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Unkown
offline
Unkown
958 posts
Nomad

2023. Science went too far. The best scientists in the world came together under the common goal of making the perfect soldier. One that wouldn't feel pain, would never let feelings get in the way, and would never lose the will to fight. And they kind of succeeded. However, these new soldiers lost all sense, and only knew aggresion and survival. They killed every human they saw, and within a year after their drugs got out, the infection had spread all over the world, and nearly everyone was either dead or infected by 2025. Now you have only one goal in mind as one of the few remaining sane people on Earth: to survive.

Character sheet:
You have 20 points to spend on skills, not including points granted by class choices.
Name: (First or last if you want, or just a nickname)
Gender: (Male or female)
Class: (Scavenger, hunter, recon, sniper, commander)
Health: 100/100
Stamina: 100/100
Hunger: 100/100
Strength: (This affects how much stuff you can carry, along with how much damage you can deal with melee weapons, and how well you can fight bare-handed. This also slightly decreases how much damage you take.)
Stealth: (This greatly affects how easily you can avoid zombies and survivors. You will be able to move more quietly and stealthily and therefore be able to avoid combat more often and find stuff more frequently.)
Intelligence: (This affects how well you can use advanced equipment such as computers, security systems, and vehicles, and you are able to spot weaknesses and tactical opportunities better, along with gaining skill in lock-picking, hot-wiring, etc.)
Charisma: (This affects how well you can interact with other survivors. Raise it high enough and they might give you some free equipment and help, and will also become less likely to try and stab you in the back while you sleep.)
Accuracy: (This affects how well you can aim ranged and thrown weapons, and you are able to throw things farther and more precisely.)
Perception: (Affects how much you can see at a glance, you'll find more stuff when exploring/scavenging, and all you're senses are sharpened so you can sense survivors/zombies/equipment/etc. better.)
Luck: (Affects all stats slightly, zombies are less likely to detect you, you are more likely to scavenge better stuff, etc.)
------------------------------------------------------------------------------
Bio: (Just some basic information about your character, fitness, height, previous job, some random traits/habits, etc.)
Personality: (Basically how your character reacts to zombie situations and how they act towards survivors.)
Inventory weight: 15/15
Weapons: (You will most likely find one in the beginning of the game.)
Gear: (Anything you're wearing, used mostly for defense, speed, and strength.)
Equipement: (Anything you can use that is not a weapon or some type of gear, such as rope, keys, wood, etc.)
Aid: (Anything like first aid, food, water, drugs, etc.)

Classes:
Scavenger: +4 Perception, +4 Stealth, +2 Strength. As a scavenger you will find more stuff while scavenging, and are able to move faster and more stealthily.
Hunter: +4 Accuracy, +4 Strength, +2 Charisma. Hunters are fully trained to track and kill zombies, they are the strongest of the classes and can many times be used to defend others and keep themselves from zombies.
Recon: +4 Stealth, +3 Perception, +3 Intelligence. Recons work best as scouts. They are able to find useful stuff and avoid zombies more easily than others, but aren't too strong in combat.
Sniper: +4 Accuracy, +3 Intelligence, +2 Strength, +1 Charisma. Snipers are the best gunners of all the classes, and are best with ranged weapons. They often times can be used to pick off zombies before they get too close, and are great at combat.
Commander: +4 Intelligence, +4 Charisma, +2 Perception. Commanders are the leaders of the survivors, they are most influential to others and are very good at using their environment for their own good.

I will respond again in 5 hours, and start a game with whoever has joined by then. After that, anyone else can join but they will not have the benefit of starting with other survivors.

  • 336 Replies
kase70
offline
kase70
98 posts
Peasant

Name: Lillou Zitah
Gender: Female
Age : 29
Class: Recon
Health: 85/100
Stamina: 77/100
Hunger: 90/100
Infection : 0%
Strength: 3
Stealth: 4
Intelligence: 7
Charisma: 4
Accuracy: 1
Perception: 8
Luck: 3
------------------------------------------------------------------------------
Bio: Lillou was a scientist. She did not work on the "EDEN" program but she was really interested in the human improvement topic. Its main research was about automated plants and robotics. After the infection spread, she decided to reach the laboratory were EDEN was developed and try to find a remedy. She has no illusion of saving the world but that's all she can do.
Personality: "Observe and analyze". That's how she think. Helpful, maybe naive, she try to find the best solution for everybody.
Inventory weight: 13/15
Weapons: Saw-off shotgun (2)(2/12), Revolver (6/15), Pistol (11/33), Small knife
Gear: None
Equipment: Flashlight (78% Battery)
Aid: Turkey Sandvich (2), chocolate bar (1)
Other: Dollar (9)
Vehicle: None

I help storm to move Tyler and give him my chocolate bar.
Then, I inform Storm that I've found a note saying that the second floor is very dangerous.

