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anewbeginning
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anewbeginning
379 posts
Nomad

1. New players are always welcome.
2. This is single player.
3. You are welcome to do whatever you wish, as long as it doesnât break any rules. WHATEVER YOU WANT.
4. Read to the bottom of the page in case Iâve decided to add something to the CS.
5. Delete anything in brackets in the CS.
6. All starting scenarios are unique and specialized, based on your personality, bio, age, name, gender, and random factors. You may get classes and equipment right from the start if everything works.
7. I add all equipment and perk bonuses automatically.
8. If you do not like making personality/bio descriptions, Iâll add one for you. Youâll be the blandest, most uninteresting person ever though.


You are a mage, destined for greatness. The question is though, how will you achieve it? Will you be an infamous necromancer or a wise priest? Leader of armies or destroyer of armies?


Name: (What people call you.)
Age: (In between 12 and 50.)
Bio: (You add it.)
Personality: (You add it.)
Guild: Mageâs Guild. (You can get different guilds as time goes on. For now you only have the most basic guild for wizards.
Class: Mage (The most basic class for wizards.)
Exp: 0/10 (When you level up you get something. What you get you never know, but itâll always be at least arguably good. You are allowed to, out of character, request level-up bonuses.)
Perk: +5 to mana.
Stats: (Your different skills in magic. You have 25 points to add to each stat, 1 point=5 points for health)
Mana: 10 (How much magical energy you have.)
Health: 20 ( How big of a hit you can take.)
Speed: 5 (How fast you can move.)
Solid Manipulation: 0 (How well you can manipulate solids.)
Liquid Manipulation: 0 (How well you can manipulate liquids.)
Gas Manipulation: 0 (How well you can manipulate gases.)
Plasma Manipulation: 0 (How well you can manipulate plasmas. If you didnât know, lightning and fire are plasmas.)
Creation: 0 (How good you are at creating whatever. Once created you have no control over the object though.)
Life: 0 (How good you are at healing/creating/reviving life.)
Preferences: None (Any specific things youâre good at, like water within liquid manipulation.)
Inventory: Nothing (Anything which is in limited supply, e.i potions.)
Equipment: Brown cotton robes, pants, and shirt. Leather shoes. (Anything which is permanent, unless destroyed.)
Gold: 50 (The universal money. 1 gold is equivalent to the price of a chocolate bar in our world.)

  • 82 Replies
Snag618
offline
Snag618
6,704 posts
Blacksmith

Name: Frogmyre
Age: 18
Bio: Raised on a farm, apparently the same as hundreds of thousands of other children around the globe, at the age of twelve Frogmyre showed his magical talent. One day, while planting seeds, he dropped the bucket and when he cried out in anger, the seeds started to grow. Recognizing the talent and knowing how useful it could be, his parents immediately spent all the spare money they had and sold all the expendable animals to pay for magic lessons. Years later, after turning the farm into the greatest by the village of Yordiner with his skills in improving farm tools and making crops healthy, he set off to make his own in the world.
Personality: Friendly, but getting on his bad side is dangerous.
Guild: Mageâs Guild.
Class: Mage
Exp: 3/10
Perk: +5 to mana.
Stats:
Mana: 10
Health: 20
Speed: 10
Solid Manipulation: 0
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 10
Life: 10
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 50

Ok, I'll go to the inn, and sleep for the night. (I will try and investigate the arson.)

danielo
offline
danielo
1,774 posts
Peasant

I look for their friends and tell them to grab there mates befor its too late.
If thiet friends do as i ask, i will continue with my former plan. If not, i will stay away and watch.

Bluydee
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Bluydee
3,426 posts
Nomad

Name: Ransing Bluyd
Age: 18
Bio: Growing up from a family of losers and crooks, Ransing was disgusted at his sloppy and failures of a family. Learning of his magical prowess at a young age, he practiced in secret in order for his talents not to go to waste. At the age of 12, he quickly moved to Altus and joined the greatest school of magic, demanding entry using sheer willpower. After being let in, he breezed through and became the youngest graduate at the age of 17 with his unique magical prowess in kinetic force. He eventually went back and killed his sorry lot of a family and now works as an adventurer and scholar.
Personality: Calm, cold, and calculating. He inwardly is quick to anger, but never shows it.
Guild: Mageâs Guild.
Class: Mage
Exp: 0/10
Perk: +5 to mana.
Stats:
Mana: 10
Health: 20
Speed: 5
Solid Manipulation: 25
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 0
Life: 0
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 50

