ForumsForum GamesEpic's Tactical Base vs. Base Strategy RPG!

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theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Hello there AG citizens! I'm theEPICgameKING. For a while now, Kylelolcat allowed me control of his CtO spinoff: Destroy Lolcatia! Unfortunately, probably from me taking over (with his permission) and adding new RPG elements every turn (The famed: Postly Updates~), most people have now left. That makes me sad...AND DETERMINED! This game, 100% my own creation, parallels Kyle's CtO's while still being unique in that it is an RPG too! This game combines the RPG elements of Heroes, Magic, and an XP/Level system while also incorporating the strategy elements of Colony, Age of War, Final Fantasy Tactics, and Age of Empires (And every other war game), NOT TO MENTION the luck of the dice from Backgammon! Yes, it's a THREE-IN-ONE game! What could be better? Here's the Stat sheet I will be using:

Admin Stuff (For me)

Weather: Clear/Cloudy/Stormy
Time: Morning/Noon/Afternoon/Night
Temperature: Freezing/Cold/Temperate/Warm/HOT

Injured Heroes(Lose turns)

Dead Heroes(Dead, awaiting revival)

Undead Heroes (The dead revived)

Base 1 Target Building, Lvl X: 100,000*level HP
Base 1 Wall, Lvl X: Current HP/10,000*Lvl Max HP

Base 1 Heroes
Generic Hero name: Level 1, XP 0/1000 (Class)
HP: 1000*Level
MP: 100
Weapon: Starting weapon (Tier 1/2/3/4/5)
Armor: Starting armor (Tier 1/2/3/4/5)

Base 1 Resources:

Base 1 Buildings:[b]

[b]Base 1 Troops

Tier 1 Units

Infantry

Armor

Support

Striker

Troops in Battlefield between Bases

Base 2 Target Building, Lvl X: 100,000*level HP
Base 2 Wall, Lvl X: Current HP/10,000*Lvl Max HP

Base 2 Heroes

Base 2Resources:

Base 2Buildings:

Base 2 Troops
Tier 1

Infantry

Armor

Support

Striker

Never seen anything like it, right? Well, i'll try to explain.
Resources: Wood, Stone, Metal, etc. Resources are needed to build Buildings and Troops, and
repair/level your Wall. Note that the Target Building CANNOT be repaired. It can be leveled to have
more HP, though.
The Wall: Attacking units must break through the Wall before attacking the Target building.
This is tough to do, but Armor units, with their extra attack power, do best against the Wall.
Buildings: Stuff like a Quarry, Generator, Bank, etc. These produce resources. Depending on
your Base Type, you will start with different starting buildings.
Troops: I'm personally proud of this. Troops have Types; Infantry, Armor, Support, and
Striker.
Infantry are your basic foot soldiers, armed with melee weapons like swords and axes. The backbone
of any army, Infantry troops do well against Support, but lose against Armor.
Armor units are high-defence, slow-moving units like Knights and Tanks. Able to bear lots of
damage, Armor units smash through Infantry but are too slow to fight against Strikers.
Strikers are those sneaky, fragile assassin units, like Saboteurs and ninjas. Strikers can backstab
Armor units, but due to weak constitution they're easy to be picked off by Support types.
Support units stay back behind the front line. Archers, Snipers, as well as Healers and Workers are
all Support types. They can pick off Strikers, but have low defence and easily get owned by
Infantry.

Subtypes: There are a few Subtypes in addition to the basic Type of units.
Flying: Flying units can only be attacked by Support and other Flying units.
Healers help...heal, units and Heroes. Priests, Doctors, etc.
Workers are your workforce! What, you thought Buildings ran themselves? A lot of Workers, while
being suckish at combat, enhance your Resource income. With enough of them, you could be getting
DOUBLE your normal income rate!

Rank/Tier: These just explain how good your units are. You can train your units for 20% of
their starting cost to up their Rank once, and once they reach Rank 5, they're maxed and cant
upgrade anymore, but are now equal to a Rank 1 unit of the next Tier. Obviously, the best unit is a
Tier 5, Rank 5. Rank is represented by *'s next to the unit name.
Heroes: You, the player, are a Hero! You have a Type just like units, but instead of
Tier/Rank you have a Level! Doing things like killing enemies, etc. gives you XP. It takes more XP
to level up more; 1000 XP gets a Lvl1 to Lvl2, but you need 2000 to get from Lvl2 to Lvl 3. Heroes
can fight eachother when they meet, and the winner takes 10% of the TOTAL XP of the loser. Total XP
is how much XP you have total. So a Level 3 (0/3000 XP) Hero has 3000 XP (1000 for Level 2+2000 for
Level 3).

