ForumsForum GamesOperation Overlord: Alien Invasion RPG

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Jagatai_Khan
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Jagatai_Khan
312 posts
Nomad

So I've noticed a huge lack of RPGs with storylines. Or at least ones that unfold at a decent pace. So I've decided to make a two-parter (and possibly a subsequent sandbox sequel). But too much explaining, let's get to the story already!

Nearly 64 light years away from the Blue Planet is a mostly barren alien world, mostly inhabited by polymimetic crystalline formations, and the occasional fungus patch. The crystal itself is the future of human space technology, with it's self-replicative behavior. Unfortunately, the scientists that were studying the crystals were mimicked. With the jumpstart of having a living being in it's molecular memory, it began spawning a whole civilization. This attracted the attention of a race of ancient explorers, of whom we know little. But now, to harvest the crystal and put it to our own uses, we have to subdue the local fauna and transport them to processing plants. Sure, some naturalists had objections, but the war council made a tactical decision that they wouldn't complain after a few minutes in the cold vacuum of space.

12/4/AD2162/0630 Earth Time: Mankind is half an hour away from it's first interstellar invasion. You've got to gear up and get to your dropship. Outside the generation ship there are faint pops in the atmosphere, probably enemy fighters.

Character sheet:

Rank:
Name:
Type:
Age:
Gender: (only for officers and infantry)
Size: (height, weight, build, pick your type before you do this)
---------------
---------------
Conditions:
HP:
Vehicle:
Group:
Primary:
Secondary:
Sidearm:
Melee:
Augment:
Backpack:
--------------

Types: (basically race)

Officer: Human (male or female)
Rank: 2nd Lt.
HP: 60/60
Size: No specs
Weapons: A41 Carbine, B12 Shotgun, Colt M911, combat knife
Specialty: Access to vehicles, platoon-size groups
Description: A cushy, well-paid job well behind your assigned cannonfodder. Or if you've got nothing to lose, at the very front of the onslaught.

NCO: Human Augment
Rank: Corporal
HP: 75/75
Size: Larger than regular human, no real restrictions
Weapons: G60A SAW, 40mm rocket launcher, Razor Automatic pistol, KA-BAR
Specialty: Access to augments and mech suits, team-size groups
Description: NCOs are the liasons between the cannonfodder and the officers.

Warrant Officer: Human Augment
Rank: Warrant Officer
HP: 80/80
Size: Slightly larger than an NCO, consistently heavily built
Weapons: M20 Assault Rifle, 40mm Rocket launcher, Colt M911, Trench knife
Specialty: Access to heavy vehicles (e.g. tanks, fighters), mech suits, augments
Description: Highly trained and specialized soldier capable of a dynamic addition to any fighting force.

Infantry: Human (male or female)
Rank: Private
HP: 50/50
Size: They take 'em all shapes and sizes
Weapons: M20 Assault Rifle, P90C SMG, Colt M911, Combat Knife
Specialty: Access to careers such as medic, driver, gunner, or grunt.
Description: Cannonfodder.

Dreadnought: Genetic Augment
Rank: Specialist
HP: 200/200
Size: 7'0", 300pds, muscular
Weapons: 20mm Autocannon Rifle, UTS-15, WTS .50 BMG Pistol, Trench Knife XL
Specialty: Access to mech suits, augments, dual wield primary weapons
Description: Cannonfodder's meat shield

Vehicles: (aww yiss)

Mech suits: (all can be customized later on)

M88 Tarantula
HP: 250/250
Weapons: back-mounted .700 gatling, scaling hooks hooks

M90 Spartan
HP: 500/500
Weapons: 20mm autocannon rifle

M90A3 Hoplite
HP: 375/375
Weapons: 40mm autocannon, 20mm rocket pod

Tanks:

Guardian
HP: 5000/5000
Main weapon: 12-inch cannon
Turrets: 20mm autocannon, .700 gatling

Xenophon
HP: 1000/1000
Main weapon: 40mm anti-aircraft cannon
Turrets: 20mm autocannon
Hangar: 6 guard drones, 10 wasp drones

Aircraft:

Vesper
500/500
Type: Strikecraft
Weapons: 2 forward-facing 40mm AT cannons, 4 side-mounted 40mm hellfire rocket pods

Vulture
700/700
Type: Gunship
Weapons: 4 20mm cannon pods front, 2 side, 2 wing-mounted 40mm rocket pods
Turrets: door-mounted .700 gatling guns

APCs:

Rhino
HP: 800/800
Turret: Dual 20mm autocannon turret
Capacity: 4 mechs, 6 dreadnoughts or 12 soldiers

Cheetah
HP: 300/300
Turret: .700 gatling
Capacity: 2 mechs, 4 dreadnoughts, or 8 soldiers
-----------------------------------------------------------------

More weapons will be available later on, and if the players ask, more vehicles. Choose your loadout, and I'll set the rest up. Your rank is basically your level, and with level comes larger teams and access to better quality equipment and weapons. Want to increase your HP? Equipment does that. Augments also do that.

