ForumsForum GamesOperation Overlord: Alien Invasion RPG

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Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

So I've noticed a huge lack of RPGs with storylines. Or at least ones that unfold at a decent pace. So I've decided to make a two-parter (and possibly a subsequent sandbox sequel). But too much explaining, let's get to the story already!

Nearly 64 light years away from the Blue Planet is a mostly barren alien world, mostly inhabited by polymimetic crystalline formations, and the occasional fungus patch. The crystal itself is the future of human space technology, with it's self-replicative behavior. Unfortunately, the scientists that were studying the crystals were mimicked. With the jumpstart of having a living being in it's molecular memory, it began spawning a whole civilization. This attracted the attention of a race of ancient explorers, of whom we know little. But now, to harvest the crystal and put it to our own uses, we have to subdue the local fauna and transport them to processing plants. Sure, some naturalists had objections, but the war council made a tactical decision that they wouldn't complain after a few minutes in the cold vacuum of space.

12/4/AD2162/0630 Earth Time: Mankind is half an hour away from it's first interstellar invasion. You've got to gear up and get to your dropship. Outside the generation ship there are faint pops in the atmosphere, probably enemy fighters.

Character sheet:

Rank:
Name:
Type:
Age:
Gender: (only for officers and infantry)
Size: (height, weight, build, pick your type before you do this)
---------------
---------------
Conditions:
HP:
Vehicle:
Group:
Primary:
Secondary:
Sidearm:
Melee:
Augment:
Backpack:
--------------

Types: (basically race)

Officer: Human (male or female)
Rank: 2nd Lt.
HP: 60/60
Size: No specs
Weapons: A41 Carbine, B12 Shotgun, Colt M911, combat knife
Specialty: Access to vehicles, platoon-size groups
Description: A cushy, well-paid job well behind your assigned cannonfodder. Or if you've got nothing to lose, at the very front of the onslaught.

NCO: Human Augment
Rank: Corporal
HP: 75/75
Size: Larger than regular human, no real restrictions
Weapons: G60A SAW, 40mm rocket launcher, Razor Automatic pistol, KA-BAR
Specialty: Access to augments and mech suits, team-size groups
Description: NCOs are the liasons between the cannonfodder and the officers.

Warrant Officer: Human Augment
Rank: Warrant Officer
HP: 80/80
Size: Slightly larger than an NCO, consistently heavily built
Weapons: M20 Assault Rifle, 40mm Rocket launcher, Colt M911, Trench knife
Specialty: Access to heavy vehicles (e.g. tanks, fighters), mech suits, augments
Description: Highly trained and specialized soldier capable of a dynamic addition to any fighting force.

Infantry: Human (male or female)
Rank: Private
HP: 50/50
Size: They take 'em all shapes and sizes
Weapons: M20 Assault Rifle, P90C SMG, Colt M911, Combat Knife
Specialty: Access to careers such as medic, driver, gunner, or grunt.
Description: Cannonfodder.

Dreadnought: Genetic Augment
Rank: Specialist
HP: 200/200
Size: 7'0", 300pds, muscular
Weapons: 20mm Autocannon Rifle, UTS-15, WTS .50 BMG Pistol, Trench Knife XL
Specialty: Access to mech suits, augments, dual wield primary weapons
Description: Cannonfodder's meat shield

Vehicles: (aww yiss)

Mech suits: (all can be customized later on)

M88 Tarantula
HP: 250/250
Weapons: back-mounted .700 gatling, scaling hooks hooks

M90 Spartan
HP: 500/500
Weapons: 20mm autocannon rifle

M90A3 Hoplite
HP: 375/375
Weapons: 40mm autocannon, 20mm rocket pod

Tanks:

Guardian
HP: 5000/5000
Main weapon: 12-inch cannon
Turrets: 20mm autocannon, .700 gatling

Xenophon
HP: 1000/1000
Main weapon: 40mm anti-aircraft cannon
Turrets: 20mm autocannon
Hangar: 6 guard drones, 10 wasp drones

Aircraft:

Vesper
500/500
Type: Strikecraft
Weapons: 2 forward-facing 40mm AT cannons, 4 side-mounted 40mm hellfire rocket pods

