ForumsForum GamesOperation Overlord: Alien Invasion RPG

584 118748
Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

So I've noticed a huge lack of RPGs with storylines. Or at least ones that unfold at a decent pace. So I've decided to make a two-parter (and possibly a subsequent sandbox sequel). But too much explaining, let's get to the story already!

Nearly 64 light years away from the Blue Planet is a mostly barren alien world, mostly inhabited by polymimetic crystalline formations, and the occasional fungus patch. The crystal itself is the future of human space technology, with it's self-replicative behavior. Unfortunately, the scientists that were studying the crystals were mimicked. With the jumpstart of having a living being in it's molecular memory, it began spawning a whole civilization. This attracted the attention of a race of ancient explorers, of whom we know little. But now, to harvest the crystal and put it to our own uses, we have to subdue the local fauna and transport them to processing plants. Sure, some naturalists had objections, but the war council made a tactical decision that they wouldn't complain after a few minutes in the cold vacuum of space.

12/4/AD2162/0630 Earth Time: Mankind is half an hour away from it's first interstellar invasion. You've got to gear up and get to your dropship. Outside the generation ship there are faint pops in the atmosphere, probably enemy fighters.

Character sheet:

Rank:
Name:
Type:
Age:
Gender: (only for officers and infantry)
Size: (height, weight, build, pick your type before you do this)
---------------
---------------
Conditions:
HP:
Vehicle:
Group:
Primary:
Secondary:
Sidearm:
Melee:
Augment:
Backpack:
--------------

Types: (basically race)

Officer: Human (male or female)
Rank: 2nd Lt.
HP: 60/60
Size: No specs
Weapons: A41 Carbine, B12 Shotgun, Colt M911, combat knife
Specialty: Access to vehicles, platoon-size groups
Description: A cushy, well-paid job well behind your assigned cannonfodder. Or if you've got nothing to lose, at the very front of the onslaught.

NCO: Human Augment
Rank: Corporal
HP: 75/75
Size: Larger than regular human, no real restrictions
Weapons: G60A SAW, 40mm rocket launcher, Razor Automatic pistol, KA-BAR
Specialty: Access to augments and mech suits, team-size groups
Description: NCOs are the liasons between the cannonfodder and the officers.

Warrant Officer: Human Augment
Rank: Warrant Officer
HP: 80/80
Size: Slightly larger than an NCO, consistently heavily built
Weapons: M20 Assault Rifle, 40mm Rocket launcher, Colt M911, Trench knife
Specialty: Access to heavy vehicles (e.g. tanks, fighters), mech suits, augments
Description: Highly trained and specialized soldier capable of a dynamic addition to any fighting force.

Infantry: Human (male or female)
Rank: Private
HP: 50/50
Size: They take 'em all shapes and sizes
Weapons: M20 Assault Rifle, P90C SMG, Colt M911, Combat Knife
Specialty: Access to careers such as medic, driver, gunner, or grunt.
Description: Cannonfodder.

Dreadnought: Genetic Augment
Rank: Specialist
HP: 200/200
Size: 7'0", 300pds, muscular
Weapons: 20mm Autocannon Rifle, UTS-15, WTS .50 BMG Pistol, Trench Knife XL
Specialty: Access to mech suits, augments, dual wield primary weapons
Description: Cannonfodder's meat shield

Vehicles: (aww yiss)

Mech suits: (all can be customized later on)

M88 Tarantula
HP: 250/250
Weapons: back-mounted .700 gatling, scaling hooks hooks

M90 Spartan
HP: 500/500
Weapons: 20mm autocannon rifle

M90A3 Hoplite
HP: 375/375
Weapons: 40mm autocannon, 20mm rocket pod

Tanks:

Guardian
HP: 5000/5000
Main weapon: 12-inch cannon
Turrets: 20mm autocannon, .700 gatling

Xenophon
HP: 1000/1000
Main weapon: 40mm anti-aircraft cannon
Turrets: 20mm autocannon
Hangar: 6 guard drones, 10 wasp drones

Aircraft:

Vesper
500/500
Type: Strikecraft
Weapons: 2 forward-facing 40mm AT cannons, 4 side-mounted 40mm hellfire rocket pods

Vulture
700/700
Type: Gunship
Weapons: 4 20mm cannon pods front, 2 side, 2 wing-mounted 40mm rocket pods
Turrets: door-mounted .700 gatling guns

APCs:

Rhino
HP: 800/800
Turret: Dual 20mm autocannon turret
Capacity: 4 mechs, 6 dreadnoughts or 12 soldiers

Cheetah
HP: 300/300
Turret: .700 gatling
Capacity: 2 mechs, 4 dreadnoughts, or 8 soldiers
-----------------------------------------------------------------

More weapons will be available later on, and if the players ask, more vehicles. Choose your loadout, and I'll set the rest up. Your rank is basically your level, and with level comes larger teams and access to better quality equipment and weapons. Want to increase your HP? Equipment does that. Augments also do that.

