ForumsForum GamesOperation Overlord: Alien Invasion RPG

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Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

So I've noticed a huge lack of RPGs with storylines. Or at least ones that unfold at a decent pace. So I've decided to make a two-parter (and possibly a subsequent sandbox sequel). But too much explaining, let's get to the story already!

Nearly 64 light years away from the Blue Planet is a mostly barren alien world, mostly inhabited by polymimetic crystalline formations, and the occasional fungus patch. The crystal itself is the future of human space technology, with it's self-replicative behavior. Unfortunately, the scientists that were studying the crystals were mimicked. With the jumpstart of having a living being in it's molecular memory, it began spawning a whole civilization. This attracted the attention of a race of ancient explorers, of whom we know little. But now, to harvest the crystal and put it to our own uses, we have to subdue the local fauna and transport them to processing plants. Sure, some naturalists had objections, but the war council made a tactical decision that they wouldn't complain after a few minutes in the cold vacuum of space.

12/4/AD2162/0630 Earth Time: Mankind is half an hour away from it's first interstellar invasion. You've got to gear up and get to your dropship. Outside the generation ship there are faint pops in the atmosphere, probably enemy fighters.

Character sheet:

Rank:
Name:
Type:
Age:
Gender: (only for officers and infantry)
Size: (height, weight, build, pick your type before you do this)
---------------
---------------
Conditions:
HP:
Vehicle:
Group:
Primary:
Secondary:
Sidearm:
Melee:
Augment:
Backpack:
--------------

Types: (basically race)

Officer: Human (male or female)
Rank: 2nd Lt.
HP: 60/60
Size: No specs
Weapons: A41 Carbine, B12 Shotgun, Colt M911, combat knife
Specialty: Access to vehicles, platoon-size groups
Description: A cushy, well-paid job well behind your assigned cannonfodder. Or if you've got nothing to lose, at the very front of the onslaught.

NCO: Human Augment
Rank: Corporal
HP: 75/75
Size: Larger than regular human, no real restrictions
Weapons: G60A SAW, 40mm rocket launcher, Razor Automatic pistol, KA-BAR
Specialty: Access to augments and mech suits, team-size groups
Description: NCOs are the liasons between the cannonfodder and the officers.

Warrant Officer: Human Augment
Rank: Warrant Officer
HP: 80/80
Size: Slightly larger than an NCO, consistently heavily built
Weapons: M20 Assault Rifle, 40mm Rocket launcher, Colt M911, Trench knife
Specialty: Access to heavy vehicles (e.g. tanks, fighters), mech suits, augments
Description: Highly trained and specialized soldier capable of a dynamic addition to any fighting force.

Infantry: Human (male or female)
Rank: Private
HP: 50/50
Size: They take 'em all shapes and sizes
Weapons: M20 Assault Rifle, P90C SMG, Colt M911, Combat Knife
Specialty: Access to careers such as medic, driver, gunner, or grunt.
Description: Cannonfodder.

Dreadnought: Genetic Augment
Rank: Specialist
HP: 200/200
Size: 7'0", 300pds, muscular
Weapons: 20mm Autocannon Rifle, UTS-15, WTS .50 BMG Pistol, Trench Knife XL
Specialty: Access to mech suits, augments, dual wield primary weapons
Description: Cannonfodder's meat shield

Vehicles: (aww yiss)

Mech suits: (all can be customized later on)

M88 Tarantula
HP: 250/250
Weapons: back-mounted .700 gatling, scaling hooks hooks

M90 Spartan
HP: 500/500
Weapons: 20mm autocannon rifle

M90A3 Hoplite
HP: 375/375
Weapons: 40mm autocannon, 20mm rocket pod

Tanks:

Guardian
HP: 5000/5000
Main weapon: 12-inch cannon
Turrets: 20mm autocannon, .700 gatling

Xenophon
HP: 1000/1000
Main weapon: 40mm anti-aircraft cannon
Turrets: 20mm autocannon
Hangar: 6 guard drones, 10 wasp drones

Aircraft:

Vesper
500/500
Type: Strikecraft
Weapons: 2 forward-facing 40mm AT cannons, 4 side-mounted 40mm hellfire rocket pods

Vulture
700/700
Type: Gunship
Weapons: 4 20mm cannon pods front, 2 side, 2 wing-mounted 40mm rocket pods
Turrets: door-mounted .700 gatling guns

APCs:

Rhino
HP: 800/800
Turret: Dual 20mm autocannon turret
Capacity: 4 mechs, 6 dreadnoughts or 12 soldiers

Cheetah
HP: 300/300
Turret: .700 gatling
Capacity: 2 mechs, 4 dreadnoughts, or 8 soldiers
-----------------------------------------------------------------

More weapons will be available later on, and if the players ask, more vehicles. Choose your loadout, and I'll set the rest up. Your rank is basically your level, and with level comes larger teams and access to better quality equipment and weapons. Want to increase your HP? Equipment does that. Augments also do that.