ichigo773
offline
ichigo773
1,046 posts
Nomad

Name: Jon Eclipsis Vexin
Gender: Male
Class: Sniper
Health: 100/100
Stamina: 100/100
Hunger: 100/100
Strength: 2
Stealth: 2
Intelligence: 4
Charisma: 1
Accuracy: 5
Perception:3
Luck: 3
------------------------------------------------------------------------------
Bio: Jon lived a relatively normal life with his two sisters and parents, he graduated high school early at the top of his class at age 15, Jon graduated college at age 19 while majoring in Virology, he joined the Navy right after graduating college, after getting shot in the line of duty he was honorably discharged, he came back to the states and became a virologist shortly afterwars, upon hearing of a new type of infection Jon quickly leapt into action getting samples, supplies, and most importantly a gun, ater sending his sisters to a government bunker, even during this apocalypse Jon still searches for a cure in his lab.
Inventory weight: 15/15
Weapons: None
Gear: Knee pads, basic leather armor
Equipement: None
Aid: First Aid kit

I look around for any kind of supplies or weapons

Unkown
offline
Unkown
958 posts
Nomad

Name: Angela McGracen
Gender: Female
Class: Commander
Health: 96/100
Stamina: 90/100
Hunger: 90/100
Strength: 1
Stealth: 4
Intelligence: 6
Charisma: 6
Accuracy: 5
Perception: 3
Luck: 5
--------------------------------------------------------------------
Bio: Born in the rural countryside of Michigan, this 5 foot 2, 25 year-old crimson haired firebrand had always dreamed of taking center stage with the New York Ballet. Instead should ended up dancing on tables and in cages at a variety of night clubs always hoping that someone would take notice of her talents, rather than trying to shove currency into her undergarments. In a way, the end of the world was a release for her. Sure everyone was trying to eat her, beat her, or do other unsavory things for her, but at least she wasn't dancing for tips anymore.
Personality: Typically stubborn and temperamental (to be expected given her Irish roots). Angela means well most of the time, but tends to be very blunt. Several tramatizing encounters with other survivors have left her a bit suspicious, and she does not like being casually touched.
Inventory weight: 11/15
Weapons: Hunting Rifle (2)(6/23), Pistol (10/27), tazer gun (1/0), metal pipe
Gear: None
Equipment: Flashlight (47%)
Aid: Water bottle (5), beer bottle (1), cold pizza (2), yogurt (1)
Other: Spare flashlight batteries (37%), dollar (13)
Vehicle: None

The tazer seems to be ranged, possibly 10-15 feet, and has one charge. If you want use it again, you'd have to find more around the station. You put it in the front of your pants. You then proceed to go around the corner slowly. However, as you look to see what's around it, you see another survivor, though with the barrel of a sniper rifle aimed right at your head. It seems he's been camping there for a while, you can see a small fire coming from a barrel, some shelves with some useful objects on them, and note that his clothes are not as destroyed as some other survivors' would be. He speaks: "Stop right there! Who are you!? Raider? Cop? Infected? Or maybe the government's finally killing us all off? Hm?"


Name: Elisa Tresa Finder (Storm)
Gender: Female
Class: Scavenger
Health: 39/100
Stamina: 70/100
Hunger: 65/100
Infection: 1.9%
Strength: 4
Stealth: 4
Intelligence: 4
Charisma: 4
Accuracy: 4
Perception: 5
Luck: 5
------------------------------------------------------------------------------
Bio: Elisa was born in the USA and did very good in school. Despite being what most people called a geek, Elisa had a good sized group of friends. These friends are the ones who call her Storm due to her white hair and slightly tanned skin reminding them of the character from X-Men that had the same codename. In 2019 Elisa graduated from collage with the classes to become an archeologist or a paleontologist. She now uses her skills to find what her friends and her need to survive.
Personality: Elisa is playful and quick thinking.
Inventory weight: 10/15
Weapons: Knife (Multitool), Frying pan, Army knife, Switchblade
Gear: None
Equipment: Can opener (Multitool), Screwdriver (Multitool), Handsaw (Multitool), Flashlight (67% battery), Lighter
Aid: Water bottle (3), Soda (1), Chocolate bar (2), Apple (3), Veggie sandvich (1), Sleeping pills (5)
Other: Cigarette (9), Dollar (21), Pick-up truck keys
Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])

You do so. He has extreme difficulty getting up, so you are forced to nearly drag him with your other friend, taking him into the nearest room, which is the one that the screaming infected came from. You don't hear anything that might portray infected, so you make sure he and your other friend are ok. Your other friend, Lilou, then comes up and tells you that she found a note saying that the second floor of the hospital you are currently in is extremely dangerous. How do you respond?


Name: Tyler
Gender: Male
Class: Scavenger
Health: 87/100
Stamina: 100/100
Hunger: 90/100
Infection: 1.3%
Strength: 3
Stealth: 4
Intelligence: 4
Charisma: 2
Accuracy: 4
Perception: 4
Luck: 9
Bio: Tall. Black hair. Not so muscular. His old job was at an office so he is accustom to being bored. He was in a gun club for 2 years before he was thrown out for misfiring and nearly hitting the director. This made him be more careful around firearms and later take a class that taught some basic safety for firearms.
Personality: Uncool but level-headed.
Inventory weight: 14/15
Weapons: Revolver (6/15), Silenced pistol (8/11), Rocket launcher (0/0), Chainsaw (97% Gas), Bat
Gear: None
Equipment: Flashlight (27%)
Aid: Turkey Sandvich (1), Water bottle (1)
Other: Dollar (18)
Vehicle: Pick-up truck, 95% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])

You find it extremely difficult to get up after that event, so your friends help you, taking you to a safe room and leaning you against a wall. Lilou even gives you a chocolate bar, which you eat. Though it doesn't make you feel much better in a physical state, you can feel your energy return quickly. You also eat a sandvich and drink some water, which both make you feel much better. Your vision has returned to normal, and you feel somewhat good again, now what?