Magic: Yes! Every Hero has Magic! Unlike other games where Magic costs a set amount of MP, this
game incorporates Flexible Magic; the more you use, the stronger it is! your hero starts out with
the basics:
Cure, costs X MP and heals 50X HP
Fire: Fire Elemental damage for 25X damage and lowers target's defence, making them take 1.5x more
damage from further attacks. Further levels increase damage and defence lowering.
Ice: Ice Damage for 30x and slows down the target. Further levels increase damage and slow down the
target more.
Thunder: Electrical Damage for 40x and has a 25% chance to stun the target. Further levels increase
damage and stun chance %.
More spells can be discovered later on in the game as your Hero levels up, finds them in Dungeons,
purchases them from the Black Market, or learns them from the monsters/other heroes he/she fights
and defeats. Note that certain items increase a Hero's magic power and max MP, so if you're a
Wizard, look for these.

[b]Some places to visit (For a Hero):

Haunted Beach: Full of low-level ghosts and the occasional lost sword. Good for heroes just
starting out.
Great Plains: No, not the Midwest. Monsters here are tougher, but there's not much treasure
around.
Scary Volcano: Lots of Mines and Dungeons are located in this dormant volcano. The deeper
you go, the stronger the monsters get.
Small/Medium/Large/Jumbo Dungeon: You have to look for these, usually found in the Scary
volcano but not always. Full of treasure and monsters.
Small/Medium/Large/Jumbo Mine: These mines give some of EVERY resource for your Base every
turn. Each Day (4 turns) they degrade to the next level, with Small mines becoming Useless.
Monster Forest: The toughest of all the Locations, Legendary Monsters as well as everything
from the other locations can be found here. Legendary monsters carry supreme Rank 5 Weapons and/or
Armor, but they're Final Boss tough. Beware.
The Black Market: ANYTHING can be bought here; weapons, armor, new magic spells, even
troops! However, this is Unfair, so don't expect to get a good deal from this. I warned you now.
Base Types: Once everyone's chosen their sides, they'll have to choose a Type for their base. Type is basically your
government structure, influencing how you develop.
Kingdom: Govern as a King! Target building is Royal Palace, Buildings cost 10% less, but all
soldiers also cost Money, a unique resource for this type. Good for those who have a balance
between unit strategy and hero development.
Native Tribe: Be just like the Native Americans! Target building is Chief's Tent, divine
help costs less, but max Population is lowered. A good type for those who like to pray for Acts of
God to smash their enemy rather than beat them outright.

Necropolism: Rule the undead! Target Building is Citadel, Undead can be summoned at a cost of Bodies (Not population; bodies increases with the enemies you kill), as well as normal units. Good for those who enjoy having a swarm of units mindlessly control them.

Anarchy: No government whatsoever...wait, what? Since no one's following you, Heroes gain TRIPLE XP, but cannot build buildings, gather resources, or train units. A real challenge, focusing on Hero development over strategy.

  • 512 Replies
Raispeed55
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Raispeed55
233 posts
Nomad

Thanks!
I go cast cure using 18 magic on rick, then I distract pirate two so that he doesn't get electrocuted.

gamermartin
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gamermartin
276 posts
Farmer

I call for two of the dark slimes and the dark doll to attack the captain and I protect selphy and I use cure on her to fully heal her.