Word to the wise for wannabe officers, managing a large group can be as challenging as it is rewarding. You can get promoted to the point where you control several tanks, aircraft, or even ships! But managing those resources is time-consuming.

Your objective: Establish a foothold on the alien homeworld, and push to what seems to be their capitol. Expect heavy resistance.

  • 584 Replies
Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: Captain
Name: Sean Deane
Type: Officer
Kill Count: 44
Captures: 13
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
---------------
---------------
Conditions: Concussion, blast deafening
HP: 160/160
------------------------------------------------------------------------------------------------
Vehicle(s):

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Bravo: 200/200 Specialist Carn
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)

Rhino Alpha (Transport Alpha)(50/50)
HP: 600/800
Turret: Dual 20mm autocannon turret
Capacity: Alpha Squad

Rhino Bravo (transport Bravo)(50/50)
HP: 670/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Bravo Squad

Rhino Charlie (transport Charlie)(50/50)
HP: 650/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Charlie Squad

Sovereign:
HP: 1500/1600
Main Weapon: 120mm rail gun (98/1)
Turrets: .700 anti-personnel gatling (5000/1000, 2 40mm rocket pods (56/6/6)
Crew: Driver (Private Marko 50/50), Gunner (Private Saenz 50/50), Technician (Private Neals 50/50), Commander (1Lt. Deane 160/160)

Myrmaedon:
HP: 2000/2000
Main Weapon: Dual 20-inch cannon (12/1/1)
Turrets: 20mm autocannon (100/50 shells) .50 minigun (5000/2500 bullets)
Crew: Gunners: (Private Ingalls 50/Private King 50) Driver: (50 Private Nemo) Technician (50 Private Muhammad)
------------------------------------------------------------------------------------------------
Platoon:
Squad Alpha: Fireteam Alpha (75 Corporal Gerbovik/50/50/50) Fireteam Bravo (75 Corporal Damon/50/50/50) Support Alpha (75 Corporal Smith/75 Corporal West/50/50) Mech Team Alpha (200 Specialist Bath/200 Specialist Carn/200 Specialist Kane/200 Specialist Jackson)

Squad Bravo: Fireteam Charlie (75 Corporal Wesson/50/50/50) Fireteam Delta (75 Corporal Gonzalez/50/50/50), Support Bravo (75 Corporal Nicholson/75 Corporal Heike/50/50), Medical Alpha (75 Corporal Stetson/50/50/50)

Squad Charlie: Fireteam Echo (75 Corporal Garza/50/50/50) Indirect Alpha (100 Sergeant Rios/50/50/50) Transport Alpha (50/50/50/50) Transport Bravo (50/50/50/50)

Squad Delta: Indirect Bravo (100 Sergeant Benson/50/50/50) Transport Charlie (50/50/50/50) Scout Alpha (75/75/75/75) Scout Bravo (75/75/75/75)
------------------------------------------------------------------------------------------------
Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)

Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (21/0)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 3 Officer MREs, 1 bottle of water, 2 power cubes, flashlight, 2 HE grenades
--------------------

The younger Baldwin speaks first. "I believe two of our platoons should engage the enemy forces, and when we've got the full force of their assault on us, bring in tanks and infantry to flank and outnumber them. It will throw their assault off-balance and destabilize any counterattack they mount, as well as ending their assault on our main position."

After a moment, Lagunov's hard, grey gaze meets yours forcefully. "Our problem is the way we engage them. We must not directly engage their strongest units. We must soften their troops with artillery, hit them with strikecraft, then send an armored assault. Instead of directly engaging their strongest units, which would halt the advance and cost us many men, we should flow around their strongest positions, and cut off their supply lines. Then we can isolate and overwhelm whatever is left."