Name: Tracie Gardner
Gender: Female
Class: Scavenger
Health: 62/100
Stamina: 80/100
Hunger: 85/100
Infection: 2.0%
Strength: 2
Stealth: 4
Intelligence: 6
Charisma: 3
Accuracy: 7
Perception: 4
Luck: 4
------------------------------------------------------------------------------
Bio: Slim, 5'10", used to work as a pharmacist. Tracie is calm and cautious in most situations, and she is slow to anger. She tends to never get nervous, but when she does, she bites her nails or sweats a lot. She tends to favor tight clothing so she isn't so easy to grab. Her hair is cut short. She doesn't prefer this, but she figured short hair is better for survival. She doesn't get along very well with people who try to control her actions and give her orders without something that could benefit herself in the end. In short, she is more of a lone wolf. She prefers a group of two survivors instead of any more than that -- she believes too many survivors in one group can get too confusing and too hard to keep track of everyone.
Personality: Tracie likes to avoid contact with everyone, even welcoming survivors. She likes to use items that she finds for her advantage and to create make-shift items to benefit her; she is very innovative. She really only wants to rely on herself in the long run. Trading with survivors is the only acceptable course of action for Tracie. Grouping up is not really in her nature.
Inventory weight: 0/15
Weapons: Switchblade
Gear: None
Equipment: None
Aid: Water bottle (2), Sleeping pills (1), Cold pizza (1)
Other: Dollar (7)
Vehicle: None

(("I doubt this can be a super zombie or something..." Yep, that's definitely not what's happening. *Laughs evilly*))

You do so, backing up into a wall and not seeing anything in front of you. As you wait for a minute, you look out a few minutes and find that this whole block is filled with apartment complexes. Most are quite destroyed though, like the one your in. After roughly 2 minutes of waiting, you are scratched again, this time on the chest. The scratch seems to be coming from right in front of you, but there is nothing there, and there are no windows or open spaces in front of you that someone can shoot through, either. What do you do?


Name: Lillou Zitah
Gender: Female
Age : 29
Class: Recon
Health: 85/100
Stamina: 77/100
Hunger: 90/100
Infection : 0%
Strength: 3
Stealth: 4
Intelligence: 7
Charisma: 4
Accuracy: 1
Perception: 8
Luck: 3
------------------------------------------------------------------------------
Bio: Lillou was a scientist. She did not work on the "EDEN" program but she was really interested in the human improvement topic. Its main research was about automated plants and robotics. After the infection spread, she decided to reach the laboratory were EDEN was developed and try to find a remedy. She has no illusion of saving the world but that's all she can do.
Personality: "Observe and analyze". That's how she think. Helpful, maybe naive, she try to find the best solution for everybody.
Inventory weight: 12/15
Weapons: Saw-off shotgun (2)(2/12), Revolver (6/15), Pistol (11/33), Small knife
Gear: None
Equipment: Flashlight (78% Battery)
Aid: Turkey Sandvich (2)
Other: Dollar (9)
Vehicle: None

You do so, helping Storm move your friend, as he seems disoriented and hurt. You move him into the room that the infected came from, and then give him some chocolate, which he eats happily along with some of his own food. You then also tell Storm about the note.


Name: Jon Eclipsis Vexin
Gender: Male
Class: Sniper
Health: 100/100
Stamina: 100/100
Hunger: 100/100
Strength: 2
Stealth: 2
Intelligence: 4
Charisma: 1
Accuracy: 5
Perception:3
Luck: 3
------------------------------------------------------------------------------
Bio: Jon lived a relatively normal life with his two sisters and parents, he graduated high school early at the top of his class at age 15, Jon graduated college at age 19 while majoring in Virology, he joined the Navy right after graduating college, after getting shot in the line of duty he was honorably discharged, he came back to the states and became a virologist shortly afterwars, upon hearing of a new type of infection Jon quickly leapt into action getting samples, supplies, and most importantly a gun, ater sending his sisters to a government bunker, even during this apocalypse Jon still searches for a cure in his lab.
Inventory weight: 15/15
Weapons: Pistol (8/12), army knife
Gear: Knee pads, basic leather armor
Equipement: Black spray paint (87%), red spray paint (57%)
Aid: First aid kit
Other: Revolver ammunition (17), rifle rounds (23), assault rifle rounds (49), shotgun shells (11)
Vehicle: None

You do so. You cannot find a way to open the crates, but there were some useful things to be found on the shelves: A few different types of ammo, a pistol, an army knife, and two spray paint cans. Now what?

