Plot:
The World of Elements is once in peace. Once. Now it was in chaos. Monsters and evil magicians is everywhere. But... Where are they from? Why are they here?
In any case, the king of the world of Elements is trying to stop the chaos. Will you help? Are you up to the task?
---
CHARACTER CREATION AREA
In the game, there's no classes. You use stat points to create what your character excels at.
Character Sheet:
Name:
Age:
Bio:
---
Level: 1
EXP: 0/10
---
Stat Points: 50 to use(Gives 5 a level)
HP: 50/50 (5 each stat added)
Mana: 10/10 (5 each stat added)
Defense: (Decreases damage per hit)
Strength: (Increases melee damage, easier to break, push, and take objects and whatnot)
Agility: (Increases ranged damage, speed, and elasticity)
Intelligence: (Increases magic damage and effects)
---
Inventory:
Gold:
Equipment:
Weapons:
Perks:
Spells:
Spells:
(Choose one)
Fire Ball(10 Magic dmg, 5 mana cost, 5% chance to T1 burn)
Ice Ball(10 Magic dmg, 5 mana cost, 5% chance to T1 freeze)
Thunder Ball(10 Magic dmg, 5 mana cost, 5% chance to T1 shock)
---
Misc. Stuff
How to determine randomness
I will use Rolz to determine chances.
For %: If 5d20 gets lower or equal with %, it happens.
For random number: Roll 1d[gap] to see where it gets.
Effects
T1 is small, T2 is small, T3 is medium, T4 is high, T5 is top tier. Burn
T1: Deals 2-5 damage over time.
T2: Deals 6-8 damage over time.
T3: Deals 10-14 damage over time.
T4: Deals 15-20 damage over time.
T5: Deals 30 damage over time.
Shock
T1: Enemy moves slower.
T2: Enemy moves way slower.
T3: Enemy may not move.
T4: Enemy may not move and can't do non-spell attacks.
T5: Enemy may not move or attack.
Freeze
T1: Deals 2 damage over time and enemy moves somewhat slower.
T2: Deals 5 damage over time and enemy moves slower.
T3: Deals 7 damage over time, enemy moves slower and have slower reaction time.
T4: Deals 12 damage over time, enemy moves way slower and have way slower reaction time.
T5: Deals 18 damage over time, enemy may not move and have way slower reaction time.
More will be added when more effects are revealed.
Shop types
Training Hall
Can:
-Buy stat points for 1000 gold
-Buy perks
-Buy Spells
Blacksmith
Can:
-Enhance equipments
Enhance will improve your equipment's chosen stat(s) with a certain sucsess rate. Rate can be increased by 10 gold/1%
1 pts: 100% chance
2 pts: 85% chance
3 pts: 75% chance
4 pts: 60% chance
5 pts: 50% chance
6 pts: 35% chance
7 pts: 25% chance
8 pts: 15% chance
9 pts: 10% chance
10 pts: 5% chance
Enhancing cost: 150 gold+Rate increase
Market
-Buy or sell misc. items. You can buy some stuff to sell in another town for more or less gold!
Arena
You will battle against other persons.
Two types of arena:
-Tournament: Participate in a 32-person tournament.
Rewards:
Novice Tourney: 100 Gold, 10 EXP
Amateur Tourney: 150 Gold, 15 EXP
Veteran Tourney: 200 Gold, 20 EXP
Professional Tourney: 250 Gold, 25 EXP
Best of the Best Tourney: 300 Gold, 30 EXP, Predetermined Item(High rarity)
-Duel: Battle against another person unoffically, with a bet set by you.
Name: Xephir Poisonshadow
Age: 16
Bio: Raised by dark forest nymphs in art of nature magic; both assassin and wizard, though slightly weak in both.