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 13
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 200/200
Vehicle: XM109 Dominus
HP: 1200/1200
Weapons: 40mm autocannon (24/8 rounds), two 80mm Rocket Pods (36/6/6 rockets), 20mm autocannon (200/200 rounds
Group: N/A
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (1500/1500 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

Your pretty officers are planning how to deal with what's about to happen. And this suit of armor sacrifices ammo capacity for more guns and more explosives, as well as more armor and power.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Rank: Captain
Name: Sean Deane
Type: Officer
Kill Count: 44
Captures: 13
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
---------------
---------------
Conditions: Concussion, blast deafening
HP: 160/160
------------------------------------------------------------------------------------------------
Vehicle(s):

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Bravo: 200/200 Specialist Carn
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)

Rhino Alpha (Transport Alpha)(50/50)
HP: 600/800
Turret: Dual 20mm autocannon turret
Capacity: Alpha Squad

Rhino Bravo (transport Bravo)(50/50)
HP: 670/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Bravo Squad

Rhino Charlie (transport Charlie)(50/50)
HP: 650/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Charlie Squad

Sovereign:
HP: 1500/1600
Main Weapon: 120mm rail gun (98/1)
Turrets: .700 anti-personnel gatling (5000/1000, 2 40mm rocket pods (56/6/6)
Crew: Driver (Private Marko 50/50), Gunner (Private Saenz 50/50), Technician (Private Neals 50/50), Commander (1Lt. Deane 160/160)

Myrmaedon:
HP: 2000/2000
Main Weapon: Dual 20-inch cannon (12/1/1)
Turrets: 20mm autocannon (100/50 shells) .50 minigun (5000/2500 bullets)
Crew: Gunners: (Private Ingalls 50/Private King 50) Driver: (50 Private Nemo) Technician (50 Private Muhammad)
------------------------------------------------------------------------------------------------
Platoon:
Squad Alpha: Fireteam Alpha (75 Corporal Gerbovik/50/50/50) Fireteam Bravo (75 Corporal Damon/50/50/50) Support Alpha (75 Corporal Smith/75 Corporal West/50/50) Mech Team Alpha (200 Specialist Bath/200 Specialist Carn/200 Specialist Kane/200 Specialist Jackson)

Squad Bravo: Fireteam Charlie (75 Corporal Wesson/50/50/50) Fireteam Delta (75 Corporal Gonzalez/50/50/50), Support Bravo (75 Corporal Nicholson/75 Corporal Heike/50/50), Medical Alpha (75 Corporal Stetson/50/50/50)

Squad Charlie: Fireteam Echo (75 Corporal Garza/50/50/50) Indirect Alpha (100 Sergeant Rios/50/50/50) Transport Alpha (50/50/50/50) Transport Bravo (50/50/50/50)

Squad Delta: Indirect Bravo (100 Sergeant Benson/50/50/50) Transport Charlie (50/50/50/50) Scout Alpha (75/75/75/75) Scout Bravo (75/75/75/75)
------------------------------------------------------------------------------------------------
Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)

Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (21/0)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 3 Officer MREs, 1 bottle of water, 2 power cubes, flashlight, 2 HE grenades
--------------------

"So you would both rather go on the attack rather then wait for the enemy to come to us? Right, Lagunov, you are up. Let's see what your made of."

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 13
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 200/200
Vehicle: XM109 Dominus
HP: 1200/1200
Weapons: 40mm autocannon (24/8 rounds), two 80mm Rocket Pods (36/6/6 rockets), 20mm autocannon (200/200 rounds
Group: N/A
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (1500/1500 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

(k)
Seeing the busy officer, i go check my mech and see if i can try testing it.

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Rank: Corporal
Name: Bob "Tower" Light
Type: NCO
Kill Count: 9
Bio:
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Healthy, Sore Leg
HP: 155/155
Vehicle:
Group: Private László (50/50) Private Nikolajs (50/50) Private Gerhard (50/50)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (30/30 5.56 rounds), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp), Gas mask (5hp)
Primary: M20 Assault Rifle (240/30 rounds)
Secondary: P90C (150/50 rounds)
Sidearm: Razor Automatic pistol (80/20 rounds)
Melee: KA-BAR
Augment: Domino
Backpack: 4 MREs, six bottles of water, shovel, flashlight, flare,

yeah, I was in the original assault on the planet.

