Yeah I have to agree, hackers are also ruining the series for everyone.
Unless you have PunkBuster like Call of Duty 4 did. No harm came from using it (except minor issues running the game if you didn't get the PB fix) and it annihilated any hope from hacking a PB server, just like it does in Battlefield 2 (& BFBC2 / BF3) servers.
Games don't have to be radically different to be good.
If you compare Call of Duty then it's 'a sequel doesn't have to be radically different to be good', correct?
In which case, it's easy, too easy, to argue that the Call of Duty games lately have not been
sufficiently different. Too little new features have been added and a lot of them aren't worth credit. Other times they have actually removed good traits of the previous game and if you have a sequel that declines in some areas, whilst going forward in others - that doesn't necessarily mean it's doing even 'okay'. I don't see Call of Duty as something that got better in some areas as it is.
Look at the Pokemon games, they're relatively the same every game with only a few minor changes.
Each 'series' is almost identical - you're not really intended to buy both Blue and Red, Ruby and Sapphire, LeafGreen and FireRed. The basic formula is the same but they've made as substantial-as-possible updates in each 'season' as it's grown, but there isn't much further they can go with it really. It's why I think it would've been better to have had something like Pokémon Collosseum or something with more possible variety.
To stay on topic -- Call of Duty as a shooter, or even the formula of shooter that it is, does -not- have that problem. Crysis 2 did far better just by adding the ideas of a Nanosuit - they didn't need to include their killstreaks, insane manoeuvrability (that goes hand-in-hand with the Nanosuit I suppose) and beautiful aesthetics / graphics.
They pushed it far far further then they needed to and they didn't try to spoon-feed.
People enjoy the formula and gameplay elements that made the originals so fun.
The fundamentals to Call of Duty is repetition and constant badge-awards with ease. Fast pace with little relative skill in video games and really just Scoot and Shoot (or Run 'n' Gun or w/e else you want to call it).
something with only enough differences to keep each game feeling relatively new.
Anyone with respectable intelligence would be able to see just how generic and bland each continuing Call of Duty game is. It can barely feel new thanks to just the graphics -- weapon play and what else is involved can hardly be considered an effective guise. Yet, people still fall for it.
Each game improves kill streaks, guns, perks, and other minor details,
It's hardly an improvement a lot of the time. Sure, sometimes they give you something that is undoubtedly beneficial to a player but if you want to improve perks, guns and killstreaks -- or any other minor details -- you add a patch and balance the game.
Not to mention the absolutely abysmal business model that it's became. The price you pay for a DLC? Bare in mind - one of the MW2 DLC was for old CoD4 maps. You know what I get on a PUNKBUSTER-SUPPORTED Call of Duty 4 server if I activated the filter to search for mods? I get MW2 maps, for free.
I get zombies, for free.
I get
Obscurity, for free. (Blood in this mod was real, and it doesn't affect only the knifer - if you're near the victim your vision can very well be impaired and it is actually a massive deal sometimes)
I get
Paintball, for free.
(Links from Youtube, enjoy)
just understand that there is a demand for this game. There is a market for it.
I've already talked about this in previous posts on different threads.
better than the one before.
From game-to-game perspective? I'm not really sure -- I rate them as pretty bad nonetheless for bland gameplay and exceptionally poor balance, but from a game-to-sequel perspective, the work done is atrocious.
i would like to say that the most important part of the CoD series is the maps, which would you rather pay $60 for; a game with everything you wanted to change whatever but just an open field completely flat nothing to hide behind no structure whatsoever; or would you rather have wonderful maps but only have pistols and no perks or killstreaks; which would you rather play?
That's a dull exaggeration and you should never use it again. Why? Because how do you explain 'graphics'? Would you say that maps don't matter because you can't see them anyway if you don't have graphics?
Multiplayer Maps will always have some depth -- I think the maps of CoD can usually be better but whatever; I dislike most of the later series as it is.
they don't seem to understand how important they are, for some reason my brother thinks that graphics are just as important as maps, and they are, to a degree but it gets to a point where it's for show
If you can effectively see what it's trying to show you, then it's good enough graphics. Maps are far far more dynamic and there's never really a point where it's "for show" -- perhaps a certain part of the map might be, or several. The actual layout and foundation of the map however is the most integral part we're actually talking about here, though, right?