Vulture
700/700
Type: Gunship
Weapons: 4 20mm cannon pods front, 2 side, 2 wing-mounted 40mm rocket pods
Turrets: door-mounted .700 gatling guns

APCs:

Rhino
HP: 800/800
Turret: Dual 20mm autocannon turret
Capacity: 4 mechs, 6 dreadnoughts or 12 soldiers

Cheetah
HP: 300/300
Turret: .700 gatling
Capacity: 2 mechs, 4 dreadnoughts, or 8 soldiers
-----------------------------------------------------------------

More weapons will be available later on, and if the players ask, more vehicles. Choose your loadout, and I'll set the rest up. Your rank is basically your level, and with level comes larger teams and access to better quality equipment and weapons. Want to increase your HP? Equipment does that. Augments also do that.

Word to the wise for wannabe officers, managing a large group can be as challenging as it is rewarding. You can get promoted to the point where you control several tanks, aircraft, or even ships! But managing those resources is time-consuming.

Your objective: Establish a foothold on the alien homeworld, and push to what seems to be their capitol. Expect heavy resistance.

  • 584 Replies
Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Rank: Specialist
Name: Ferne Correl
Type: Dreadnought
Kill Count: 13
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 210/210
Vehicle: M90A3 Hoplite
HP: 250/375
Weapons: 40mm autocannon (50/182 rounds), 20mm rocket pod (64/8 rockets)
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle (80/16)
Secondary: UTS-15 (45/5)
Sidearm: WTS .50 BMG pistol (14/7)
Melee: Trench knife XL
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

(LOL. I thought i don't need to state that)
I close it, and sighs. I try to see if it's dangerous.

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: Specialist
Name: Ferne Correl
Type: Dreadnought
Kill Count: 13
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 210/210
Vehicle: M90A3 Hoplite
HP: 250/375
Weapons: 40mm autocannon (50/182 rounds), 20mm rocket pod (64/8 rockets)
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle (80/16)
Secondary: UTS-15 (45/5)
Sidearm: WTS .50 BMG pistol (14/7)
Melee: Trench knife XL
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

Someone on the other side of the building thought it would be funny to blast a hole in the wall. You can hear the ground shake.

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Rank: Specialist
Name: Ferne Correl
Type: Dreadnought
Kill Count: 13
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 210/210
Vehicle: M90A3 Hoplite
HP: 250/375
Weapons: 40mm autocannon (50/182 rounds), 20mm rocket pod (64/8 rockets)
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle (80/16)
Secondary: UTS-15 (45/5)
Sidearm: WTS .50 BMG pistol (14/7)
Melee: Trench knife XL
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

I wait for more and more orders.

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

(Did I even have the ****pit open? Also I don't know how long this mission is going to take, I also don't know how much ammo the guy has and I would rather not run out in the middle of a fight!)

They have energy weapons, nobody knows just how much ammo each one has. There are at least five soldiers, as far as you know. This "mission" is more like a side objective. The town itself is of low strategic value, although the inhabitants are worth a good amount of money after processing. Your objective is to locate the Citadel, thus starting the next chapter of the story. Once Operation Citadel is complete, it will launch the Sandbox version of this game, where you can choose many postmodern-age careers, such as bounty hunter, mercenary, trader, crewmember. Does this answer your question sufficiently?

Rank: Specialist
Name: Ferne Correl
Type: Dreadnought
Kill Count: 13
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 210/210
Vehicle: M90A3 Hoplite
HP: 250/375
Weapons: 40mm autocannon (50/182 rounds), 20mm rocket pod (64/8 rockets)
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle (80/16)
Secondary: UTS-15 (45/5)
Sidearm: WTS .50 BMG pistol (14/7)
Melee: Trench knife XL
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

Being a follower is boring. You don't get to do much. And that goes for the real world, as well.

