ForumsForum GamesEpic's Tactical Base vs. Base Strategy RPG!

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theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Hello there AG citizens! I'm theEPICgameKING. For a while now, Kylelolcat allowed me control of his CtO spinoff: Destroy Lolcatia! Unfortunately, probably from me taking over (with his permission) and adding new RPG elements every turn (The famed: Postly Updates~), most people have now left. That makes me sad...AND DETERMINED! This game, 100% my own creation, parallels Kyle's CtO's while still being unique in that it is an RPG too! This game combines the RPG elements of Heroes, Magic, and an XP/Level system while also incorporating the strategy elements of Colony, Age of War, Final Fantasy Tactics, and Age of Empires (And every other war game), NOT TO MENTION the luck of the dice from Backgammon! Yes, it's a THREE-IN-ONE game! What could be better? Here's the Stat sheet I will be using:

Admin Stuff (For me)

Weather: Clear/Cloudy/Stormy
Time: Morning/Noon/Afternoon/Night
Temperature: Freezing/Cold/Temperate/Warm/HOT

Injured Heroes(Lose turns)

Dead Heroes(Dead, awaiting revival)

Undead Heroes (The dead revived)

Base 1 Target Building, Lvl X: 100,000*level HP
Base 1 Wall, Lvl X: Current HP/10,000*Lvl Max HP

Base 1 Heroes
Generic Hero name: Level 1, XP 0/1000 (Class)
HP: 1000*Level
MP: 100
Weapon: Starting weapon (Tier 1/2/3/4/5)
Armor: Starting armor (Tier 1/2/3/4/5)

Base 1 Resources:

Base 1 Buildings:[b]

[b]Base 1 Troops

Tier 1 Units

Infantry

Armor

Support

Striker

Troops in Battlefield between Bases

Base 2 Target Building, Lvl X: 100,000*level HP
Base 2 Wall, Lvl X: Current HP/10,000*Lvl Max HP

Base 2 Heroes

Base 2Resources:

Base 2Buildings:

Base 2 Troops
Tier 1

Infantry

Armor

Support

Striker

Never seen anything like it, right? Well, i'll try to explain.
Resources: Wood, Stone, Metal, etc. Resources are needed to build Buildings and Troops, and
repair/level your Wall. Note that the Target Building CANNOT be repaired. It can be leveled to have
more HP, though.
The Wall: Attacking units must break through the Wall before attacking the Target building.
This is tough to do, but Armor units, with their extra attack power, do best against the Wall.
Buildings: Stuff like a Quarry, Generator, Bank, etc. These produce resources. Depending on
your Base Type, you will start with different starting buildings.
Troops: I'm personally proud of this. Troops have Types; Infantry, Armor, Support, and
Striker.
Infantry are your basic foot soldiers, armed with melee weapons like swords and axes. The backbone
of any army, Infantry troops do well against Support, but lose against Armor.
Armor units are high-defence, slow-moving units like Knights and Tanks. Able to bear lots of
damage, Armor units smash through Infantry but are too slow to fight against Strikers.
Strikers are those sneaky, fragile assassin units, like Saboteurs and ninjas. Strikers can backstab
Armor units, but due to weak constitution they're easy to be picked off by Support types.
Support units stay back behind the front line. Archers, Snipers, as well as Healers and Workers are
all Support types. They can pick off Strikers, but have low defence and easily get owned by
Infantry.

Subtypes: There are a few Subtypes in addition to the basic Type of units.
Flying: Flying units can only be attacked by Support and other Flying units.
Healers help...heal, units and Heroes. Priests, Doctors, etc.
Workers are your workforce! What, you thought Buildings ran themselves? A lot of Workers, while
being suckish at combat, enhance your Resource income. With enough of them, you could be getting
DOUBLE your normal income rate!