---
Level: 1
EXP: 0/10
---
Stat Points: 0 to use
HP: 50/50
Mana: 30/30 (used 4)
Defense: 9
Strength: 7
Agility: 15
Intelligence:15
---
Inventory:
Gold:
Equipment:
Weapons:
Perks:
Spells: Ice Ball(10 Magic dmg, 5 mana cost, 5% chance to T1 freeze)
You start with 0 gold, and here's the ones you could choose from:
Name: Xephir Poisonshadow
Age: 16
Bio: Raised by dark forest nymphs in art of nature magic; both assassin and wizard, though slightly weak in both.
---
Level: 1
EXP: 0/10
---
Stat Points: 0 to use
HP: 50/50
Mana: 30/30 (used 4)
Defense: 9
Strength: 7
Agility: 15
Intelligence:15
---
Inventory:
Gold: 0
Equipment:
Weapons: Daggers
Perks:
Spells: Ice Ball(10 Magic dmg, 5 mana cost, 5% chance to T1 freeze)
Name: Xephir Poisonshadow
Age: 16
Bio: Raised by dark forest nymphs in art of nature magic; both assassin and wizard, though slightly weak in both.
---
Level: 1
EXP: 0/10
---
Stat Points: 0 to use
HP: 50/50
Mana: 30/30 (used 4)
Defense: 9
Strength: 7
Agility: 15(+4)
Intelligence:15
---
Inventory:
Gold: 0
Equipment:
Weapons: 2x Wooden Dagger(3 Melee Dmg, +2 Agility)
Perks:
Spells: Ice Ball(10 Magic dmg, 5 mana cost, 5% chance to T1 freeze)
(I think i need to tie the team together. The times aren't fitting...)
(Please copy your sheet along with your posts)
You sleep, then wakes up in the morning.
Name: Xephir Poisonshadow
Age: 16
Bio: Raised by dark forest nymphs in art of nature magic; both assassin and wizard, though slightly weak in both.
---
Level: 1
EXP: 0/10
---
Stat Points: 0 to use
HP: 50/50
Mana: 30/30 (used 4)
Defense: 9
Strength: 7
Agility: 15
Intelligence:15
---
Inventory:
Gold: 0
Equipment:
Weapons: Daggers
Perks:
Spells: Ice Ball(10 Magic dmg, 5 mana cost, 5% chance to T1 freeze)
Name: Xephir Poisonshadow
Age: 16
Bio: Raised by dark forest nymphs in art of nature magic; both assassin and wizard, though slightly weak in both.
---
Level: 1
EXP: 0/10
---
Stat Points: 0 to use
HP: 50/50
Mana: 30/30 (used 4)
Defense: 9
Strength: 7
Agility: 15
Intelligence:15
---
Inventory:
Gold: 0
Equipment:
Weapons: Daggers
Perks:
Spells: Ice Ball(10 Magic dmg, 5 mana cost, 5% chance to T1 freeze)
(No, the players have not been grouped, but i plan to... if possible anyways. The times are not consistent for one timeline)
Name: Maximus
Age: 20-ish
Bio: Worked originally for the palace guard of a small kingdom in the frosty north. He was banished due to him being framed for the murder of the only heir to the throne. He was stripped of his palace armor and weapons and was sent across the border. Within minuets a missive was under Maximus' nose sent from the current leader of the country he stood in, it beckoned him to the house of the king. There he was asked what had become of a palace guard, this nation prided itself on information gathering. So he told the story of how he had fallen asleep at his post and woke to find his sword missing, but it wasn't too far away. Looking around Maximus noticed the heir's rooms door was ajar, so he went in, where he saw his sword sticking out of the heir. He was caught by the High Priest, who Maximus had suspicions of being a traitor. He was then immediately exiled, he would have been executed had he not been one of the guard. Maximus showed the Ruler the pendent Maximus managed to hide before they took his armor and weapons. The ruler sat and listened and agreed, the High Priest was planning a coup, he offered Maximus a home and a safe haven should he ever return to the county but Maximus declined and said he planned to head south a while, to see what it was like and to escape from his past.