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: Captain
Name: Sean Deane
Type: Officer
Kill Count: 44
Captures: 13
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
---------------
---------------
Conditions: Concussion, blast deafening
HP: 160/160
------------------------------------------------------------------------------------------------
Vehicle(s):

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Bravo: 200/200 Specialist Carn
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)

Rhino Alpha (Transport Alpha)(50/50)
HP: 600/800
Turret: Dual 20mm autocannon turret
Capacity: Alpha Squad

Rhino Bravo (transport Bravo)(50/50)
HP: 670/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Bravo Squad

Rhino Charlie (transport Charlie)(50/50)
HP: 650/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Charlie Squad

Sovereign:
HP: 1500/1600
Main Weapon: 120mm rail gun (98/1)
Turrets: .700 anti-personnel gatling (5000/1000, 2 40mm rocket pods (56/6/6)
Crew: Driver (Private Marko 50/50), Gunner (Private Saenz 50/50), Technician (Private Neals 50/50), Commander (1Lt. Deane 160/160)

Myrmaedon:
HP: 2000/2000
Main Weapon: Dual 20-inch cannon (12/1/1)
Turrets: 20mm autocannon (100/50 shells) .50 minigun (5000/2500 bullets)
Crew: Gunners: (Private Ingalls 50/Private King 50) Driver: (50 Private Nemo) Technician (50 Private Muhammad)
------------------------------------------------------------------------------------------------
Platoon:
Squad Alpha: Fireteam Alpha (75 Corporal Gerbovik/50/50/50) Fireteam Bravo (75 Corporal Damon/50/50/50) Support Alpha (75 Corporal Smith/75 Corporal West/50/50) Mech Team Alpha (200 Specialist Bath/200 Specialist Carn/200 Specialist Kane/200 Specialist Jackson)

Squad Bravo: Fireteam Charlie (75 Corporal Wesson/50/50/50) Fireteam Delta (75 Corporal Gonzalez/50/50/50), Support Bravo (75 Corporal Nicholson/75 Corporal Heike/50/50), Medical Alpha (75 Corporal Stetson/50/50/50)

Squad Charlie: Fireteam Echo (75 Corporal Garza/50/50/50) Indirect Alpha (100 Sergeant Rios/50/50/50) Transport Alpha (50/50/50/50) Transport Bravo (50/50/50/50)

Squad Delta: Indirect Bravo (100 Sergeant Benson/50/50/50) Transport Charlie (50/50/50/50) Scout Alpha (75/75/75/75) Scout Bravo (75/75/75/75)
------------------------------------------------------------------------------------------------
Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)

Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (21/0)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 3 Officer MREs, 1 bottle of water, 2 power cubes, flashlight, 2 HE grenades
--------------------

"Flesh and bone, the same as my men." He says, as he turns to stalk back to his men. He gives them orders, which they quickly obey. In a matter of just a few minutes, his three APCs are in position.

Baldwin salutes, and jogs back to his men, rallying them.

Five APCs in total, in addition to yours.

It's all up to you.

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 13
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 200/200
Vehicle: XM109 Dominus
HP: 1200/1200
Weapons: 40mm autocannon (24/8 rounds), two 80mm Rocket Pods (36/6/6 rockets), 20mm autocannon (200/200 rounds
Group: N/A
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (1500/1500 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

It turns at about 20 degrees every second at a standstill. Sprint speed is about 45 miles per hour, cruise speed is 20. Big boy.

Rank: Corporal
Name: Bob "Tower" Light
Type: NCO
Kill Count: 9
Bio:
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Healthy, Sore Leg
HP: 155/155
Vehicle:
Group: Private László (50/50) Private Nikolajs (50/50) Private Gerhard (50/50)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (30/30 5.56 rounds), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp), Gas mask (5hp)
Primary: M20 Assault Rifle (240/30 rounds)
Secondary: P90C (150/50 rounds)
Sidearm: Razor Automatic pistol (80/20 rounds)
Melee: KA-BAR
Augment: Domino
Backpack: 4 MREs, six bottles of water, shovel, flashlight, flare,

As you near the shore, it begins to rain. Slowly at first, but the pace picks up quickly. Not water, no, artillery. Craft after craft is popped and flipped into the abyss. As you get within 200 meters of the shore, their automatics begin spraying from fortified positions. The gunner on your craft has a hole blown through his midriff. Fried guts and boiling spray across your heads. He twitches back, falling into the gaseous seas below. Several of the fresher recruits look away.

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Rank: Corporal
Name: Bob "Tower" Light
Type: NCO
Kill Count: 9
Bio:
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Healthy, Sore Leg
HP: 155/155
Vehicle:
Group: Private Lazlo (50/50) Private Nikolajs (50/50) Private Gerhard (50/50)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (30/30 5.56 rounds), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp), Gas mask (5hp)
Primary: M20 Assault Rifle (240/30 rounds)
Secondary: P90C (150/50 rounds)
Sidearm: Razor Automatic pistol (80/20 rounds)
Melee: KA-BAR
Augment: Domino
Backpack: 4 MREs, six bottles of water, shovel, flashlight, flare,

I wipe him off me and say to the newbies, "You afraid of this? This is nothing!"

