Wrong the orange circle happens when a marked/twisted/possessed monster dies and if it has the healing others ability. If so, a orange beaconlike light will appear for a bit.
I just checked, Chain Hit works the same. It's just displayed differently.
Let's assume a chain hit "length" of 4.5.. This is how many monsters it can hit before the chain hit must stop. Now, since there's a .5, that means a 50% chance of hitting an additional monster along with all the monsters already hit. Chain Hit will never hit an enemy more than once, though.
So, some examples: 6.87 = 6 monsters + 87% chance of seventh monster 1.56 = 1 monster + 56% chance of second monster 3 = 3 monsters 2.42 = 2 monsters + 42% chance of third monster
Hope this helped clear up any confusion on Chain Hit.
ah not the orange circle. to sum the above up. 0.96 means a 96% chance to hit an additional monster. 1.35 means 1 additional monster hit guaranteed and a 35% chance to hit a third monster.
however, this chain hit won't extend across the map. so the chain length also represents a circular range from the initially hit monster. 8.77 would mean 8 additional monsters + a 77% chance for a ninth one, but only within the range of 8.77.
ah not the orange circle. to sum the above up. 0.96 means a 96% chance to hit an additional monster. 1.35 means 1 additional monster hit guaranteed and a 35% chance to hit a third monster.
however, this chain hit won't extend across the map. so the chain length also represents a circular range from the initially hit monster. 8.77 would mean 8 additional monsters + a 77% chance for a ninth one, but only within the range of 8.77.
You people still insist on saying it's different? PEOPLE, LOOK AT THE POST I MADE ON IT.
I just checked, Chain Hit works the same. It's just displayed differently.
Let's assume a chain hit "length" of 4.5.. This is how many monsters it can hit before the chain hit must stop. Now, since there's a .5, that means a 50% chance of hitting an additional monster along with all the monsters already hit. Chain Hit will never hit an enemy more than once, though.
So, some examples: 6.87 = 6 monsters + 87% chance of seventh monster 1.56 = 1 monster + 56% chance of second monster 3 = 3 monsters 2.42 = 2 monsters + 42% chance of third monster
Hope this helped clear up any confusion on Chain Hit.
Thats fastest way to do it, if you want you can also make mana traps and anger waves, but thats just waste of time considering the amount of exp you will get.
1. Gem no have Bloodbound. Why. Poolbound is bloody useless in late game. 2. Y U NO CHAIN HIT? 3. Way too many armor tearing traps, but that's probably necessary.
This is actually one of the reasons Bloodbound is better than Poolbound: Its hits-to-stats ratio can be amplified by surrounding a gem that has a black component with gems that either are pure black or have a black component. This allows you to exponentially increase a gem's damage if it has the bloodbound component.