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Rank: Specialist
Name: Ferne Correl
Type: Dreadnought
Kill Count: 13
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 210/210
Vehicle: M90A3 Hoplite
HP: 250/375
Weapons: 40mm autocannon (50/182 rounds), 20mm rocket pod (64/8 rockets)
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle (80/16)
Secondary: UTS-15 (45/5)
Sidearm: WTS .50 BMG pistol (14/7)
Melee: Trench knife XL
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

(I follow orders because i should. I don't know any friends ingame)

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Rank: 1st Lt.
Name: Sean Deane
Type: Officer
Kill Count: 32
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
---------------
---------------
Conditions: Healthy, adrenalized
HP: 160/160
------------------------------------------------------------------------------------------------
Vehicle(s):
Rhino Alpha (Transport Alpha)(50/50)
HP: 650/800
Turret: Dual 20mm autocannon turret
Capacity: Alpha Squad

Rhino Bravo (transport Bravo)(50/50)
HP: 720/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Bravo Squad

Rhino Charlie (transport Charlie)(50/50)
HP: 700/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Charlie Squad

Sovereign:
HP: 1550/1600
Main Weapon: 120mm rail gun (99/0)
Turrets: .700 anti-personnel gatling (5000/1000, 2 40mm rocket pods (56/6/6)
Crew: Driver (Corporal Jameson 75/75), Gunner (Private Sanchez 50/50), Technician (Engineer Brown 25/25), Commander (1Lt. Deane 160/160)
------------------------------------------------------------------------------------------------
Platoon:
Squad Alpha: Fireteam Alpha (140 Corporal "Tower" [injured]), Support Bravo (100 Sergeant Hanes/50/50), Scout alpha (100 Sergeant Johanson/75/75/75), medical alpha (100 Sergeant Gansen/50/45/50)

Squad Bravo: Fireteam Bravo (100 Sergeant Harper/50/50/50), Indirect Alpha (100 Sergeant Daniels/50/50), Indirect Bravo (100 Sergeant Gomez/50/50/50), Medical bravo (100 Sergeant Ramos/50/50/50)

Squad Charlie: Support Bravo (100 Sergeant Ackles/75/50/50), Medical Charlie (100 Sergeant Stephans/45/50/50), Bravo Scouts (100 Sergeant Padelacki/75/70/75), Transport Alpha/Bravo (75 Corporal Jameson/A50//B50/50)
------------------------------------------------------------------------------------------------
Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)

Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (42/7)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 3 Officer MREs, 1 bottle of water, 2 power cubes, flashlight, 2 HE grenades
--------------------

"Just blow the place up already." I order the operator,

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Rank: Specialist
Name: Ferne Correl
Type: Dreadnought
Kill Count: 13
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 210/210
Vehicle: M90A3 Hoplite
HP: 250/375
Weapons: 40mm autocannon (50/182 rounds), 20mm rocket pod (64/8 rockets)
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle (80/16)
Secondary: UTS-15 (45/5)
Sidearm: WTS .50 BMG pistol (14/7)
Melee: Trench knife XL
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

I blow it up with rocketz.

Eyditz:
OOC: Can i get into a squad/lead one later in the game? Not large ones like JACK btw. That'll kill me from numbers.

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Rank: Corporal
Name: Bob "Tower" Light
Type: NCO
Kill Count: 8
Bio:
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Wounded Leg (bandaged), cracked ribcage (iced)
HP: 60/145
Vehicle:
Group: N/A
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/80 rounds)
Secondary: 40mm rocket launcher (9/0 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/0 rounds)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, Bottle of water, shovel, flashlight

I count to about 200 and then move out

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: 1st Lt.
Name: Sean Deane
Type: Officer
Kill Count: 42
Captures: 13
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
---------------
---------------
Conditions: Concussion, blast deafening
HP: 160/160
------------------------------------------------------------------------------------------------
Vehicle(s):
Rhino Alpha (Transport Alpha)(50/50)
HP: 600/800
Turret: Dual 20mm autocannon turret
Capacity: Alpha Squad

Rhino Bravo (transport Bravo)(50/50)
HP: 670/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Bravo Squad

Rhino Charlie (transport Charlie)(50/50)
HP: 650/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Charlie Squad

Sovereign:
HP: 1500/1600
Main Weapon: 120mm rail gun (99/0)
Turrets: .700 anti-personnel gatling (5000/1000, 2 40mm rocket pods (56/6/6)
Crew: Driver (Corporal Jameson 75/75), Gunner (Private Sanchez 50/50), Technician (Engineer Brown 25/25), Commander (1Lt. Deane 160/160)
------------------------------------------------------------------------------------------------
Platoon:
Squad Alpha: Fireteam Alpha (140 Corporal "Tower" [injured]), Support Bravo (100 Sergeant Hanes/50/50), Scout alpha (100 Sergeant Johanson/75/75/75), medical alpha (100 Sergeant Gansen/50/45/50)