I laugh, then push their daggers upwards into themselves.

anewbeginning
offline
anewbeginning
379 posts
Nomad

Name: Frogmyre
Age: 18
Bio: Raised on a farm, apparently the same as hundreds of thousands of other children around the globe, at the age of twelve Frogmyre showed his magical talent. One day, while planting seeds, he dropped the bucket and when he cried out in anger, the seeds started to grow. Recognizing the talent and knowing how useful it could be, his parents immediately spent all the spare money they had and sold all the expendable animals to pay for magic lessons. Years later, after turning the farm into the greatest by the village of Yordiner with his skills in improving farm tools and making crops healthy, he set off to make his own in the world.
Personality: Friendly, but getting on his bad side is dangerous.
Guild: Mageâs Guild.
Class: Mage
Exp: 3/10
Perk: +5 to mana.
Stats:
Mana: 10
Health: 20
Speed: 10
Solid Manipulation: 0
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 10
Life: 10
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 50

As you wake up in the morning, you realise you are quite hungry from skipping dinner yesterday. Walking down, the inn keeper tells you the average breakfast is 2 gold, the average lunch is 3 gold, and the average dinner is 4 gold. Of course, you could always add/subtract gold from the price to make your meal nicer or to make it lighter.

Lucien
Age 21
Class: Mage.
Guild: Mage
Perk: +5 to mana
Exp:3/10
Mana:12
Health:20
Speed:5
Creation: 15
Solid: 7
Plasma: 1
Liquid: 0
Creation: 0
Life: 0
Preferences: None
Inv: None
Equipment: blue jeresy shirt of the magic college with num. 5 on it, pants and a navy blue robe. A dagger.
Gold: 150

You have no idea where or who the mages friends are, so you decide to simply watch the fight play out. In end, the life-mage is horribly burnt and seems to be dying while the fire-creation mage escapes to who knows where. No one follows the thief, as if he could do that to a clearly powerful mage, what chance do they have against him? A few people are calling for healers or life mages though.

anewbeginning
offline
anewbeginning
379 posts
Nomad

Name: Ransing Bluyd
Age: 18
Bio: Growing up from a family of losers and crooks, Ransing was disgusted at his sloppy and failures of a family. Learning of his magical prowess at a young age, he practiced in secret in order for his talents not to go to waste. At the age of 12, he quickly moved to Altus and joined the greatest school of magic, demanding entry using sheer willpower. After being let in, he breezed through and became the youngest graduate at the age of 17 with his unique magical prowess in kinetic force. He eventually went back and killed his sorry lot of a family and now works as an adventurer and scholar.
Personality: Calm, cold, and calculating. He inwardly is quick to anger, but never shows it.
Guild: Mageâs Guild.
Class: Mage
Exp: 0/10
Perk: +5 to mana.
Stats:
Mana: 10
Health: 20
Speed: 5
Solid Manipulation: 25
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 0
Life: 0
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 50

* Gold pieces are very small and near weightless, so it's only by the number 500 when you will have trouble carrying them as long as you have clothes with pockets.*
Killing the thieves, you search them, but all you can find on them are their clothes and daggers. With a quick search, you also find their camp and see that they have a large pile of clothes and about 200 gold taken from travellers, as well as a locked chest. You could take everything from them, but it would weigh you down, especially the clothes.

danielo
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danielo
1,774 posts
Peasant

Im after the fire mage, changing shapes from time to time to avoid being too obviuos.

Snag618
offline
Snag618
6,704 posts
Blacksmith

Name: Frogmyre
Age: 18
Bio: Raised on a farm, apparently the same as hundreds of thousands of other children around the globe, at the age of twelve Frogmyre showed his magical talent. One day, while planting seeds, he dropped the bucket and when he cried out in anger, the seeds started to grow. Recognizing the talent and knowing how useful it could be, his parents immediately spent all the spare money they had and sold all the expendable animals to pay for magic lessons. Years later, after turning the farm into the greatest by the village of Yordiner with his skills in improving farm tools and making crops healthy, he set off to make his own in the world.
Personality: Friendly, but getting on his bad side is dangerous.
Guild: Mageâs Guild.
Class: Mage
Exp: 3/10
Perk: +5 to mana.
Stats:
Mana: 10
Health: 20
Speed: 10
Solid Manipulation: 0
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 10
Life: 10
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 50

Ok, I'll have breakfast (Regular) and then I'll go to the smithy.

