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Some tips for FPS Gaming (Feel Free to list your Own)
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Posted Apr 14, '12 at 2:39pm 403 posts |
take your time while playing a game if it doesn't have online and just adventure and if its a simple hack and slash adventure game like Dante's Inferno and God of War because then you will have just wasted your money for something that took you just a day or two for pushing buttons and then get bored. |
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Posted Apr 14, '12 at 3:26pm 500 posts |
Make sure you know about your game and what you are doing before you just jump straight into it. Also take time to look around and find hidden secrets and cool things. Pretty awesome things can be found that developers will hide |
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Posted Apr 14, '12 at 3:47pm 2,936 posts |
. . . Except I serious and the point was valid?
The map design was to eliminate chokes as far as I know. So now there are what's called "awkward angles" that let you aim far within a very parochial lane that doesn't really provide anything unless you can damage very well (snipers).
I didn't say people are going to actually do it. :) @Tobisper not only are you off-topic but you're also wrong. Dante's Inferno was a good game and I'd say it was more solid than a Call of Duty game with good flowing combat controls and nice elements of video cutscene play for boss fights that bring epic that you couldn't really do yourself. Taking your time doesn't always work -- oftentimes you need to know what to do naturally. Does it come to a surprise then that Stephano, being called the "Foreign sAviOr" (who in my opinion was the greatest progamer ever, as illustrated in this article) says that he doesn't even know what he's thinking half the time as he plays. . . yet he's one of the most dominating players known right now?
It's difficult to do that when you're feeding from the information of generally poor players, in terms of most FPSs. Especially the more recent ones.
They shouldn't be considered secrets. They're traits of the map or game that other people didn't dedicate themselves to learning of and should be more well-known. Because of the low skill capacity of FPSs in comparison to other games and how low the average skill is, with the lack of a professional scene, you usually don't know about much of these things. - H |
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Posted Apr 14, '12 at 4:07pm 3,355 posts |
It was still funny.
They need to bring back whoever designed the CoD4 maps, and some of the larger MW2 maps. No clue who that would be though. Probably still working at IW, and my utter lack of knowledge about IW is becoming more and more apparent.
Teehee. |
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Posted Apr 14, '12 at 4:13pm 2,936 posts |
Considering they're the maps that are played professionally, I can't really say I disagree. Although for it to be applicable to be played professionally they eliminated a lot of traits in CoD4's base game. . . they'll need to take out much more if they want to have MW2, Black Ops or MW3 played professionally and please don't testify that they do have professional scenes. Unless they find a way to make it work which I doubt. They'll need to change various elements of the various games for it to be even balanced with what they have now -- that's not necessarily including maps either. - H |
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Posted Apr 15, '12 at 1:07am 1,584 posts |
That is one of the reasons why I like small multiplayer games like hl2 mods so much, the creators usually play the game as well and if you play on the right servers you have a chance to meet them. Also when you meet the creator you could really apreciate the map more because you see why he/she put this and that where it is.
What qualities in a map do you find balences the game?
What I usually do for their killing of confidence is while messing around I learn where they like to go so I'll camp there with a fast and accurate sniper rifle and take them all out with it before moving on to an assualt rifle rush. In my experience that always scares the **** out of them and kills the confidence, but then they're confused that a player that has just been screwing about is now getting kills and won't be able to quickly recover.
I've found it really really easy to get peeps in fps games to do what I want them to do, but I have some experience in phsycology so it helps. Also just having good friends to train with helped me develop how to make someone panic and what routes people usually take (and if you play with omeone long enough you could predict their routes perfectly everytime, but it looks so much like hacking that I've lost friends from telling them that)
I find that I have a certain amount of skill or something that I could use everyday, so i could be great every game and then just be horrible after that so I try to limit how long I'm actually trying. it's really weird but that's what I find happens to me.
Since flashes aren't really in high supply, I usually take out my pistol or other weapon with alot of ammo and not very useful and just spam it into everycorner until I'm sure no one is there, it works because the camper really isn't expecting an immediate attack since that is a hidden spot so it'l take a few seconds for them to shoot while giving you a chance to switch to a stronger gun and kill. |
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Posted Apr 15, '12 at 1:30am 500 posts |
Hl2DM and HL:S and even sometimes HL1 look Up QuickSilver his maps are amazing and Doc Rock |
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Posted Apr 15, '12 at 1:31am 2,936 posts |
Depends. You need to consider rush distance, defensible locations, angles of attack, ability to prepare properly for each one. You need to consider what is present in maps as well. Do you have claymores? Finding the perfect mix is VERY difficult -- especially with maps where you probably need to remake an entire map in order to have it done right. . . although things don't need to be entirely different. I'm not a professional FPS gamer, hence the main reason I proposed the "basic tips" is because they apply to every game (at least 'nearly'), but still provide SO MUCH.
Variety in strategies is essential. Especially in professional play -- in my experience of seeing how professional FPS works, CoD4 primarily, it's kind of coinflip where you can't "scout" and "react to" their strategies. It's your strategy against theirs with improvising OR planned strategies as a result, but no doubt one is stronger than the others. Anyways.
