This is a Forum RPG where there are classes, powers, dice, and cheating the game.
Main Classes:
Warrior: Whether you like fighting the front lines, Dualing, Or controlling armies, this is the class for those who want to 100% control exactly what
Their character does.
Mage: The Magic class, meant for those who want to change the tide of battle in one spell, or those who want to create new magic for themselves and others.
Archer: The Ranged class, if you like taking out generals in battle, or simple assassinations, this class and its possible abilities are for you.
Subclasses:
Each Main Class has several specialty classes only it can use, here they are:
Warrior:
Dualist: A weapons master who excels at 1 on 1 combat.
Berserk: This warrior can use a blood rage to increase his Health and Mana to change the tide of battle or narrowly escape death.
Captain: Extremely good at controlling armies and increasing the Health and Mana of soldiers.
Mage:
Priest: Able to choose a god to be a priest to and has increased power in that element, increases ability in god-level magic.
gods: Kamadari, godess of Nature. Pyrheym, god of Fire. Silico, godess of Water. Conalo, god of light(holy magic). Kalidor, god of death(dark magic)
Necromancer: Increased power in death and ressurection magic(specific to class).
Magi: High power in main elements(nature, fire, water), special ability Mana Overload.
Archer:
Sniper: great at precision shots and one hit kills.
Assassin: great at infiltration and killing behind the scenes.
Trick shot: Can get extra weird skills.
Other subclasses:
Crafting: builds stuff with wood.
Scribe: can make contracts, maps, almost anything with paper.
Animal training: can train animals.
Blacksmith: makes stuff with metal.
Diplomat: good at diplomatic and conversation ability's.
These are all i could thing of, but you could viably have any kind of class you want.
I encourage all of you to mix and match subclasses, i won't be giving many or any moves, as your skill goes up you can try different and weird things,
you can even use skills from both classes to do cool things, for example, with blacksmithing and mage high enough you can enchant weapons and armor.
I encourage you to use these skills to "break" the game and mess up my plans.
There will be story's you can follow but you can also make your own path, want to take over a kingdom? Sure! you can try! want to create new magic? Go ahead! Want to try to become a god! try it! You create the main story.
For the skills i am doing a training set up, each real life day you can train 2 skills, by leveling up these skills you can do more with them.
however, you only level up parts of skills, if a mage doesn't level up his/her healing magic, well, hope you don't need to use it!
the basic setup is like this:
you can train each skill on their own, skills can go to a currently unknown level.
At level 500 on each skill in a set you can consider it a profession, after that you can continue training that skill or freeze at that level and
choose another to train. but if you switch skills you cannot go back and train the other skill you froze.
Misc:
Fire-Making: 0
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Inventory:
Iron Sword: (power: 3)
Wooden Buckler (defense: 1)
65 Gold
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Ability's:
Undying Rage (Doubles current and total health for 3 turns, when turns are over current and total health cut to half. 5 turn Recharge)
Fury (Doubles attack power for 2 turns, but drains 75 Health.5 turn recharge)
You see a total of 15 gold from both assailants, You see that a horse was being used to pull the wagon loaded with animals.
(1 Strength, 3 Aim, 5 Artilerry, 2 Knives, 2 Hatchet, 3 Composure, 4 Sight)
"..." I suddenly stop. I head back home oddly as i think i should write a message or two...
I shake my head with a smile, "No no, you misunderstand, I meant for personal payment of your services." A small smile forming on my face as I look to both of them, "I know the church has most likely payed you but I would like to give you something myself."
(Agility x1, Stamina x4, Water x5, Nature x6, Fire x4)
(You learn of the way crossbows are built and used, you also learn knife-safety)
Inside you see paper laying in a stack on the counter next to a ink and quill.
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Name: Filcromm
Age: 25
Gender: Male
Health: 75/75
Mana:125/125
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Class: Mage
Physical:
Agility: 19
Strength: 48
Stamina: 27
(You learn that Marian had once had a rebellion, for the most part other countries trade with Mariana)
"Sir!" Matt yells "We have apprehended an archer, it appears there are no other people in the area.
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(You learn of the essence of water and it calming tone. you learn that plants grow more powerful with the help of sunlight and water)
"Sir..." the girl says shyly "The only think i would like is to learn healing magic... if you will teach me?" the boy smiles and says "No Sir, I only ask if you will teach me and my sister to wright."
Name: Kane
Age: 24
Gender: M
Health: 75
Mana: 0/200
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Class: Mage
Physical:
Agility: 0
Strength: 0
Stamina: 0
You walk to the gate and see it is a 4 meter(12 feet) tall gate made of wood with large metal beams that would be used to keep it shut, it is about 2 meters(6 feet) wide, there is one guard on this side the gate, he says to you "Hello Sir, please state your business." He is wearing an Iron chest-plate and iron spear.