Bluydee
offline
Bluydee
3,426 posts
Nomad

Name: Ransing Bluyd
Age: 18
Bio: Growing up from a family of losers and crooks, Ransing was disgusted at his sloppy and failures of a family. Learning of his magical prowess at a young age, he practiced in secret in order for his talents not to go to waste. At the age of 12, he quickly moved to Altus and joined the greatest school of magic, demanding entry using sheer willpower. After being let in, he breezed through and became the youngest graduate at the age of 17 with his unique magical prowess in kinetic force. He eventually went back and killed his sorry lot of a family and now works as an adventurer and scholar.
Personality: Calm, cold, and calculating. He inwardly is quick to anger, but never shows it.
Guild: Mageâs Guild.
Class: Mage
Exp: 0/10
Perk: +5 to mana.
Stats:
Mana: 10
Health: 20
Speed: 5
Solid Manipulation: 25
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 0
Life: 0
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 50

I take the gold and daggers, and attempt to carry the chest using magic.

anewbeginning
offline
anewbeginning
379 posts
Nomad

Name: Ransing Bluyd
Age: 18
Bio: Growing up from a family of losers and crooks, Ransing was disgusted at his sloppy and failures of a family. Learning of his magical prowess at a young age, he practiced in secret in order for his talents not to go to waste. At the age of 12, he quickly moved to Altus and joined the greatest school of magic, demanding entry using sheer willpower. After being let in, he breezed through and became the youngest graduate at the age of 17 with his unique magical prowess in kinetic force. He eventually went back and killed his sorry lot of a family and now works as an adventurer and scholar.
Personality: Calm, cold, and calculating. He inwardly is quick to anger, but never shows it.
Guild: Mageâs Guild.
Class: Mage
Exp: 0/10
Perk: +5 to mana.
Stats:
Mana: 10 (0)
Health: 20 (20)
Speed: 5
Solid Manipulation: 25
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 0
Life: 0
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 50

*I've added a new detail, the number beside mana and beside health is the amount you currently have of it*

You are unable to change form, lacking the required mana, but you still chase after the fire mage. You soon find yourself in the shadiest part of the city, completely lost. It appears that either the fire mage knows speed magic or simply has a better sense of direction than you. You really should be getting back to your dorm now, as you find it getting darker, but you have only the slightest idea of where it could be.

Name: Frogmyre
Age: 18
Bio: Raised on a farm, apparently the same as hundreds of thousands of other children around the globe, at the age of twelve Frogmyre showed his magical talent. One day, while planting seeds, he dropped the bucket and when he cried out in anger, the seeds started to grow. Recognizing the talent and knowing how useful it could be, his parents immediately spent all the spare money they had and sold all the expendable animals to pay for magic lessons. Years later, after turning the farm into the greatest by the village of Yordiner with his skills in improving farm tools and making crops healthy, he set off to make his own in the world.
Personality: Friendly, but getting on his bad side is dangerous.
Guild: Mageâs Guild.
Class: Mage
Exp: 3/10
Perk: +5 to mana.
Stats:
Mana: 10 (10)
Health: 20(20)
Speed: 10
Solid Manipulation: 0
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 10
Life: 10
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 48

*The number beside your health and mana is the amount you currently have of it.*

Arriving at the smithy after having breakfast, you are told to enchant a sword. He gives you no further instructions, but for reasons you do not know he seems to be in a bad mood so asking for specifics might not be the best idea. Of course, giving it an enchantment he doesn't like could be a worse idea. Judging by your experience at the farm, you know you could probably straight out strengthen it physically, but adding a freezing or buring affect would could be cooler. Easiest for you, being a life mage as well, would be to add a healing affect to it, but that would seem to kind contradictary tp the entire purpose of a blade.

anewbeginning
offline
anewbeginning
379 posts
Nomad

Name: Ransing Bluyd
Age: 18
Bio: Growing up from a family of losers and crooks, Ransing was disgusted at his sloppy and failures of a family. Learning of his magical prowess at a young age, he practiced in secret in order for his talents not to go to waste. At the age of 12, he quickly moved to Altus and joined the greatest school of magic, demanding entry using sheer willpower. After being let in, he breezed through and became the youngest graduate at the age of 17 with his unique magical prowess in kinetic force. He eventually went back and killed his sorry lot of a family and now works as an adventurer and scholar.
Personality: Calm, cold, and calculating. He inwardly is quick to anger, but never shows it.
Guild: Mageâs Guild.
Class: Mage
Exp: 0/10
Perk: +5 to mana.
Stats:
Mana: 10(7)
Health: 20(20)
Speed: 5
Solid Manipulation: 25
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 0
Life: 0
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes, four daggers, locked chest.
Gold: 250

*The number in brackets beside health and mana is the amount you currently have.
You pick everything up, now you just need to decide whether to head back or continue. It would be fairly taxing on your mana as well to carry everything into the forest, fight something, and head back again also.