Azywng
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Azywng
373 posts
Shepherd

I pop in and ask what's going on.

theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Weather: Stormy
Time: Afternoon 2/4, Day 5/Winter
Temperature: Cold

Injured Heroes(Lose turns)

Dead Heroes(Dead, awaiting revival)

Undead Heroes (The dead revived)

Necropolis Citadel, Lvl 1: 100,000 HP
Necropolis Wall, Lvl 1: 7,000/10,000 HP

Necropolis Heroes
Devoidless the Mod: Lvl 2, XP 0/2000 (Striker) 2000 HP, 100 MP
Weapon: (Light) Weak mod's knife: Tier 1
Armor: (Medium) Mod's leathers: Tier 1
Inventory: (0/10)
Pet: Basatan the Giant Crab Lvl 3 2250 HP
Gamermartin: Lvl 2, XP 1250/2000 (Support) 2000 HP, 46 MP
Weapon: (Heavy) Hill Giant's mallet T3
Armor: (Light) Mage robes T1
Inventory: (3/10) (Light) Oak Staff T1, Crystal Shards (???), Crystal Body T3 (Reflective)
Party (1/3): Selphy the Elf: Lvl 4, XP 900/4000 (Infantry) 4000 HP, 150 MP
Weapon: (Light) Elfin Shortbow T4
Armor: (Medium) Monster Hides T3
Inventory (2/10): (Light) Spellbook T3, Strong Healing Herbs (Heals 500 Health)
Matlox: Lvl 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Oak staff T1
Armor: (Light) Mage robes T1
Inventory: (0/10) (Light) Shruiken T1, Black Leather T1
Poizaz: Lvl 2, XP 0/2000 (Infantry) 2000 HP, 100 MP
Weapon: (Medium) Corrupted Sword T3 (10% Corrupt effect)
Armor: (Light) Flimsy Shield T1
Inventory (0/10): (Medium) Cheap Spear T1
ArgamenPhish:Lvl 2, XP 1000/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Flimsy Shortbow (T1)
Armor: (Light) Cheap Robes (T1)
Inventory (0/10):
Necropolis Resources:
1200/2000 Metal
2000/2000 Stone
1000/1000 Wood
1000/1000 Flesh
1000/1000 Blood
1000/1000 Dark Magic
10/200 Bodies
0/100 Spirits

Necropolis Buildings:
Lvl 1 Cemetary (Allows Tier 1 units to be built)
Lvl 2 Quarry (+200 Stone/Metal, 2000 Max)
Lvl 1 Undertaker (+100 Flesh/blood, 1000 Max)
Lvl 2 Evil lumbermill (+400 Wood, 2000 Max)
Lvl 1 Dark Altar (+200 Dark Magic, 1000 Max)
Lvl 2 Morgue (200 Max Bodies)
Lvl 1 Tunnel Bore (+100 Stone/Metal, 400/800 Load)
Lvl 1 Troop Generator (Set to: Dark Slimes (100 Dark Magic/turn) Produce 1/Turn)
Necropolis Troops
Tier 1 Units

Infantry

Armor

Support

Striker

_-_-_-_-_-_-Attacking Forces-_-_-_-_-_-_-_-_-_-_-_-_-_-
24 Green Cross Neophytes (Infantry) T1
8 GC Spellsworn defenders (Armor)T2
3 GC Green Mages (Support) T2

The attacking troops manage to get in a good smash at the wall for 3000! The defenders whack the rest of the Dark Slimes, but not before 6 Green Mages get whacked.