---
Level: 1
EXP: 0/10
---
Stat Points: 0/50
HP: 50/50 (5 each stat added)
Mana: 10/10 (5 each stat added)
Defense: 22(+2)
Strength: 17
Agility: 9
Intelligence: 2
---
Inventory: Palace guard pendant written "Maximus"(Possible Key Item)
Gold:
Equipment:
Weapons: Wooden Sword(5 Melee Dmg), Wooden Shield(2 Def)
Perks:
Spells:
Fire Ball(10 Magic dmg, 5 mana cost, 5% chance to T1 burn)
Baby Wolf(1)
HP: 13/25
Def: 0
Baby Wolf(2)
HP: 25/25
Def: 0
I try to hit the weakened wolf with another fireball but do not chase after them.
Name: Maximus
Age: 20-ish
Bio: Worked originally for the palace guard of a small kingdom in the frosty north. He was banished due to him being framed for the murder of the only heir to the throne. He was stripped of his palace armor and weapons and was sent across the border. Within minuets a missive was under Maximus' nose sent from the current leader of the country he stood in, it beckoned him to the house of the king. There he was asked what had become of a palace guard, this nation prided itself on information gathering. So he told the story of how he had fallen asleep at his post and woke to find his sword missing, but it wasn't too far away. Looking around Maximus noticed the heir's rooms door was ajar, so he went in, where he saw his sword sticking out of the heir. He was caught by the High Priest, who Maximus had suspicions of being a traitor. He was then immediately exiled, he would have been executed had he not been one of the guard. Maximus showed the Ruler the pendent Maximus managed to hide before they took his armor and weapons. The ruler sat and listened and agreed, the High Priest was planning a coup, he offered Maximus a home and a safe haven should he ever return to the county but Maximus declined and said he planned to head south a while, to see what it was like and to escape from his past.
---
Level: 1
EXP: 0/10
---
Stat Points: 0/50
HP: 50/50 (5 each stat added)
Mana: 0/10 (5 each stat added)
Defense: 22(+2)
Strength: 17
Agility: 9
Intelligence: 2
---
Inventory: Palace guard pendant written "Maximus"(Possible Key Item)
Gold:
Equipment:
Weapons: Wooden Sword(5 Melee Dmg), Wooden Shield(2 Def)
Perks:
Spells:
Fire Ball(10 Magic dmg, 5 mana cost, 5% chance to T1 burn)
Baby Wolf(1)
HP: 1/25
Def: 0
Baby Wolf(2)
HP: 25/25
Def: 0
You hit the weakened wolf for 12 damage again. You ran out of mana. They're getting further.
Name: Maximus
Age: 20-ish
Bio: Worked originally for the palace guard of a small kingdom in the frosty north. He was banished due to him being framed for the murder of the only heir to the throne. He was stripped of his palace armor and weapons and was sent across the border. Within minuets a missive was under Maximus' nose sent from the current leader of the country he stood in, it beckoned him to the house of the king. There he was asked what had become of a palace guard, this nation prided itself on information gathering. So he told the story of how he had fallen asleep at his post and woke to find his sword missing, but it wasn't too far away. Looking around Maximus noticed the heir's rooms door was ajar, so he went in, where he saw his sword sticking out of the heir. He was caught by the High Priest, who Maximus had suspicions of being a traitor. He was then immediately exiled, he would have been executed had he not been one of the guard. Maximus showed the Ruler the pendent Maximus managed to hide before they took his armor and weapons. The ruler sat and listened and agreed, the High Priest was planning a coup, he offered Maximus a home and a safe haven should he ever return to the county but Maximus declined and said he planned to head south a while, to see what it was like and to escape from his past.