StormDragon
offline
StormDragon
4,584 posts
Peasant

Name: Elisa Tresa Finder (Storm)
Gender: Female
Class: Scavenger
Health: 39/100
Stamina: 70/100
Hunger: 65/100
Infection: 1.9%
Strength: 4
Stealth: 4
Intelligence: 4
Charisma: 4
Accuracy: 4
Perception: 5
Luck: 5
------------------------------------------------------------------------------
Bio: Elisa was born in the USA and did very good in school. Despite being what most people called a geek, Elisa had a good sized group of friends. These friends are the ones who call her Storm due to her white hair and slightly tanned skin reminding them of the character from X-Men that had the same codename. In 2019 Elisa graduated from collage with the classes to become an archeologist or a paleontologist. She now uses her skills to find what her friends and her need to survive.
Personality: Elisa is playful and quick thinking.
Inventory weight: 10/15
Weapons: Knife (Multitool), Frying pan, Army knife, Switchblade
Gear: None
Equipment: Can opener (Multitool), Screwdriver (Multitool), Handsaw (Multitool), Flashlight (67% battery), Lighter
Aid: Water bottle (3), Soda (1), Chocolate bar (2), Apple (3), Veggie sandvich (1), Sleeping pills (5)
Other: Cigarette (9), Dollar (21), Pick-up truck keys
Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])

I decide that the second floor is off limits until we are all fully healed and have made the first floor into a defend able area.

AngelicDreams
offline
AngelicDreams
44 posts
Nomad

Name: Angela McGracen
Gender: Female
Class: Commander
Health: 96/100
Stamina: 90/100
Hunger: 90/100
Strength: 1
Stealth: 4
Intelligence: 6
Charisma: 6
Accuracy: 5
Perception: 3
Luck: 5
--------------------------------------------------------------------
Bio: Born in the rural countryside of Michigan, this 5 foot 2, 25 year-old crimson haired firebrand had always dreamed of taking center stage with the New York Ballet. Instead should ended up dancing on tables and in cages at a variety of night clubs always hoping that someone would take notice of her talents, rather than trying to shove currency into her undergarments. In a way, the end of the world was a release for her. Sure everyone was trying to eat her, beat her, or do other unsavory things for her, but at least she wasn't dancing for tips anymore.
Personality: Typically stubborn and temperamental (to be expected given her Irish roots). Angela means well most of the time, but tends to be very blunt. Several tramatizing encounters with other survivors have left her a bit suspicious, and she does not like being casually touched.
Inventory weight: 11/15
Weapons: Hunting Rifle (2)(6/23), Pistol (10/27), tazer gun (1/0), metal pipe
Gear: None
Equipment: Flashlight (47%)
Aid: Water bottle (5), beer bottle (1), cold pizza (2), yogurt (1)
Other: Spare flashlight batteries (37%), dollar (13)
Vehicle: None

Holds her hands up and smiles, trying to be as non-threatening as possible. "I'm just trying to get by, not looking for any trouble, honest injun. Not a raider obviously, or I wouldn't be all by my onsey, and not a cop, though it would REALLY be nice if there were a few more of them around these days. I'm not infect either, nor am I government death machine. I man, honestly at this point I doubt they'd bother sendinging in troops, especially one that's under-equipped, out of uniform, way to scrawny, desperately in need of a hot bath, and with hair WAY out of regulation. I just got out of the cop shop back there and was looking for a way to get myself and a new friend out of this God awful city before some politico makes the call and actually DOES bomb the city. Now if you'll kindly lower that thing, let me get warmed up a bit. I have some food, and you got a fire. Tell me you've got a way we can warm up some pizza over it and this will be the best day ever, as sad a statement as THAT is.

Veksing
offline
Veksing
1,676 posts
Peasant

Name: Tracie Gardner
Gender: Female
Class: Scavenger
Health: 62/100
Stamina: 80/100
Hunger: 85/100
Infection: 2.0%
Strength: 2
Stealth: 4
Intelligence: 6
Charisma: 3
Accuracy: 7
Perception: 4
Luck: 4
------------------------------------------------------------------------------
Bio: Slim, 5'10", used to work as a pharmacist. Tracie is calm and cautious in most situations, and she is slow to anger. She tends to never get nervous, but when she does, she bites her nails or sweats a lot. She tends to favor tight clothing so she isn't so easy to grab. Her hair is cut short. She doesn't prefer this, but she figured short hair is better for survival. She doesn't get along very well with people who try to control her actions and give her orders without something that could benefit herself in the end. In short, she is more of a lone wolf. She prefers a group of two survivors instead of any more than that -- she believes too many survivors in one group can get too confusing and too hard to keep track of everyone.
Personality: Tracie likes to avoid contact with everyone, even welcoming survivors. She likes to use items that she finds for her advantage and to create make-shift items to benefit her; she is very innovative. She really only wants to rely on herself in the long run. Trading with survivors is the only acceptable course of action for Tracie. Grouping up is not really in her nature.
Inventory weight: 0/15
Weapons: Switchblade
Gear: None
Equipment: None
Aid: Water bottle (2), Sleeping pills (1), Cold pizza (1)
Other: Dollar (7)
Vehicle: None