_-_-_-_-_-_-_-_-_-_-_-_Base Dividing Line-_-_-_-_-_-_-_-

Anarchy's Base: Does not exist! Lol!
Anarchists (Heroes):
Sonicheroes95: Lvl 3, XP 675/3000 (Infantry) 3000 HP, 100 MP
Weapon: (Medium) Kingdom Key T1
Armor: (Light) Robes and Bandana T1
Inventory: (0/10)
Shadowgun453: Lvl 2, XP 1875/2000 (Armor) 2000 HP, 100 MP
Weapon: (Medium) Smallsword T1
Armor: (Medium) Black Leather T1
Inventory (1/10): (Light) Robes T1
Rick073: Lvl 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Revolver (6/6) (T2)
Armor: (Light) Flak Jacket (T3)
Inventory (2/10): (Light) Cheap pistol (10/10) (T1), (Light) Patchy body armor vest (T1)
Raispeed55: Lvl 3, XP 600/3000 (Striker) 3000 HP 100 MP
Weapon: Flimsy Knife (T1)
Armor: Robes (T1)
Inventory (0/10):
~~~~~~End of Character/Base Sheet~~~~~~~~~~~~~

Battle mode: Anarchists vs 2 Pirate Swashbucklers
Sonicheroes95: Lvl 3, XP 675/3000 (Infantry) 3000 HP, 90 MP
Weapon: (Medium) Kingdom Key T1
Armor: (Light) Robes and Bandana T1
Inventory: (0/10)
Shadowgun453: Lvl 2, XP 1875/2000 (Armor) 2000 HP, 80 MP
Weapon: (Medium) Smallsword T1 *Thunder Charge 20*
Armor: (Medium) Black Leather T1
Inventory (1/10): (Light) Robes T1
Rick073: Lvl 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Revolver (0/6) (T2) *OUT OF AMMO*
Armor: (Light) Flak Jacket (T3)
Inventory (3/10): (Light) Cheap pistol (10/10) (T1), (Light) Patchy body armor vest (T1), Rapier T4
Raispeed55: Lvl 3, XP 600/3000 (Striker) 250 HP 82 MP *LIMIT*
Weapon: Flimsy Knife (T1)
Armor: Robes (T1)
Inventory (0/10):
--------------------Vs-----------------------------------
Pirate Swashbuckler 1: Lvl 7, 1100 HP 0 MP
Weapon: *DISARMED*
Armor: Pirate Garb T2
Inventory (1/10) Black Powder Rifle (10 Ammo, Single Shot)
Pirate Swashbuckler 1: Lvl 7, 2750 HP 0 MP
Weapon: Rapier T4 *Thunder Charge 20*
Armor: Pirate Garb T2
Inventory (1/10) Black Powder Rifle (10 Ammo, Single Shot)
Rick attempts a brutal disarm...and...WIN! The pirate howls with 600 damage in his arm, then gets three-hit-combo'd by Shadow for 800! Sneaky...Raipier added to your inventory! Raispeed, after being revived by Sonic, heals Rick for a bit too much. You just wasted some MP...but look, your HP's so low, you can now use a Limit!
SUPER IMPORTANT NOTICE: LIMIT BREAKS Limit breaks are CRAZY powerful attacks that depend only on your imagination. Rolls don't count with limits! Just be creative, that's all that counts! Can I restate that often enough? Of course, you have to risk yourself by being at low HP. Chance to get a limit starts at 30% HP. The less HP you have, the likelier you are to get a limit! UNLEASH THE FURY! CLEAVE THINE ENEMIES IN TWAIN. Oh, and I'd be careful about using a "CLEAVE IN TWAIN" style limit break. *Hint hint*

Gamermartin: Lvl 2, XP 1250/2000 (Support) 2000 HP, 46 MP
Weapon: (Heavy) Hill Giant's mallet (T3)
Armor: (Light) Crystal Body (T3) (Reflective)
Inventory: (3/10) (Light) Oak Staff T1, Crystal Shards (???), Mage Robes (T1)
Party (1/3): Selphy the Elf: Lvl 4, XP 900/4000 (Infantry) 2750 HP, 150 MP
Weapon: (Light) Elfin Shortbow (T4)
Armor: (Medium) Monster Hides (T3)
Inventory (2/10): (Light) Spellbook T3, Strong Healing Herbs (Heals 500 Health)
Dark Slime: Lvl 4,
Weapon: Slimeyness T2
Armor: Slimeyness T2
Inventory (0/10):
Evil Ragdoll
Weapon: Fear T2
Armor: Cloth Sack T1
Inventory (0/10)
--------------------Vs-----------------------------------
Captain Azalas: Lvl 8, 5500 HP 400 MP (Armor) (Boss) 2000 XP
Weapon: Heavy Claymore of Cleaving (T4)
Armour: Thick Hoplite Platemail (T4)
Inventory (3/10): Strange Herbs (???), Banner of Courage (Helps troops?), Mana Orb (+100 MP)
GC Spellsworn Defender: Lvl 6, 3000 HP 50 MP (Armor) 1500 XP
Weapon: Cult claymore T2
Armor: Cult platemail T2
Inventory (0/10):
GC Neophyte: Lvl 4, 2000 HP 100 MP (Striker) 1000 XP
Weapon: Cult dagger T2
Armor: Cult robes T1
Inventory (0/10):
GC Green Mage: Lvl 5, 2500 HP 200 MP (Support) 1250 XP
Weapon: Cult staff T2
Armor: Cult robes T1
Inventory (0/10):

A dark Slime and the Evil Ragdoll join gamer's party in the fight! To respond, Captain Azalas calls in 1 of each of his troops! Gamer heals Selphy, using up all his MP. She's still not fully healed. Now it's a 4 on 4 match, BRING IT.

@Azywng: WHERE WERE YOU. GET BACK IN THE GAME NOW. The Necropolis is being sieged by some crazy cultists that worship ME! Quick, train some troops! Use all the resources! FIGHT OFF THE ENEMY! I don't even like them! Maybe you should pray and beg for my help? It just might help. *Hint hint*

NoticeNecropolitans! You're not gaining any more resources because you're full up! I highly recommend making some troops! Be creative, you've got a crazy amount of stone and metal! What units use stone and metal? Golems?

shadowgun453
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shadowgun453
2,463 posts
Farmer

