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Unkown
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Unkown
958 posts
Nomad

2023. Science went too far. The best scientists in the world came together under the common goal of making the perfect soldier. One that wouldn't feel pain, would never let feelings get in the way, and would never lose the will to fight. And they kind of succeeded. However, these new soldiers lost all sense, and only knew aggresion and survival. They killed every human they saw, and within a year after their drugs got out, the infection had spread all over the world, and nearly everyone was either dead or infected by 2025. Now you have only one goal in mind as one of the few remaining sane people on Earth: to survive.

Character sheet:
You have 20 points to spend on skills, not including points granted by class choices.
Name: (First or last if you want, or just a nickname)
Gender: (Male or female)
Class: (Scavenger, hunter, recon, sniper, commander)
Health: 100/100
Stamina: 100/100
Hunger: 100/100
Strength: (This affects how much stuff you can carry, along with how much damage you can deal with melee weapons, and how well you can fight bare-handed. This also slightly decreases how much damage you take.)
Stealth: (This greatly affects how easily you can avoid zombies and survivors. You will be able to move more quietly and stealthily and therefore be able to avoid combat more often and find stuff more frequently.)
Intelligence: (This affects how well you can use advanced equipment such as computers, security systems, and vehicles, and you are able to spot weaknesses and tactical opportunities better, along with gaining skill in lock-picking, hot-wiring, etc.)
Charisma: (This affects how well you can interact with other survivors. Raise it high enough and they might give you some free equipment and help, and will also become less likely to try and stab you in the back while you sleep.)
Accuracy: (This affects how well you can aim ranged and thrown weapons, and you are able to throw things farther and more precisely.)
Perception: (Affects how much you can see at a glance, you'll find more stuff when exploring/scavenging, and all you're senses are sharpened so you can sense survivors/zombies/equipment/etc. better.)
Luck: (Affects all stats slightly, zombies are less likely to detect you, you are more likely to scavenge better stuff, etc.)
------------------------------------------------------------------------------
Bio: (Just some basic information about your character, fitness, height, previous job, some random traits/habits, etc.)
Personality: (Basically how your character reacts to zombie situations and how they act towards survivors.)
Inventory weight: 15/15
Weapons: (You will most likely find one in the beginning of the game.)
Gear: (Anything you're wearing, used mostly for defense, speed, and strength.)
Equipement: (Anything you can use that is not a weapon or some type of gear, such as rope, keys, wood, etc.)
Aid: (Anything like first aid, food, water, drugs, etc.)

Classes:
Scavenger: +4 Perception, +4 Stealth, +2 Strength. As a scavenger you will find more stuff while scavenging, and are able to move faster and more stealthily.
Hunter: +4 Accuracy, +4 Strength, +2 Charisma. Hunters are fully trained to track and kill zombies, they are the strongest of the classes and can many times be used to defend others and keep themselves from zombies.
Recon: +4 Stealth, +3 Perception, +3 Intelligence. Recons work best as scouts. They are able to find useful stuff and avoid zombies more easily than others, but aren't too strong in combat.
Sniper: +4 Accuracy, +3 Intelligence, +2 Strength, +1 Charisma. Snipers are the best gunners of all the classes, and are best with ranged weapons. They often times can be used to pick off zombies before they get too close, and are great at combat.
Commander: +4 Intelligence, +4 Charisma, +2 Perception. Commanders are the leaders of the survivors, they are most influential to others and are very good at using their environment for their own good.

I will respond again in 5 hours, and start a game with whoever has joined by then. After that, anyone else can join but they will not have the benefit of starting with other survivors.

  • 336 Replies
Unkown
offline
Unkown
958 posts
Nomad

Name: Jon Eclipsis Vexin
Gender: Male
Class: Sniper
Health: 100/100
Stamina: 100/100
Hunger: 100/100
Strength: 2
Stealth: 2
Intelligence: 4
Charisma: 1
Accuracy: 5
Perception:3
Luck: 3
------------------------------------------------------------------------------
Bio: Jon lived a relatively normal life with his two sisters and parents, he graduated high school early at the top of his class at age 15, Jon graduated college at age 19 while majoring in Virology, he joined the Navy right after graduating college, after getting shot in the line of duty he was honorably discharged, he came back to the states and became a virologist shortly afterwars, upon hearing of a new type of infection Jon quickly leapt into action getting samples, supplies, and most importantly a gun, ater sending his sisters to a government bunker, even during this apocalypse Jon still searches for a cure in his lab.
Inventory weight: 13/15
Weapons: Pistol (8/12), army knife, C4 (6)
Gear: Knee pads, basic leather armor
Equipement: Black spray paint (87%), red spray paint (57%)
Aid: First aid kit
Other: Revolver ammunition (17), rifle rounds (23), assault rifle rounds (49), shotgun shells (11)
Vehicle: None

((*Rolls eyes* You do realize that your stats affect your abilities right? Ex. Someone with only 2 strength wouldn't be able to kick a crate open hint hint))

You are still unable to kick the crate open. You use a bullet, and after three you are able to blast a hole in the crate. You pull it apart some more, and inside, you can see...well, C4. Lots of C4. What do you do next?