Rank/Tier: These just explain how good your units are. You can train your units for 20% of
their starting cost to up their Rank once, and once they reach Rank 5, they're maxed and cant
upgrade anymore, but are now equal to a Rank 1 unit of the next Tier. Obviously, the best unit is a
Tier 5, Rank 5. Rank is represented by *'s next to the unit name.
Heroes: You, the player, are a Hero! You have a Type just like units, but instead of
Tier/Rank you have a Level! Doing things like killing enemies, etc. gives you XP. It takes more XP
to level up more; 1000 XP gets a Lvl1 to Lvl2, but you need 2000 to get from Lvl2 to Lvl 3. Heroes
can fight eachother when they meet, and the winner takes 10% of the TOTAL XP of the loser. Total XP
is how much XP you have total. So a Level 3 (0/3000 XP) Hero has 3000 XP (1000 for Level 2+2000 for
Level 3).

Magic: Yes! Every Hero has Magic! Unlike other games where Magic costs a set amount of MP, this
game incorporates Flexible Magic; the more you use, the stronger it is! your hero starts out with
the basics:
Cure, costs X MP and heals 50X HP
Fire: Fire Elemental damage for 25X damage and lowers target's defence, making them take 1.5x more
damage from further attacks. Further levels increase damage and defence lowering.
Ice: Ice Damage for 30x and slows down the target. Further levels increase damage and slow down the
target more.
Thunder: Electrical Damage for 40x and has a 25% chance to stun the target. Further levels increase
damage and stun chance %.
More spells can be discovered later on in the game as your Hero levels up, finds them in Dungeons,
purchases them from the Black Market, or learns them from the monsters/other heroes he/she fights
and defeats. Note that certain items increase a Hero's magic power and max MP, so if you're a
Wizard, look for these.

[b]Some places to visit (For a Hero):

Haunted Beach: Full of low-level ghosts and the occasional lost sword. Good for heroes just
starting out.
Great Plains: No, not the Midwest. Monsters here are tougher, but there's not much treasure
around.
Scary Volcano: Lots of Mines and Dungeons are located in this dormant volcano. The deeper
you go, the stronger the monsters get.
Small/Medium/Large/Jumbo Dungeon: You have to look for these, usually found in the Scary
volcano but not always. Full of treasure and monsters.
Small/Medium/Large/Jumbo Mine: These mines give some of EVERY resource for your Base every
turn. Each Day (4 turns) they degrade to the next level, with Small mines becoming Useless.
Monster Forest: The toughest of all the Locations, Legendary Monsters as well as everything
from the other locations can be found here. Legendary monsters carry supreme Rank 5 Weapons and/or
Armor, but they're Final Boss tough. Beware.
The Black Market: ANYTHING can be bought here; weapons, armor, new magic spells, even
troops! However, this is Unfair, so don't expect to get a good deal from this. I warned you now.
Base Types: Once everyone's chosen their sides, they'll have to choose a Type for their base. Type is basically your
government structure, influencing how you develop.
Kingdom: Govern as a King! Target building is Royal Palace, Buildings cost 10% less, but all
soldiers also cost Money, a unique resource for this type. Good for those who have a balance
between unit strategy and hero development.
Native Tribe: Be just like the Native Americans! Target building is Chief's Tent, divine
help costs less, but max Population is lowered. A good type for those who like to pray for Acts of
God to smash their enemy rather than beat them outright.

Necropolism: Rule the undead! Target Building is Citadel, Undead can be summoned at a cost of Bodies (Not population; bodies increases with the enemies you kill), as well as normal units. Good for those who enjoy having a swarm of units mindlessly control them.

Anarchy: No government whatsoever...wait, what? Since no one's following you, Heroes gain TRIPLE XP, but cannot build buildings, gather resources, or train units. A real challenge, focusing on Hero development over strategy.