Word to the wise for wannabe officers, managing a large group can be as challenging as it is rewarding. You can get promoted to the point where you control several tanks, aircraft, or even ships! But managing those resources is time-consuming.

Your objective: Establish a foothold on the alien homeworld, and push to what seems to be their capitol. Expect heavy resistance.

  • 584 Replies
danwar123
offline
danwar123
3,075 posts
Jester

report

Rank:Specialist
Name: Venus
Type: Dreadnaught
Age:43
Size: 7'0,300 lbs,muscular
---------------
---------------
Conditions: Adrenalized, panicking
HP: 210/210
Vehicle: M90 Spartan
HP: 500/500
Weapons: 20mm autocannon rifle (500/484 rounds)
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle
Secondary: UTS-15
Sidearm: WTS .50 BMG pistol
Melee: Trench knife XL
Augment: Juggernaut (100hp to self, 250 hp to mech), Dread Maxx (two weapons instead of one on mech)
Backpack: N/A
--------------

(Update gear?)

I enter he ship.)

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Here are the mechs:

Hoplite:
http://www.igorstshirts.com/blog/conceptships/2010/majkrzak/majkrzak_03.jpg

Tarantula:
http://www.3dartistonline.com/users/6326/thm1024/1355852859_3dArtist_Cricket_001.jpg

Spartan (upgraded)
http://img3.wikia.nocookie.net/__cb20140710162829/tyrantunleashed/images/e/ed/Raiderwalker.jpg

Rank:Specialist
Name: Venus
Type: Dreadnaught
Age:43
Size: 7'0,300 lbs,muscular
---------------
---------------
Conditions: Adrenalized, panicking
HP: 210/210
Vehicle: M90 Spartan
HP: 500/500
Weapons: 20mm autocannon rifle (500/484 rounds)
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle
Secondary: UTS-15
Sidearm: WTS .50 BMG pistol
Melee: Trench knife XL
Augment: Juggernaut (100hp to self, 250 hp to mech), Dread Maxx (two weapons instead of one on mech)
Backpack: N/A
--------------

(Look at your vehicle slot)

Inside the ship, there are bodies floating. The entire hull is riddled with holes. The smoke trails are still there, floating in the zero gravity. The door to the ****pit is sealed shut.

danwar123
offline
danwar123
3,075 posts
Jester

Rank:Specialist
Name: Venus
Type: Dreadnaught
Age:43
Size: 7'0,300 lbs,muscular
---------------
---------------
Conditions: Adrenalized, panicking
HP: 210/210
Vehicle: M90 Spartan
HP: 500/500
Weapons: 20mm autocannon rifle (500/484 rounds)
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle
Secondary: UTS-15
Sidearm: WTS .50 BMG pistol
Melee: Trench knife XL
Augment: Juggernaut (100hp to self, 250 hp to mech), Dread Maxx (two weapons instead of one on mech)
Backpack: N/A
--------------
I try to stop panicking and gather up what to do.

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Rank: Specialist
Name: Ferne Correl
Type: Dreadnought
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Adrenalized
HP: 210/210
Vehicle: M90A3 Hoplite
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (80/20 rockets)
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle
Secondary: UTS-15
Sidearm: WTS .50 BMG pistol
Melee: Trench knife XL
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

(WAIT, OP, did you play WMT or TU? I see Ophiuchius as Spartan)
I try to walk myself back into the ship. If that fails, i fire my autocannon to get some recoil.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Name: Medical Team
Role: Saving lives and providing immediate medical attention on the battlefield
Roster: 1 corporal, 3 privates, 75/50/50/50
Loadout: 2 A41 carbines, 2 UTS-15 shotguns
(Three of these.)

Name: Scout team
Role: Locating enemy forces and suppressing snipers
Roster: 4 corporals, 75/75/75/75
Loadout: 1 SV-196 Sniper, 2 A41 carbines, 1 UTS-15 shotgun
(Two of these.)

Name: Transport Crew
Role: Driving assigned vehicles.
Roster: 4 privates, 50/50/50/50
Loadout: 4 P90C smgs
(One of these. Can I split these guys up into the other squads?)