Name: Tyler
Gender: Male
Class: Scavenger
Health: 87/100
Stamina: 100/100
Hunger: 90/100
Infection: 1.3%
Strength: 3
Stealth: 4
Intelligence: 4
Charisma: 2
Accuracy: 4
Perception: 4
Luck: 9
Bio: Tall. Black hair. Not so muscular. His old job was at an office so he is accustom to being bored. He was in a gun club for 2 years before he was thrown out for misfiring and nearly hitting the director. This made him be more careful around firearms and later take a class that taught some basic safety for firearms.
Personality: Uncool but level-headed.
Inventory weight: 14/15
Weapons: Revolver (6/15), Silenced pistol (8/11), Rocket launcher (0/0), Chainsaw (97% Gas), Bat
Gear: None
Equipment: Flashlight (27%)
Aid: Turkey Sandvich (1), Water bottle (1)
Other: Dollar (18)
Vehicle: Pick-up truck, 95% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])

There are the chairs and benches that might be useful, but besides that, there is not much that can be used as a barricade.


Name: Elisa Tresa Finder (Storm)
Gender: Female
Class: Scavenger
Health: 63/100
Stamina: 95/100
Hunger: 83/100
Infection: 1.9%
Strength: 4
Stealth: 4
Intelligence: 4
Charisma: 4
Accuracy: 4
Perception: 5
Luck: 5
------------------------------------------------------------------------------
Bio: Elisa was born in the USA and did very good in school. Despite being what most people called a geek, Elisa had a good sized group of friends. These friends are the ones who call her Storm due to her white hair and slightly tanned skin reminding them of the character from X-Men that had the same codename. In 2019 Elisa graduated from collage with the classes to become an archeologist or a paleontologist. She now uses her skills to find what her friends and her need to survive.
Personality: Elisa is playful and quick thinking.
Inventory weight: 10/15
Weapons: Knife (Multitool), Frying pan, Army knife, Switchblade
Gear: None
Equipment: Can opener (Multitool), Screwdriver (Multitool), Handsaw (Multitool), Flashlight (67% battery), Lighter
Aid: Water bottle (3), Soda (1), Chocolate bar (2), Apple (3), Veggie sandvich (1), Sleeping pills (5)
Other: Cigarette (9), Dollar (21), Pick-up truck keys
Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])

You do so. You are pretty healthy now. Do you still want to take a nap, or do something else?


Name: Angela McGracen
Gender: Female
Class: Commander
Health: 96/100
Stamina: 90/100
Hunger: 90/100
Strength: 1
Stealth: 4
Intelligence: 6
Charisma: 6
Accuracy: 5
Perception: 3
Luck: 5
--------------------------------------------------------------------
Bio: Born in the rural countryside of Michigan, this 5 foot 2, 25 year-old crimson haired firebrand had always dreamed of taking center stage with the New York Ballet. Instead should ended up dancing on tables and in cages at a variety of night clubs always hoping that someone would take notice of her talents, rather than trying to shove currency into her undergarments. In a way, the end of the world was a release for her. Sure everyone was trying to eat her, beat her, or do other unsavory things for her, but at least she wasn't dancing for tips anymore.
Personality: Typically stubborn and temperamental (to be expected given her Irish roots). Angela means well most of the time, but tends to be very blunt. Several tramatizing encounters with other survivors have left her a bit suspicious, and she does not like being casually touched.
Inventory weight: 11/15
Weapons: Hunting Rifle (2)(6/23), Pistol (10/27), tazer gun (1/0), metal pipe
Gear: None
Equipment: Flashlight (47%)
Aid: Water bottle (5), beer bottle (1), cold pizza (2), yogurt (1)
Other: Spare flashlight batteries (37%), dollar (13)
Vehicle: None

He places his rifle on the barrel he had it propped on as you sit down, looking over you to make sure you don't have any other guns on you. It seems that he has spotted the tazer, but he doesn't much care about it. You are also able to get a better look at him from up close. He seems to be in his late thirties, though he looks and acts older, he has quite a few weapons and pieces of equipment on him, and is wearing military combat gear. Definitely looks like a real survivalist.

He huffs at your comment about the friend. "You'll want to be careful with what friends you make, most of them will just as likely stab you in the back as help you." He listens to the rest of what you have to say before responding again. "My name's Jeff. That's what you can call me anyways. I served in the military, heard they were experimenting, got prepared, and then got stuck in this hellhole. And yes, the tunnel goes out to some sewage pipes further down." How do you respond?


Name: Tracie Gardner
Gender: Female
Class: Scavenger
Health: 53/100
Stamina: 80/100
Hunger: 85/100
Infection: 2.5%
Strength: 2
Stealth: 4
Intelligence: 6
Charisma: 3
Accuracy: 7
Perception: 4
Luck: 4
------------------------------------------------------------------------------
Bio: Slim, 5'10", used to work as a pharmacist. Tracie is calm and cautious in most situations, and she is slow to anger. She tends to never get nervous, but when she does, she bites her nails or sweats a lot. She tends to favor tight clothing so she isn't so easy to grab. Her hair is cut short. She doesn't prefer this, but she figured short hair is better for survival. She doesn't get along very well with people who try to control her actions and give her orders without something that could benefit herself in the end. In short, she is more of a lone wolf. She prefers a group of two survivors instead of any more than that -- she believes too many survivors in one group can get too confusing and too hard to keep track of everyone.
Personality: Tracie likes to avoid contact with everyone, even welcoming survivors. She likes to use items that she finds for her advantage and to create make-shift items to benefit her; she is very innovative. She really only wants to rely on herself in the long run. Trading with survivors is the only acceptable course of action for Tracie. Grouping up is not really in her nature.
Inventory weight: 0/15
Weapons: Switchblade
Gear: None
Equipment: None
Aid: Water bottle (2), Sleeping pills (1), Cold pizza (1)
Other: Dollar (7)
Vehicle: None