  • 512 Replies
gamermartin
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gamermartin
276 posts
Farmer

I grab the crystal shards and the crystal body and I make my way to the base with selphy and I try to enter and I protect the entrence while I enter and once im inside I get to the top of the wall with selphy and I tell her to shoot them when they are in range.

theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Weather: Stormy
Time: Noon 4/4, Day 5/Winter
Temperature: Cold

Injured Heroes(Lose turns)

Dead Heroes(Dead, awaiting revival)

Undead Heroes (The dead revived)

Necropolis Citadel, Lvl 1: 100,000 HP
Necropolis Wall, Lvl 1: 6500/10,000 HP

Necropolis Heroes
Devoidless the Mod: Lvl 2, XP 0/2000 (Striker) 2000 HP, 100 MP
Weapon: (Light) Weak mod's knife: Tier 1
Armor: (Medium) Mod's leathers: Tier 1
Inventory: (0/10)
Pet: Basatan the Giant Crab Lvl 3 2250 HP
Gamermartin: Lvl 2, XP 1250/2000 (Support) 2000 HP, 46 MP
Weapon: (Heavy) Hill Giant's mallet T3
Armor: (Light) Mage robes T1
Inventory: (3/10) (Light) Oak Staff T1, Crystal Shards (???), Crystal Body T3 (Reflective)
Party (1/3): Selphy the Elf: Lvl 4, XP 900/4000 (Infantry) 4000 HP, 150 MP
Weapon: (Light) Elfin Shortbow T4
Armor: (Medium) Monster Hides T3
Inventory (2/10): (Light) Spellbook T3, Strong Healing Herbs (Heals 500 Health)
Matlox: Lvl 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Oak staff T1
Armor: (Light) Mage robes T1
Inventory: (0/10) (Light) Shruiken T1, Black Leather T1
Poizaz: Lvl 2, XP 0/2000 (Infantry) 2000 HP, 100 MP
Weapon: (Medium) Corrupted Sword T3 (10% Corrupt effect)
Armor: (Light) Flimsy Shield T1
Inventory (0/10): (Medium) Cheap Spear T1
ArgamenPhish:Lvl 2, XP 1000/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Flimsy Shortbow (T1)
Armor: (Light) Cheap Robes (T1)
Inventory (0/10):
Necropolis Resources:
1000/2000 Metal
1800/2000 Stone
1000/1000 Wood
1000/1000 Flesh
1000/1000 Blood
800/1000 Dark Magic
10/200 Bodies
0/100 Spirits

Necropolis Buildings:
Lvl 1 Cemetary (Allows Tier 1 units to be built)
Lvl 2 Quarry (+200 Stone/Metal, 2000 Max)
Lvl 1 Undertaker (+100 Flesh/blood, 1000 Max)
Lvl 2 Evil lumbermill (+400 Wood, 2000 Max)
Lvl 1 Dark Altar (+200 Dark Magic, 1000 Max)
Lvl 2 Morgue (200 Max Bodies)
Lvl 1 Tunnel Bore (+100 Stone/Metal, 800/800 Load)
Lvl 1 Troop Generator (Set to: Dark Slimes (100 Dark Magic/turn) Produce 1/Turn)
Necropolis Troops
Tier 1 Units

Infantry
1 Evil Ragdoll
1 Dark Slime
5 Dark Slimes**
Armor

Support

Striker

_-_-_-_-_-_-Attacking Forces-_-_-_-_-_-_-_-_-_-_-_-_-_-
30 Green Cross Neophytes (Infantry) T1
10 GC Spellsworn defenders (Armor)T2
10 GC Green Mages (Support) T2
ENEMY COMMANDER
Captain Azalas: Lvl 8, 6500 HP 200 MP (Armor) (Boss)
Weapon: Heavy Claymore of Cleaving T4
Armour: Thick Hoplite Platemail T4
Inventory (3/10): Strange Herbs (???), Banner of Courage (Helps troops?), Mana Orb (+100 MP)
_-_-_-_-_-_-_-_-_-_-_-_Base Dividing Line-_-_-_-_-_-_-_-