Squad Bravo: Fireteam Bravo (100 Sergeant Harper/50/50/50), Indirect Alpha (100 Sergeant Daniels/50/50), Indirect Bravo (100 Sergeant Gomez/50/50/50), Medical bravo (100 Sergeant Ramos/50/50/50)

Squad Charlie: Support Bravo (100 Sergeant Ackles/75/50/50), Medical Charlie (100 Sergeant Stephans/45/50/50), Bravo Scouts (100 Sergeant Padelacki/75/70/75), Transport Alpha/Bravo (75 Corporal Jameson/A50//B50/50)
------------------------------------------------------------------------------------------------
Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)

Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (42/7)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 3 Officer MREs, 1 bottle of water, 2 power cubes, flashlight, 2 HE grenades
--------------------

Rocket after rocket blows chunks out of the great stone walls. Finally, the westernmost wall of the third floor collapses, and the great spire smashes down in the town, crushing several huts and cutting off one of the few little streets. A chain blast from the windowless second story rockets chunks of rubble up into the air. The mech reloads and continues the barrage blast after blast let off hypersonic waves deafening everyone temporarily. The thick armor belt on the ground floor keep most of the wall from collapsing. As the final rocket rips chunks out of the structure, three surviving marines stumble out, chunks of their bodies blown away. One is crawling with only one leg. Behind them, collapsing structure blows up, pulsing out a brain-jarring explosion, flinging the wounded aliens into the midst of your troops, in a blinding mushroom inferno.

Rank: Specialist
Name: Ferne Correl
Type: Dreadnought
Kill Count: 13
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Concussion, pressure deafening
HP: 210/210
Vehicle: M90A3 Hoplite
HP: 200/375
Weapons: 40mm autocannon (50/182 rounds), 20mm rocket pod (58/0 rockets)
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle (80/16)
Secondary: UTS-15 (45/5)
Sidearm: WTS .50 BMG pistol (14/7)
Melee: Trench knife XL
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

You empty two pods into the building, the final, massive explosion knocking you senseless. As your vision comes back from a colorful blur, you see a badly-injured alien crawling towards you, legless. It raises its weapon to fire at you.

Rank: Corporal
Name: Bob "Tower" Light
Type: NCO
Kill Count: 8
Bio:
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Wounded Leg (bandaged), cracked ribcage (iced)
HP: 60/145
Vehicle:
Group: N/A
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/80 rounds)
Secondary: 40mm rocket launcher (9/0 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/0 rounds)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, Bottle of water, shovel, flashlight

You step out just after a massive explosion rocks the APC you're in. Everyone who was outside is lying on the ground, stunned. You see two aliens still alive. One crawling towards a mech lying on the ground, and another on two incredibly burned legs, shooting soldiers on the ground.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Rank: 1st Lt.
Name: Sean Deane
Type: Officer
Kill Count: 42
Captures: 13
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
---------------
---------------
Conditions: Concussion, blast deafening
HP: 160/160
------------------------------------------------------------------------------------------------
Vehicle(s):
Rhino Alpha (Transport Alpha)(50/50)
HP: 600/800
Turret: Dual 20mm autocannon turret
Capacity: Alpha Squad

Rhino Bravo (transport Bravo)(50/50)
HP: 670/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Bravo Squad

Rhino Charlie (transport Charlie)(50/50)
HP: 650/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Charlie Squad

Sovereign:
HP: 1500/1600
Main Weapon: 120mm rail gun (99/0)
Turrets: .700 anti-personnel gatling (5000/1000, 2 40mm rocket pods (56/6/6)
Crew: Driver (Corporal Jameson 75/75), Gunner (Private Sanchez 50/50), Technician (Engineer Brown 25/25), Commander (1Lt. Deane 160/160)
------------------------------------------------------------------------------------------------
Platoon:
Squad Alpha: Fireteam Alpha (140 Corporal "Tower" [injured]), Support Bravo (100 Sergeant Hanes/50/50), Scout alpha (100 Sergeant Johanson/75/75/75), medical alpha (100 Sergeant Gansen/50/45/50)

