[quote]...OR
You could just have it similar to Kong. Where "easy" ranked quests receive relatively low points...medium receive a few more, etc. The higher the difficulty, the more points awarded
Exactly. The Quests are already labeled "Easy" "Medium" and "Hard." Just assign points per Quest difficulty. Also, I'm not sure if they need to be in the "hundreds" range.[/quote]
Hundreds is just so decimals don't get in the way.
10 does not provide enough granularity IMO.
...OR
You could just have it similar to Kong. Where "easy" ranked quests receive relatively low points...medium receive a few more, etc. The higher the difficulty, the more points awarded
The scoring system does do that, but it adjusts for badges that are easy, and encourages people to go after rarer badges. It invents a system of scoring that is better than Kong's plain static one.
And I wanted to think of a system that graded each quest not by an arbitrary amount as you're saying (not plain old 5, 10, or 15), but by a very simple but flexible system that grade's each quest by how many people are able to get the quest.
So this relative scoring system does give easier quests a lower score, and harder quests a higher score.
If it's just going to be like Kong's system, I'd say don't even bother. I'd rather keep it as each quest is simple 1 point, than arbitrarily scores. But if they do want to give each quest a score, go with a system that organically and balanced gives a score.
[quote](some might only think the first number is important (20!), some the combination (100!), some based on some equation (60!))
Yeah, but then there's no way to tell who's really doing better if the scores are relative. I think you've got too much math going on. As the game revolves around playing games and talking on forums, the "
oints" are just a bonus. You don't want it to be complicated or on different levels of importance. It's easiest, and more efficient and fair, to keep everyone on a flat playing field with a single total.[/quote]
It's not really all that mathy. It's pretty simple. It's two numbers. The fair and open to anyone, main score. And the bonus points for being dedicated to Armor Games. Something that I think should be rewarded.
The suggestion would look like this.
20 (+80)
The scores are there to encourage players to play a lot of games and do more than other players. It caters to two types of players.
[quote]As more people earn each quest make the point worth lower and lower
See, that would just tick me off. I'm going on a cruise for a week. I don't want a batch of Quests to come out and then come back and find out I lost the chance to earn a full score. [/quote]
There are two scores, the first score you cannot miss out on. The second score, is bonus. It's like an MMO. Some players will be there to get the tasks. Some will miss days.
It's not about getting there faster and finishing it, it's about finishing it.
Again, there are two sets of scores. The first set anyone can get whenever. There are many reasons to have that score. But because of that, the second score is so loyal armor gamers feel rewarded for getting in early. I think dedicated gamers should be rewarded.
You would also end up with a LOT of angry gamers who worked hard to earn quests and get ranked low even though they did the same thing. And it wouldn't be fun anymore! You would be playing the game just to earn points as fast as possible instead of playing the game because the game is fun.
It's the same with Legacy Quests. Think of my suggestion as separating open, available always quests, from legacy quests. I'm making it more fun to compete with other players who want to either do the always available quests, VS those players who want to compete with dedicated Armor gamers.
How many legacy quests are there? Let's say it's like 50. So, 213 are available, and 50 are legacy. Taking that, the scoring system I suggest would kinda be like this... (assuming someone had every quest)
213 (+50)
This would reward dedicated players who could get those quests. But if you don't care about that, that's cool. Then you just look at the main score. The 213. The best gamers of the most loyal Armor Gamers would tend to get more Legacy because they got them first. This makes it clearer whats legacy, and what isn't... and that's fairer and more efficient and more fun, for all