In the city of Armoria, there are many organizations and brotherhoods. This RPG is played through a dice battle system. Through Fighting you roll dices, and through upgrades/level ups/growth you may increase how many rolls, how many sides your dice has.
There are seven brotherhoods that stand out:
The Wolves: Incredible advantage in teams.
Start with an extra dice. Connections to people are stronger. The Lions: Start with a 6 sided dice and Pride is Power, easier power gains. The Bears: Start with an incredible tanky effect, More HP. The Demons: Demon effect; chances of dodging attacks The Dragons: Ancient Power: At the cost of your hp you may deal extra damage The Warriors: Brutal, have a chance of two turns in a fight. The Hunters: Seeking what you look for is much easier. or WHO, you look for.
For this RPG, you are a powerful leader of the Brotherhood you choose. Each brotherhood has it's perks.
One person, one brotherhood, seven players each round After Each level up, a dice is added. Leveling up is based on how much power you earn I say the outcome of things
x I run away succesfully
o I attempt to run away Only one player per Brotherhood
Current Brotherhoods and players:
The Wolves: JACKinbigletters
The Lions: will3 x InactivityKicked
The Bears: Loop_Stratos
The Demons: silver199 InactivityKicked
The Dragons: red303
The Warriors: Lowco1
The Hunters: RazorLash
To every one, those who haven't posted in ten pages, they are being kicked. I need to move on with the story.
CHARACTER SHEET:
Name:
HP: 200/200 (depending on the brotherhood you choose)
Dice: 1 (depending on the brotherhood you choose)
Sides: 4 (depending on the brotherhood you choose)
Power: 100 people.
Resources: leave blank
Winning is all about the right choices
Sign up.
UPDATE: Resources and Connections have been added to Character Sheet.
The Rules of Battle:
I am the god here.
You may attack anyone at anytime, and surrender at anytime.
You may choose to help another, or not.
You can play dirty, kick em when theyre down.
AFTER A WIN, YOU GAIN SOME of their power and resource. If you win hard enough, the connections are yours.
i take deaver's hand and shake it. " then it will be done brother my men will find them and i;ll send you thier heads for you mantle. Oh and brother if you find anything about the those who betrayed me send word will you?
" they are outsiders now. i had a run in with the ADP's chief so i took his family hostage. he would not break and some of my former brothers betrayed me to avoid jail. i lost good men and resources because of it. So i want to find them and make a example of them,
"I'll make a quick check it has been a bad last few days thanks to the traitors . But let me message my men and find out if the family was lost to me and get the names." i sent a message to my men asking for the names of the traitors and if the chief got his family back, " Oh i'll be looking into zeus industry to get me gear for my men. once i have control i send you a gift of it.
Your bond with the wolves grant you +2 dices. Your traitors were found. The Devil had bribed them a pretty heft sum to join him, then killed them after. This was found through APD and you saw it on the news.
TO ALL BROTHERHOODS
if you havent added your additional bonuses yet, do it now. The bonus from having all 7 brotherhoods active.
I leave the court and head to zeus industry and meet with the owner or owners, To the wolves brother the devil did my work for me it seems. i might have to talk to him. i send a message to my men; brothers find out who attacked the wolves at the bank.
I send some of my men to Armoria hall to see what it will take to sway them. I send some more men to the darker parts of the city and start collecting "rent".
Your men go to residentials and proclaim that they all must start feeding the wolves, because they are in charge now. The SHerrif warns you if you don't back out, he will have to fulfill his duty in protecting the area. SHERRIF HP 200/200.
Your men in Armoria Hall, can't go inside. APD is still investigating the kill of recent politicians.