"Rick grab that pirate's rapier, your going to need it." I then cast fire ball (20mp) and throw it the pirate.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

now then, where was I. oh yes, I attempt to taunt the pirate that got disarmed into shooting me, then block the resulting attack to attempt to reflect it. (aka Return Fire!)

Raispeed55
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Raispeed55
233 posts
Nomad

Okay, time to do this.
I conjure six swords. Then I enchant them with fire, water, wind, earth, light and darkness. Then I split myself into seven. I send out my six clones to strike pirate 2 repeatedly. Then I have my clones disappear and have the swords combine into one sword enchanted with all the elements. And then I do a combo on pirate 2, then I just turn the sword into pure magical power and fire it at him.

(I assume I can do ANYTHING with a limit? Nothing alters the effect of limits nor if i can even do them except how creative it is?)

rick073
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rick073
2,754 posts
Peasant

I run up to pirate 1, jump on his chest, then sink my teeth into his jugular vein. I'm in that kind of mood today

theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Waiting for Gamer and Azy to post.
Raispeed: Yeah, you can do anything with a Limit, your creativity influences the damage and success! Note that with limits, you JUST might hit your own party members too! Be careful and make sure you only cleave the enemies in TWAAAAIINNNN, not your friends.
Rick: I'm afraid of you.

gamermartin
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gamermartin
276 posts
Farmer

I tell the troops to protect selphy and I tell selphy to use 20mp of vines on the enemy and if that works I stun myself and I tell selphy to shoot arrows into their joints and in the captains wrists.

theEPICgameKING
offline
theEPICgameKING
807 posts
Farmer

Well, I tried to get voidy and Azy to post, but noooo.

Weather: Stormy
Time: Afternoon 3/4, Day 5/Winter
Temperature: Cold

Injured Heroes(Lose turns)

Dead Heroes(Dead, awaiting revival)

Undead Heroes (The dead revived)

Necropolis Citadel, Lvl 1: 100,000 HP
Necropolis Wall, Lvl 1: 7,000/10,000 HP

Necropolis Heroes
Devoidless the Mod: Lvl 2, XP 0/2000 (Striker) 2000 HP, 100 MP
Weapon: (Light) Weak mod's knife: Tier 1
Armor: (Medium) Mod's leathers: Tier 1
Inventory: (0/10)
Pet: Basatan the Giant Crab Lvl 3 2250 HP
Gamermartin: Lvl 4, XP 900/2000 (Support) 4000 HP, 100 MP
Weapon: (Heavy) Hill Giant's mallet T3
Armor: (Light) Mage robes T1
Inventory: (3/10) (Light) Oak Staff T1, Crystal Shards (???), Crystal Body T3 (Reflective)
Party (1/3): Selphy the Elf: Lvl 4, XP 900/4000 (Infantry) 4000 HP, 150 MP
Weapon: (Light) Elfin Shortbow T4
Armor: (Medium) Monster Hides T3
Inventory (2/10): (Light) Spellbook T3, Strong Healing Herbs (Heals 500 Health)
Matlox: Lvl 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Oak staff T1
Armor: (Light) Mage robes T1
Inventory: (0/10) (Light) Shruiken T1, Black Leather T1
Poizaz: Lvl 2, XP 0/2000 (Infantry) 2000 HP, 100 MP
Weapon: (Medium) Corrupted Sword T3 (10% Corrupt effect)
Armor: (Light) Flimsy Shield T1
Inventory (0/10): (Medium) Cheap Spear T1
ArgamenPhish:Lvl 2, XP 1000/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Flimsy Shortbow (T1)
Armor: (Light) Cheap Robes (T1)
Inventory (0/10):
Necropolis Resources:
1400/2000 Metal
2000/2000 Stone
1000/1000 Wood
1000/1000 Flesh
1000/1000 Blood
1000/1000 Dark Magic
40/200 Bodies
0/100 Spirits

Necropolis Buildings:
Lvl 1 Cemetary (Allows Tier 1 units to be built)
Lvl 2 Quarry (+200 Stone/Metal, 2000 Max)
Lvl 1 Undertaker (+100 Flesh/blood, 1000 Max)
Lvl 2 Evil lumbermill (+400 Wood, 2000 Max)
Lvl 1 Dark Altar (+200 Dark Magic, 1000 Max)
Lvl 2 Morgue (200 Max Bodies)
Lvl 1 Tunnel Bore (+100 Stone/Metal, 400/800 Load)
Lvl 1 Troop Generator (Set to: Dark Slimes (100 Dark Magic/turn) Produce 1/Turn)
Necropolis Troops
Tier 1 Units
2 Dark Slime
1 Evil Ragdoll
Infantry

Armor

Support

Striker

_-_-_-_-_-_-Attacking Forces-_-_-_-_-_-_-_-_-_-_-_-_-_-
None.
_-_-_-_-_-_-_-_-_-_-_-_Base Dividing Line-_-_-_-_-_-_-_-

Anarchy's Base: Does not exist! Lol!
Anarchists (Heroes):
Sonicheroes95: Lvl 3, XP 675/3000 (Infantry) 3000 HP, 100 MP
Weapon: (Medium) Kingdom Key T1
Armor: (Light) Robes and Bandana T1
Inventory: (0/10)
Shadowgun453: Lvl 2, XP 1875/2000 (Armor) 2000 HP, 100 MP
Weapon: (Medium) Smallsword T1
Armor: (Medium) Black Leather T1
Inventory (1/10): (Light) Robes T1
Rick073: Lvl 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Revolver (6/6) (T2)
Armor: (Light) Flak Jacket (T3)
Inventory (2/10): (Light) Cheap pistol (10/10) (T1), (Light) Patchy body armor vest (T1)
Raispeed55: Lvl 3, XP 600/3000 (Striker) 3000 HP 100 MP
Weapon: Flimsy Knife (T1)
Armor: Robes (T1)
Inventory (0/10):
~~~~~~End of Character/Base Sheet~~~~~~~~~~~~~

