This is a Forum RPG where there are classes, powers, dice, and cheating the game.
Main Classes:
Warrior: Whether you like fighting the front lines, Dualing, Or controlling armies, this is the class for those who want to 100% control exactly what
Their character does.
Mage: The Magic class, meant for those who want to change the tide of battle in one spell, or those who want to create new magic for themselves and others.
Archer: The Ranged class, if you like taking out generals in battle, or simple assassinations, this class and its possible abilities are for you.
Subclasses:
Each Main Class has several specialty classes only it can use, here they are:
Warrior:
Dualist: A weapons master who excels at 1 on 1 combat.
Berserk: This warrior can use a blood rage to increase his Health and Mana to change the tide of battle or narrowly escape death.
Captain: Extremely good at controlling armies and increasing the Health and Mana of soldiers.
Mage:
Priest: Able to choose a god to be a priest to and has increased power in that element, increases ability in god-level magic.
gods: Kamadari, godess of Nature. Pyrheym, god of Fire. Silico, godess of Water. Conalo, god of light(holy magic). Kalidor, god of death(dark magic)
Necromancer: Increased power in death and ressurection magic(specific to class).
Magi: High power in main elements(nature, fire, water), special ability Mana Overload.
Archer:
Sniper: great at precision shots and one hit kills.
Assassin: great at infiltration and killing behind the scenes.
Trick shot: Can get extra weird skills.
Other subclasses:
Crafting: builds stuff with wood.
Scribe: can make contracts, maps, almost anything with paper.
Animal training: can train animals.
Blacksmith: makes stuff with metal.
Diplomat: good at diplomatic and conversation ability's.
These are all i could thing of, but you could viably have any kind of class you want.
I encourage all of you to mix and match subclasses, i won't be giving many or any moves, as your skill goes up you can try different and weird things,
you can even use skills from both classes to do cool things, for example, with blacksmithing and mage high enough you can enchant weapons and armor.
I encourage you to use these skills to "break" the game and mess up my plans.
There will be story's you can follow but you can also make your own path, want to take over a kingdom? Sure! you can try! want to create new magic? Go ahead! Want to try to become a god! try it! You create the main story.
For the skills i am doing a training set up, each real life day you can train 2 skills, by leveling up these skills you can do more with them.
however, you only level up parts of skills, if a mage doesn't level up his/her healing magic, well, hope you don't need to use it!
the basic setup is like this:
you can train each skill on their own, skills can go to a currently unknown level.
At level 500 on each skill in a set you can consider it a profession, after that you can continue training that skill or freeze at that level and
choose another to train. but if you switch skills you cannot go back and train the other skill you froze.
You begin walking toward Sharle through the forest on a dirt road, you see many dead trees and a few camp fires, you travel about 4 miles before dark falls.
(I am sooooooo glad someone actually asked what the skills do:
Physical:
Agility: 0 this mainly applies to speed and acrobatics.
Strength: 0 pretty much the strength you have, enables you to do things like move large rocks, also how well you can pull your bow.
Stamina: 0 how long you can exert energy without tiring out.
Archery:
Precision(+4T): 0 The ability to take shots without much preparation.
Aim(+4T): 0 The accuracy of the shot.
Artillery: 0 The study of long-range weaponry.
Light Weaponry:
Knives: 0 your ability to handle knives
Hatchet: 0 you ability to handle one-handed hatchets.
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Subclass: Sniper
Composure: 0 Not moving or messing up the shot after it is prepared.
Sight: 0 The length you can see.
)
You remember you and your father would always come and play at this fountain when you were a little boy.
You see several hollowed out trees that may have been used as shelters before, there is also a spot where a fire has been made before.
Legend: 2 more points, day of 11/25/14
Archon: 4 points for 11/24/14-11/25/14
And you guys will likely learn more types of Miscellaneous skills at various points, like Fire-making.
(Please chose 2 skills to train for the day of 11/25/14)
You are in your home town of Vallaway at the Class B(Beginner) mages school for the Magically sufficient. It was recently discovered you have magic ability's, which is strange that your were found out about so late in your life, but due to your age, you sleep in the same building as the teachers.
(*Realizing he will never be able to pick a character due to the massive amount of choice* Silver I'm leaving it up to you, pick whatever you think is most awesome, or best and I'll go with that.)
You try to make a fire by smashing rocks together and rubbing sticks together but it doesn't seem to work.
(Jack, Well... you can't start with both but when you get one of thems total level to 500 you can add another and freeze that one, for starting i recommend Diplomat over Scribe as diplomat has less skills to level)