How the hell am I supposed to fight an invisible enemy? Surely swinging at the air blindly with my switchblade won't get me far...
I look around the apartment for the kitchen (if the apartment is in good enough shape to be explored), and I try to find an assortment of things:
1.)Gasoline
2.)A Lighter
or
1.)A bottle of alcohol
2.)A rag

marinecorps101
offline
marinecorps101
604 posts
Peasant

Name: Tyler
Gender: Male
Class: Scavenger
Health: 87/100
Stamina: 100/100
Hunger: 90/100
Infection: 1.3%
Strength: 3
Stealth: 4
Intelligence: 4
Charisma: 2
Accuracy: 4
Perception: 4
Luck: 9
Bio: Tall. Black hair. Not so muscular. His old job was at an office so he is accustom to being bored. He was in a gun club for 2 years before he was thrown out for misfiring and nearly hitting the director. This made him be more careful around firearms and later take a class that taught some basic safety for firearms.
Personality: Uncool but level-headed.
Inventory weight: 14/15
Weapons: Revolver (6/15), Silenced pistol (8/11), Rocket launcher (0/0), Chainsaw (97% Gas), Bat
Gear: None
Equipment: Flashlight (27%)
Aid: Turkey Sandvich (1), Water bottle (1)
Other: Dollar (18)
Vehicle: Pick-up truck, 95% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])

i ask what the plan is towards everyone

kase70
offline
kase70
98 posts
Peasant

Name: Lillou Zitah
Gender: Female
Age : 29
Class: Recon
Health: 85/100
Stamina: 77/100
Hunger: 90/100
Infection : 0%
Strength: 3
Stealth: 4
Intelligence: 7
Charisma: 4
Accuracy: 1
Perception: 8
Luck: 3
------------------------------------------------------------------------------
Bio: Lillou was a scientist. She did not work on the "EDEN" program but she was really interested in the human improvement topic. Its main research was about automated plants and robotics. After the infection spread, she decided to reach the laboratory were EDEN was developed and try to find a remedy. She has no illusion of saving the world but that's all she can do.
Personality: "Observe and analyze". That's how she think. Helpful, maybe naive, she try to find the best solution for everybody.
Inventory weight: 12/15
Weapons: Saw-off shotgun (2)(2/12), Revolver (6/15), Pistol (11/33), Small knife
Gear: None
Equipment: Flashlight (78% Battery)
Aid: Turkey Sandvich (2)
Other: Dollar (9)
Vehicle: None

Now they are warned, I go to explore the room where the screamer attacked us.

ichigo773
offline
ichigo773
1,046 posts
Nomad

Name: Jon Eclipsis Vexin
Gender: Male
Class: Sniper
Health: 100/100
Stamina: 100/100
Hunger: 100/100
Strength: 2
Stealth: 2
Intelligence: 4
Charisma: 1
Accuracy: 5
Perception:3
Luck: 3
------------------------------------------------------------------------------
Bio: Jon lived a relatively normal life with his two sisters and parents, he graduated high school early at the top of his class at age 15, Jon graduated college at age 19 while majoring in Virology, he joined the Navy right after graduating college, after getting shot in the line of duty he was honorably discharged, he came back to the states and became a virologist shortly afterwars, upon hearing of a new type of infection Jon quickly leapt into action getting samples, supplies, and most importantly a gun, ater sending his sisters to a government bunker, even during this apocalypse Jon still searches for a cure in his lab.
Inventory weight: 15/15
Weapons: Pistol (8/12), army knife
Gear: Knee pads, basic leather armor
Equipement: Black spray paint (87%), red spray paint (57%)
Aid: First aid kit
Other: Revolver ammunition (17), rifle rounds (23), assault rifle rounds (49), shotgun shells (11)
Vehicle: None

Pfft open? What is this open you speak of? i'll break the top of one of the crates open by kicking it or the side depending on how tall it is and then i move on to the others if theres nothing useful in it and if i hear a noise i grab anything useful and bolt

Unkown
offline
Unkown
958 posts
Nomad

Name: Elisa Tresa Finder (Storm)
Gender: Female
Class: Scavenger
Health: 39/100
Stamina: 70/100
Hunger: 65/100
Infection: 1.9%
Strength: 4
Stealth: 4
Intelligence: 4
Charisma: 4
Accuracy: 4
Perception: 5
Luck: 5
------------------------------------------------------------------------------
Bio: Elisa was born in the USA and did very good in school. Despite being what most people called a geek, Elisa had a good sized group of friends. These friends are the ones who call her Storm due to her white hair and slightly tanned skin reminding them of the character from X-Men that had the same codename. In 2019 Elisa graduated from collage with the classes to become an archeologist or a paleontologist. She now uses her skills to find what her friends and her need to survive.
Personality: Elisa is playful and quick thinking.
Inventory weight: 10/15
Weapons: Knife (Multitool), Frying pan, Army knife, Switchblade
Gear: None
Equipment: Can opener (Multitool), Screwdriver (Multitool), Handsaw (Multitool), Flashlight (67% battery), Lighter
Aid: Water bottle (3), Soda (1), Chocolate bar (2), Apple (3), Veggie sandvich (1), Sleeping pills (5)
Other: Cigarette (9), Dollar (21), Pick-up truck keys
Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])

You do so. Most of the first floor is already cleared out, so that shouldn't be too much work.