Anarchy's Base: Does not exist! Lol!
Anarchists (Heroes):
Sonicheroes95: Lvl 3, XP 675/3000 (Infantry) 3000 HP, 100 MP
Weapon: (Medium) Kingdom Key T1
Armor: (Light) Robes and Bandana T1
Inventory: (0/10)
Shadowgun453: Lvl 2, XP 1875/2000 (Armor) 2000 HP, 100 MP
Weapon: (Medium) Smallsword T1
Armor: (Medium) Black Leather T1
Inventory (1/10): (Light) Robes T1
Rick073: Lvl 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Revolver (6/6) (T2)
Armor: (Light) Flak Jacket (T3)
Inventory (2/10): (Light) Cheap pistol (10/10) (T1), (Light) Patchy body armor vest (T1)
Raispeed55: Lvl 3, XP 600/3000 (Striker) 3000 HP 100 MP
Weapon: Flimsy Knife (T1)
Armor: Robes (T1)
Inventory (0/10):
~~~~~~End of Character/Base Sheet~~~~~~~~~~~~~

Battle mode: Anarchists vs 2 Pirate Swashbucklers
Sonicheroes95: Lvl 3, XP 675/3000 (Infantry) 3000 HP, 90 MP
Weapon: (Medium) Kingdom Key T1 *Thunder charge 20*
Armor: (Light) Robes and Bandana T1
Inventory: (0/10)
Shadowgun453: Lvl 2, XP 1875/2000 (Armor) 1100 HP, 80 MP
Weapon: (Medium) Smallsword T1 *Thunder charge 20*
Armor: (Medium) Black Leather T1
Inventory (1/10): (Light) Robes T1
Rick073: Lvl 2, XP 0/2000 (Support) 1650 HP, 100 MP
Weapon: (Light) Revolver (6/6) (T2)
Armor: (Light) Flak Jacket (T3)
Inventory (2/10): (Light) Cheap pistol (10/10) (T1), (Light) Patchy body armor vest (T1)
Raispeed55: Lvl 3, XP 600/3000 (Striker) 1500 HP 100 MP
Weapon: Flimsy Knife (T1)
Armor: Robes (T1)
Inventory (0/10):
--------------------Vs-----------------------------------
Pirate Swashbuckler 1: Lvl 7, 2500 HP 0 MP
Weapon: Rapier T4
Armor: Pirate Garb T2
Inventory (1/10) Black Powder Rifle (10 Ammo, Single Shot)
Pirate Swashbuckler 1: Lvl 7, 2750 HP 0 MP
Weapon: Rapier T4
Armor: Pirate Garb T2
Inventory (1/10) Black Powder Rifle (10 Ammo, Single Shot)

Rick rolls TERRIBLY, (40 before level calc), so Pirate #2 disarms him with his rapier! However, Raispeed successfully stabs him for 250! Oh dear. Shadow charges his sword with 20 MP of thunder. Wonder why Sonic didn't post...well, to compensate, the Pirates defend instead of slaughtering you.
Raispeed: The Life spell REVIVES people and heals them for 25x. Rick was not dead, and the healing is conditional on the revival. If you wanted to heal him, use Cure, it's twice as effective (50x)!

Gamer's Party: You take your items and make your way back to the Necropolis! However, the GC has already started sieging! Captain Azalas notices you, and boasts "I'll take care of these shrimps! Destroy the necropolis, men! ...Hey, I recognize you...YOU TOOK OFF WITH MY PRISONER!" It appears Azalas was the man who captured Selphy! BATTLE MODE OBVIOUSLY!

Gamermartin: Lvl 2, XP 1250/2000 (Support) 2000 HP, 46 MP
Weapon: (Heavy) Hill Giant's mallet (T3)
Armor: (Light) Crystal Body (T3) (Reflective)
Inventory: (3/10) (Light) Oak Staff T1, Crystal Shards (???), Mage Robes (T1)
Party (1/3): Selphy the Elf: Lvl 4, XP 900/4000 (Infantry) 4000 HP, 150 MP *BERZERK*
Weapon: (Light) Elfin Shortbow (T4)
Armor: (Medium) Monster Hides (T3)
Inventory (2/10): (Light) Spellbook T3, Strong Healing Herbs (Heals 500 Health)
--------------------Vs-----------------------------------
Captain Azalas: Lvl 8, 6500 HP 200 MP (Armor) (Boss) 2000 XP
Weapon: Heavy Claymore of Cleaving (T4)
Armour: Thick Hoplite Platemail (T4)
Inventory (3/10): Strange Herbs (???), Banner of Courage (Helps troops?), Mana Orb (+100 MP)

Selphy's MAD! No, she's not mad, she's Berzerk! You can't tell her what to do, but you don't really need too; Berzerk makes you better at attacking but worse at defending (+75, -75). She starts off by tackling Azalas and clawing him for 1500! That's just scary! Guess Berzerk people don't handle ranged weapons too well.

@Argamenphish: For the troop generator, you must first invent a new troop. THEN just *Set Troop Generator to...whatever.* You rank up your dark slimes again for 200 Dark Magic, and gain another 500 XP...you're pretty good at this aren't you? Keep it up, you just might be rewarded. Oh, and Troop generator...it's not a resource-generating building, so...it'll cost 500 of every resource to level up. *NOTE* Your Troop Generator works with your cemetary. If you want to generate T2 units, you'll need to upgrade your cemetary, which will cost 1000 of every resource.

*EVENT* OH NO! the GC has begun sieging the walls! Applying Siege maths...3500 damage per turn! Someone tell the troops to attack!
Siege damage calculation sheet:
T1 units: 50 x # of troops
T2 units: 100 x #
And so on...

*EVENT, the 2nd* It's Stormy! Watch out for lightning and wind! It's also cold...This COULD mean a blizzard! *Note: Added Seasons! They just determine weather and random events for lulz. 10 days per season, cause game time's different from real time.*

@Chipoo: Thanks for the compliment. Want to join?

gamermartin