You do so, preparing the oven rather quickly, after which you get scratched again, on the back. Now what?

marinecorps101
offline
marinecorps101
604 posts
Peasant

Name: Tyler
Gender: Male
Class: Scavenger
Health: 87/100
Stamina: 100/100
Hunger: 90/100
Infection: 1.3%
Strength: 3
Stealth: 4
Intelligence: 4
Charisma: 2
Accuracy: 4
Perception: 4
Luck: 9
Bio: Tall. Black hair. Not so muscular. His old job was at an office so he is accustom to being bored. He was in a gun club for 2 years before he was thrown out for misfiring and nearly hitting the director. This made him be more careful around firearms and later take a class that taught some basic safety for firearms.
Personality: Uncool but level-headed.
Inventory weight: 14/15
Weapons: Revolver (6/15), Silenced pistol (8/11), Rocket launcher (0/0), Chainsaw (97% Gas), Bat
Gear: None
Equipment: Flashlight (27%)
Aid: Turkey Sandvich (1), Water bottle (1)
Other: Dollar (18)
Vehicle: Pick-up truck, 95% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])

i move the benches in front of the door and chairs i put into a pile

kase70
offline
kase70
98 posts
Peasant

Name: Lillou Zitah
Gender: Female
Age : 29
Class: Recon
Health: 85/100
Stamina: 77/100
Hunger: 90/100
Infection : 0%
Strength: 3
Stealth: 4
Intelligence: 7
Charisma: 4
Accuracy: 1
Perception: 8
Luck: 3
------------------------------------------------------------------------------
Bio: Lillou was a scientist. She did not work on the "EDEN" program but she was really interested in the human improvement topic. Its main research was about automated plants and robotics. After the infection spread, she decided to reach the laboratory were EDEN was developed and try to find a remedy. She has no illusion of saving the world but that's all she can do.
Personality: "Observe and analyze". That's how she think. Helpful, maybe naive, she try to find the best solution for everybody.
Inventory weight: 12/15
Weapons: Saw-off shotgun (2)(2/12), Revolver (6/15), Pistol (11/33), Small knife
Gear: None
Equipment: Flashlight (78% Battery)
Aid: Turkey Sandvich (2)
Other: Dollar (9)
Vehicle: None

I try to find stairs going to the second floor. When I fond one, i listen to know if I can hear some noise and close the door, blocking it with a chair or a desk if possible.

StormDragon
offline
StormDragon
4,584 posts
Peasant

Name: Elisa Tresa Finder (Storm)
Gender: Female
Class: Scavenger
Health: 63/100
Stamina: 95/100
Hunger: 83/100
Infection: 1.9%
Strength: 4
Stealth: 4
Intelligence: 4
Charisma: 4
Accuracy: 4
Perception: 5
Luck: 5
------------------------------------------------------------------------------
Bio: Elisa was born in the USA and did very good in school. Despite being what most people called a geek, Elisa had a good sized group of friends. These friends are the ones who call her Storm due to her white hair and slightly tanned skin reminding them of the character from X-Men that had the same codename. In 2019 Elisa graduated from collage with the classes to become an archeologist or a paleontologist. She now uses her skills to find what her friends and her need to survive.
Personality: Elisa is playful and quick thinking.
Inventory weight: 10/15
Weapons: Knife (Multitool), Frying pan, Army knife, Switchblade
Gear: None
Equipment: Can opener (Multitool), Screwdriver (Multitool), Handsaw (Multitool), Flashlight (67% battery), Lighter
Aid: Water bottle (3), Soda (1), Chocolate bar (2), Apple (3), Veggie sandvich (1), Sleeping pills (5)
Other: Cigarette (9), Dollar (21), Pick-up truck keys
Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])

I want to start looking for stuff to barricade the place.

AngelicDreams
offline
AngelicDreams
44 posts
Nomad

Name: Angela McGracen
Gender: Female
Class: Commander
Health: 96/100
Stamina: 90/100
Hunger: 90/100
Strength: 1
Stealth: 4
Intelligence: 6
Charisma: 6
Accuracy: 5
Perception: 3
Luck: 5
--------------------------------------------------------------------
Bio: Born in the rural countryside of Michigan, this 5 foot 2, 25 year-old crimson haired firebrand had always dreamed of taking center stage with the New York Ballet. Instead should ended up dancing on tables and in cages at a variety of night clubs always hoping that someone would take notice of her talents, rather than trying to shove currency into her undergarments. In a way, the end of the world was a release for her. Sure everyone was trying to eat her, beat her, or do other unsavory things for her, but at least she wasn't dancing for tips anymore.
Personality: Typically stubborn and temperamental (to be expected given her Irish roots). Angela means well most of the time, but tends to be very blunt. Several tramatizing encounters with other survivors have left her a bit suspicious, and she does not like being casually touched.
Inventory weight: 11/15
Weapons: Hunting Rifle (2)(6/23), Pistol (10/27), tazer gun (1/0), metal pipe
Gear: None
Equipment: Flashlight (47%)
Aid: Water bottle (5), beer bottle (1), cold pizza (2), yogurt (1)
Other: Spare flashlight batteries (37%), dollar (13)
Vehicle: None


