I made Chibi Knight 1, and have been chipping away at the sequel for a while. I'm finally kicking things into gear to finish it off, and I need your help and support to make the final push!
Check out some behind the scenes screenshots here: https://www.facebook.com/OfficalChibiKnight
Here's the story I've written up so far. This is the first time it's been posted publically!
=============== Every hero faces 2 paths...his choices decide his fate.
After Monocchio's defeat, his spirit and all-seeing eye were banished to the dark realm forever. Or so the inhabitants of Oukoku thought...
3 years after his defeat, Monocchio's remaining minions began a ploy to summon their master back to the light realm. Two groups rose up to prevent the return of Monocchio.
The Sorcery Clan from the island of Mahou pooled their formidable collection of magic spells and pushed the uprising to the brink of defeat, but at the final moment General Tso reached into the fiery dark realm and unleashed a spell so black it incinerated the eyes of every sorcerer in Oukoku. While the knowledge of Mahoun magic remains in their minds, the sorcerers are unable to execute the intricate eye movements necessary to use their magic. Rumors have since begun to circulate about a youth who will redeem Mahoun magic by learning their most potent spells and defeating General Tso.
After General Tso's victory, Oukoku mourned the loss of its sorcerers. The Beastmasters, long hidden in the Yajuu mountains, broke their 100 year separation from Oukoku and mounted their own attack on General Tso. Using their close connection with animal life, they fiercly dominated Tso's armies and let their beasts feast on the battle remains. In a dastardly move, General Tso poisoned the Yajuu beasts' food supply, thus eliminating decades of specialized training and defeating the Beastmasters' gambit. In shame, they retreated back into the Yajuu mountains with their proverbial tails between their legs. Shortly thereafter, the Yajuu Seers predicted that only one who could master the ways of the Beastmasters and summon the mysterious "Hebi" beast could defeat general Tso.
General Tso, hidden near the Kazangan volcano range, now seeks to complete his plan to bring about the return of the evil Monocchio. ==================
Basically, I want to make the player decide between specializing as a magician or as a beastmaster. Which is an un-revoke-able decision and seriously affects the way the rest of the game plays out.
Ask me anything you like about the game and I'll try to reply in a reasonable amount of time.
maybe you can make them chose there path by making them find there way into a long lost labyrinth and then after completing it they can read either one of two books but not both reading one or the other will give them knowledge on how to control beasts the other of magic
its not the best idea but i like the series and would like to see it published number 2 thanks for your work and dedication to bringing us such an awesome game 10/10 ratings
I really enjoy the fact that you could level in the original Chibi Knight and how your armor, sword, and magic changed as you leveled. Sadly, the game was rather short and the level cap was 8. I wanted to play more : ]
- Will the next Chibi Knight 2 have a leveling cap higher than 8? - If so, can you tell us the planned leveling cap?
Lastly, on an unrelated note,
- Will there be a (non-magic) shield item? (Something you use to block enemy attack.)
Yes, in Super Chibi Knight you can press down to block at any time. The level cap currently in SCK is 10, but I might add more levels if the game needs it.
I just finished replaying Chibi Knight for the new quests and it makes me want SCK even more. I hope you make it through green light because I know it can be a pain but I really want this game. If you don't make it through steam perhaps try getting a kick starter for it which may work. I'm curious, apart from armor, shield and magic, what else can you level up. eg. The new Shield