Battle mode: Anarchists vs 2 Pirate Swashbucklers
Sonicheroes95: Lvl 3, XP 1975/3000 (Infantry) 2250 HP, 90 MP
Weapon: (Medium) Kingdom Key T1
Armor: (Light) Robes and Bandana T1
Inventory: (0/10)
Shadowgun453: Lvl 3, XP 1175/3000 (Armor) 1250 HP, 80 MP
Weapon: (Medium) Smallsword T1 *Thunder Charge 20*
Armor: (Medium) Black Leather T1
Inventory (1/10): (Light) Robes T1
Rick073: Lvl 2, XP 1300/2000 (Support) 1250 HP, 100 MP
Weapon: (Light) Revolver (0/6) (T2) *OUT OF AMMO*
Armor: (Light) Flak Jacket (T3)
Inventory (3/10): (Light) Cheap pistol (10/10) (T1), (Light) Patchy body armor vest (T1), Rapier T4
Raispeed55: Lvl 3, XP 1900/3000 (Striker) 250 HP 82 MP *STUN*
Weapon: Flimsy Knife (T1)
Armor: Robes (T1)
Inventory (0/10):
--------------------Vs-----------------------------------
Pirate Swashbuckler 1: Lvl 7, 0 HP 0 MP *DEAD*
Weapon: Black Powder Rifle (10 Ammo, Single Shot)
Armor: Pirate Garb T2
Inventory (1/10)
Pirate Swashbuckler 2: Lvl 7, 0 HP 0 MP *LIMIT BREAK'D*
Weapon: Rapier T4 *Thunder Charge 20*
Armor: Pirate Garb T2
Inventory (1/10) Black Powder Rifle (10 Ammo, Single Shot)