"Nice to meet you Jeff. Trust me, I've already learned the hard way just how bad people can be." Shivers a bit as old memories wash through her, hugging herself slightly."My friend I call Blinky. She seems to be some kind of infected, though she's different then the others, she just kind of stood there while I talked to her. She even tried to talk back, though the poor thing couldn't manage it. But I was with her a good long while, and the darling didn't try to attack me, which is more than I can say for some of the uninfected. Plus, she's the only one I had to talk to for days, I hate leaving her alone like this, but I'm not sure if she'd come with me, or how others would react. I won't lie, she scares me, but then these days, everything does, just not as much as I guess it should. I found a note in the police station, they described a creature that was extremely dangerous, it could be her, but something in my gut tells me it's not, or that if it is, so long as I don't threaten her, and treat her like the person that at least she once was, I don't have to be afraid of her."

"Course, being alone this long and constantly worrying about being eaten, robbed, or ***** may have caused me to finally lose my mind. The really sad thing is, before all this happened, it's not like things were much better, only real difference is, I don't feel so powerless anymore, if that's not a sad commentary on things. So what do you think? It'll be nice to get input from someone who doesn't crave human flesh for a change." No matter what, Angela sits for a minute, warming herself and weighing her options.

"Maybe you can help us secure the police station, there are some usable materials inside, and with two of us, I think we can mange to make a stand there if need be. Plus, I know there's a shower room in there somewhere, and I'm tired of being covered in grime. I mean, everyday there's a good chance we can die, I'd like to feel like a human being just one more time before I go. Is that so much to ask, even in the middle of all of this?"

ichigo773
offline
ichigo773
1,046 posts
Nomad

Name: Jon Eclipsis Vexin
Gender: Male
Class: Sniper
Health: 100/100
Stamina: 100/100
Hunger: 100/100
Strength: 2
Stealth: 2
Intelligence: 4
Charisma: 1
Accuracy: 5
Perception:3
Luck: 3
------------------------------------------------------------------------------
Bio: Jon lived a relatively normal life with his two sisters and parents, he graduated high school early at the top of his class at age 15, Jon graduated college at age 19 while majoring in Virology, he joined the Navy right after graduating college, after getting shot in the line of duty he was honorably discharged, he came back to the states and became a virologist shortly afterwars, upon hearing of a new type of infection Jon quickly leapt into action getting samples, supplies, and most importantly a gun, ater sending his sisters to a government bunker, even during this apocalypse Jon still searches for a cure in his lab.
Inventory weight: 13/15
Weapons: Pistol (8/12), army knife, C4 (6)
Gear: Knee pads, basic leather armor
Equipement: Black spray paint (87%), red spray paint (57%)
Aid: First aid kit
Other: Revolver ammunition (17), rifle rounds (23), assault rifle rounds (49), shotgun shells (11)
Vehicle: None

(Is there a way to increase stats? cause i know in a zombie apocalypse atleast some people are gonna work out to get stronger etc)

Niiiiice i look around for any exits once i find it i look for a detonator for the C4 if i can't find one then i look for materials i could make one with with my 4 intelligence then i look for any NON bolted shut crates if i cant find any then i leave and look for something like a police station, gun store, pawn shop, etc.

Veksing
offline
Veksing
1,676 posts
Peasant

Name: Tracie Gardner
Gender: Female
Class: Scavenger
Health: 53/100
Stamina: 80/100
Hunger: 85/100
Infection: 2.5%
Strength: 2
Stealth: 4
Intelligence: 6
Charisma: 3
Accuracy: 7
Perception: 4
Luck: 4
------------------------------------------------------------------------------
Bio: Slim, 5'10", used to work as a pharmacist. Tracie is calm and cautious in most situations, and she is slow to anger. She tends to never get nervous, but when she does, she bites her nails or sweats a lot. She tends to favor tight clothing so she isn't so easy to grab. Her hair is cut short. She doesn't prefer this, but she figured short hair is better for survival. She doesn't get along very well with people who try to control her actions and give her orders without something that could benefit herself in the end. In short, she is more of a lone wolf. She prefers a group of two survivors instead of any more than that -- she believes too many survivors in one group can get too confusing and too hard to keep track of everyone.
Personality: Tracie likes to avoid contact with everyone, even welcoming survivors. She likes to use items that she finds for her advantage and to create make-shift items to benefit her; she is very innovative. She really only wants to rely on herself in the long run. Trading with survivors is the only acceptable course of action for Tracie. Grouping up is not really in her nature.
Inventory weight: 0/15
Weapons: Switchblade
Gear: None
Equipment: None
Aid: Water bottle (2), Sleeping pills (1), Cold pizza (1)
Other: Dollar (7)
Vehicle: None

Tracie starts a flame on the oven, and tries to light the rag.