Can you elaborate please?
But you ought to never rely on that. The only sure-fire way to use someone's mind against them is to overload them with what is humanly possible. The exemplary use of this is, of course, sAviOr.
Find out what the best routes are, as well as how to counter the other routes (because if you couldn't they're not worse than the best). It's kind of difficult to calculate it all, and in an FPS (specifically which one) I'm not sure whether it's possible but being as you will commonly confront basic players you mays well just roll with the common avenues of attack etc.
Be glad you're not with them if they're that stupid. Really now. . . I would want to really kick those people in the face if they figure it's hacking because they can't comprehend their predictability and how easy / shallow FPS games are. It is really stupid.
No, there's not a volume that you can drain. You can tire down and your consistency / capacity goes down but that wouldn't happen too much if you kept at it I don't think, and then you ought to consider that because you're playing a game with more than 2 people, people have various play styles and differing skill levels which can have direct / indirect effects on your play, that can be quite radical from what is blatantly there.
Reveals your location however. If you flash and take over the position successfully (even if nothing is there) then you can chill there and choke them off by that location, especially if it's that defensible.
There's your flaw. :) - H |
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Posted Apr 15, '12 at 11:44am 1,584 posts |
I've found calling someone a slug alot helps alot because usually an interesting phenomenon starts to happen, they become slower in their attack speed and reactions because every kill you get on them, they will start to feel more like you have a dominance. Only really works on noobs though.
It is quite a big one, but really I could either recognize their name or clan or they have aimbot for that not to work. It even works on me because generaly when you camp for a while your not constantly on your toes since you start to become bored.
I have never played more than 2 hours of cod in my whole lifetie because I find the games as just fad games that have no replayability once the gamers move on to the newer one so my experience with FPS games is probably very different.
Yea, in the only real professional games I've played there were rounds to spare for scouting, there was about 4-7 rounds a game and one life a round so you could get a feeling for how they play and then just own. I have never really considered cod as something to be considered pro since it's never sat on long enough to iron out all the various problems they have, all they do is just focus on making another game for a cheap sellout, and sadly it's been working.
We usually use planned strategy for one of the rounds and the improvised since the enimies will learn the strategy too quick, and we form a strategy based on how they reacted to the first one.
I agree, but in the game I played hacking was quite common so almost everyone was suspicious.
Maybe, but I know that if I keep at it I will just be worse and worse to a point that it takes me a week of just playing casually to be able to have some level of skill agian. But if I limit the amount of time I'm actually trying then I could be contributing alot more.
Yea, I'm really good at 1v1's for that reason, you only have to focus on one person. But for team plays the confidence killer by sniping them still works well. For the blatant things, there aren't many players that actually have tricks or deep strategies, but when they do then it does indeed render some tricks useless.
But there's other locations the can go through, so it's not really useful to choke them off, also for the revealing of location it really dosen't matter much since if they are indeed camping then they won't be looking for me much. |
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Posted Apr 15, '12 at 1:39pm 2,936 posts |
Subconsciously, possibly. That's only if they actually let that happen and let it hit them in the game.
Strange. . . then again campers aren't renowned for fast reactions or being exactly prepared -- hell, that's what they rely on to succeed sadly.
I play Tribes:Ascend currently, but I've experience in Battlefield 1942, 2 and 3, along with CoDs 4 and 6. The main thing I'm running this from is Call of Duty since it is played professionally in CoD4 and that it is, sadly, the most widely played.
It's why I don't prefer it in games. :/
That's quite atrocious.
You can change your strategies or bait. If it's done in rounds, you can commit in something for a round -- and it can give totally the wrong idea. It doesn't have to have a psychological effect because it leaves nothing for the enemy team to go on -- bam.
I believe the same. They keep introducing different / new things and it's terrible because it doesn't actually work. The main thing being played professionally (the one thing I can call even remotely professional) is CoD4's ProMod. Even then I am very skeptical as to how skilled it is because as I've mentioned it can be quite coinflippy -- the 'scouting' isn't very beneficial if they play it right.
Have a variety. Often you can learn strategies from other teams and use the same -- just learn your own and learn theirs, make a rotation that they can't predict.
Hacking could easily be perceived common. It's much less than people think it is and your "friends'" inability to comprehend that not anything that is evidently far beyond their level of skill is hacks.
Wrong, that's just perception. Don't let yourself whittle down, play at the same effort and you will be consistent. It will be what gets you better -- not too visibly unless you're developing tactics.
Usually you can prepare tactics that you can just do naturally -- it's a better way of doing it instead of intensely thinking of what to do. Limiting your time, unless you get tired is unnecessary.
I don't know what the skill caliber is. You'd want to fight the best of the best and be forced to develop from that. If they are the best of the best then it's nowhere near full potential.
But it is depending on the map -- say there are three primary avenues. One is an overlook, one is a bunker and one is a wide, small valley with medium cover. You take the bunker then you're fortified, you take the overlook and you can fire down on the valley. You take ANY ONE of these and you have removed 1 third of the maneveurability of the enemy.
. . . Not all people should be doing it honestly. - H |



