Killing dummy easy once you got heat seaking rockets put them all on walls and then one land mine on the ground where the dummy lands for it to get killed
I can't get the fury arrow, hell spikes and jumper killer achievements!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! would someone help me to do it??!?!?!?!?!?!?!??!?!?!?!?!?!??!?!?!?!?!?!?!??!?!?!?!?!?
I would like to say that this game had a solid set of quests. They took a decent amount of time, but not too much time. The quests were also challenging without becoming overly frustrating. I enjoyed playing getting this set of quests.
I can't get the fury arrow, hell spikes and jumper killer achievements!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
would someone help me to do it??!?!?!?!?!?!?!??!?!?!?!?!?!??!?!?!?!?!?!?!??!?!?!?!?!?
For the arrow kill, put jumpers along the ground (pretty much completely cover the ground with them) and fill all the walls and ceiling with arrows, except for maybe 3 or 4 rocket launchers, you may want to put some landmines on the back wall.
For the spikes, fill all the walls and ceiling with spikes, fill the ground with jumpers. Again put 3 or 4 rocket launchers somewhere.
For jumper, fill the ground with jumpers and then place about 5 to 6 axes on the back wall. Put about 3 or 4 rocket launchers (try the bottom right corner). Possibly put some mines on the back wall.
A tip for all of these, it helps to have your weapons fully upgraded. Also, the jumpers can be all straight up ones or on the left side all ones that face right and on the right side all ones that face left. You can also change the jumper configuration to whatever you see fit. Also, if the rocket launchers are continually getting the kill, put less or use different guns, maybe add or remove mines on the back wall as you see fit (or don't use any mines at all).
The basic idea here is that the 3 or 4 rocket launchers will do most of the damage, but not kill the dummy, then you have the room filled with the weapon, you are trying to get the kill with, to increase the chances of that happening. Jumpers need to be on the ground because they keep the dummy in play.
could use advice about "Boom!" quest. I need to blow 200 mines in a single test? Should i do it in main mode, or can i use sandbox? Got all quests except this one...
[/quote]I completed all of them but on my profile only appears one of them :/ They are there, sometimes it takes some time to update. Happens to me alot. Just check the next day if then ask someone if still not there.
The only one I need is Boom! I must have blown up more than 200 mines over the course of doing the other achievements and quests, but it's not complete.
@Leesie - screenshots aren't really going to help because of the randomness of it. If you are just a pixel or two off on your placement, you get a mine kill instead of an arrow kill.
I did all the achievements in about 40 minutes. My tips for getting the lesser-damage fatalities:
-Less is more. At no point do you need to actually spend all of your money to get the fatalities. I got most of them with several hundred dollars unspent
-If you're filling up the screen with different weapons, the likelihood of you getting a specific fatality drops significantly
-Ideally, you have a few rocket launchers or guns that do most of the damage and get spent, and then the jumpers bounce them around until they die on a much less damaging item.
-If you're close, then at the start place a single mine in various places. This DRASTICALLY affects the course the dummy takes. I got almost all of the achievements with about 10-12 Guns in the top right corner (I forget exactly how many, I think it was 6 on the ceiling, 5 on the right wall, all clustered in the top right corner), and jumpers on the floor. The Guns run out right before the Ragdoll dies, and then it jumps around trying to hit whatever other obstacle I want it to die on. If it dies on the jumper instead of the obstacle, drop a mine somewhere, and repeat.