1)If the rag catches fire, she run out of the building and down any road that she can find first, and then tries to find an alleyway that is at least somewhat narrow. Then, throws the Molotov at the ground to deter the possible super zombie or damage it. Then, I turn around and keep running away to try to get out of the alley way as fast as possible.

2)If the rag doesn't catch on fire and fails, Tracie stays very still and silent. Tracie thinks to herself. Maybe it acts on aggression or fast movement? Oh, what am I thinking? Its a zombie, of course it just wants to kill me. After her thoughts reach that conclusion, she decides to drop the unusable Molotov and sprints out of the building and into an alleyway. Of course, an alleyway. At least then, I'll be able to know whether it is coming from one of two directions... Her begins to doubt herself as that thought crosses her mind, but she continues anyways.

Veksing
offline
Veksing
1,676 posts
Peasant

Sorry for this double post, and sorry for the 1st and 3rd person transitions. I meant to keep it all in 3rd person because I feel like it makes for a better story. D:

AngelicDreams
offline
AngelicDreams
44 posts
Nomad

For some reason this wasn't showing up in the forum games page

Unkown
offline
Unkown
958 posts
Nomad

Name: Tyler
Gender: Male
Class: Scavenger
Health: 87/100
Stamina: 100/100
Hunger: 90/100
Infection: 1.3%
Strength: 3
Stealth: 4
Intelligence: 4
Charisma: 2
Accuracy: 4
Perception: 4
Luck: 9
Bio: Tall. Black hair. Not so muscular. His old job was at an office so he is accustom to being bored. He was in a gun club for 2 years before he was thrown out for misfiring and nearly hitting the director. This made him be more careful around firearms and later take a class that taught some basic safety for firearms.
Personality: Uncool but level-headed.
Inventory weight: 14/15
Weapons: Revolver (6/15), Silenced pistol (8/11), Rocket launcher (0/0), Chainsaw (97% Gas), Bat
Gear: None
Equipment: Flashlight (27%)
Aid: Turkey Sandvich (1), Water bottle (1)
Other: Dollar (18)
Vehicle: Pick-up truck, 95% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])

You do so, blocking the entrance. It shouldn't hold to long, but it will buy some time in case of infected. Now what?


Name: Lillou Zitah
Gender: Female
Age : 29
Class: Recon
Health: 85/100
Stamina: 77/100
Hunger: 90/100
Infection : 0%
Strength: 3
Stealth: 4
Intelligence: 7
Charisma: 4
Accuracy: 1
Perception: 8
Luck: 3
------------------------------------------------------------------------------
Bio: Lillou was a scientist. She did not work on the "EDEN" program but she was really interested in the human improvement topic. Its main research was about automated plants and robotics. After the infection spread, she decided to reach the laboratory were EDEN was developed and try to find a remedy. She has no illusion of saving the world but that's all she can do.
Personality: "Observe and analyze". That's how she think. Helpful, maybe naive, she try to find the best solution for everybody.
Inventory weight: 12/15
Weapons: Saw-off shotgun (2)(2/12), Revolver (6/15), Pistol (11/33), Small knife
Gear: None
Equipment: Flashlight (78% Battery)
Aid: Turkey Sandvich (2)
Other: Dollar (9)
Vehicle: None

You do so. Luckily, you find that it's in the same room you guys are in, opposite the door. You can hear some pounding through the door, so you block it with a chair from nearby, now what?


Name: Elisa Tresa Finder (Storm)
Gender: Female
Class: Scavenger
Health: 63/100
Stamina: 95/100
Hunger: 83/100
Infection: 1.9%
Strength: 4
Stealth: 4
Intelligence: 4
Charisma: 4
Accuracy: 4
Perception: 5
Luck: 5
------------------------------------------------------------------------------
Bio: Elisa was born in the USA and did very good in school. Despite being what most people called a geek, Elisa had a good sized group of friends. These friends are the ones who call her Storm due to her white hair and slightly tanned skin reminding them of the character from X-Men that had the same codename. In 2019 Elisa graduated from collage with the classes to become an archeologist or a paleontologist. She now uses her skills to find what her friends and her need to survive.
Personality: Elisa is playful and quick thinking.
Inventory weight: 10/15
Weapons: Knife (Multitool), Frying pan, Army knife, Switchblade
Gear: None
Equipment: Can opener (Multitool), Screwdriver (Multitool), Handsaw (Multitool), Flashlight (67% battery), Lighter
Aid: Water bottle (3), Soda (1), Chocolate bar (2), Apple (3), Veggie sandvich (1), Sleeping pills (5)
Other: Cigarette (9), Dollar (21), Pick-up truck keys
Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])

You do so, but see that Lillou has blocked the stairs that lead from the room and to the second floor, and that Tyler has already made a makeshift barricade at the door you entered through.