Squad Alpha: Fire team (Fire team Alpha), Support fire (Support Alpha), Medical team (Medical Alpha), Scout team (Alpha Scouts)

Squad Bravo: Fire team (Fire team Bravo), Indirect support (Indirect Alpha), Indirect support (Indirect Bravo), Medical team (Medical Bravo)

Squad Charlie: Support fire (Support Bravo), Medical team (Medical Charlie), Scout team (Bravo Scouts), Transport Crew (Transport Alpha/Bravo[Two APC's])

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Name: Bob "Tower" Light
Type: NCO
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Healthy, adrenalized
HP: 145
Vehicle:
Squad: Fireteam (75/50/50/50), Indirect Support (75/50/50/50), Scout team (75/75/75/75)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/3 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, 2 Bottles of water, shovel, flashlight, 2 flares, smoke grenade, 2 power cubes
--------------

I yell "GO! GO! MOVE!"

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank:Specialist
Name: Venus
Type: Dreadnaught
Age:43
Size: 7'0,300 lbs,muscular
---------------
---------------
Conditions: Calm
HP: 210/210
Vehicle: M90 Spartan
HP: 500/500
Weapons: 20mm autocannon rifle (500/484 rounds)
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle
Secondary: UTS-15
Sidearm: WTS .50 BMG pistol
Melee: Trench knife XL
Augment: Juggernaut (100hp to self, 250 hp to mech), Dread Maxx (two weapons instead of one on mech)
Backpack: N/A
--------------

You calm yourself. You see several dead soldiers strapped down. Their weapons are either limply grasped in their hands or floating aimlessly.

Rank: Specialist
Name: Ferne Correl
Type: Dreadnought
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Adrenalized
HP: 210/210
Vehicle: M90A3 Hoplite
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (80/20 rockets)
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle
Secondary: UTS-15
Sidearm: WTS .50 BMG pistol
Melee: Trench knife XL
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

(Oh, hell yes I did! I only stopped playing recently because devs stopped updating WMT. Unleashed just wasn't the same for me. Couldn't make myself invest as much time. The card art in both games is beautiful though!)

You burst into the ship, and see dead bodies and weapons floating in the space. There is a dreadnought in an M90 Spartan standing the in the middle of the carnage.

Rank: 2nd Lt.
Name: Sean Deane
Type: Officer.
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
---------------
---------------
Conditions: Healthy, adrenalized
HP: 160/160
Vehicle(s): Rhino Alpha (Transport Alpha)(50/50)
HP: 800/800
Turret: Dual 20mm autocannon turret
Capacity:
Rhino Bravo (transport Bravo)(50/50)
HP: 800/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity:
Platoon:
Squad Alpha: Fireteam Alpha (75/50/50/50), Support Bravo (75/75/50/50), Scout alpha (75/75/75/75), medical alpha (75/50/50/50)
Squad Bravo: Fireteam Bravo (75/50/50/50), Indirect Alpha (75/50/50/50), Indirect Bravo (75/50/50/50), Medical bravo (75/50/50/50)
Squad Charlie: Support Bravo (75/75/50/50), Medical Charlie (75/50/50/50), Bravo Scouts (75/75/75/75), Transport Alpha/Bravo (A50/50//B50/50)
Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)
Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (42/7)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 4 MREs, 2 bottles of water, 2 power cubes, flashlight
--------------------

Nice an organized! Just stick a squad in each Rhino (I suggest Bravo and Alpha) and we can get to the surface.

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Name: Bob "Tower" Light
Type: NCO
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Healthy, adrenalized
HP: 145
Vehicle:
Squad: Fireteam (75/50/50/50), Indirect Support (75/50/50/50), Scout team (75/75/75/75)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/3 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, 2 Bottles of water, shovel, flashlight, 2 flares, smoke grenade, 2 power cubes
--------------

Your men pile out of the dropship into a hailstorm of bullets and laserfire.

There are several trenches around you, mostly filled with enemies. There are larger swordsmen
http://fc09.deviantart.net/fs71/f/2013/126/0/6/kalsifer_by_fetsch-d649bdg.jpg
And smaller shieldbearers and marines
http://img1.wikia.nocookie.net/__cb20111016065033/rage/images/8/86/AuthoritySoldierShielded.png
https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQl6ep7BSLg-StUYcgQma-qGyjVDrHsYz4YUwy9hfQ6oLDvruj_

The dropship takes off to avoid fire, and your squad is left on a small knoll with little cover.

trooper555able
offline
trooper555able
2,316 posts
Nomad

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 5"11, 190 lbs., scrawny
---------------
---------------
Conditions:
HP: 135/135
Vehicle: N/A
Group: N/A
Equipment: Padded Boots (5hp), Padded Pants (5hp), Knee Guards (5hp), Utility Belt (2 H.E. grenades, medkit), Padded Jacket (5hp), padded gloves (5hp), Elbow guards (5hp), shoulder guards (5hp), Protective vest (25 hp), Medical Interface Helmet (25 hp)
Primary: M20 Assault Rifle (180/30 rounds)
Secondary: P90C SMG (300/50 rounds)
Sidearm: M911 Pistol (
Melee: Combat Knife
Augment: N/A
Backpack: 2 medkits, flashlight, 2 flares, 2 smoke grenades, 6-pac of anxiety pill bottles, 6-pac of Dihydro (C17H19 N O3), box of 3 IVs, 6 MREs, 4 bottles of water

Apologies, I misspelled my own character's name. You can probably tell what letter I misspelled with. :P

I bring the wounded into the center of the ship where I can create a triage zone and treat the wounded while the ones who are still able to fight jump out of the dropship.