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gamermartin
276 posts
Farmer

"TROOPS ATTACK" I charge at the commander when selphy gets off him and I try to home run hit him with my mallet. Argamenphish please command the troops

theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Good idea, Gamer. Argamen seems to be doing well commanding the troops.

ArgamenPhish
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ArgamenPhish
698 posts
Nomad

I guess I'll command the troops. Um so does it work that because I'm commanding them they receive a combat bonus or I have to specifically direct them? Either way I say attack and to try and flank them.

shadowgun453
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shadowgun453
2,463 posts
Farmer

I attack pirate 1 with electrified sword. Which should do some electric damage as well.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

I taunt one of the pirates and try to get them to attack me with their rapier, then block the attack and use the fact electricity conducts through metal to try and shock them with my blocks.

Raispeed55
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Raispeed55
233 posts
Nomad

Well you could have said that earlier :P.

I go and cast Cure on shadow, then distract pirate two so rick can get a good shot.

theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Note: Posting is important, especially in battle! Failure to post during BATTLE MODE will make your character stand around and idle, making him/her a prime target for enemies!

Weather: Stormy
Time: Afternoon 1/4, Day 5/Winter
Temperature: Cold

Injured Heroes(Lose turns)

Dead Heroes(Dead, awaiting revival)

Undead Heroes (The dead revived)

Necropolis Citadel, Lvl 1: 100,000 HP
Necropolis Wall, Lvl 1: 10,000/10,000 HP

Necropolis Heroes
Devoidless the Mod: Lvl 2, XP 0/2000 (Striker) 2000 HP, 100 MP
Weapon: (Light) Weak mod's knife: Tier 1
Armor: (Medium) Mod's leathers: Tier 1
Inventory: (0/10)
Pet: Basatan the Giant Crab Lvl 3 2250 HP
Gamermartin: Lvl 2, XP 1250/2000 (Support) 2000 HP, 46 MP
Weapon: (Heavy) Hill Giant's mallet T3
Armor: (Light) Mage robes T1
Inventory: (3/10) (Light) Oak Staff T1, Crystal Shards (???), Crystal Body T3 (Reflective)
Party (1/3): Selphy the Elf: Lvl 4, XP 900/4000 (Infantry) 4000 HP, 150 MP
Weapon: (Light) Elfin Shortbow T4
Armor: (Medium) Monster Hides T3
Inventory (2/10): (Light) Spellbook T3, Strong Healing Herbs (Heals 500 Health)
Matlox: Lvl 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Oak staff T1
Armor: (Light) Mage robes T1
Inventory: (0/10) (Light) Shruiken T1, Black Leather T1
Poizaz: Lvl 2, XP 0/2000 (Infantry) 2000 HP, 100 MP
Weapon: (Medium) Corrupted Sword T3 (10% Corrupt effect)
Armor: (Light) Flimsy Shield T1
Inventory (0/10): (Medium) Cheap Spear T1
ArgamenPhish:Lvl 2, XP 1000/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Flimsy Shortbow (T1)
Armor: (Light) Cheap Robes (T1)
Inventory (0/10):
Necropolis Resources:
1200/2000 Metal
2000/2000 Stone
1000/1000 Wood
1000/1000 Flesh
1000/1000 Blood
900/1000 Dark Magic
10/200 Bodies
0/100 Spirits

Necropolis Buildings:
Lvl 1 Cemetary (Allows Tier 1 units to be built)
Lvl 2 Quarry (+200 Stone/Metal, 2000 Max)
Lvl 1 Undertaker (+100 Flesh/blood, 1000 Max)
Lvl 2 Evil lumbermill (+400 Wood, 2000 Max)
Lvl 1 Dark Altar (+200 Dark Magic, 1000 Max)
Lvl 2 Morgue (200 Max Bodies)
Lvl 1 Tunnel Bore (+100 Stone/Metal, 800/800 Load)
Lvl 1 Troop Generator (Set to: Dark Slimes (100 Dark Magic/turn) Produce 1/Turn)
Necropolis Troops
Tier 1 Units

Infantry
1 Evil Ragdoll
2 Dark Slimes
3 Dark Slimes**
Armor

Support

Striker

_-_-_-_-_-_-Attacking Forces-_-_-_-_-_-_-_-_-_-_-_-_-_-
25 Green Cross Neophytes (Infantry) T1
9 GC Spellsworn defenders (Armor)T2
10 GC Green Mages (Support) T2

The troops charge at Gamer's command while he fights Azalas! Argamen, you have to manually direct them, but they do gain a combat bonus! 5 Neophytes and 1 Spellsworn Defender fall before killing 2 of your ranked-up Dark Slimes

_-_-_-_-_-_-_-_-_-_-_-_Base Dividing Line-_-_-_-_-_-_-_-

Anarchy's Base: Does not exist! Lol!
Anarchists (Heroes):
Sonicheroes95: Lvl 3, XP 675/3000 (Infantry) 3000 HP, 100 MP
Weapon: (Medium) Kingdom Key T1
Armor: (Light) Robes and Bandana T1
Inventory: (0/10)
Shadowgun453: Lvl 2, XP 1875/2000 (Armor) 2000 HP, 100 MP
Weapon: (Medium) Smallsword T1
Armor: (Medium) Black Leather T1
Inventory (1/10): (Light) Robes T1
Rick073: Lvl 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Revolver (6/6) (T2)
Armor: (Light) Flak Jacket (T3)
Inventory (2/10): (Light) Cheap pistol (10/10) (T1), (Light) Patchy body armor vest (T1)
Raispeed55: Lvl 3, XP 600/3000 (Striker) 3000 HP 100 MP
Weapon: Flimsy Knife (T1)
Armor: Robes (T1)
Inventory (0/10):
~~~~~~End of Character/Base Sheet~~~~~~~~~~~~~