Squad Bravo: Fireteam Bravo (100 Sergeant Harper/50/50/50), Indirect Alpha (100 Sergeant Daniels/50/50), Indirect Bravo (100 Sergeant Gomez/50/50/50), Medical bravo (100 Sergeant Ramos/50/50/50)

Squad Charlie: Support Bravo (100 Sergeant Ackles/75/50/50), Medical Charlie (100 Sergeant Stephans/45/50/50), Bravo Scouts (100 Sergeant Padelacki/75/70/75), Transport Alpha/Bravo (75 Corporal Jameson/A50//B50/50)
------------------------------------------------------------------------------------------------
Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)

Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (42/7)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 3 Officer MREs, 1 bottle of water, 2 power cubes, flashlight, 2 HE grenades
--------------------

"Take them alive!" I shout, "Non-fatal wounds authorized! Bind them!" I order to anybody still standing, if nobody calls back an affirmative I pop out of the tank and shoot the aliens with my pistol, aiming for the arm to stop him from firing.

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Rank: Corporal
Name: Bob "Tower" Light
Type: NCO
Kill Count: 8
Bio:
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Wounded Leg (bandaged), cracked ribcage (iced)
HP: 60/145
Vehicle:
Group: N/A
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/80 rounds)
Secondary: 40mm rocket launcher (9/0 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/0 rounds)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, Bottle of water, shovel, flashlight

I fire at the first one with my mg

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

@Loop_stratos: Of course you can have a squad later. Just rack up them kills.

Rank: 1st Lt.
Name: Sean Deane
Type: Officer
Kill Count: 44
Captures: 13
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
---------------
---------------
Conditions: Concussion, blast deafening
HP: 160/160
------------------------------------------------------------------------------------------------
Vehicle(s):
Rhino Alpha (Transport Alpha)(50/50)
HP: 600/800
Turret: Dual 20mm autocannon turret
Capacity: Alpha Squad

Rhino Bravo (transport Bravo)(50/50)
HP: 670/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Bravo Squad

Rhino Charlie (transport Charlie)(50/50)
HP: 650/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Charlie Squad

Sovereign:
HP: 1500/1600
Main Weapon: 120mm rail gun (99/0)
Turrets: .700 anti-personnel gatling (5000/1000, 2 40mm rocket pods (56/6/6)
Crew: Driver (Corporal Jameson 75/75), Gunner (Private Sanchez 50/50), Technician (Engineer Brown 25/25), Commander (1Lt. Deane 160/160)
------------------------------------------------------------------------------------------------
Platoon:
Squad Alpha: Fireteam Alpha (140 Corporal "Tower" [injured]), Support Bravo (50), Scout alpha (100 Sergeant Johanson/75/75/75), medical alpha (50)

Squad Bravo: Fireteam Bravo (100 Sergeant Harper/50/50/50), Indirect Alpha (100 Sergeant Daniels/50/50), Indirect Bravo (100 Sergeant Gomez/50/50/50), Medical bravo (100 Sergeant Ramos/50/50/50)

Squad Charlie: Support Bravo (100 Sergeant Ackles/75/50/50), Medical Charlie (100 Sergeant Stephans/45/50/50), Bravo Scouts (100 Sergeant Padelacki/75/70/75), Transport Alpha/Bravo (75 Corporal Jameson/A50//B50/50)
------------------------------------------------------------------------------------------------
Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)

Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (21/0)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 3 Officer MREs, 1 bottle of water, 2 power cubes, flashlight, 2 HE grenades
--------------------

A few men try to get up, but are quickly shot by the alien. You open the hatch, draw your pistol, and begin firing at him as he executes your men one by one. 28 bullets and six soldiers later, he finally crumples down, dead. (you had a shotgun and a carbine, bro)

Rank: Corporal
Name: Bob "Tower" Light
Type: NCO
Kill Count: 9
Bio:
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Wounded Leg (bandaged), cracked ribcage (iced)
HP: 60/145
Vehicle:
Group: N/A
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/50 rounds)
Secondary: 40mm rocket launcher (9/0 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/0 rounds)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, Bottle of water, shovel, flashlight

You spray the crawler with bullets, quickly killing him. The other one is shot down by the officer. Everything is quiet.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

A few men try to get up, but are quickly shot by the alien. You open the hatch, draw your pistol, and begin firing at him as he executes your men one by one. 28 bullets and six soldiers later, he finally crumples down, dead.