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Rank: Captain
Name: Sean Deane
Type: Officer
Kill Count: 44
Captures: 13
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
---------------
---------------
Conditions: Concussion, blast deafening
HP: 160/160
------------------------------------------------------------------------------------------------
Vehicle(s):

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Bravo: 200/200 Specialist Carn
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)

Rhino Alpha (Transport Alpha)(50/50)
HP: 600/800
Turret: Dual 20mm autocannon turret
Capacity: Alpha Squad

Rhino Bravo (transport Bravo)(50/50)
HP: 670/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Bravo Squad

Rhino Charlie (transport Charlie)(50/50)
HP: 650/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Charlie Squad

Sovereign:
HP: 1500/1600
Main Weapon: 120mm rail gun (98/1)
Turrets: .700 anti-personnel gatling (5000/1000, 2 40mm rocket pods (56/6/6)
Crew: Driver (Private Marko 50/50), Gunner (Private Saenz 50/50), Technician (Private Neals 50/50), Commander (1Lt. Deane 160/160)

Myrmaedon:
HP: 2000/2000
Main Weapon: Dual 20-inch cannon (12/1/1)
Turrets: 20mm autocannon (100/50 shells) .50 minigun (5000/2500 bullets)
Crew: Gunners: (Private Ingalls 50/Private King 50) Driver: (50 Private Nemo) Technician (50 Private Muhammad)
------------------------------------------------------------------------------------------------
Platoon:
Squad Alpha: Fireteam Alpha (75 Corporal Gerbovik/50/50/50) Fireteam Bravo (75 Corporal Damon/50/50/50) Support Alpha (75 Corporal Smith/75 Corporal West/50/50) Mech Team Alpha (200 Specialist Bath/200 Specialist Carn/200 Specialist Kane/200 Specialist Jackson)

Squad Bravo: Fireteam Charlie (75 Corporal Wesson/50/50/50) Fireteam Delta (75 Corporal Gonzalez/50/50/50), Support Bravo (75 Corporal Nicholson/75 Corporal Heike/50/50), Medical Alpha (75 Corporal Stetson/50/50/50)

Squad Charlie: Fireteam Echo (75 Corporal Garza/50/50/50) Indirect Alpha (100 Sergeant Rios/50/50/50) Transport Alpha (50/50/50/50) Transport Bravo (50/50/50/50)

Squad Delta: Indirect Bravo (100 Sergeant Benson/50/50/50) Transport Charlie (50/50/50/50) Scout Alpha (75/75/75/75) Scout Bravo (75/75/75/75)
------------------------------------------------------------------------------------------------
Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)

Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (21/0)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 3 Officer MREs, 1 bottle of water, 2 power cubes, flashlight, 2 HE grenades
--------------------

"Operator. You and your men are to blow the s*** out of the enemy, focus fire on the strongest men. Ye are watching the skies as well. Spread out along the armor line, two in the center one on the left and the other on the right. I hope you can keep your men in line."

"Rhinos follow suit of the lieutenants armor."

"Myrmaedon, Sovereign, you are to do the same as the operator and his crew. Ammo is not to be spared."

"Corporal Smith, Corporal Nicholson you are to take out aircraft and medium infantry and heavy infantry."

"Sergeant Rios, Sergeant Benson set yourselves up to stay safe and rain fire on the enemy."

"Scout teams you are to pass information of enemy numbers, armor, formation to me and the lieutenants, you are also tasked with taking out the enemies field commander. This is of great importance. Also the enemy is going to have anti-armor units, this is another objective for you, keep our armor safe."

"Fireteam Echo you are to stay central and give fire support to the armor, take out anything with anit-armor ordinance. Fireteam Alpha and Bravo you are to flank on the right and come around surrounding the enemy. Fireteam Charlie and Delta you are to do the same but along the left side."

"Command I am requesting air support and artillery strikes near my position, how-copy?"