Name: Angela McGracen
Gender: Female
Class: Commander
Health: 96/100
Stamina: 90/100
Hunger: 90/100
Strength: 1
Stealth: 4
Intelligence: 6
Charisma: 6
Accuracy: 5
Perception: 3
Luck: 5
--------------------------------------------------------------------
Bio: Born in the rural countryside of Michigan, this 5 foot 2, 25 year-old crimson haired firebrand had always dreamed of taking center stage with the New York Ballet. Instead should ended up dancing on tables and in cages at a variety of night clubs always hoping that someone would take notice of her talents, rather than trying to shove currency into her undergarments. In a way, the end of the world was a release for her. Sure everyone was trying to eat her, beat her, or do other unsavory things for her, but at least she wasn't dancing for tips anymore.
Personality: Typically stubborn and temperamental (to be expected given her Irish roots). Angela means well most of the time, but tends to be very blunt. Several tramatizing encounters with other survivors have left her a bit suspicious, and she does not like being casually touched.
Inventory weight: 11/15
Weapons: Hunting Rifle (2)(6/23), Pistol (10/27), tazer gun (1/0), metal pipe
Gear: None
Equipment: Flashlight (47%)
Aid: Water bottle (5), beer bottle (1), cold pizza (2), yogurt (1)
Other: Spare flashlight batteries (37%), dollar (13)
Vehicle: None

"Hmph." He pauses for a second, looking you over. "Alright, I believe you. But if you want to come any closer, I'd like to ask you to empty all your magazines." He points to the different guns you have acquired before aiming the rifle at your head again. "And also, who's this friend? Where are they?" How do you respond?


Name: Tracie Gardner
Gender: Female
Class: Scavenger
Health: 62/100
Stamina: 80/100
Hunger: 85/100
Infection: 2.0%
Strength: 2
Stealth: 4
Intelligence: 6
Charisma: 3
Accuracy: 7
Perception: 4
Luck: 4
------------------------------------------------------------------------------
Bio: Slim, 5'10", used to work as a pharmacist. Tracie is calm and cautious in most situations, and she is slow to anger. She tends to never get nervous, but when she does, she bites her nails or sweats a lot. She tends to favor tight clothing so she isn't so easy to grab. Her hair is cut short. She doesn't prefer this, but she figured short hair is better for survival. She doesn't get along very well with people who try to control her actions and give her orders without something that could benefit herself in the end. In short, she is more of a lone wolf. She prefers a group of two survivors instead of any more than that -- she believes too many survivors in one group can get too confusing and too hard to keep track of everyone.
Personality: Tracie likes to avoid contact with everyone, even welcoming survivors. She likes to use items that she finds for her advantage and to create make-shift items to benefit her; she is very innovative. She really only wants to rely on herself in the long run. Trading with survivors is the only acceptable course of action for Tracie. Grouping up is not really in her nature.
Inventory weight: 0/15
Weapons: Switchblade
Gear: None
Equipment: None
Aid: Water bottle (2), Sleeping pills (1), Cold pizza (1)
Other: Dollar (7)
Vehicle: None

You find a kitchen belonging to the apartment. Inside, you are able to find a rag, some cooking alcohol, AND a bottle of oven gas. What do you do?


Name: Tyler
Gender: Male
Class: Scavenger
Health: 87/100
Stamina: 100/100
Hunger: 90/100
Infection: 1.3%
Strength: 3
Stealth: 4
Intelligence: 4
Charisma: 2
Accuracy: 4
Perception: 4
Luck: 9
Bio: Tall. Black hair. Not so muscular. His old job was at an office so he is accustom to being bored. He was in a gun club for 2 years before he was thrown out for misfiring and nearly hitting the director. This made him be more careful around firearms and later take a class that taught some basic safety for firearms.
Personality: Uncool but level-headed.
Inventory weight: 14/15
Weapons: Revolver (6/15), Silenced pistol (8/11), Rocket launcher (0/0), Chainsaw (97% Gas), Bat
Gear: None
Equipment: Flashlight (27%)
Aid: Turkey Sandvich (1), Water bottle (1)
Other: Dollar (18)
Vehicle: Pick-up truck, 95% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])

You do so. Storm tells you that the second floor seems to be dangerous, and is off limits until you're all healthy and the first floor is cleared.


