I imagine this has been a topic before, but I looked a few pages back and hadn't seen a recent one, so here we go.
What video games do you think are underrated and/or under-appreciated and why?
For me, I think the most recent Mortal Kombat game is underrated. Now, I do realize that we live in a day and age where first person shooters and RPG's are the main focal point of video gaming, but this game is amazing.
It truly gives everything that you could want into a fighting game. The graphics, fatalities, story line, characters, etc. is just flawless. Although, the online server could use a bit of work. It's just unfortunate that this game isn't more popular though.
LIMBO, it doesn't look like much on 1st sight. and i guess thats why most people are not checking it out. but the game has a atmosphere you don't see every day and the whole style was cool.
World of Goo, again it doesn't look like much on 1st sight. but again it's a game not like most others. some great puzzles
World of Goo, again it doesn't look like much on 1st sight. but again it's a game not like most others. some great puzzles
really? i heard about it in every corner of the internet. i wouldnt call it underated.
id have to say Kuri Kuri Mix (adventures of cookie and cream) is extremely underated. never EVER heard anyone talk about it unless i actually searched it. and even then it was rare.
its a pretty awsome game. its kind of platformer/puzzle.
thing is, it mostly suits 2 players. you wont have that much fun playing by yourself (if you will even be able to do that since you control 2 different characters at the same time). you and your partner have to help each other in order to continue and thats pretty much how every level in this game works.
its also pretty random (japanese... what did you expect XP), has a stupid childish illogical story line and is very colourful. but beware... this game ruins friendships if you get too annoyed with your friend XP
I'd say the first 4 delt force games for the PC (delta force, delta force 2, land warrior and task for e dagger). The first 2 had horrendous graphics that make the game hard and practically unplayable but if you get past the graphics (the first was made in 1999 i think so that pretty much explains it) they're really good games. Oh and they're FPS. They didn't (and still don't even with the newer not as good ones) use a hitscan, it took time for the bullets to hit and they dropped and you had to adjust for wind. It was also a sandbox game, completely open world, they would make the land, put some buildings and people in it, all that and the land would just repeat for (as far as I know) ever and ever.
The graphics did improve after the second game and were acceptable, it would be nice if they were better but they were good enough to not have a problem with. Another nice thing about them that you could find in all of the first 4 was that everything (choppers taking off trucks moving etc.) were activated by certain events and so you could go and do the mission out of order (depending on the objective) then not have the chopper take off at all and you could really have some fun with that. Unlike you would think, the choppers just don't appear and start attacking, they put them somewhere, so you could go and see them before they even took off and do whatever, on fact in one mission you can even ride in an ememy chopper.
One thing I forgot to mention before though (one of the game's minor cons) is that you can't look down the sites of guns without scopes. Another is that you could create your own mission (on at least the first 5 games, don't know about the others
After those 4th game they declined drastically, you couldnt explore, you had to stay on the path that they set, like most game campaigns, but that was part of the game that made it amazing and unique. They still make games, but they aren't the same anymore
I don't believe those games were ever that popular, but they certainly should have been and should still be
>implying a AAA title with a metascore in the 80's is "underrated" >implying the game that won all the 2010 "Best Indie Game" awards is underrated >implying World of Goo isn't mainstream
oh yeah i forgot about MYST, i got to play Riven a few years ago, wasn't that good, don't remember much about MYST though, i was really little when i last saw that being played. riven wasn't that good IMO so i shan't agree that it was under rated i stand by what i said, the first four delta force games
a lot of wii games are underrated because of the lower quality and simpler controls. i think most people consider loz to be a stupid series and instead stay glued to their x-boxes.
I think the original Age of Empires (AOE) was under rated.
Sure Warcraft (WC) had been on the scene, but AOE really made the GFX look nice, and the sound and music took to a life of its own. Back in the day when everything wasn't automated, the RTS game was really a thing of beauty. Separating the competitive from the causal quickly. Now, getting that separation takes longer due to the fact that games are "easier". I digress.
Warcraft really made the scene for RTS games, however, AOE was able to take the silly looking graphics (sound and music) from WC and turn RTS into a true genre to be taken seriously. Then you had SC and the Korean scene. And then WC3 and the other AOE was old hat. Nameless others tried but never made it off the ground. Even though a lot of them had some good mechanics and great art compilations.
WC was good, but there was no multi-player until WC2/Tide of Darkness. AOE was on it! It had LAN support, and though trying to get machines and OS's communicating, it was a lot of fun.
Let me recap why I think AOE is a great, but under-rated game. 1. LAN 2. Great GFX, sound and art. 3. Typical mechanics and less automation. 4. Very arguably -some-what balanced game. The Civilizations and bonus's did not always make a lot of sense. (You try balancing 10 some races) But there was an option for all races unlocked units but not bonus. This made for a truly level playing field with greater skill rising supreme. (But ofc in all games luck is a heavy factor)
It was a difficult game to master however, and that's why I believe it fell short. Of course, when AOE2(Age of Kings) was released the RTS had evolved into, pretty much, what all RTS games are today.
Super Paper Mario. This is an odd choice, but it's simply less appreciated than the other titles because of the change in gameplay. The dialogue and the story is an improvement, too.