Name: Angela McGracen
Gender: Female
Class: Commander
Health: 96/100
Stamina: 90/100
Hunger: 90/100
Strength: 1
Stealth: 4
Intelligence: 6
Charisma: 6
Accuracy: 5
Perception: 3
Luck: 5
--------------------------------------------------------------------
Bio: Born in the rural countryside of Michigan, this 5 foot 2, 25 year-old crimson haired firebrand had always dreamed of taking center stage with the New York Ballet. Instead should ended up dancing on tables and in cages at a variety of night clubs always hoping that someone would take notice of her talents, rather than trying to shove currency into her undergarments. In a way, the end of the world was a release for her. Sure everyone was trying to eat her, beat her, or do other unsavory things for her, but at least she wasn't dancing for tips anymore.
Personality: Typically stubborn and temperamental (to be expected given her Irish roots). Angela means well most of the time, but tends to be very blunt. Several tramatizing encounters with other survivors have left her a bit suspicious, and she does not like being casually touched.
Inventory weight: 11/15
Weapons: Hunting Rifle (2)(6/23), Pistol (10/27), tazer gun (1/0), metal pipe
Gear: None
Equipment: Flashlight (47%)
Aid: Water bottle (5), beer bottle (1), cold pizza (2), yogurt (1)
Other: Spare flashlight batteries (37%), dollar (13)
Vehicle: None

He gets up quickly at the mention of Blinky. "No. That infected is NOT your friend. Trust me, it seems harmless, but it will kill you the second you let your guard down, just wait. You'd better kill it the next chance you get, or I'll do it for you."

He listens through the rest of your talking. "Your past doesn't really matter. Survival is the only thing needed now. And as for the police station, that might be a good idea. We'll need some more ammunition though. Some of this building is nearly overcrowded with infected..."


Name: Jon Eclipsis Vexin
Gender: Male
Class: Sniper
Health: 100/100
Stamina: 100/100
Hunger: 100/100
Strength: 2
Stealth: 2
Intelligence: 4
Charisma: 1
Accuracy: 5
Perception:3
Luck: 3
------------------------------------------------------------------------------
Bio: Jon lived a relatively normal life with his two sisters and parents, he graduated high school early at the top of his class at age 15, Jon graduated college at age 19 while majoring in Virology, he joined the Navy right after graduating college, after getting shot in the line of duty he was honorably discharged, he came back to the states and became a virologist shortly afterwars, upon hearing of a new type of infection Jon quickly leapt into action getting samples, supplies, and most importantly a gun, ater sending his sisters to a government bunker, even during this apocalypse Jon still searches for a cure in his lab.
Inventory weight: 13/15
Weapons: Pistol (8/12), army knife, C4 (6), crowbar
Gear: Knee pads, basic leather armor
Equipement: Black spray paint (87%), red spray paint (57%), flashlight (100%)
Aid: First aid kit
Other: Revolver ammunition (17), rifle rounds (23), assault rifle rounds (49), shotgun shells (11), spare flashlight batteries (50%)
Vehicle: None

((Yes, though it's a very slow, gradual change))

Inspecting the C4 closer, you can see that a detonator is already included with each packet, weakly taped to it. You find two more unbolted crates too. One is just full of camo clothing, while the other has some random tools, a few of which you find useful. After that you exit the room, seeing that you were in the storage room of a military store, right behind the counter. There are gun racks everywhere, camo clothing and protective gear, explosive crates, you name it. A real lucky catch. Unfortunately, though, you can see five people camping next to a small fire, playing cards. They each have their share of equipment and military-class weapons: potentially very dangerous. They do not see you. What do you do?


Name: Tracie Gardner
Gender: Female
Class: Scavenger
Health: 53/100
Stamina: 80/100
Hunger: 85/100
Infection: 2.5%
Strength: 2
Stealth: 4
Intelligence: 6
Charisma: 3
Accuracy: 7
Perception: 4
Luck: 4
------------------------------------------------------------------------------
Bio: Slim, 5'10", used to work as a pharmacist. Tracie is calm and cautious in most situations, and she is slow to anger. She tends to never get nervous, but when she does, she bites her nails or sweats a lot. She tends to favor tight clothing so she isn't so easy to grab. Her hair is cut short. She doesn't prefer this, but she figured short hair is better for survival. She doesn't get along very well with people who try to control her actions and give her orders without something that could benefit herself in the end. In short, she is more of a lone wolf. She prefers a group of two survivors instead of any more than that -- she believes too many survivors in one group can get too confusing and too hard to keep track of everyone.
Personality: Tracie likes to avoid contact with everyone, even welcoming survivors. She likes to use items that she finds for her advantage and to create make-shift items to benefit her; she is very innovative. She really only wants to rely on herself in the long run. Trading with survivors is the only acceptable course of action for Tracie. Grouping up is not really in her nature.
Inventory weight: 0/15
Weapons: Switchblade
Gear: None
Equipment: None
Aid: Water bottle (2), Sleeping pills (1), Cold pizza (1)
Other: Dollar (7)

You do so, lighting the oven and running out, away from the large flame that follows. You run into an alley and see a human-shaped cloud of flame come out of the building, and after walking forward a bit, it falls to the ground, and the shape changes color to look like a burnt infected. Invisibility. Now what?


Also, I've decided to make a list of all the super zombies you all have encountered during your adventures. I'll update this every once in a while.