Name: Lillou Zitah
Gender: Female
Age : 29
Class: Recon
Health: 85/100
Stamina: 77/100
Hunger: 90/100
Infection : 0%
Strength: 3
Stealth: 4
Intelligence: 7
Charisma: 4
Accuracy: 1
Perception: 8
Luck: 3
------------------------------------------------------------------------------
Bio: Lillou was a scientist. She did not work on the "EDEN" program but she was really interested in the human improvement topic. Its main research was about automated plants and robotics. After the infection spread, she decided to reach the laboratory were EDEN was developed and try to find a remedy. She has no illusion of saving the world but that's all she can do.
Personality: "Observe and analyze". That's how she think. Helpful, maybe naive, she try to find the best solution for everybody.
Inventory weight: 12/15
Weapons: Saw-off shotgun (2)(2/12), Revolver (6/15), Pistol (11/33), Small knife
Gear: None
Equipment: Flashlight (78% Battery)
Aid: Turkey Sandvich (2)
Other: Dollar (9)
Vehicle: None

You are already in the room. After you warn them, you look around. This seems to be some office for a receptionist or something. You can't find anything important, there are only chairs, some random personal possessions, etc.


Name: Jon Eclipsis Vexin
Gender: Male
Class: Sniper
Health: 100/100
Stamina: 100/100
Hunger: 100/100
Strength: 2
Stealth: 2
Intelligence: 4
Charisma: 1
Accuracy: 5
Perception:3
Luck: 3
------------------------------------------------------------------------------
Bio: Jon lived a relatively normal life with his two sisters and parents, he graduated high school early at the top of his class at age 15, Jon graduated college at age 19 while majoring in Virology, he joined the Navy right after graduating college, after getting shot in the line of duty he was honorably discharged, he came back to the states and became a virologist shortly afterwars, upon hearing of a new type of infection Jon quickly leapt into action getting samples, supplies, and most importantly a gun, ater sending his sisters to a government bunker, even during this apocalypse Jon still searches for a cure in his lab.
Inventory weight: 15/15
Weapons: Pistol (8/12), army knife
Gear: Knee pads, basic leather armor
Equipement: Black spray paint (87%), red spray paint (57%)
Aid: First aid kit
Other: Revolver ammunition (17), rifle rounds (23), assault rifle rounds (49), shotgun shells (11)
Vehicle: None

((XP))

You try to kick them open, but they are quite sturdy, made of bolted thick wood from the sound of it. What do you do?

ichigo773
offline
ichigo773
1,046 posts
Nomad

Name: Jon Eclipsis Vexin
Gender: Male
Class: Sniper
Health: 100/100
Stamina: 100/100
Hunger: 100/100
Strength: 2
Stealth: 2
Intelligence: 4
Charisma: 1
Accuracy: 5
Perception:3
Luck: 3
------------------------------------------------------------------------------
Bio: Jon lived a relatively normal life with his two sisters and parents, he graduated high school early at the top of his class at age 15, Jon graduated college at age 19 while majoring in Virology, he joined the Navy right after graduating college, after getting shot in the line of duty he was honorably discharged, he came back to the states and became a virologist shortly afterwars, upon hearing of a new type of infection Jon quickly leapt into action getting samples, supplies, and most importantly a gun, ater sending his sisters to a government bunker, even during this apocalypse Jon still searches for a cure in his lab.
Inventory weight: 15/15
Weapons: Pistol (8/12), army knife
Gear: Knee pads, basic leather armor
Equipement: Black spray paint (87%), red spray paint (57%)
Aid: First aid kit
Other: Revolver ammunition (17), rifle rounds (23), assault rifle rounds (49), shotgun shells (11)
Vehicle: None

I've kicked through those before and i'm 14 i think a soldier could do it >_> so you know what.... i use FALCON KICK! and if that doesnt work well lets see what a bullet does to one

marinecorps101
offline
marinecorps101
604 posts
Peasant

Name: Tyler
Gender: Male
Class: Scavenger
Health: 87/100
Stamina: 100/100
Hunger: 90/100
Infection: 1.3%
Strength: 3
Stealth: 4
Intelligence: 4
Charisma: 2
Accuracy: 4
Perception: 4
Luck: 9
Bio: Tall. Black hair. Not so muscular. His old job was at an office so he is accustom to being bored. He was in a gun club for 2 years before he was thrown out for misfiring and nearly hitting the director. This made him be more careful around firearms and later take a class that taught some basic safety for firearms.
Personality: Uncool but level-headed.
Inventory weight: 14/15
Weapons: Revolver (6/15), Silenced pistol (8/11), Rocket launcher (0/0), Chainsaw (97% Gas), Bat
Gear: None
Equipment: Flashlight (27%)
Aid: Turkey Sandvich (1), Water bottle (1)
Other: Dollar (18)
Vehicle: Pick-up truck, 95% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])

i goto the reception area and look for something for barricades

StormDragon
offline
StormDragon
4,584 posts
Peasant

Name: Elisa Tresa Finder (Storm)
Gender: Female
Class: Scavenger
Health: 39/100
Stamina: 70/100
Hunger: 65/100
Infection: 1.9%
Strength: 4
Stealth: 4
Intelligence: 4
Charisma: 4
Accuracy: 4
Perception: 5
Luck: 5
------------------------------------------------------------------------------
Bio: Elisa was born in the USA and did very good in school. Despite being what most people called a geek, Elisa had a good sized group of friends. These friends are the ones who call her Storm due to her white hair and slightly tanned skin reminding them of the character from X-Men that had the same codename. In 2019 Elisa graduated from collage with the classes to become an archeologist or a paleontologist. She now uses her skills to find what her friends and her need to survive.
Personality: Elisa is playful and quick thinking.
Inventory weight: 10/15
Weapons: Knife (Multitool), Frying pan, Army knife, Switchblade
Gear: None
Equipment: Can opener (Multitool), Screwdriver (Multitool), Handsaw (Multitool), Flashlight (67% battery), Lighter
Aid: Water bottle (3), Soda (1), Chocolate bar (2), Apple (3), Veggie sandvich (1), Sleeping pills (5)
Other: Cigarette (9), Dollar (21), Pick-up truck keys
Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])

