Weapon -------------------- Demon Rifle description----A very fast shooting rifle colored in red with permanent fire rounds and with a demon face on it .
I did something like this for Raze 2 First Things First Weapons: How to earn weapons in SFH2 was a little hard Put the original way of getting weapons. Also make the graphics more bolder for the weapons.Also put a lot of weapons. I will post some more ideas for the game Email me at cortezjones10@gmail.com if you think the ideas are good.
Am I the only one who found it to be a pain to fight Snipers in Impossible/Nightmare difficulties in SFH2?
Anyway,
Some new classes wouldn't be so bad. More killstreaks (like actual killstreaks) would be useful. Juggernaut especially (if they keep this class), I found most of his killstreaks near useless to even bother with.
1. Lots of classes (Very specific playstyles)
2. More factions (Globex is cool but kinda old)
3. More weapons (more than SFH2)
4. Weapon customization (sights, appearance, bullet type without interfering with another)
5. More maps (with more variety and more environmental effects)
6. Bigger matches (if it's not too much to ask have it at least 10v10)
7. Different kinds of armor (SFH 2 did a good job with this but they should also have some different effects that get more powerful as you level up [cloak, unique killstreak, other])
8. Balance the classes so one has an advantage over 2 or 3 others but make sure no class is O.P. (SFH2 was easy to get all bullets in one clip and every bullet has a 5% chance to set on fire for merc., or to be juggernaut with powerful shotgun and immune to status effects)
9. [OPTIONAL] Team commands (advanced commands, such as stay, patrol, follow, attack, defend, flank, crouch, use cover, etc.)
10. Grenades (grenade launcher is a good weapon but I feel as though any soldier would have a type of g-nade regardless of primary weapon. Perhaps every class has a different type of grenade [assassin/sniper/spy has EMP grenades that disable enemy electronics, hacker/engineer as scrambler grenades that stop enemy radar, etc.])
There's 10 suggestions. I hope to see at least ONE of them in SFH3!
Following the fiasco that was Raze 3, I do not wish for SFH 3 to happen, at least not for a while. Sky9 demonstrated a massive need to reconsider their development plan by releasing a sub par game that doesn't accomplish anything in its story, rehashes plots, "references" just about every science fiction franchise out there, and was poorly optimized for the general public.
@Tasselfoot, the reason people lag a lot is because SFH 3 keeps old data. it happend with a lot of other games. i have to refresh every 1 or 2 battles to keep playing smoothly. but if you can erase old date that would make a lot of people happy.
as bugs:
- daily quest does only give lvl 20 heroes while it sais 30. and gives lvl 20 wapens to me.
and as suggestion:
- in the heroes tab. make it possible that you can order your heroes. like all the unique together or from low to high lvl or so. that would bring some order to the chaos.
- put less crap in the shop. i buy something every 10 battles or so. all my other credits go into upgrading or slot machine.