List of super zombies encountered:
+-------------------------------------+
Beast
First discovered by: Elisa Tresa Finder (StormDragon)
First defeated by: Tyler (marinecorps101)
An extremely violent and agressive infected, usually charging around and assaulting everyone around it on all fours, many times shrieking and growling.
+-------------------------------------+
Tank
First discovered by: Tyler (marinecorps101)
First defeated by: Tyler (marinecorps101)
A slow and quite stupid infected, though very tough, being able to take quite a few bullets to the head or chest.
+-------------------------------------+
Screamer
First discovered by: Elisa Tresa Finder (StormDragon)
First defeated by: Tyler (marinecorps101)
An infected easily recognizable by the straightjacket that it wears. It gets close to it's target and shrieks to attack, blocking projectiles, causing dizziness and headaches, and destroying the eardrums and brains of all those nearby.
+-------------------------------------+
Stalker
First discovered by: Dom Sheperd (psychoman200)
First defeated by: Tracie Gardner (Veksing)
A very dangerous zombie: it moves quite quickly and leaves deep scratches to attack, and is almost completely invisible in most situations.
+-------------------------------------+
"Blinky"
First discovered by: Angela McGracen (AngelicDreams)
First Defeated by: N/A
A peculiar zombie. It seems quite interactive with survivors, and is identifiable by it's short stature and glowing red eyes. Whether it's aggressive or not has yet to be discovered.
+-------------------------------------+

ichigo773
offline
ichigo773
1,046 posts
Nomad

Name: Jon Eclipsis Vexin
Gender: Male
Class: Sniper
Health: 100/100
Stamina: 100/100
Hunger: 100/100
Strength: 2
Stealth: 2
Intelligence: 4
Charisma: 1
Accuracy: 5
Perception:3
Luck: 3
------------------------------------------------------------------------------
Bio: Jon lived a relatively normal life with his two sisters and parents, he graduated high school early at the top of his class at age 15, Jon graduated college at age 19 while majoring in Virology, he joined the Navy right after graduating college, after getting shot in the line of duty he was honorably discharged, he came back to the states and became a virologist shortly afterwars, upon hearing of a new type of infection Jon quickly leapt into action getting samples, supplies, and most importantly a gun, ater sending his sisters to a government bunker, even during this apocalypse Jon still searches for a cure in his lab.
Inventory weight: 13/15
Weapons: Pistol (8/12), army knife, C4 (6), crowbar
Gear: Knee pads, basic leather armor
Equipement: Black spray paint (87%), red spray paint (57%), flashlight (100%)
Aid: First aid kit
Other: Revolver ammunition (17), rifle rounds (23), assault rifle rounds (49), shotgun shells (11), spare flashlight batteries (50%)
Vehicle: None

I go bac into the room and place C4 at the door way, i get behind cover and say "If you guys are friendly then come through the door if not you should either leave or get blown up"

AngelicDreams
offline
AngelicDreams
44 posts
Nomad

Name: Angela McGracen
Gender: Female
Class: Commander
Health: 96/100
Stamina: 90/100
Hunger: 90/100
Strength: 1
Stealth: 4
Intelligence: 6
Charisma: 6
Accuracy: 5
Perception: 3
Luck: 5
--------------------------------------------------------------------
Bio: Born in the rural countryside of Michigan, this 5 foot 2, 25 year-old crimson haired firebrand had always dreamed of taking center stage with the New York Ballet. Instead should ended up dancing on tables and in cages at a variety of night clubs always hoping that someone would take notice of her talents, rather than trying to shove currency into her undergarments. In a way, the end of the world was a release for her. Sure everyone was trying to eat her, beat her, or do other unsavory things for her, but at least she wasn't dancing for tips anymore.
Personality: Typically stubborn and temperamental (to be expected given her Irish roots). Angela means well most of the time, but tends to be very blunt. Several tramatizing encounters with other survivors have left her a bit suspicious, and she does not like being casually touched.
Inventory weight: 11/15
Weapons: Hunting Rifle (2)(6/23), Pistol (10/27), tazer gun (1/0), metal pipe
Gear: None
Equipment: Flashlight (47%)
Aid: Water bottle (5), beer bottle (1), cold pizza (2), yogurt (1)
Other: Spare flashlight batteries (37%), dollar (13)
Vehicle: None

Angela looks at Jeff sternly, "Tell me what you know about Blinky, I'm not going to let you hurt her unless you convince me. There's something still at home in her head, and though I have no problem putting down the walking dead, I do take issue with slaughtering someone who still realizes they're alive, and has yet to do anything threatening or aggressive. Even if she did kill everyone in the Police Station, can you be sure that wasn't because they treated her like an animal, a monster, or some kind of lab rat? She may have just been defending herself. Tell me what you know, and don't leave anything out."

marinecorps101
offline
marinecorps101
604 posts
Peasant

I've killed lots of those boss type infected can ppl do some work XD

StormDragon
offline
StormDragon
4,584 posts
Peasant

Name: Elisa Tresa Finder (Storm)
Gender: Female
Class: Scavenger
Health: 63/100
Stamina: 95/100
Hunger: 83/100
Infection: 1.9%
Strength: 4
Stealth: 4
Intelligence: 4
Charisma: 4
Accuracy: 4
Perception: 5
Luck: 5
------------------------------------------------------------------------------
Bio: Elisa was born in the USA and did very good in school. Despite being what most people called a geek, Elisa had a good sized group of friends. These friends are the ones who call her Storm due to her white hair and slightly tanned skin reminding them of the character from X-Men that had the same codename. In 2019 Elisa graduated from collage with the classes to become an archeologist or a paleontologist. She now uses her skills to find what her friends and her need to survive.
Personality: Elisa is playful and quick thinking.
Inventory weight: 10/15
Weapons: Knife (Multitool), Frying pan, Army knife, Switchblade
Gear: None
Equipment: Can opener (Multitool), Screwdriver (Multitool), Handsaw (Multitool), Flashlight (67% battery), Lighter
Aid: Water bottle (3), Soda (1), Chocolate bar (2), Apple (3), Veggie sandvich (1), Sleeping pills (5)
Other: Cigarette (9), Dollar (21), Pick-up truck keys
Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])
Team:Lillou Zitah, Tyler

OOC:I added a team slot so I can keep track of who I'm working with.