Also - people are idiots, it's no surprise that they vastly underestimate the importance of maps. Overrate graphics, and especially overrate trailers, basing the entire game on it without any forward thought.
And usually I find that these people play CoD. Just speaking from experience -- I'm not making a generalization.
Some people who play CoD and 'defend' it from being a 'bad game' seem to love the argument of "Well if it's such a bad game, why do so many people play it?".
The process of making them understand that many many people are idiots is pretty difficult. Especially considering their horrendous bias towards the game and, it seems, humanity in general (which is weird because I find myself, on average, treating people much better).
Maybe I should refrain from using this form of argument - it's quite a bad move to pull when you guys think you could be under the threat of me calling you an idiot and therefore your argument is invalid.
No, I won't. >.> If you have a point then raise it -- but think about what could be said to counter it first, please. It's happened far too often where I've put forward something like this and I am greeted with the same '
oint' I dealt with a month ago. It's tedious to repeat.
Yeah I mean what would u rather pay for: good gameplay and okay graphics or good graphics and okay gameplay?
Why do that?
Why is there only two choices? I'm sorry -- but that's a pretty bad way of trying to put it.
You know what I want? Good graphics & good gameplay. 'Good' meaning "above sufficient for carrying out the desired effects in the game".
Am I asking for too much? (That third video is a spoiler for Crysis 2 - don't watch if you don't want it, but I'll tell you that the story is worthy of credit in Crysis 2, and also, needless to say,
its soundtrack)
Oh, I forgot something?You can also find
some pretty hilarious videos for Amnesia. Not Safe for Work,
I'd imagine. Don't underestimate the fear inspired by this game.
If you think that any of these graphics are sub-par, or not 'above sufficient' then I'll say your standards are seriously too high.
You know what IS SUFFICIENT?
This.You can tell what's going on. If you can't, sort your eyes out (or learn the game first, because I know this game and I understand the graphics completely).
Hell, something like this has only very recently been 'cancelled' as a sport. It was an eSport for around 12 years, released in 1999. It looked
like this.All this videos are in YouTube. If you like, then good. If not? Well, explain.
Point being - there are games with brilliant gameplay and great graphics. I'd consider League of Legends a game of good, or great gameplay and good graphics -- it's far more than is necessary to understand what is going on, and the aesthetic is really nice too. That being said, it's not suitable to be a competitive game as Riot intends to push it to; it's balance isn't there and in order to keep a strong playerbase Riot Games is bringing about extraneously prodigious changes and additions to the game that doesn't let a metagame settle. It's incredibly harmful to the professional players.
So, who knows where my #1 medal is going to?
I'm not even going to give it away, yet. xD
that like a new game to be the same as a previous one.
Then stick to the old game. It's not difficult.
Still it is one of the few FPS in the world i can play without getting bored.
Oh -- and this -- how many times have I heard a CoD player talk about the 'old days when Crysis 1 was new' and crap? How many games (nevermind just FPSs) have you played and I'm pretty sure the vast majority are mainstream.
I can't tell you I'm a very varied gamer but I don't underestimate what there is out there and it's just annoying to speak from such a point of -solely- experience as if it means anything. We don't know what you've experienced and I can't say I'd agree with you if you experienced any Crysis game, any Battlefield game, Tribes: Ascend, Team Fortress 2 or any other FPS I've played and said you was less entertained by it than Call of Duty.
If you are not a teenager
*Teenager* Just saying. There's nothing about CoD that relates with age, aside from the actual violence. Anyone who actually looks at what they're doing -- repeatedly over and over again in Call of Duty can see how frivolous it is. There's no depth or difficulty involved, it's nothing to be proud of.
Do teenagers do this? Of course not, but a surprising amount of adults don't as well.
and if they don't like what the developers are doing they won't produce it.
And you know what the two head developers of Infinity Ward did? They snuck in some very contentious content to be found so the beatdown on Modern Warfare 2 could be found. What a childish and pathetic way to 'get back' at your publisher. Activision is the big corporation and the guys that publish the games -- most people would point to them but there's a point where I think the head developer of IW should've actually been impaled for the offence he intentionally created and the amount of entertainment he stripped, just for his own 'gain'.
I have faith that Treyarch will deliver with Black Ops 2.