LIMMMMITTTT BREAAAAAAKKKKKKKK. Raispeed conjures 6 swords and imbues each of them with a different element, sending shadow clones of himself to CLEAVE PIRATE 2 IN TWAAAIIINNNNN.. The clones dissapear, and the swords combine into the Elesword (T7!) OH MY GOD YOU JUST CREATED A NEW WEAPON. Raispeed finishes off Pirate 2 with a MIGHTY CLEAVE AND SWORDSPLOSION! Pirate 2's dead now. The backblast damages your allies for 750 each.
THAT. WAS. COOL. God-King Epic watches with glee! GUYS. GUYS, DO WHAT HE DID. ITS COOL. DONT PLAGERIZE THOUGH OR I'LL CLEAVE YOU IN TWAAAINNNN.
Raispeed learns the Elesword Combo limit break! I keep a list of all limits in a seperate text document. All your detailed info is in there. If you want you can change the name, but I like the current one. The ferocity of such a Limit Break stuns you.
Meanwhile, the rest of the team finishes off Pirate 1. Nice! You recieve...1312.5 XP? Oh hell no I am NOT working with decimals. 1300 each to make it easy.
Shadowgun LEVELS UP. You gain the Life spell! Yay.


Gamer's 4 on 4 battle: You guys got a Weather roll! A snowstorm blows the enemies away! Azalas still lives, and he'll be back in a few Days. Until then I STRONGLY RECOMMEND getting more troops and building up your base! I'll give you guys enough XP to level up and match Selphy's XP! The rest of the attackers freeze from the chilly air. They provide good bodies for later use. (+30 bodies)
Gamer levels up to Lvl 4! Look below to see what you gained.

Here's a good peak at your Level Up guide.
Lvl 1: Start out: 1000 HP and 100 MP.
Lvl 2: 2000 HP, nothing special.
Lvl 3: 3000 HP, Life spell
Lvl 4: 4000 HP, 1st. Class-specific ability!
Lvl 5: 5000 HP, Nothing special.
Lvl 6: 6000 HP, CHOOSE 1 -ra spell (Fira, Blizzara, Thundara)
Lvl 7: 7000 HP, nothing else
Lvl 8: 8000 HP, CHOOSE 1 MORE -ra spell
Lvl 9: 9000 HP, nothing else
Lvl 10: 10000 HP, Get your last -ra spell, Divine Appraisal

Class specific abilities: Up to 10 can be learned on the way to Lvl 100. These abilities cost NO mana, but have Cool-down instead.
Infantry: Strong Strike: CD 2, do extra damage at the cost of less accuracy (-50 roll)
Armor: Defend: CD 1, take no action but completely negate damage for this turn!
Support: Aim: CD 1, buff you OR AN ALLY'S next attack (+50)
Striker: Throw: Toss something at the enemy! No cool-down, but the items you toss are LOST FOREVER. Depending on the item, you can either damage the enemy or heal yourself.

DIVINE APPRAISAL, Every 10 levels, I drag you into a showdown against MYSELF. YES. Don't worry, I'll lower myself to your level and outfit myself appropriately. If you win, you get a WHOLE bunch of XP and some items, and maybe I'll teach you a super powerful spell! If you lose, no penalty. It's kind of like a forced boss fight. One that you can't win. I have my own set of special abilities and magic.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

I'd love throw if only because of a lovely ability called 'strike raid'

anyway, what's next. *looks around the ship for the way below deck*

shadowgun453
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shadowgun453
2,463 posts
Farmer

"Okay, so Rick grab one of those riffles, you will need it. But before we get on that ship lets rest, we don't want to get ourselves killed now, do we?"

theEPICgameKING
offline
theEPICgameKING
807 posts
Farmer

Oho, Sonic. because of your unique weapon, I'm willing to mix-and-match KH abilities with your Infantry ones.
If anyone else wants to mix-and-match game abilities that they like, feel free. But be realistic, and note that if you want a super crazy powerful ability, you'll have to wait until your lvl 94 when you gain your 10th class ability.
The list above is just for your first ability. As players advance I'll update the sheet.

rick073
offline
rick073
2,754 posts
Peasant

I guess I'll take both the rifles from the pirates. Would it be possible to dual wield my two pistols?

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