle!
-However, the Knight is also the slowest and shortest-ranged player in the game, and so is useless when out of a fight.
-The Knight is the easiest class to start out with, as your main strategy will be to dive into the fray and chop at everything that moves.
-However, the Knight is also the most difficult class to master, as high-level play requires careful coordination and judgement.
-As a Knight, your job is to keep the Magician safe. He's squishy, you're armored. He does the healing, you do the killing. It's perfect symbiosis. The higher the level at which you're playing, the more this connection becomes important, since you'll need his mana and his healing to stay alive.
-Always stay close to your Magician, and always keep an eye out for him. Most Magician deaths for me happened because I was too focused on the killing and didn't notice my buddy was getting pounded on. If he's in danger, drop everything to help him (except if a boss is whaling on your castle, but we'll come to that).
-The only priority higher than your Magician is the castle. If the castle is attacked, you need to be defending.
-Always attack the strongest enemy first. If left unchecked they can severely damage you or the castle, which means the Magician will have a harder time keeping you alive. If a lesser enemy gets past you, you can always take care of them later.
-If you're losing a lot of health, pull out of the fight and wait for the Magician to heal you. If you don't, you'll get creamed. It's better to let the enemy gain a few feet more in a fight than to decimate your team.
-If you want to move, do not use the "Attack Move" button, since you'll stand stock still and continue attacking if you're close to enemies. Instead, use the "Move" button, which'll allow you to move to your destination regardless of whether you're being attacked or not.
-Always keep Rage up. It's an incredibly powerful damage and health boost, and without it you'll suffer in the later waves.
-Try to align targets with Mighty Dash before charging, since you'll incapacitate all of them after upgrading that ability.
-Use Stomp when overwhelmed. If you're up against a boss and/or a lot of enemies and are taking a lot of damage, this can give you and your Magician a short breather. Use this if enemies are attacking the castle.
-You have a priority over the Ranger for Health and Mana Potions, but the Magician has a priority over you. However, you have a priority over everyone for speed potions, since everyone else is faster than you.
Starting a Knight (Levels 0-20)
-Prioritize Health above all other stats. You already deal more damage than the other classes at the start, and you get lesser returns for sinking points into Damage or Attack Speed instead of Health. You will need this to survive against multiple and powerful enemies, especially since your Magician at this stage won't be near you.
-Start by choosing Rage. It'll give you the ability to one-shot most enemies even without upgrading your attack power, and the Fast Recovery upgrade will allow you to survive entirely on your own.
-Time Rage so that you always recover the Mana you spent from using it before doing so again. Here the Magician won't be as reliable when it comes to replenishing your Mana, so you'll have to manage your resources wisely.
-After maxing out Rage go for Mighty Dash, and pick the Afterburner upgrade. This'll be your mobility ability, and will allow you to get across the battlefield very fast, for example when defending the castle.
-At low levels you're going to be defending a side on your own. Communicate with the rest of your team and check on them regularly.
-Remember that most Badabooms (the fat guys with tribal masks) will die from the sunlight before they can reach the castle, so don't feel obliged to kill them if you can't.
Playing a Knight (Levels 20-60)
-At these levels the Knight is at his weakest. Be warned, you're going to die pretty often here, since your damage output isn't yet at its maximum. This is a good time to master escape tactics.
-After maxing out Health, focus on Attack Speed, and then Damage. With Rage you'll still be able to kill most enemies in one shot, and the attack speed will help you handle crowds better.
-This time, stick to your Magician. By now he should have fully upgraded Heal, and will be able to constantly restore your mana. Use powers at will, but do so outside of combat to avoid standing around defenseless while activating your abilities.
Mastering a Knight (Levels 60+)
-At level 60 you are by far the strongest player in your team. You have the most health, the highest damage output, the most crowd control (stun) abilities, and the most speed when using Mighty Dash. Here, after maxing out your health and damage the only thing left is Mana, which is completely useless when you've got a good Magician.
-Don't get cocky, though. Waves at this point, especially the final ones, get really tough, and even with your awesome power you'll die quickly if you don't play smart. Pull out if you're low on health, and retreat when you're overwhelmed.
-You're going to have to make regular trips across the map to help out your Ranger. Even if he doesn't ask for help, check on him, and use a Mighty Dash to get there quicker.
-When you're fighting three bosses at once, it becomes hard to kill off stragglers. Unless you're confident your Magician will take care of them, you'll need to move towards every individual enemy to catch their attention.
-In addition to keeping Rage up at all times, you're going to rely on Mighty Dash a lot to get around. Always try to hit as many enemies as possible when boosting yourself around.
-Fighting outside the screen. Yes, it's funny that you're killing people you can't see, but it also means you don't know what you're fighting, and as a result you can die very, very fast. Moreover, it means the Magician won't be able to heal you, which affects not only you but the rest of the team. Stay away from the edge of the map in general, since you can't respond if you get attacked from out-of-sight ranged enemies.
-Forgetting the "I need Health!" button exists. It's especially made for Knights in a pickle, and is faster than typing the same in chat. Normally your Magician should be perceptive enough to notice you're dying, but that doesn't always happen.
-Running towards your Magician when low on health. By doing so not only are you making it harder for the Magician to target you and not himself when healing, but you'll also pull every monster you didn't kill yet towards him. If things go well, he'll escape in time to heal the both of you. If things go badly, you'll have killed yourself and the team healer. Instead, run on the side of the path opposite the healer so as to maintain a distance.
-Standing by the castle during an entire wave. I cannot stress enough how moronic this is, so let me tell you that this is the most unproductive, unpleasant and unsuccessful tactic in the game. Of all the classes to do this, the Knight is also the worst. By the time any enemies get in range they'll already be attacking your castle, and while waiting for them you'll have deprived your teammates of a powerful damage dealer and absorber.
So that's it for the Knight. More coming soon!
only thing is need is: A really good mage
If you are a mage you should always focus on the players mana and health. Just because the person you are fighting with is fine, the other might be low on mana or health.
The mage and ranger should be as close to the bottom side of the road to stay away from enemys while shooting at them. I say this because the monsters tend to be on the top side because they're trying to get to the castle as fast as they can. This way you evade them but not all monsters run on the top side of the road, the warrior should handle those while you are supporting him/her.
Time to put in my two cents for the newbies.
-The mage should always put mana, healing and that magic stick thing(DON'T SAY IT!) above everything else, as they are the most useful things for a mage.
-Beginners should not use mage, as you need a lot of skill points to be effective with one.
-When the castle is being overrun, heal the CASTLE, not players. If the players die they can be revived in the morning. But if the castle falls it's game over.
-The mage(who should be at least lvl 10) should go on one side while the warrior and ranger go on the other. The mage can easily defend itself, but the warrior and ranger by themselves are usually useless.
-Rangers should put points into Frenzy, attack speed and especially mana. Having Frenzy fully leveled up is extremely useful with high attack speed, and having high mana allows for using it more than once.
-If one person quits, the other two may as well do the same. It's basically impossible to get to a high wave with only two players.
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