F********* what?

flinging the wounded aliens into the midst of your troops, in a blinding mushroom inferno.

How did they manage to kill my guys after they had been Blown out of a building? Seriously? I thought they were just as dazed as my men while also being flat on their face. I would have used me rifle had I known they were totally fine, I would have used the **** gatling guns had I known they were standing up.

Jagatai_Khan
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Jagatai_Khan
312 posts
Nomad

How did they manage to kill my guys after they had been Blown out of a building? Seriously? I thought they were just as dazed as my men while also being flat on their face. I would have used me rifle had I known they were totally fine, I would have used the **** gatling guns had I known they were standing up.


1) they were outside of the building. The blast knocked them and everyone else in a radius down.
2)Not sure if you could tell, but they aren't exactly fragile.
3)You have access to everyone's helmet cams. Everyone has a different perspective. You're inside a tank, you have to rely on what everyone else can see.

************* what?


In any war story, but especially a true one, itâs difficult to separate what happened from what seemed to happen. What seems to happen becomes its own happening and has to be told that way. The angles of vision are skewed. When a booby trap explodes, you close your eyes and duck and float outside yourself. When a guy dies, you look away and then look back for a moment and then look away again. The pictures get jumbled; you tend to miss a lot. And then afterward, when you go to tell about it, there is always that surreal seemingness, which makes the story seem untrue, but which in fact represents the hard and exact truth as it seemed.
JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

Righteo then.

Rank: 1st Lt.
Name: Sean Deane
Type: Officer
Kill Count: 44
Captures: 13
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
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Conditions: Concussion, blast deafening
HP: 160/160
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Vehicle(s):
Rhino Alpha (Transport Alpha)(50/50)
HP: 600/800
Turret: Dual 20mm autocannon turret
Capacity: Alpha Squad

Rhino Bravo (transport Bravo)(50/50)
HP: 670/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Bravo Squad

Rhino Charlie (transport Charlie)(50/50)
HP: 650/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Charlie Squad

Sovereign:
HP: 1500/1600
Main Weapon: 120mm rail gun (99/0)
Turrets: .700 anti-personnel gatling (5000/1000, 2 40mm rocket pods (56/6/6)
Crew: Driver (Corporal Jameson 75/75), Gunner (Private Sanchez 50/50), Technician (Engineer Brown 25/25), Commander (1Lt. Deane 160/160)
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Platoon:
Squad Alpha: Fireteam Alpha (140 Corporal "Tower" [injured]), Support Bravo (50), Scout alpha (100 Sergeant Johanson/75/75/75), medical alpha (50)

Squad Bravo: Fireteam Bravo (100 Sergeant Harper/50/50/50), Indirect Alpha (100 Sergeant Daniels/50/50), Indirect Bravo (100 Sergeant Gomez/50/50/50), Medical bravo (100 Sergeant Ramos/50/50/50)

Squad Charlie: Support Bravo (100 Sergeant Ackles/75/50/50), Medical Charlie (100 Sergeant Stephans/45/50/50), Bravo Scouts (100 Sergeant Padelacki/75/70/75), Transport Alpha/Bravo (75 Corporal Jameson/A50//B50/50)
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Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)

Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (21/0)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 3 Officer MREs, 1 bottle of water, 2 power cubes, flashlight, 2 HE grenades
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"Men search the ruin for anything that we can give command. Fireteam Alpha join with Fireteam Bravo. Support Alpha do the same with Support Bravo. Medical Alpha do the same. Scout Alpha you are to remain in Squad alpha and you will receive new troops as soon as possible. Bring the bodies to the seven footer. We wait for the transport and then we continue on the mission. This will be some down time depending on the transport time from command, everybody is to eat something, drink something, get checked by our medical teams and keep and eye skyward for any trouble. Engineer squad do what you can."

"Command I have more enemies for you. All dead unfortunately. We do however have civvies for your use. I am also requesting a new fire team and a new support team to replace the ones lost here."

"Scout team how are our hostages? Command will be pleased."

"Alright lets go, come on." I order.

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