Snag618
offline
Snag618
6,704 posts
Blacksmith

Name: Frogmyre
Age: 18
Bio: Raised on a farm, apparently the same as hundreds of thousands of other children around the globe, at the age of twelve Frogmyre showed his magical talent. One day, while planting seeds, he dropped the bucket and when he cried out in anger, the seeds started to grow. Recognizing the talent and knowing how useful it could be, his parents immediately spent all the spare money they had and sold all the expendable animals to pay for magic lessons. Years later, after turning the farm into the greatest by the village of Yordiner with his skills in improving farm tools and making crops healthy, he set off to make his own in the world.
Personality: Friendly, but getting on his bad side is dangerous.
Guild: Mageâs Guild.
Class: Mage
Exp: 3/10
Perk: +5 to mana.
Stats:
Mana: 10 (10)
Health: 20(20)
Speed: 10
Solid Manipulation: 0
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 10
Life: 10
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 48

I think I'll just make it physically stronger, simply because I can't add the burning/freezing effect, and a healing effect would be pointless, unless I can make it so that the user of the sword would be healed.

anewbeginning
offline
anewbeginning
379 posts
Nomad

Name: Frogmyre
Age: 18
Bio: Raised on a farm, apparently the same as hundreds of thousands of other children around the globe, at the age of twelve Frogmyre showed his magical talent. One day, while planting seeds, he dropped the bucket and when he cried out in anger, the seeds started to grow. Recognizing the talent and knowing how useful it could be, his parents immediately spent all the spare money they had and sold all the expendable animals to pay for magic lessons. Years later, after turning the farm into the greatest by the village of Yordiner with his skills in improving farm tools and making crops healthy, he set off to make his own in the world.
Personality: Friendly, but getting on his bad side is dangerous.
Guild: Mageâs Guild.
Class: Mage
Exp: 3/10
Perk: +5 to mana.
Stats:
Mana: 10 (3)
Health: 20(20)
Speed: 10
Solid Manipulation: 0
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 10
Life: 10
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 63

*You can add the burning/freezing/whatever else effect, it would just be so weak that, unless you slowly improve it over the course of several weeks, that it would be near useless.*

You cast the healing enchantment into the hilt of the sword, instead of the blade like most enchantments, so that it would affect the wielder instead of the victim. When the blacksmith comes back from whatever he was doing, still in a bad mood, he tests the affect by cutting himself while holding the sword and sees it heals, while not actually the fast, relatively fast. Satisfied, he tells you you can do whatever you want for the rest of the day and gives you your fifteen gold.

danielo
offline
danielo
1,774 posts
Peasant

What about me?

I follow the fire mage dude. Changing shape to a small kid.

anewbeginning
offline
anewbeginning
379 posts
Nomad

Lucien

Read page 7

Snag618
offline
Snag618
6,704 posts
Blacksmith

Name: Frogmyre
Age: 18
Bio: Raised on a farm, apparently the same as hundreds of thousands of other children around the globe, at the age of twelve Frogmyre showed his magical talent. One day, while planting seeds, he dropped the bucket and when he cried out in anger, the seeds started to grow. Recognizing the talent and knowing how useful it could be, his parents immediately spent all the spare money they had and sold all the expendable animals to pay for magic lessons. Years later, after turning the farm into the greatest by the village of Yordiner with his skills in improving farm tools and making crops healthy, he set off to make his own in the world.
Personality: Friendly, but getting on his bad side is dangerous.
Guild: Mageâs Guild.
Class: Mage
Exp: 3/10
Perk: +5 to mana.
Stats:
Mana: 10 (3)
Health: 20(20)
Speed: 10
Solid Manipulation: 0
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 10
Life: 10
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 63

(How do I get my mana back?) I'll go back to the mansion and see if I can find a clues.

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