Battle mode: Anarchists vs 2 Pirate Swashbucklers
Sonicheroes95: Lvl 3, XP 675/3000 (Infantry) 3000 HP, 90 MP
Weapon: (Medium) Kingdom Key T1
Armor: (Light) Robes and Bandana T1
Inventory: (0/10)
Shadowgun453: Lvl 2, XP 1875/2000 (Armor) 2000 HP, 80 MP
Weapon: (Medium) Smallsword T1 *Thunder Charge 20*
Armor: (Medium) Black Leather T1
Inventory (1/10): (Light) Robes T1
Rick073: Lvl 2, XP 0/2000 (Support) 1650 HP, 100 MP
Weapon: (Light) Revolver (6/6) (T2)
Armor: (Light) Flak Jacket (T3)
Inventory (2/10): (Light) Cheap pistol (10/10) (T1), (Light) Patchy body armor vest (T1)
Raispeed55: Lvl 3, XP 600/3000 (Striker) 0 HP 82 MP *DEAD*
Weapon: Flimsy Knife (T1)
Armor: Robes (T1)
Inventory (0/10):
--------------------Vs-----------------------------------
Pirate Swashbuckler 1: Lvl 7, 2500 HP 0 MP
Weapon: Rapier T4
Armor: Pirate Garb T2
Inventory (1/10) Black Powder Rifle (10 Ammo, Single Shot)
Pirate Swashbuckler 1: Lvl 7, 2750 HP 0 MP
Weapon: Rapier T4 *Thunder Charge 20*
Armor: Pirate Garb T2
Inventory (1/10) Black Powder Rifle (10 Ammo, Single Shot)