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: Corporal
Name: Bob "Tower" Light
Type: NCO
Kill Count: 9
Bio:
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Healthy, Sore Leg
HP: 155/155
Vehicle:
Group: Private Lazlo (50/50) Private Nikolajs (50/50) Private Gerhard (50/50)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (30/30 5.56 rounds), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp), Gas mask (5hp)
Primary: M20 Assault Rifle (240/30 rounds)
Secondary: P90C (150/50 rounds)
Sidearm: Razor Automatic pistol (80/20 rounds)
Melee: KA-BAR
Augment: Domino
Backpack: 4 MREs, six bottles of water, shovel, flashlight, flare,

One of the newbies turns a bit green. Enemy fighters sweep overhead, spraying your craft with bolts, cutting through to the engines. The LCPV shudders, and begins sinking into the mist. You're 50 meters from shore.\

Rank: Captain
Name: Sean Deane
Type: Officer
Kill Count: 44
Captures: 13
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
---------------
---------------
Conditions: Concussion, blast deafening
HP: 160/160
------------------------------------------------------------------------------------------------
Vehicle(s):

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Bravo: 200/200 Specialist Carn
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)

Rhino Alpha (Transport Alpha)(50/50)
HP: 600/800
Turret: Dual 20mm autocannon turret
Capacity: Alpha Squad

Rhino Bravo (transport Bravo)(50/50)
HP: 670/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Bravo Squad

Rhino Charlie (transport Charlie)(50/50)
HP: 650/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Charlie Squad

Sovereign:
HP: 1500/1600
Main Weapon: 120mm rail gun (98/1)
Turrets: .700 anti-personnel gatling (5000/1000, 2 40mm rocket pods (56/6/6)
Crew: Driver (Private Marko 50/50), Gunner (Private Saenz 50/50), Technician (Private Neals 50/50), Commander (1Lt. Deane 160/160)

Myrmaedon:
HP: 2000/2000
Main Weapon: Dual 20-inch cannon (12/1/1)
Turrets: 20mm autocannon (100/50 shells) .50 minigun (5000/2500 bullets)
Crew: Gunners: (Private Ingalls 50/Private King 50) Driver: (50 Private Nemo) Technician (50 Private Muhammad)
------------------------------------------------------------------------------------------------
Platoon:
Squad Alpha: Fireteam Alpha (75 Corporal Gerbovik/50/50/50) Fireteam Bravo (75 Corporal Damon/50/50/50) Support Alpha (75 Corporal Smith/75 Corporal West/50/50) Mech Team Alpha (200 Specialist Bath/200 Specialist Carn/200 Specialist Kane/200 Specialist Jackson)

Squad Bravo: Fireteam Charlie (75 Corporal Wesson/50/50/50) Fireteam Delta (75 Corporal Gonzalez/50/50/50), Support Bravo (75 Corporal Nicholson/75 Corporal Heike/50/50), Medical Alpha (75 Corporal Stetson/50/50/50)

Squad Charlie: Fireteam Echo (75 Corporal Garza/50/50/50) Indirect Alpha (100 Sergeant Rios/50/50/50) Transport Alpha (50/50/50/50) Transport Bravo (50/50/50/50)

Squad Delta: Indirect Bravo (100 Sergeant Benson/50/50/50) Transport Charlie (50/50/50/50) Scout Alpha (75/75/75/75) Scout Bravo (75/75/75/75)
------------------------------------------------------------------------------------------------
Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)

Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (21/0)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 3 Officer MREs, 1 bottle of water, 2 power cubes, flashlight, 2 HE grenades
--------------------

Your men call back. "Copy, standing by."

Command cuts through. "Air support? Three strikecraft standing by. We don't want to use artillery from this high, might be inaccurate and hit friendlies. Take out those artillery positions, then we can hit them hard with everything.

Someone reports in a sighting. "Sir, we got something big. Maybe a tank."
http://fc03.deviantart.net/fs45/i/2009/147/4/5/Alien_ship_concepts_by_BenWootten.jpg

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Rank: Corporal
Name: Bob "Tower" Light
Type: NCO
Kill Count: 9
Bio:
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Healthy, Sore Leg
HP: 155/155
Vehicle:
Group: Private Lazlo (50/50) Private Nikolajs (50/50) Private Gerhard (50/50)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (30/30 5.56 rounds), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp), Gas mask (5hp)
Primary: M20 Assault Rifle (240/30 rounds)
Secondary: P90C (150/50 rounds)
Sidearm: Razor Automatic pistol (80/20 rounds)
Melee: KA-BAR
Augment: Domino
Backpack: 4 MREs, six bottles of water, shovel, flashlight, flar

Here we go!

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 13
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 200/200
Vehicle: XM109 Dominus
HP: 1200/1200
Weapons: 40mm autocannon (24/8 rounds), two 80mm Rocket Pods (36/6/6 rockets), 20mm autocannon (200/200 rounds
Group: N/A
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (1500/1500 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

(Wait. Men? I have a squad?)
"Roger."
(Oh and battlefield?)