Word to the wise for wannabe officers, managing a large group can be as challenging as it is rewarding. You can get promoted to the point where you control several tanks, aircraft, or even ships! But managing those resources is time-consuming.

Your objective: Establish a foothold on the alien homeworld, and push to what seems to be their capitol. Expect heavy resistance.

  • 584 Replies
Tor_Che
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Tor_Che
35 posts
Peasant

Rank:Warrant Officer
Name:Jake Gaus
Type:Warrant Officer
Age:28
Size: 7'10", 230 lbs, very muscular
---------------
---------------
Conditions: Healthy, Adrenalized
HP:185/185
Vehicle: Vulture
700/650
Type: Gunship
Weapons: 4 20mm cannon pods front, 2 side, 2 wing-mounted 40mm rocket pods
Turrets: door-mounted .700 gatling guns L8000/R8000 (left gunner, right gunner)
Crew: Gunner Left 60/60, Gunner Right 60/60, Engineer 50/50, Technician 50/50, Co-pilot 50/50
Gear: Plated Boots (10hp), Plated leggings (30hp), Midriff Guard (10hp), Plated Jacket (50hp), Armored Interface Helmet (30hp, allows advanced piloting), Oxygen Tank (-25hp, allows space survival)
Primary: M20 Assault Rifle (180/30 rounds)
Secondary: 40mm Rocket launcher (9/3 rockets)
Sidearm: Colt M911 (42/7 rounds)
Melee:Trench knife
Augment:Born Leader
Backpack: 2 Flares, water bottle, power cube, flashlight

I transmit a general comm to those around me about the larger force, then turn the Vulture to face the force. I tell the crew to get ready for the firefight soon to ensue.

Loop_Stratos
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Loop_Stratos
5,291 posts
Jester

Rank: Specialist
Name: Ferne Correl
Type: Dreadnought
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions:
HP:
Vehicle:
Group:
Primary:
Secondary:
Sidearm:
Melee:
Augment:
Backpack:
--------------

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

@JACKinbigletters I'll do that after I post every else's responses. It might take a while

Rank:Specialist
Name: Venus
Type: Dreadnaught
Age:43
Size: 7'0,300 lbs,muscular
---------------
---------------
Conditions: Adrenalized
HP: 210/210
Vehicle:
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle
Secondary: UTS-15
Sidearm: WTS .50 BMG pistol
Melee: Trench knife XL
Augment: Juggernaut (100hp to self, 250 hp to mech), Dread Maxx (two weapons instead of one on mech)
Backpack: N/A
--------------

There are four metallic growths on the back of your trapezius mucle. Each one has a slot in the middle where a syringe filled with glowing yellow liquid is fitted. Your skin has no pigment, and you have just just enough fat to keep your muscles from bursting through your skin.

http://www.lqs-art.com/upfile/20133191435153217425.jpg

(I already showed you the view from inside the storage tank)

The mech selection interface remains block most of your view, now with a flashing "Warning! Unexpected Depressurization". You can see your skin start to peel as the cold space air starts to rip any moisture left over from the tank away from you.

Just warning you, if you die, you start over from the very beginning. All you get to keep is the experience.

Rank:Warrant Officer
Name:Jake Gaus
Type:Warrant Officer
Age:28
Size: 7'10", 230 lbs, very muscular
---------------
---------------
Conditions: Healthy, Adrenalized
HP:185/185
Vehicle: Vulture
700/650
Type: Gunship
Weapons: 4 20mm cannon pods front, 2 side, 2 wing-mounted 40mm rocket pods
Turrets: door-mounted .700 gatling guns L8000/R8000 (left gunner, right gunner)
Crew: Gunner Left 60/60, Gunner Right 60/60, Engineer 50/50, Technician 50/50, Co-pilot 50/50
Gear: Plated Boots (10hp), Plated leggings (30hp), Midriff Guard (10hp), Plated Jacket (50hp), Armored Interface Helmet (30hp, allows advanced piloting), Oxygen Tank (-25hp, allows space survival)
Primary: M20 Assault Rifle (180/30 rounds)
Secondary: 40mm Rocket launcher (9/3 rockets)
Sidearm: Colt M911 (42/7 rounds)
Melee:Trench knife
Augment:Born Leader
Backpack: 2 Flares, water bottle, power cube, flashlight

The wing leader calls back over the comm, "Vulture 5, our objective is to support infantry, get back in formation."