---
Level: 1
EXP: 0/10
---
Stat Points: 0/50
HP: 50/50 (5 each stat added)
Mana: 0/10 (5 each stat added)
Defense: 22(+2)
Strength: 17
Agility: 9
Intelligence: 2
---
Inventory: Palace guard pendant written "Maximus"(Possible Key Item)
Gold:
Equipment:
Weapons: Wooden Sword(5 Melee Dmg), Wooden Shield(2 Def)
Perks:
Spells:
Fire Ball(10 Magic dmg, 5 mana cost, 5% chance to T1 burn)
"There too far now... Bloody mind, I used to be able to call thunder and hell fire! Now I can barely shoot a pair of fireballs..."
Name: Maximus
Age: 20-ish
Bio: Worked originally for the palace guard of a small kingdom in the frosty north. He was banished due to him being framed for the murder of the only heir to the throne. He was stripped of his palace armor and weapons and was sent across the border. Within minuets a missive was under Maximus' nose sent from the current leader of the country he stood in, it beckoned him to the house of the king. There he was asked what had become of a palace guard, this nation prided itself on information gathering. So he told the story of how he had fallen asleep at his post and woke to find his sword missing, but it wasn't too far away. Looking around Maximus noticed the heir's rooms door was ajar, so he went in, where he saw his sword sticking out of the heir. He was caught by the High Priest, who Maximus had suspicions of being a traitor. He was then immediately exiled, he would have been executed had he not been one of the guard. Maximus showed the Ruler the pendent Maximus managed to hide before they took his armor and weapons. The ruler sat and listened and agreed, the High Priest was planning a coup, he offered Maximus a home and a safe haven should he ever return to the county but Maximus declined and said he planned to head south a while, to see what it was like and to escape from his past.
---
Level: 1
EXP: 0/10
---
Stat Points: 0/50
HP: 50/50 (5 each stat added)
Mana: 0/10 (5 each stat added)
Defense: 22(+2)
Strength: 17
Agility: 9
Intelligence: 2
---
Inventory: Palace guard pendant written "Maximus"(Possible Key Item)
Gold:
Equipment:
Weapons: Wooden Sword(5 Melee Dmg), Wooden Shield(2 Def)
Perks:
Spells:
Fire Ball(10 Magic dmg, 5 mana cost, 5% chance to T1 burn)
You shout like a weird person. No one is there to witness, fortunately.
Name: Maximus
Age: 20-ish
Bio: Worked originally for the palace guard of a small kingdom in the frosty north. He was banished due to him being framed for the murder of the only heir to the throne. He was stripped of his palace armor and weapons and was sent across the border. Within minuets a missive was under Maximus' nose sent from the current leader of the country he stood in, it beckoned him to the house of the king. There he was asked what had become of a palace guard, this nation prided itself on information gathering. So he told the story of how he had fallen asleep at his post and woke to find his sword missing, but it wasn't too far away. Looking around Maximus noticed the heir's rooms door was ajar, so he went in, where he saw his sword sticking out of the heir. He was caught by the High Priest, who Maximus had suspicions of being a traitor. He was then immediately exiled, he would have been executed had he not been one of the guard. Maximus showed the Ruler the pendent Maximus managed to hide before they took his armor and weapons. The ruler sat and listened and agreed, the High Priest was planning a coup, he offered Maximus a home and a safe haven should he ever return to the county but Maximus declined and said he planned to head south a while, to see what it was like and to escape from his past.