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

@Loop_Stratos (All the mechs are in one squad, you are the leader of that squad, you pretty much get them to do what I say and whatever anyone of a higher rank says to you.)

Rank: Captain
Name: Sean Deane
Type: Officer
Kill Count: 44
Captures: 13
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
---------------
---------------
Conditions: Concussion, blast deafening
HP: 160/160
------------------------------------------------------------------------------------------------
Vehicle(s):

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Bravo: 200/200 Specialist Carn
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)

Rhino Alpha (Transport Alpha)(50/50)
HP: 600/800
Turret: Dual 20mm autocannon turret
Capacity: Alpha Squad

Rhino Bravo (transport Bravo)(50/50)
HP: 670/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Bravo Squad

Rhino Charlie (transport Charlie)(50/50)
HP: 650/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Charlie Squad

Sovereign:
HP: 1500/1600
Main Weapon: 120mm rail gun (98/1)
Turrets: .700 anti-personnel gatling (5000/1000, 2 40mm rocket pods (56/6/6)
Crew: Driver (Private Marko 50/50), Gunner (Private Saenz 50/50), Technician (Private Neals 50/50), Commander (1Lt. Deane 160/160)

Myrmaedon:
HP: 2000/2000
Main Weapon: Dual 20-inch cannon (12/1/1)
Turrets: 20mm autocannon (100/50 shells) .50 minigun (5000/2500 bullets)
Crew: Gunners: (Private Ingalls 50/Private King 50) Driver: (50 Private Nemo) Technician (50 Private Muhammad)
------------------------------------------------------------------------------------------------
Platoon:
Squad Alpha: Fireteam Alpha (75 Corporal Gerbovik/50/50/50) Fireteam Bravo (75 Corporal Damon/50/50/50) Support Alpha (75 Corporal Smith/75 Corporal West/50/50) Mech Team Alpha (200 Specialist Bath/200 Specialist Carn/200 Specialist Kane/200 Specialist Jackson)

Squad Bravo: Fireteam Charlie (75 Corporal Wesson/50/50/50) Fireteam Delta (75 Corporal Gonzalez/50/50/50), Support Bravo (75 Corporal Nicholson/75 Corporal Heike/50/50), Medical Alpha (75 Corporal Stetson/50/50/50)

Squad Charlie: Fireteam Echo (75 Corporal Garza/50/50/50) Indirect Alpha (100 Sergeant Rios/50/50/50) Transport Alpha (50/50/50/50) Transport Bravo (50/50/50/50)

Squad Delta: Indirect Bravo (100 Sergeant Benson/50/50/50) Transport Charlie (50/50/50/50) Scout Alpha (75/75/75/75) Scout Bravo (75/75/75/75)
------------------------------------------------------------------------------------------------
Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)

Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (21/0)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 3 Officer MREs, 1 bottle of water, 2 power cubes, flashlight, 2 HE grenades
--------------------

"Fire at will! Ensure they are in range!"

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 13
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 200/200
Vehicle: XM109 Dominus
HP: 1200/1200
Weapons: 40mm autocannon (24/8 rounds), two 80mm Rocket Pods (36/6/6 rockets), 20mm autocannon (200/200 rounds
Group: N/A
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (1500/1500 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

(What augs they have?)
"Hit whatever things is the strongest there!" I say as i fly checking for aerial targets while dodging if they fire at me.

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: Corporal
Name: Bob "Tower" Light
Type: NCO
Kill Count: 9
Bio:
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Healthy, Sore Leg, gas burn
HP: 150/155
Vehicle:
Group: Private Lazlo (45/50) Private Nikolajs (45/50) Private Gerhard (45/50)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (30/30 5.56 rounds), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp), Gas mask (5hp)
Primary: M20 Assault Rifle (240/30 rounds)
Secondary: P90C (150/50 rounds)
Sidearm: Razor Automatic pistol (80/20 rounds)
Melee: KA-BAR
Augment: Domino
Backpack: 4 MREs, six bottles of water, shovel, flashlight, flare

As you are enveloped by the purple-ish blue gases that burn your exposed skin, several of the privates start screaming. A few jump off the sinking ship. You can make out the bottom of the abyss about twenty feet below the surface.

