To repeat, just subsitute the grade 1 pure gems for Grade X - 1(where X = grade of the mana gem) supergemmed gems that are supergemmed by psoreks old formula(my formula requires dual gems to work).
If you just use psorek's formula to upgrade after G5, you lose about 4% extra specials. Which continues to grow, I believe.
So there it is. Comments, critiques? I think this works because the Specced Method works- see how I make the grade 4s dominant in one color? And then combine them.
Here, however, (o+b) + (b+b) + (b+b) +b is NOT the same thing as (o+b) +b +b +b +b +b.
were do i get 2 grade 4 gems here ?
maybe it's a misunderstanding. i don't talk about the complete formula (Steps A-I) here, just about the two examples above.
if ob is a result of a fusion of 2 grade 1 gems, it's a grade 2 gem.
then i combine this with the first bb (2 black grade 1 gems now 1 black grade 2 gem), it becomes black/orange grade 3 gem.
then i combine this with the other black grade 2 gem and get
a better black/orange grade 3 gem.
and finally i combine it with a black grade 1 gem and get a little better
black/orange grade 3 gem.
if not, i give up ....
or of course i combine the grade 2 orange/black 5 x with a black grade 1 gem.
I was trying to say, earlier, that (o+b) +b +b +b +b +b is NOT the same thing as (o+b) + (b+b) + (b+b) +b.
The reason is that (o+b) results in a grade 2 gem. You want to add 5 grade 1 gems to it. The end result is a grade 2 gem that has the cost of 7 grade 1 gems.
(o+b) + (b+b) + (b+b) +b results in two grade 2 gems being added together, forming a grade 3 gem, which then eats a grade 2 gem and a grade 1 gem. The end result is a grade 3 gem that has the cost of 7 grade 1 gems.
Nested parenthesis can get very hard to follow, but you really want to follow them correctly. When there are no parenthesis, order of operations says to just go left to right.
Thunderrider's (TR) method is indeed an improvement over Psorek's (P) method, but the benefits are limited to roughly 40% extra in the limit just as the benefits of the "specced" method are limited to about a 40% increase (~20% on each gem element). TR-method is best, but If convenience is an issue, Much of the benefits of TR-method can be achieved by doing it 4-5 times first, then doing only P-method thereafter. Here are the results from the different techniques along with two easier hybrid techniques (from best to worst) for Grade 44 Gem:
* Hybrid A consists of doing TR method 5 times, then P method thereafter * Hybrid B consists of doing P method first, then TR method for last 5 steps note: results are for 60-skill in all relevant attributes.
Summary: TR method is best, but doing TR method five times, then P-method, will come very close (around 99% as effective in limit) and saves a lot of time.
Thunderrider from Page 2: [/quote] Also, just saying, unless you want to use the mega complicated 32 spec of psoreks, if you want to use his 16 combine, use mine instead. ... Unfortunately, 32 spec nullifies it lol. [quote]
So basically according to Thunderrider (and some other testers): Thunder's method > psoreks's Method 2, but (this is the 32 spec since each method is 16 spec each) psoreks's Method 1 + Method 2 > proreks's Method 1 + Thunder's Method (note: you use Method 1 only once). If you wanna use 16 spec only you can do Thunder's, if you was some extra efficiency for the price of more clicking(not sure how much), you can use psorek's 32 spec combo.
G1 O at base is 0.39 mana per hit, a G2 O at base is 0.54 (base meaning no skill points to True Color or Mana Leech) G2 BO (both at base) = 0.24 mana per hit, 1.02x damage and specials G2 BO (both at base) + G1 O base = 0.35 mana per hit, 1.02x ((G2 BO + G1 O) + G1 O) = 0.44 mana per hit, 1.01x (((G2 BO + G1 O) + G1 O) + G1 O) = 0.51 mana per hit, 1.01x ((((G2 BO + G1 O) + G1 O) + G1 O) + G1 O) = 0.57 mana per hit, 1.01x (((((G2 BO + G1 O) + G1 O) + G1 O) + G1 O) + G1 O) = 0.63 mana per hit, 1.01x
A pure g2 O gem is better then a g1 B and a g1 O gem combined since the g1 B and g1 O only take 70% of each gem representative specials. Also a g2 O is based on two g1 O. Now based on base values and combinations, I really don't see how you would have managed to create a g2 gem whose mana value is basically (7 g1 gems) and which has 6 g1 O in it and for it to have less mana per hit then a pure simple g2 O.
Btw this is at base, these optimization formulas are used for 45-60 on the skill tree, since the most difference is seen there. Also the goal is to get more mana, but the mana per hit is not the only way to calculate how you get more mana, you also have to take into consideration attack speed and chain hits. (There is reason why Thunder angers his first waves till they are in the Trillions of HP)
The goal is to get more mana, but the mana per hit is not the only way to calculate how you get more mana, you also have to take into consideration attack speed and chain hits. (There is reason why Thunder angers his first waves till they are in the Trillions of HP). Also these optimization formulas are used for 15/20+ on the skill tree, since the most difference is seen there.
And of course the most important of all Bloodbound: So here it how it looks at 45 on Mana Leech, Bloodbound and True Colors G2 BO which is combined with 5 G1 B : 1.14 mana per hit, 1.22x (+0.219 per level) G2 O : 3.54 mana per hit
G2 BO (at 1000-3000 hits) : 3.54 mana per hit, 3.74x
Due to the attack speed and chain hits, the growth of Bloodbound is very fast, not to mention that after a certain level it begins to grow a lot faster then the linear growth of Poolbound. So at first it might seem that its not doing much, but in fact we are looking in the long term which in some cases could be the very first wave (depending on how you play the game).