The larger group has already hit the flank, tearing through the slower vultures like a hot knife through butter.

Your copilot looks at a tactical analysis screen. "Command decided to divert three wings of strikecraft to minimalize gunship and dropship losses."

Onscreen, you can already see several strikecraft pulling back from the onslaught and moving to intercept the enemy fighters.

You've entered the lower stratosphere, and your ship is gaining speed as others pull up to compensate for the gravity.

Rank: Specialist
Name: Ferne Correl
Type: Dreadnought
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Adrenalized
HP: 210/210
Vehicle:
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle
Secondary: UTS-15
Sidearm: WTS .50 BMG pistol
Melee: Trench knife XL
Augment:
Backpack: N/A

Choose two augments:

DreadMaxx: Adds a twin weapon to any mech suit you pilot
DreadHawk: Adds a jump booster to any mech suit you pilot
Juggernaut: +100hp to self, +250 hull potential to any mech suit you pilot
Cybernetically Upgraded: Allows you to dual wield any person weapon, and pair them up. (e.g. trench knife XL with WTS .50 or rockets with autocannon)

http://www.silberstudios.tv/wp-content/uploads/2010/03/earthuk-620x462.jpg

You wake up in a storage tank full of breathable light blue liquid. An interface flashes in front of you, asking you what kind of mech suit you will be needing for your assignment.

Arverniraider24
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Arverniraider24
1,088 posts
Peasant

Let's go domino

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Let's go domino


Submit your char sheet with it and it's description in the augment slot. Copy+paste.

@JACKinbigletters

Teams:

Name: Fire team
Role: Standard combat team
Roster: 3 privates, 1 corporal, 75/50/50/50 HP
Loadout: two M20 Assault rifles, one G60A SAW, one 40mm rocket launcher

Name: Support Fire
Role: Automatic and heavy weapon support
Roster: 2 corporals, 2 privates. 75/75/50/50
Loadout: 2 G60A SAW, 1 40mm rocket launcher, 1 20mm autocannon

Name: Indirect Support
Role: Supporting fireteams with indirect explosive support
Roster: 1 corporal, 3 privates, 75/50/50/50
Loadout: 1 30mm mortar, 2 m20 assault rifles, 1 SV-196 sniper

Name: Medical Team
Role: Saving lives and providing immediate medical attention on the battlefield
Roster: 1 corporal, 3 privates, 75/50/50/50
Loadout: 2 A41 carbines, 2 UTS-15 shotguns

Name: Scout team
Role: Locating enemy forces and suppressing snipers
Roster: 4 corporals, 75/75/75/75
Loadout: 1 SV-196 Sniper, 2 A41 carbines, 1 UTS-15 shotgun

Name: Transport Crew
Role: Driving assigned vehicles.
Roster: 4 privates, 50/50/50/50
Loadout: 4 P90C smgs

An assault squad constists of two fireteams and a support team, a combat squad consists of two fireteams and a medical team. A support squad consists of two support teams and an indirect support team. An indirect support squad consists of two indirect support teams and a fireteam. A medical squad consists of two medical teams and a support team.

At brigade level, I'll break down platoons and companies. :P We'll cross that bridge when we come to it.
JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

Can I get a medical team, an indirect squad and a combat squad.

That will be fun!

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Can I get a medical team, an indirect squad and a combat squad.

That's just one squad. You can have three more. (9 squads) Or not. Up to you.
Arverniraider24
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Arverniraider24
1,088 posts
Peasant

Name: Bob "Tower" Light
Type: NCO
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Healthy, adrenalized
HP: 145
Vehicle:
Team:
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/3 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino
Backpack: 4 MREs, 2 Bottles of water, shovel, flashlight, 2 flares, smoke grenade, 2 power cubes
--------------

yeah, i posted from a mobile phone which can't copy so, here you go:
I choose domino

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Name: Bob "Tower" Light
Type: NCO
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Healthy, adrenalized
HP: 145
Vehicle:
Team:
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/3 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, 2 Bottles of water, shovel, flashlight, 2 flares, smoke grenade, 2 power cubes
--------------

Alright. Pick three teams, or a squad type. You'll find that a few posts up.

