Hi, I am level 3142, and I am going to be the first to get a grade 100 gem.
How did I get specs obscenely high? Well, thanks to this dude over here...
One important thing to note is how to create dual gems. Adding two grade one's them spamming U is losing about 33% special power.
Optimal creation is a G1 of both, combine, make a G2 of each, add one pure to each dual, combine the G3s, duplicate, and repeat with pure G4s, duplicate the 6, etc.
here is the difference at g34: Regular creation: http://prntscr.com/3dgs2c
Special Mix: http://prntscr.com/3dgs6k
Note that the hit count is the same, and the cost to duplicate is the same. This is a difference of 32.9%, and this difference keeps rising at higher levels. It's only a 16% difference at grade 6. It takes a decent amount of time, but it is worth it at ultimate grades (45+).
I now have huge specs. It takes me about 20-30 seconds real life time to get +1 grade. So a minute before +2(needed if want extra specs). I estimate my specs to be about 80% higher than normal, at least blood is.
PS- Level 46 amps got the spec treatment too, they are wicked.
3600ish might be the level needed for all 45s, but many of them are absolutely worthless so ill keep them at level 1. (green gem skill for example) so in reality its more around 3k to get all maxp + have some decent start mana
ive been staying at about 20k, finally running out of thigns to spend points on though so thats about to climb. only maxing yellow black red orange as far as colors
thunderrider - all black amps isn't always better. I got varied results at various gem levels and hit levels. Around lvl 50-60 I saw that all black was king, around 70 I noticed that 4 B/O + 2 B was better, and at 80 I saw that all 6 B/O were better. I'll get some screen shots next time for comparison.
Nah, every other method would make manafarm and/or killgem weaker. The only solution is what I wrote to the suggestions thread: limit red gem effectiveness like blue gems.
I did some tests, as I wanted to understand better how bloodbound works (which I find to be quite complex). I thought I share the results ...
My conclusion: Bloodbound could behave a bit like chainhit. You need it in a Gem, but not to much of it. Why? Because the real advantage comes by the amplifiers. If you closely look at the stats, the gain per hitlevel depends much more on the amplifiers than the gem itself. And again the Hitlevel is decisice for the overall bloodbound-multiplier. The higher G's in the amplifiers, the smaller the original bloodboundmultiplier-advantage of a gem with more black in it gets.
What did I do? I used thunders first G9. For the second one I used the base with the two two G1 O's. Then: + combined with 2 G3 O + combined with 1 G5 O, 1 G5 B + combined with 2 G7 O (very much O, just to see what happens ... )
Then I rallied the Hitcount for both gems two 250k (Hitlevel 19). The resulting gems I amplified once by 6 G7 B, once by 6 G78 B. For the first case the managain-plus of the O-inclined variant is like 15%, in the second case like 19%.
What did I not do? Less black means less chainhitmultiplier (massively less damage too, btw). I did not check how much the decreased Chainhitlength results in less hits per frame... What else did I do? Amplify partly by BO (specced), or 20/4B, etc. There were some few cases were pure B wasn't the best, but in general I see it as thunder: pure B are the best.
Pics for the G6-amplification: Original
O-inclined
and for the G78-amplification: Original
O-inclined
and the basegems: Original
O-inclined
Quite lenghty all that... Btw: I'm quite sure there are better basegems. The variant I chose was just for gaining some understanding ... What do you think? Mistakes? Other findings? I really wonder what will turn out to be the 'best' managaingem ... xD