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Name: Bob "Tower" Light
Type: NCO
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Healthy, adrenalized
HP: 145
Vehicle:
Squad: Fireteam (75/50/50/50), Indirect Support (75/50/50/50), Scout team (75/75/75/75)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/3 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, 2 Bottles of water, shovel, flashlight, 2 flares, smoke grenade, 2 power cubes
--------------

I tell my support team to cover us as we move to the nearest cover.

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 5"11, 190 lbs., scrawny
---------------
---------------
Conditions:
HP: 135/135
Vehicle: N/A
Group: N/A
Equipment: Padded Boots (5hp), Padded Pants (5hp), Knee Guards (5hp), Utility Belt (2 H.E. grenades, medkit), Padded Jacket (5hp), padded gloves (5hp), Elbow guards (5hp), shoulder guards (5hp), Protective vest (25 hp), Medical Interface Helmet (25 hp)
Primary: M20 Assault Rifle (180/30 rounds)
Secondary: P90C SMG (300/50 rounds)
Sidearm: M911 Pistol (
Melee: Combat Knife
Augment: N/A
Backpack: 2 medkits, flashlight, 2 flares, 2 smoke grenades, 6-pac of anxiety pill bottles, 6-pac of Dihydro (C17H19 N O3), box of 3 IVs, 6 MREs, 4 bottles of water

There are three wounded. Your MIH (Medical Interface Helmet) shows a preliminary of thermal burns and penetrating wounds, as well as concussions and abrasions. You'll have to analyze each one and address their medical needs with the equipment you have. Your MIH has access to the GIYF medical database.

Name: Bob "Tower" Light
Type: NCO
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Burned, piercing leg wound, adrenalized
HP: 100/145
Vehicle:
Squad: Fireteam (75/50/50), Indirect Support (50), Scout team (75/25/75/75)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/3 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, 2 Bottles of water, shovel, flashlight, 2 flares, smoke grenade, 2 power cubes
--------------

The nearest cover is a trench filled with enemies. As your men jump in, a firefight starts. Fortunately, there are only 5 enemy marines in the section of the trenches that you jumped down into. A few of your men are cut down, and a few others injured. Most of your indirect fire team are slaughtered because of their heavy equipment and lack of weapons suited for close combat. You're the last to jump down into the trench, and a laser bullet rips through your left leg. Fortunately on the way out it cauterizes your flesh, keeping you from bleeding. But you can barely walk.

There are five enemy laser rifles laying around, and most of your indirect support team's equipment is still intact.

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Name: Bob "Tower" Light
Type: NCO
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Burned, piercing leg wound, adrenalized
HP: 100/145
Vehicle:
Squad: Fireteam (75/50/50), Indirect Support (50), Scout team (75/25/75/75)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/3 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, 2 Bottles of water, shovel, flashlight, 2 flares, smoke grenade, 2 power cubes
--------------

I order whoever remains of the indirect team into the trench, and do as much pacthing up of the survivors as we can.

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

and i have the indirect soldier to grab as much as he can before he moves to me

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Name: Bob "Tower" Light
Type: NCO
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Burned, piercing leg wound, adrenalized
HP: 100/145
Vehicle:
Squad: Fireteam (75/50/50), Indirect Support (50), Scout team (75/25/75/75)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/3 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, 2 Bottles of water, shovel, flashlight, 2 flares, smoke grenade, 2 power cubes
--------------

You scavenge two medkits off of a dead infantryman and sit with your back against the side of the trench next to the wounded scout. The kit contains a one-handed tourniquet (enabling self-application), a nasopharyngeal airway tube, elastic emergency trauma bandages, hemostatic combat gauze, adhesive tape and surgical gloves, adhesive and compression bandages, burn dressing, iodine solution, antibiotic ointment, water-purification tablets and "quikclot" packets.

Do you want me to make this more simplified or keep it realistic?

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Name: Bob "Tower" Light
Type: NCO
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Burned, piercing leg wound, adrenalized
HP: 100/145
Vehicle:
Squad: Fireteam (75/50/50), Indirect Support (50), Scout team (75/25/75/75)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/3 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, 2 Bottles of water, shovel, flashlight, 2 flares, smoke grenade, 2 power cubes
--------------

make this as simple as possible, please

Showing 46-60 of 584