Shadow whacks Pirate 1 for a good 500! Sonic, however, make a foolish mistake; back in pirate times, swords had metal blades but wooden handles! When Pirate 2 attacks Sonic, his block prevents damage, but the Thunder Charge is transferred to the swashbuckler's raipier! Why? Metal is a good conductor, and I have absolutely NO IDEA what a keyblade's made of. Raispeed full-heals shadow (Next time tell me how much MP you use or I skip you), but Pirate 1, seeking to stop people from helping shadow, beheads Raispeed. Oh dear...there goes your healer. Rick didn't post, so he does nothing. This isn't looking good.

Gamermartin: Lvl 2, XP 1250/2000 (Support) 2000 HP, 46 MP
Weapon: (Heavy) Hill Giant's mallet (T3)
Armor: (Light) Crystal Body (T3) (Reflective)
Inventory: (3/10) (Light) Oak Staff T1, Crystal Shards (???), Mage Robes (T1)
Party (1/3): Selphy the Elf: Lvl 4, XP 900/4000 (Infantry) 500 HP, 150 MP *CRITICAL*
Weapon: (Light) Elfin Shortbow (T4)
Armor: (Medium) Monster Hides (T3)
Inventory (2/10): (Light) Spellbook T3, Strong Healing Herbs (Heals 500 Health)
--------------------Vs-----------------------------------
Captain Azalas (Evolved): Lvl 8, 5500 HP 400 MP (Armor) (Boss) 2000 XP
Weapon: Heavy Claymore of Cleaving (T4)
Armour: Thick Hoplite Platemail (T4)
Inventory (2/10): Banner of Courage (Helps troops?), Mana Orb (+100 MP)

Selphy calms down after that initial BERZERK rage, and flips Azalas over her, right into Gamer's Home Run slam, dealing 1000 and sending him right back to Selphy! Azalas recovers in mid-air and skewers Selphy for 2000. Oh no...Selphy's critical.

rick073
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rick073
2,754 posts
Peasant

I run up to pirate #1, grab his sword arm, then unload the magazine of the revolver into it in an attempt to make him drop his blade so I can use it.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Hmm... Get between Pirate 1 and pirate two, taunt pirate 2 some more, and then jump out of the way of his attack. (and making sure rick isn't between me and pirate 1.)

shadowgun453
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shadowgun453
2,463 posts
Farmer

I continue to focus on pirate one, I do a three slash sword combo.

Raispeed55
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Raispeed55
233 posts
Nomad

Oh geez...
Uh...
Does anyone have the life spell other than me?
I'm basically a weak theif with white mage powers to put in final fantasy terms...

shadowgun453
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shadowgun453
2,463 posts
Farmer

Um, sorry. Go fish.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

I do believe I have the life spell, since I hit level 3. so instead of my previous plan... I'm going to cast life on speed at 10 mana.

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