---
Level: 1
EXP: 0/10
---
Stat Points: 0/50
HP: 50/50 (5 each stat added)
Mana: 0/10 (5 each stat added)
Defense: 22(+2)
Strength: 17
Agility: 9
Intelligence: 2
---
Inventory: Palace guard pendant written "Maximus"(Possible Key Item)
Gold:
Equipment:
Weapons: Wooden Sword(5 Melee Dmg), Wooden Shield(2 Def)
Perks:
Spells:
Fire Ball(10 Magic dmg, 5 mana cost, 5% chance to T1 burn)
Name: Maximus
Age: 20-ish
Bio: Worked originally for the palace guard of a small kingdom in the frosty north. He was banished due to him being framed for the murder of the only heir to the throne. He was stripped of his palace armor and weapons and was sent across the border. Within minuets a missive was under Maximus' nose sent from the current leader of the country he stood in, it beckoned him to the house of the king. There he was asked what had become of a palace guard, this nation prided itself on information gathering. So he told the story of how he had fallen asleep at his post and woke to find his sword missing, but it wasn't too far away. Looking around Maximus noticed the heir's rooms door was ajar, so he went in, where he saw his sword sticking out of the heir. He was caught by the High Priest, who Maximus had suspicions of being a traitor. He was then immediately exiled, he would have been executed had he not been one of the guard. Maximus showed the Ruler the pendent Maximus managed to hide before they took his armor and weapons. The ruler sat and listened and agreed, the High Priest was planning a coup, he offered Maximus a home and a safe haven should he ever return to the county but Maximus declined and said he planned to head south a while, to see what it was like and to escape from his past.
---
Level: 1
EXP: 0/10
---
Stat Points: 0/50
HP: 50/50 (5 each stat added)
Mana: 0/10 (5 each stat added)
Defense: 22(+2)
Strength: 17
Agility: 9
Intelligence: 2
---
Inventory: Palace guard pendant written "Maximus"(Possible Key Item)
Gold:
Equipment:
Weapons: Wooden Sword(5 Melee Dmg), Wooden Shield(2 Def)
Perks:
Spells:
Fire Ball(10 Magic dmg, 5 mana cost, 5% chance to T1 burn)
Name: Maximus
Age: 20-ish
Bio: Worked originally for the palace guard of a small kingdom in the frosty north. He was banished due to him being framed for the murder of the only heir to the throne. He was stripped of his palace armor and weapons and was sent across the border. Within minuets a missive was under Maximus' nose sent from the current leader of the country he stood in, it beckoned him to the house of the king. There he was asked what had become of a palace guard, this nation prided itself on information gathering. So he told the story of how he had fallen asleep at his post and woke to find his sword missing, but it wasn't too far away. Looking around Maximus noticed the heir's rooms door was ajar, so he went in, where he saw his sword sticking out of the heir. He was caught by the High Priest, who Maximus had suspicions of being a traitor. He was then immediately exiled, he would have been executed had he not been one of the guard. Maximus showed the Ruler the pendent Maximus managed to hide before they took his armor and weapons. The ruler sat and listened and agreed, the High Priest was planning a coup, he offered Maximus a home and a safe haven should he ever return to the county but Maximus declined and said he planned to head south a while, to see what it was like and to escape from his past.
---
Level: 1
EXP: 0/10
---
Stat Points: 0/50
HP: 50/50 (5 each stat added)
Mana: 0/10 (5 each stat added)
Defense: 22(+2)
Strength: 17
Agility: 9
Intelligence: 2
---
Inventory: Palace guard pendant written "Maximus"(Possible Key Item)
Gold:
Equipment:
Weapons: Wooden Sword(5 Melee Dmg), Wooden Shield(2 Def)
Perks:
Spells:
Fire Ball(10 Magic dmg, 5 mana cost, 5% chance to T1 burn)
I rush the elemental from behind to get the advantage.
Name: Xephir Poisonshadow
Age: 16
Bio: Raised by dark forest nymphs in art of nature magic; both assassin and wizard, though slightly weak in both.
---
Level: 1
EXP: 0/10
---
Stat Points: 0 to use
HP: 50/50
Mana: 30/30 (used 4)
Defense: 9
Strength: 7
Agility: 15
Intelligence:15
---
Inventory:
Gold: 0
Equipment:
Weapons: Daggers
Perks:
Spells: Ice Ball(10 Magic dmg, 5 mana cost, 5% chance to T1 freeze)
(I suggest we make a map or something)
I walk out of the inn and leave the village with supplies to last 2 weeks.