IC:I make sure that despite the barricades we can still leave the room. I then leave to do some scavenging and to start securing the rest of the floor.

Unkown
offline
Unkown
958 posts
Nomad

Name: Jon Eclipsis Vexin
Gender: Male
Class: Sniper
Health: 100/100
Stamina: 100/100
Hunger: 100/100
Strength: 2
Stealth: 2
Intelligence: 4
Charisma: 1
Accuracy: 5
Perception:3
Luck: 3
------------------------------------------------------------------------------
Bio: Jon lived a relatively normal life with his two sisters and parents, he graduated high school early at the top of his class at age 15, Jon graduated college at age 19 while majoring in Virology, he joined the Navy right after graduating college, after getting shot in the line of duty he was honorably discharged, he came back to the states and became a virologist shortly afterwars, upon hearing of a new type of infection Jon quickly leapt into action getting samples, supplies, and most importantly a gun, ater sending his sisters to a government bunker, even during this apocalypse Jon still searches for a cure in his lab.
Inventory weight: 13/15
Weapons: Pistol (8/12), army knife, C4 (6), crowbar
Gear: Knee pads, basic leather armor
Equipement: Black spray paint (87%), red spray paint (57%), flashlight (100%)
Aid: First aid kit
Other: Revolver ammunition (17), rifle rounds (23), assault rifle rounds (49), shotgun shells (11), spare flashlight batteries (50%)
Vehicle: None
Allies: None

From what you can hear, they notice you, and are quite cautious. You hear guns cocking and some shuffling. "Who's that?"


Name: Angela McGracen
Gender: Female
Class: Commander
Health: 96/100
Stamina: 90/100
Hunger: 90/100
Strength: 1
Stealth: 4
Intelligence: 6
Charisma: 6
Accuracy: 5
Perception: 3
Luck: 5
--------------------------------------------------------------------
Bio: Born in the rural countryside of Michigan, this 5 foot 2, 25 year-old crimson haired firebrand had always dreamed of taking center stage with the New York Ballet. Instead should ended up dancing on tables and in cages at a variety of night clubs always hoping that someone would take notice of her talents, rather than trying to shove currency into her undergarments. In a way, the end of the world was a release for her. Sure everyone was trying to eat her, beat her, or do other unsavory things for her, but at least she wasn't dancing for tips anymore.
Personality: Typically stubborn and temperamental (to be expected given her Irish roots). Angela means well most of the time, but tends to be very blunt. Several tramatizing encounters with other survivors have left her a bit suspicious, and she does not like being casually touched.
Inventory weight: 11/15
Weapons: Hunting Rifle (2)(6/23), Pistol (10/27), tazer gun (1/0), metal pipe
Gear: None
Equipment: Flashlight (47%)
Aid: Water bottle (5), beer bottle (1), cold pizza (2), yogurt (1)
Other: Spare flashlight batteries (37%), dollar (13)
Vehicle: None
Allies: None

He huffs. "It's already got you in it's trap. Anyways, it's basically one of the smartest, and most f***ed up infected there is. It'll make you think that it's friendly, and after it thinks your guard is down enough, it'll rip your head off in a second." He sits down again, looking more angry than most people would about simply talking about a zombie. "Trust me, it'll kill you and everyone around you if given the chance."


Name: Elisa Tresa Finder (Storm)
Gender: Female
Class: Scavenger
Health: 63/100
Stamina: 95/100
Hunger: 83/100
Infection: 1.9%
Strength: 4
Stealth: 4
Intelligence: 4
Charisma: 4
Accuracy: 4
Perception: 5
Luck: 5
------------------------------------------------------------------------------
Bio: Elisa was born in the USA and did very good in school. Despite being what most people called a geek, Elisa had a good sized group of friends. These friends are the ones who call her Storm due to her white hair and slightly tanned skin reminding them of the character from X-Men that had the same codename. In 2019 Elisa graduated from collage with the classes to become an archeologist or a paleontologist. She now uses her skills to find what her friends and her need to survive.
Personality: Elisa is playful and quick thinking.
Inventory weight: 10/15
Weapons: Knife (Multitool), Frying pan, Army knife, Switchblade
Gear: None
Equipment: Can opener (Multitool), Screwdriver (Multitool), Handsaw (Multitool), Flashlight (67% battery), Lighter
Aid: Water bottle (3), Soda (1), Chocolate bar (2), Apple (3), Veggie sandvich (1), Sleeping pills (5)
Other: Cigarette (9), Dollar (21), Pick-up truck keys
Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])
Allies: Lillou Zitah, Tyler

((Good idea, changed it to allies though))

You do so, going through the first floor. It seems the rest of it has been blocked by degree, so no more rooms are accessible, and no more zombies can be found.

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