Post anything about the new MMO/Strategy/Zombie game made by ConArtist here. Discuss strategies, zombies, different characters, etc.
I have recently started the game. I,(unfortunately), ran out of fuel after about 15 minutes of gameplay, and am now searching for fuel around the map. Any tips on getting a large amount of fuel without paying for it?
in the game to different classes, each has something special, then all classes
Engineer
Class Info Weapon Specialization Improvised Weapons Bonuses Highest Improvised Combat 2nd highest Melee Combat 2nd highest Health Penalties 2nd lowest Ranged Combat Special Ability Trap Disarming (Not Yet Implemented)
Fighter
Class Info Weapon Specialization Assault Rifles, Light Machine Guns, Melee Weapons Bonuses Highest Ranged Combat Highest Melee Combat Highest Health Penalties Slowest Movement Speed Special Ability N/A
Recon
Class Info Weapon Specialization Assault Rifles, Long Rifles Bonuses Fastest Movement Speed 2nd highest Ranged Combat Penalties 2nd lowest Health Special Ability Trap Spotting (Not Yet Implemented)
Scavenger
Class Info Weapon Specialization Pistols, Shotguns Bonuses 3rd highest Ranged Combat Fastest Scavenging Speed Penalties 3rd lowest Health Special Ability Luck (Not Yet Implemented)
Medic
Class Info Weapon Specialization Pistol, SMG Bonuses 2nd Fastest Movement Speed Fastest Healing Speed Penalties Lowest Ranged Combat Lowest Melee Combat Lowest Improvised Combat Lowest Health Special Ability Can Heal Self/Others Enemy Info (Not Yet Implemented)
Leader Edit Comments57 455PAGES ON THIS WIKI Leader Variable Class Info Weapon Specialization All Weapons Bonuses Variable Penalties Variable Special Ability Can Heal Self/Others Luck (Not Yet Implemented) Trap Disarming (Not Yet Implemented) Trap Spotting (Not Yet Implemented) Enemy Info (Not Yet Implemented)
I have items that have a yellow star. Is there something special about them? I'll continue researching them but I was wondering if any one knew about them.
This game seemed really fantastic at first, but having played for a while I doubt that I'll keep playing for very long. I love the idea of maintaining a compound and defending it against zombies (and people). However, I have started to hate games that require you to keep coming back to check on everything. Games like this can easily become a burden rather than a way to have fun. That's why I always end up quitting games like this quickly. The worst that can happen is getting addicted and checking the game all the time. Also, I'm not going to waste real money to buy premium currency (fuel in this case) to make do in a game. We'll see if it's possible to defend your compound without checking it all the time and buying fuel. If not, I'll definitely quit.
Dovewings, items with a yellow star are new. Items that have a different color background are special (black = not as good as the standard, & green, blue, purple and such mean its better than normal)
Another question. Some of the survivers keep returning injured. I'm also losing morale with them. Do they need to remain and send another group or just stay at the camp for a bit?
Bad morale from injures will be gone after some time. You can keep sending them to missions as soon as they are recovered.
Recovery time is based on survivor's level. Free speedup (when time < 5min) rule apply here as well.
LOL, there is even an achievement (+500xp) for speeding up 5 recovery's
For the record: they get injured either when they "die" on a mission or when standing outside green zone when time runs out / You click "return now" button.
like Popish10 said how do you unlock the locked spot near the gear slot for your survivors and i get these metal boxes and wood boxes that say that the weight sugests that there is something in it and its not a Herc box how do i get the stuff out or is that just the description