ForumsGamesGemcraft CS: Crusade for a Grade 100 Gem

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thunderrider
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thunderrider
641 posts
Peasant

Hi, I am level 3142, and I am going to be the first to get a grade 100 gem.

http://i.imgur.com/LPI5mar.jpg

How did I get specs obscenely high? Well, thanks to this dude over here...

One important thing to note is how to create dual gems. Adding two grade one's them spamming U is losing about 33% special power.

Optimal creation is a G1 of both, combine, make a G2 of each, add one pure to each dual, combine the G3s, duplicate, and repeat with pure G4s, duplicate the 6, etc.

here is the difference at g34:
Regular creation:
http://prntscr.com/3dgs2c

Special Mix:
http://prntscr.com/3dgs6k

Note that the hit count is the same, and the cost to duplicate is the same. This is a difference of 32.9%, and this difference keeps rising at higher levels. It's only a 16% difference at grade 6. It takes a decent amount of time, but it is worth it at ultimate grades (45+).


I now have huge specs. It takes me about 20-30 seconds real life time to get +1 grade. So a minute before +2(needed if want extra specs). I estimate my specs to be about 80% higher than normal, at least blood is.

PS- Level 46 amps got the spec treatment too, they are wicked.
  • 496 Replies
thunderrider
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thunderrider
641 posts
Peasant

Can you explain the 32 combine in more detail?

xroads42
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xroads42
87 posts
Farmer

hits per sec not limited in towers!
so black mod can be raised fast.

thunderrider
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thunderrider
641 posts
Peasant

boo.....with chain in trap, still increases fast....manafarm from towers = pointless.

xroads42
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xroads42
87 posts
Farmer

yes its pointless to manafram from towers. but just on a testrun this morning i had 4 million hits on my manafram gem in a trap. i placed it in a tower just to see what happens. and i got 20 million hits within one wave! after that i put it back in my trap. so hit-lvl increasing in a tower is easy.
but i still dont get it why hits per sec are still caped in a trap

psorek
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psorek
447 posts
Jester

Put my mana gem on tower, after 3 minutes 2mln->200mln hits. Nice.

cronos51
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cronos51
108 posts
Nomad

Probably we should communicate stuff like somewhere else. Seems like a possible candidate for the next update to me.

psorek
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psorek
447 posts
Jester

I still hope that Peter is not our enemy.

psorek
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psorek
447 posts
Jester

These are same-value with same value amps gems, one before and one after last nerf.

https://dl.dropboxusercontent.com/u/64607958/g78%20mana%20supergem%20post-nerf.png
https://dl.dropboxusercontent.com/u/64607958/g78%20mana%20supergem.png

First one is present, second is past.
OK, I used new technique in the first one which gave me roughly 1.3 boost to mana/hit. But they are still nearly the same mana/hit with old better for a factor 1.5. It still isn't much - due to some mess with trap shooting speed or something I receive 4x more mana than mana/hit indicates.
To sum up, my gems are 2x more efficient due to firing speed buff.

borthelcash
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borthelcash
104 posts
Peasant

The bloodbound nerf might not be as bad, due to the tower firing speed boosting hits to crazy levels and one of our fellow Gods psorek still testing like crazy. I might just flood a super slower trap with 10k+, maybe 20k+ monsters and farm hits with the mana gem.

ConnerC
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ConnerC
652 posts
Peasant

few notes since i didnt play much in the last week

the new gemming technique is a bit vague to me i only skimmed through it briefly but looking at the g86 equiv gem cronos posted with e21 mana per hit, it was definately on pace for g100 happening

i had a game open with v1.15 loaded last night still that was 2 weeks old and i was about to scrap my current gem to rebuild it with the new supergem
method to an 86 or so (what i could afford) and would have been on pace to keep that game open till 100, sadly though these nerfs seem pretty hard.

the firing speed change doesnt really decrease the time it takes to get to grade 100 in real life time, it just slows down the game more about proportional to the mana gain increase, the computer only processes x amount of hits per second regardless

the tower for hits will help but not all that much, its still capped at a speed and the blood gem hit levels grow exponentially so even if this got your gem from 1b -> 100b hits it might only result in maybe a 30% mana gain

depressing we have to amplify just orange now

that recelty posted gem even with the newer method i assume, isnt even better than the outdated gem i was using before, about tied

well this definately sucks but im gonna start a nwe game tomorrow afternoon maybe somone will make some progress to re-reaching the levels of gems like the one cronos made right before the patch

its funny the necessary breakthroughs for a 100 gem happen and immediately the nerf comes

soul4hdwn
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soul4hdwn
7 posts
Peasant

i'm having a hard time following, there's a new (optimal) gem combining method now?

thunderrider
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thunderrider
641 posts
Peasant

Yes- Psoreks method.

thunderrider
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thunderrider
641 posts
Peasant

Uh...I might have overdone it with amping firingspeed to farm hits....

Game froze for 7 minutes almost when I tried to pause it....

I did gain 200M hits in about my estimate of 20 seconds game-time! Lol!

Gonna destroy 4-5 amps now.

Here's the epic pic.

http://i.imgur.com/Y69JUld.jpg

psorek
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psorek
447 posts
Jester

Did the same fun - with g70 amps, game nearly crashed.
https://dl.dropboxusercontent.com/u/64607958/lotsofhits.png

thunderrider
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thunderrider
641 posts
Peasant

No pic of the tower?

Edit- video about 32 spec & 16 combine and my manafarm run is saving atm hope you will like. I will credit both of us ofc.

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