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Arverniraider24
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Arverniraider24
1,088 posts
Peasant

The 17th century, the age of exploration. You have been selected to lead a colony for your great nation. Survive native attacks, enemy fleets, cold of winter, diseases, and starvation. Can you led your colony to greatness?

Leader Name:
Colony Name:
Nation: (United Provinces (Netherlands), France, Portugal, Great Britain, Spain)
Buildings: 15 Houses, Wood Wall, Town Center
Population: 15
Resources:
wood: 10
iron: 10
food: 40
Season: Spring
Soldiers: 5 Militia
Weapons:
5 muskets
5 swords
10 knives
Construction: none
possible:
harbor (allows fishing, trade with European powers), lumber mill(allows wood production), barrack (allows recruitment of infantry, scouts), farm (allows food production), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe)
Happiness: 75/100
Region: (South, New England, Middle, South America, Caribbean)

  • 66 Replies
StormDragon
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StormDragon
4,584 posts
Peasant

Leader Name: Drake Wolf
Colony Name: Freedom Forest
Nation: United Provinces
Buildings: 15 Houses, Wood Wall, Town Center, Wood Mill
Population: 15
Resources:
wood: 0(+5/1day)
iron: 10
food: 25
Season: Summer
Soldiers: 5 Militia
Weapons:
5 muskets
5 swords
10 knives
Construction: none
possible:
harbor (allows fishing, trade with European powers), barrack (allows recruitment of infantry, scouts), farm (allows food production), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe)
Happiness: 75/100
Region: South America
Tribes known of: Gualpandal (like you)

Once we get there I show him how to load a gun, how to shoot, and how to care for a gun.

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Leader Name: Drake Wolf
Colony Name: Freedom Forest
Nation: United Provinces
Buildings: 15 Houses, Wood Wall, Town Center, Wood Mill, farm
Population: 15
Resources:
wood: 0(+5/1day)
iron: 10
food: 25
Season: Summer
Soldiers: 5 Militia
Weapons:
5 muskets
5 swords
10 knives
Construction: none
possible:
harbor (allows fishing, trade with European powers), barrack (allows recruitment of infantry, scouts), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe)
Happiness: 75/100
Region: South America
Tribes known of: Gualpandal (like you)

The people are fascinated, but when you fire, they jump back in fear/surprise.

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
Colony Name: The Haunt
Nation: Ireland.
Buildings: 15 Houses, Wood Wall, Town Center, Harbor, lumber mill, farm, native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe).
Population: 15
Resources:
wood: 5
iron: 15
food: 35
cloth: 15
Season: Summer
Soldiers: 5 Militia
Weapons:
7 muskets
6 swords
13 knives
3 pistols
2 cannons
1 Spanish armor
Construction: Fish monger (+ food from fishing)
possible:
barrack (allows recruitment of infantry, scouts), Church (increases happiness), irrigation field (increases food production), shipwright (allows construction of small ships).
Happiness: 72/100
Region: South America

I order the construction of a fish monger and set five people on it.

Five others are to fish.

The last five are to cut down some more lumber.

Can you explain how I use the native camp.

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Leader Name: Sean Deane
Colony Name: The Haunt
Nation: Ireland.
Buildings: 15 Houses, Wood Wall, Town Center, Harbor, lumber mill, farm, native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe).
Population: 15
Resources:
wood: 0
iron: 15
food: 35
cloth: 15
Season: Summer
Soldiers: 5 Militia
Weapons:
7 muskets
6 swords
13 knives
3 pistols
2 cannons
1 Spanish armor
Construction: Fish monger (+ food from fishing)
possible:
barrack (allows recruitment of infantry, scouts), Church (increases happiness), irrigation field (increases food production), shipwright (allows construction of small ships).
Happiness: 72/100
Region: South America
Tribes none of: Acholtil (like you)

You use the native camp by saying for instance I want to recruit a guide, or I want to negotiate with the ______.

StormDragon
offline
StormDragon
4,584 posts
Peasant

Leader Name: Drake Wolf
Colony Name: Freedom Forest
Nation: United Provinces
Buildings: 15 Houses, Wood Wall, Town Center, Wood Mill, farm
Population: 15
Resources:
wood: 0(+5/1day)
iron: 10
food: 25
Season: Summer
Soldiers: 5 Militia
Weapons:
5 muskets
5 swords
10 knives
Construction: none
possible:
harbor (allows fishing, trade with European powers), barrack (allows recruitment of infantry, scouts), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe)
Happiness: 75/100
Region: South America
Tribes known of: Gualpandal (like you)

"Now you try." I say and move to where I am behind the chief.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
Colony Name: The Haunt
Nation: Ireland.
Buildings: 15 Houses, Wood Wall, Town Center, Harbor, lumber mill, farm, native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe), fish monger (+ food from fishing).
Population: 15
Resources:
wood: 0
iron: 15
food: 35
cloth: 15
Season: Summer
Soldiers: 5 Militia
Weapons:
7 muskets
6 swords
13 knives
3 pistols
2 cannons
1 Spanish armor
Construction: shipwright
possible:
barrack (allows recruitment of infantry, scouts), Church (increases happiness), irrigation field (increases food production).
Happiness: 72/100
Region: South America
Tribes none of: Acholtil (like you)

I order the construction of a shipwright alongside my harbor, sending five men to do that.

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