Rank: Captain
Name: Sean Deane
Type: Officer
Kill Count: 46
Captures: 13
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
---------------
---------------
Conditions: Concussion, blast deafening
HP: 160/160
------------------------------------------------------------------------------------------------
Vehicle(s):

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Bravo: 200/200 Specialist Carn
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)

Rhino Alpha (Transport Alpha)(50/50)
HP: 600/800
Turret: Dual 20mm autocannon turret
Capacity: Alpha Squad

Rhino Bravo (transport Bravo)(50/50)
HP: 670/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Bravo Squad

Rhino Charlie (transport Charlie)(50/50)
HP: 650/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Charlie Squad

Sovereign:
HP: 1500/1600
Main Weapon: 120mm rail gun (98/1)
Turrets: .700 anti-personnel gatling (5000/1000, 2 40mm rocket pods (56/6/6)
Crew: Driver (Private Marko 50/50), Gunner (Private Saenz 50/50), Technician (Private Neals 50/50), Commander (1Lt. Deane 160/160)

Myrmaedon:
HP: 2000/2000
Main Weapon: Dual 20-inch cannon (12/1/1)
Turrets: 20mm autocannon (100/50 shells) .50 minigun (5000/2500 bullets)
Crew: Gunners: (Private Ingalls 50/Private King 50) Driver: (50 Private Nemo) Technician (50 Private Muhammad)
------------------------------------------------------------------------------------------------
Platoon:
Squad Alpha: Fireteam Alpha (75 Corporal Gerbovik/50/50/50) Fireteam Bravo (75 Corporal Damon/50/50/50) Support Alpha (75 Corporal Smith/75 Corporal West/50/50) Mech Team Alpha (200 Specialist Bath/200 Specialist Carn/200 Specialist Kane/200 Specialist Jackson)

Squad Bravo: Fireteam Charlie (75 Corporal Wesson/50/50/50) Fireteam Delta (75 Corporal Gonzalez/50/50/50), Support Bravo (75 Corporal Nicholson/75 Corporal Heike/50/50), Medical Alpha (75 Corporal Stetson/50/50/50)

Squad Charlie: Fireteam Echo (75 Corporal Garza/50/50/50) Indirect Alpha (100 Sergeant Rios/50/50/50) Transport Alpha (50/50/50/50) Transport Bravo (50/50/50/50)

Squad Delta: Indirect Bravo (100 Sergeant Benson/50/50/50) Transport Charlie (50/50/50/50) Scout Alpha (75/75/75/75)
------------------------------------------------------------------------------------------------
Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)

Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (21/0)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 3 Officer MREs, 1 bottle of water, 2 power cubes, flashlight, 2 HE grenades
--------------------

The scouts get as close as they can to the tanks, and engage with rockets and machineguns. They are quickly killed by several tanks and enemy marines. You can see the explosions from the blasts in the distance. They managed to kill two aliens before A WHOLE ****ING TEAM GOT KILLED BECAUSE YOU SENT FOUR MEN AGAINST AN ARMY.

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 13
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 200/200
Vehicle: XM109 Dominus
HP: 1200/1200
Weapons: 40mm autocannon (24/8 rounds), two 80mm Rocket Pods (36/6/6 rockets), 20mm autocannon (200/200 rounds
Group: Mech Team Alpha (200 Specialist Bath/200 Specialist Carn/200 Specialist Kane/200 Specialist Jackson)
Vehicle(s):

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 300/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Bravo: 200/200 Specialist Carn
HP: 250/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 350/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 325/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (1500/1500 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

(you don't know)

You hover for a whole six seconds before touching down. No aircraft yet. The team of Hoplites engage and begin attacking the tanks.

As four force augmentation mechs attack an armored battalion, doubts about your strategy begin crossing your mind.

They fire their rockets at the tanks, moving around as quickly as they can to avoid heavy cannon fire. They cannot avoid the hordes of infantry firing at them.

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 300/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Bravo: 200/200 Specialist Carn
HP: 250/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 350/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 325/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (1500/1500 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

I attack the infantries with my MG and if needed 20MM auto.

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 20
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 200/200
Vehicle: XM109 Dominus
HP: 1114/1200
Weapons: 40mm autocannon (24/8 rounds), two 80mm Rocket Pods (36/6/6 rockets), 20mm autocannon (200/184 rounds
Group: Mech Team Alpha (200 Specialist Bath/200 Specialist Carn/200 Specialist Kane/200 Specialist Jackson)
Vehicle(s):

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 300/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Bravo: 200/200 Specialist Carn
HP: 250/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 350/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 325/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (1500/1420 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

Blast after blast hits the thick armor of your mech.You return fire round for round. You can hear the thud and squish of severed flesh as your 20mm and .50 bullets bludgeon through them. You quickly dispatch seven marines before they form up with shield-bearers in the front, riflemen firing from behind the safety of their barriers.

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