Why? Black Ops was a technical bust more than anything - it's not so much a job of judging balance but judging whether the game can play properly enough so you can judge balance. Hit registration was utterly ridiculous and trying to snipe was absurdly stupid (also credit to map creation). Hit registration alone was a massive issue but then considering what little they added (aside from maps -- although they come new in different patches that Starcraft II sends out, yet they want us to pay DLC for ONLY maps and not balance? Good job) then it makes me think that it was a complete rip off.
And if you dare put forward Dedicated Servers as a '
lus' then just please get out. Call of Duty is a prequel to Black Ops in the entire series and had Dedicated Servers -- they didn't take a step forward, they just didn't take a step back.
I believe so.
They care about it enough to make sure it is strongly balanced and that my shots will actually regis--.
That question would've been rhetorical, but I need not finish it, do I?
Commando. Your soldier can somehow lunge ten feet with his knife and kill the enemy. Why would they think that'd be a good idea?
You know in CoD4 you have some decently skills players (far above average in any other CoD game) but if I play Hardcore and try and knife, then go into non-Hardcore and try to knife I can get 30 to 0 K/D?
That was with a maximum of about 3 feet reach. I was proficient at knifing and in MW2 and Black Ops it's the same without a perk to extend it. Knifing is kind of imbalanced as it is, increasing the range just made it even more frivolous.
I wouldn't be surprised if MW4 or whatever it'll be called had a deathstreak that allowed you to control an AC-130.
Stop being so extravagant. You did it with Commando and 10 feet, now you're doing it with Deathstreaks -- it makes your point sound all the more puerile, and you're not supporting your point effectively because of it.
Not that your point is pertinent in any case - your recommendations won't be taken on board, and even if they were, credit wouldn't go to you in any way, really.
Quickscoping. I like it and dislike it. I like the idea of snipers being more versatile, but dislike how it's so easy.
Quickscoping - even if it were more difficult, is still overpowered. Any conceivable method of making it more intricate can still be picked up by a decent player (because the average player is truly terrible in CoD) and the versatility makes it successful against any weapon that is not a shotgun, and even then, proper control of your terrain makes that a pretty easily overcome obstacle.
Replace commando with a different perk.
Depending on what other perks are already there, you may not need to replace. However being as it seems to focus on something to do with close range I'd recommend just, Steady Aim really. Nope -- I don't see a need to add a new one.
Take deathstreaks out of the game.
Note how a new system implemented in MW2 is bad enough to warrant being removed.
I know some of you--especially Highfire--like to talk about quickscoping,
I don't appreciate constantly having to rephrase how quickscoping gives you far too much and you lose far too less. However, I'll give a suggestion I've made previously.
D = X + Y - Z
D = Damage (Flat, based on the weapon used)
X = Distance traveled (this could be based on metres, yards, or even something unconventional in order to make certain the scale is well done)
Z = Matter penetration; walls, humans, anything recognized as being shot through in the game should deduce damage. This could also make cover that much more essential if X has good scaling.
Make the knife two hits to kill from the front and one from behind.
That would be nice. (Excuse the not-generic and completely original use of Clubbed to Death by Rob Dougan. I'd have liked it more with
Furious Angels) (Also, the Crysis 2 method is slightly different to compensate for the NanoSuit)
Pleasing different parts of the community can be hard,
It's impossible. Quickscopers want it to stay, others want it to go. Campers want the ability to do that to say, others want it to go. How has Martyrdom, Last Stand, Grenade Launchers and Quickscoping persisted?
With knifing they could probably do something - people generally aren't as enthusiastic about that.
mostly to please players like OnlyUseMeBlade who make the game more fun to them by only going around using their knife.
Then let people make a mod to do that or something so everyone can actually truly be pleased by being where they want to be. It's cheaper, adds so much longevity to the game and can generate brilliant ideas.
Example?
DOTA.they give you most of the best perks early on, weapons,
Because being stronger than a newcomer that could be better than you because you played longer is fair? No, that's a really poor way of doing things.
If they want to make it newcomer friendly bring back combat training from Black Ops.
Investing in AI is stupid. You use it far far too rarely (what? The campaign? Pshh) to actually care about it enough. Just stick with an MMR system so players of roughly equal skill can face off, excluding Dedicated Servers.
Heck -- Starcraft II doesn't have a system that unlocks gameplay elements for the multiplayer. The difference between a professional player and myself isn't that he as Zerg has more than me as Zerg - he's just more skilled than me.
Hope this clears up some things. Just my opinion -- but I think I supported each point enough. If not then. . . well, we'll see how it pans out.
- H