I eat my veggie sandwich and drink my soda. If I'm not healed after that then I might take a short nap.

AngelicDreams
offline
AngelicDreams
44 posts
Nomad

Name: Angela McGracen
Gender: Female
Class: Commander
Health: 96/100
Stamina: 90/100
Hunger: 90/100
Strength: 1
Stealth: 4
Intelligence: 6
Charisma: 6
Accuracy: 5
Perception: 3
Luck: 5
--------------------------------------------------------------------
Bio: Born in the rural countryside of Michigan, this 5 foot 2, 25 year-old crimson haired firebrand had always dreamed of taking center stage with the New York Ballet. Instead should ended up dancing on tables and in cages at a variety of night clubs always hoping that someone would take notice of her talents, rather than trying to shove currency into her undergarments. In a way, the end of the world was a release for her. Sure everyone was trying to eat her, beat her, or do other unsavory things for her, but at least she wasn't dancing for tips anymore.
Personality: Typically stubborn and temperamental (to be expected given her Irish roots). Angela means well most of the time, but tends to be very blunt. Several tramatizing encounters with other survivors have left her a bit suspicious, and she does not like being casually touched.
Inventory weight: 11/15
Weapons: Hunting Rifle (2)(6/23), Pistol (10/27), tazer gun (1/0), metal pipe
Gear: None
Equipment: Flashlight (47%)
Aid: Water bottle (5), beer bottle (1), cold pizza (2), yogurt (1)
Other: Spare flashlight batteries (37%), dollar (13)
Vehicle: None

"Hmph." He pauses for a second, looking you over. "Alright, I believe you. But if you want to come any closer, I'd like to ask you to empty all your magazines." He points to the different guns you have acquired before aiming the rifle at your head again. "And also, who's this friend? Where are they?" How do you respond?

"how bout this, I'll set the rfile down here, that way I can get it on a short grab if we have unexpected company, and I'll set my pistol here as well. This bolt action number is already empty." Open the breach on it and show it to him, but not mentioning the tazer tucked in the front of her pants just in case he gets ideas. She takes a seat by the fire. "I meant them in the police station, they're expecting me back in a bit. I was just poking out to see if this was clear if we have to make a quick exit, though they seem more than capable of taking care of things if someone gets ideas, and they'll come looking for me if I don't get back soon. My name's Angela, by the way, I was just hoping you were'n't going to try to eat me or anything." Smiles. "So, What's your name and story? Are you alone? Does this go out to the street by any chance or is it a dead end?"

Veksing
offline
Veksing
1,676 posts
Peasant

Name: Tracie Gardner
Gender: Female
Class: Scavenger
Health: 62/100
Stamina: 80/100
Hunger: 85/100
Infection: 2.0%
Strength: 2
Stealth: 4
Intelligence: 6
Charisma: 3
Accuracy: 7
Perception: 4
Luck: 4
------------------------------------------------------------------------------
Bio: Slim, 5'10", used to work as a pharmacist. Tracie is calm and cautious in most situations, and she is slow to anger. She tends to never get nervous, but when she does, she bites her nails or sweats a lot. She tends to favor tight clothing so she isn't so easy to grab. Her hair is cut short. She doesn't prefer this, but she figured short hair is better for survival. She doesn't get along very well with people who try to control her actions and give her orders without something that could benefit herself in the end. In short, she is more of a lone wolf. She prefers a group of two survivors instead of any more than that -- she believes too many survivors in one group can get too confusing and too hard to keep track of everyone.
Personality: Tracie likes to avoid contact with everyone, even welcoming survivors. She likes to use items that she finds for her advantage and to create make-shift items to benefit her; she is very innovative. She really only wants to rely on herself in the long run. Trading with survivors is the only acceptable course of action for Tracie. Grouping up is not really in her nature.
Inventory weight: 0/15
Weapons: Switchblade
Gear: None
Equipment: None
Aid: Water bottle (2), Sleeping pills (1), Cold pizza (1)
Other: Dollar (7)
Vehicle: None

You find a kitchen belonging to the apartment. Inside, you are able to find a rag, some cooking alcohol, AND a bottle of oven gas. What do you do?

I dampen the rag with the cooking alcohol, and then stuff the rag in the bottle with a part of it hanging out. I examine the oven (if there is one) and try to apply the bottle of oven gas correctly so that the oven will be able to start a flame in order to light the rag.

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