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Name: Bob "Tower" Light
Type: NCO
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Healthy, adrenalized
HP: 145
Vehicle:
Team:
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/3 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, 2 Bottles of water, shovel, flashlight, 2 flares, smoke grenade, 2 power cubes
--------------

fire, indirect, and scout

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Name: Bob "Tower" Light
Type: NCO
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Healthy, adrenalized
HP: 145
Vehicle:
Squad: Fireteam (75/50/50/50), Indirect Support (75/50/50/50), Scout team (75/75/75/75)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/3 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, 2 Bottles of water, shovel, flashlight, 2 flares, smoke grenade, 2 power cubes
--------------

You form up with three squads. Each squad takes up one dropship. Your men look at you expectantly, waiting for orders. (they'll be more autonomical when they're boots-on-ground)

There are two doors near you, one on either side of the hangar, leading to hallways that lead to the rest of the ship. The hangar bay door is currently closed, and everyone is filing onto into dropships. There are three shelves on the sides of the hangar, with ramps on the side leading to each level. On each shelf there are five dropships.

Tor_Che
offline
Tor_Che
35 posts
Peasant

Conditions: Healthy, Adrenalized
HP:185/185
Vehicle: Vulture
700/650
Type: Gunship
Weapons: 4 20mm cannon pods front, 2 side, 2 wing-mounted 40mm rocket pods
Turrets: door-mounted .700 gatling guns L8000/R8000 (left gunner, right gunner)
Crew: Gunner Left 60/60, Gunner Right 60/60, Engineer 50/50, Technician 50/50, Co-pilot 50/50
Gear: Plated Boots (10hp), Plated leggings (30hp), Midriff Guard (10hp), Plated Jacket (50hp), Armored Interface Helmet (30hp, allows advanced piloting), Oxygen Tank (-25hp, allows space survival)
Primary: M20 Assault Rifle (180/30 rounds)
Secondary: 40mm Rocket launcher (9/3 rockets)
Sidearm: Colt M911 (42/7 rounds)
Melee:Trench knife
Augment:Born Leader
Backpack: 2 Flares, water bottle, power cube, flashlight

I slow down and get back into formation, keeping an eye out for more flanking maneuvers.

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Conditions: Healthy, Adrenalized
HP:185/185
Vehicle: Vulture
700/650
Type: Gunship
Weapons: 4 20mm cannon pods front, 2 side, 2 wing-mounted 40mm rocket pods
Turrets: door-mounted .700 gatling guns L8000/R8000 (left gunner, right gunner)
Crew: Gunner Left 60/60, Gunner Right 60/60, Engineer 50/50, Technician 50/50, Co-pilot 50/50
Gear: Plated Boots (10hp), Plated leggings (30hp), Midriff Guard (10hp), Plated Jacket (50hp), Armored Interface Helmet (30hp, allows advanced piloting), Oxygen Tank (-25hp, allows space survival)
Primary: M20 Assault Rifle (180/30 rounds)
Secondary: 40mm Rocket launcher (9/3 rockets)
Sidearm: Colt M911 (42/7 rounds)
Melee:Trench knife
Augment:Born Leader
Backpack: 2 Flares, water bottle, power cube, flashlight

The fighters and strikecraft rip around the larger gunships and dropships, the fighters occasionally put a shot or two through the slower ships. Your ship cools down as you bank up. You can already see tiny explosions on the surface from the orbital bombardment.

danwar123
offline
danwar123
3,075 posts
Jester

Rank:Specialist
Name: Venus
Type: Dreadnaught
Age:43
Size: 7'0,300 lbs,muscular
---------------
---------------
Conditions: Adrenalized
HP: 210/210
Vehicle:
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle
Secondary: UTS-15
Sidearm: WTS .50 BMG pistol
Melee: Trench knife XL
Augment: Juggernaut (100hp to self, 250 hp to mech), Dread Maxx (two weapons instead of one on mech)
Backpack: N/A
--------------

(so i can't really see outside the tank?Huh.)

I start to panic,immediately selecting the Spartan mechsuit and trying to break free into the spaceship,using said extra appendages to break my hands out and then to smash into the direction of the spaceship.

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Rank: Specialist
Name: Ferne Correl
Type: Dreadnought
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Adrenalized
HP: 210/210
Vehicle:
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle
Secondary: UTS-15
Sidearm: WTS .50 BMG pistol
Melee: Trench knife XL
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

(Augment: Dread Maxx and Hawk please)
"The hoplite." I said over the monitor.

EDIT:
What is UTS-15?

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