Forums

ForumsFlash Games

GC CS: EPIC FIND! A gem BETTER than the 32-spec - With at least 400 hits.

Posted Aug 3, '14 at 9:02am

thunderrider

thunderrider

645 posts

I was experimenting for the last 2 hours attempting to create a more bloodbound-oriented gem that would eventually be better than the current 32-spec gem. After at least 6 ratio failures and many more supergem failures, I stumbled on this jackpot.

This is the Standard 32-spec triple gem-

http://i.imgur.com/jE8F49g.png

This is my Gem of Subtle Fury-

http://i.imgur.com/0DPQ2uc.png

Looks inferior? It is! For a while anyway.

Here are the gems I used to 1:63 both to squish the red more(gaining a universal 3.7% mana leech). I replaced the red in both formulas with orange.

The 32-spec-

http://i.imgur.com/ls6L5SI.png

The Gem of Subtle Fury-

http://i.imgur.com/0ILnXtg.png

After two iterations of the 64-combine, here is the 32-specced gem with 400 hits-

http://i.imgur.com/cHysQeC.png

Here is my Gem of Subtle Fury-

http://i.imgur.com/cGcpMpb.png

Same hit level, just pointing that out.

Now, the kicker. In a trap with G16 64-combined pure O amps...

The 32 spec-

http://i.imgur.com/fYwbijU.png

Aaaaaaand....the Gem of Subtle Fury(dang I like this name!) -

http://i.imgur.com/iHZRrfb.png

Only a 0.2% difference....but the GoSF was inferior with both having no hits. Which means it gets better the higher they both go in hit levels. Again, its hardly anything, but it IS better. Numbers don't lie.

Here's the horrid Paint drawing of the formula. The ONLY things I changed were Red's position and introducing black to the orange earlier. Incredible, huh?

http://i.imgur.com/nNycA6g.png

If it's too confusing, basically this is how I built the top portion(19 G1s equivalent), the bottom is identical.

Create G1 Orange
Create G1 Red
Combine
Create G1 Black
Combine G2 RO into B
Create G2 Orange and 2 G1 Orange
Combine the G2 O with both G1s
Combine the Triple onto that.
Create Dual Orange Black G2
Create G1 Black
Combine Dual with G1 Black
Combine Triple with Dual.
Create G2 Orange and G1 Black
Combine Orange onto Black
Combine Triple with the new Dual.
Create G2 O, G1 O, G1 B, G2 B.
Combine G2 O onto G1 O, G1 B, G2 B in that order.
Combine result with Triple.

That's the top part.

Cool, huh? Shows what experimenting can uncover

 

Posted Aug 3, '14 at 4:23pm

psorek

psorek

448 posts

OK, you are right - it is better :P

It's just becouse I designed my 32-spec for one level lower amps and not one level higher. I am able to optimise it for you though

 

Posted Aug 3, '14 at 5:07pm

psorek

psorek

448 posts

(I'd have to redesign my model in order to include pure colors bonus and some other stuff - the difference won't be very big though.)

 

Posted Aug 4, '14 at 12:34am

thunderrider

thunderrider

645 posts

I found one even better than my GoSF. It is now named the replica of the GoSF and the new better one is the GoSF.

The old GoSF's scheme.

o = orange
b = black
r = red

Ratio: 1 red / 14 orange / 17 black

A = (o + r + b) + (((o + o) + o) + o)
B = (A + ((o + b) + b)
C = (B + ((o + o) + b)
D = ((((o + o) + o) + b) + (b + b))
E = Duplicate D
F = C + D1
G = ((((b + b) + b) + b) + b) + (b + b)
H = G + D2
I = F + H
J = Complete.

The New and Improved(+0.3% more leech at Grade 20 supergem, 6 amp G21, zero hits) Gem of Subtle Fury-

Ratio: 1 red / 12 orange / 19 black

A = (o + r + b) + (((o + o) + o) + o)
B = A + ((o + o) + b)
C = B + ((o + b) + b)
D = (((o + b) + o) + b) + (b + b)
E = Duplicate D
F = C + D1
G = ((((b + b) + b) + b) + b) + (b + b)
H = G + D2
I = F + H
J = Complete

The result at grade 5 = +0.02 chain, -0.68 leech, + 0.005 per hit level.

in the end, bloodbound oriented gems beat all.

And now I shall start my mana run. on Cache GCCS with a safe-ish 4995 monster.


last edited Aug 04 2014 12:36 am by thunderrider
 

Posted Aug 4, '14 at 3:32am

thunderrider

thunderrider

645 posts

The benefit is pretty decent, at G72 equivalent it is 1.5% better.

Not much, but multiply all the factors.

16 combine is about 4x better at this point(combine with 32-spec)
64 combine is 25% better than that.
Squishing Red once is 3.7% better than that.
New combine is 1.5% better than that.

4.00 * 1.25 * 1.037 * 1.015 = 5.26x better than a U'd gem.

4.00 * 1.25 = 5

5 * 1.037 = 5.18

5.18 * 1.015 = 5.26.

So overall it gives an added benefit of +8% better than U-upgrading.

 

Posted Aug 4, '14 at 5:55am

Astroshak

Astroshak

267 posts

This kind of begs the question : for a given orange:black ratio, at what hit level does the increase in black start to compensate for the decrease in orange?

It also begs the followup : at what hit level does an orange:black ratio of 1:30 (leaving that last slot for red) become the best ratio of all?

And the follow-up to the follow-up : would it be better to "squeeze" the ORANGE out, relying solely upon amplifiers, and just have the black boost the gem?

 

Posted Aug 4, '14 at 9:37am

psorek

psorek

448 posts

it isn't a matter of hitlevel but rather strength of amplifiers. If they were let's say 3 grades above mana gem, then...

 

Posted Aug 4, '14 at 10:06am

psorek

psorek

448 posts

OK, new formula which is about 16% better than "traditional" with amplifiers 1g higher than managem: Here

 

Posted Aug 4, '14 at 5:14pm

cronos51

cronos51

108 posts

Graphics for this scheme and guys (like me) that understand it better that way:
http://i62.tinypic.com/2wf66n8.jpg

Surprise: One combines a G1 black into a G3 O|B ...

 

Posted Aug 4, '14 at 6:05pm

Astroshak

Astroshak

267 posts

That's an interesting tidbit. I wonder why not the other way around; G2O + G1O + G1B + G2OB.

 
Reply to GC CS: EPIC FIND! A gem BETTER than the 32-spec - With at least 400 hits.

You must be logged in to post a reply!