In the city of Armoria, there are many organizations and brotherhoods. This RPG is played through a dice battle system. Through Fighting you roll dices, and through upgrades/level ups/growth you may increase how many rolls, how many sides your dice has.
There are seven brotherhoods that stand out:
The Wolves: Incredible advantage in teams.
Start with an extra dice. Connections to people are stronger. The Lions: Start with a 6 sided dice and Pride is Power, easier power gains. The Bears: Start with an incredible tanky effect, More HP. The Demons: Demon effect; chances of dodging attacks The Dragons: Ancient Power: At the cost of your hp you may deal extra damage The Warriors: Brutal, have a chance of two turns in a fight. The Hunters: Seeking what you look for is much easier. or WHO, you look for.
For this RPG, you are a powerful leader of the Brotherhood you choose. Each brotherhood has it's perks.
One person, one brotherhood, seven players each round After Each level up, a dice is added. Leveling up is based on how much power you earn I say the outcome of things
x I run away succesfully
o I attempt to run away Only one player per Brotherhood
Current Brotherhoods and players:
The Wolves: JACKinbigletters
The Lions: will3 x InactivityKicked
The Bears: Loop_Stratos
The Demons: silver199 InactivityKicked
The Dragons: red303
The Warriors: Lowco1
The Hunters: RazorLash
To every one, those who haven't posted in ten pages, they are being kicked. I need to move on with the story.
CHARACTER SHEET:
Name:
HP: 200/200 (depending on the brotherhood you choose)
Dice: 1 (depending on the brotherhood you choose)
Sides: 4 (depending on the brotherhood you choose)
Power: 100 people.
Resources: leave blank
Winning is all about the right choices
Sign up.
UPDATE: Resources and Connections have been added to Character Sheet.
The Rules of Battle:
I am the god here.
You may attack anyone at anytime, and surrender at anytime.
You may choose to help another, or not.
You can play dirty, kick em when theyre down.
AFTER A WIN, YOU GAIN SOME of their power and resource. If you win hard enough, the connections are yours.
The Dragon Brotherhood
Name: Red
HP: 200/200
Dice: 8
Sides: 6
Power: 200 people
Resources: 170
Connections:
The Devil (you may call for backup.)
The Devil's Club (+20 Resources everyday)
Air Force Payload Rolling Thunder (300 Damage, Unable to use Dice for 5 turns.)
(Temporary Connection: Police Backup. 20 sided x 10 dice.)
(After this post I'm going to wait for other people to catch up.)
They agree to help you. "When should we show up? You better not be double crossing us, you will regrety it."
The Wolves Brotherhood.
Name: Deaver.
HP: 250/250
Dice: 17
Sides: 9
Power: 535 people
Resources: 220
Connections:
Armoria Court of Justice
Armoria Hospital
Armoria Hotel (+50 resources per day)
Armoria Restaurants (+20 resources per day)
Legends Private Army (Backup. 400/400Hp 10x10 Dice)
Fallen Tech (+50 resources per day. + Nuke 200 damage)
Oil company
"Keep them sweet until we get the resources. Now, get those darn Hunters on the horn. We are going after the Devil, tell the ADP that we'll be bringing him in soon, ask them if they mind if the devil has a few bullet holes in his head."
(Not that far ahead. Loop is right on my tail in that respect.)
The Dragon Brotherhood
Name: Red
HP: 200/200
Dice: 8
Sides: 6
Power: 200 people
Resources: 170
Connections:
The Devil (you may call for backup.)
The Devil's Club (+20 Resources everyday)
Air Force Payload Rolling Thunder (300 Damage, Unable to use Dice for 5 turns.)
(Temporary Connection: Police Backup. 20 sided x 10 dice.)
"Show up now" I tell them. "I have his location." I tell them the location. "I will meet you there." I dial the co-leaders of my gang. "Bring everyone you can and do it quickly. We've got a devil to kill."
The Legendary Brotherhood
Name: Osero
HP: 300/300
Dice: 9
Sides: 8
Power: 500 people.
Resources: 60
Connections:
Armoria Bank (70 rec per day)
Armoria Hall
Cigarette Factory (50 rec per day)
The Ace of Hearts (200/200 HP 8x6 Dice)
The Ace of Diamonds (200/200 HP 8x6 Dice)
The Wolves Brotherhood.
Name: Deaver.
HP: 250/250
Dice: 17
Sides: 9
Power: 535 people
Resources: 220
Connections:
Armoria Court of Justice
Armoria Hospital
Armoria Hotel (+50 resources per day)
Armoria Restaurants (+20 resources per day)
Legends Private Army (Backup. 400/400Hp 10x10 Dice)
Fallen Tech (+50 resources per day. + Nuke 200 damage)
Oil company
"Actually sir, there has already been back up sent to the dragons so that they can capture the devil."
"Sir if nuke everyone there, we can take the devil."
"Sir no, let's just sneak in, fire a few rounds and were out."
Name: Vlad
HP: 250/250
Dice: 11
Sides: 10
Power: 310
Resources: 10
Connections:
Armoria Weapons Facility
Zeus industry
Armoria Residences. (+20 resources per day)
Armorian Casinos (+50 resources per day)
Achilles Javelin Team (300/300 HP 10x10Dice
Armorian Casinos (50 resources per day)
You give the money and receive word from the wolves.
The Dragon Brotherhood
Name: Red
HP: 200/200
Dice: 8
Sides: 6
Power: 200 people
Resources: 170
Connections:
The Devil (you may call for backup.)
The Devil's Club (+20 Resources everyday)
Air Force Payload Rolling Thunder (300 Damage, Unable to use Dice for 5 turns.)
(Temporary Connection: Police Backup. 20 sided x 10 dice.)
"Yes sir!" Your gang starts moving toward the locations and the police are on the way,
(Red, you have a weapon that can knock him out in one shot.)
The Legendary Brotherhood
Name: Osero
HP: 300/300
Dice: 9
Sides: 8
Power: 500 people.
Resources: 60
Connections:
Armoria Bank (70 rec per day)
Armoria Hall
Cigarette Factory (50 rec per day)
The Ace of Hearts (200/200 HP 8x6 Dice)
The Ace of Diamonds (200/200 HP 8x6 Dice)
You successfully know the around the area and what they are armed with.
The weaponry that guards it is too strong for you. Your men don't think it's a good idea to try to take from them.
The Legendary Brotherhood
Name: Osero
HP: 300/300
Dice: 9
Sides: 8
Power: 500 people.
Resources: 60
Connections:
Armoria Bank (70 rec per day)
Armoria Hall
Cigarette Factory (50 rec per day)
The Ace of Hearts (200/200 HP 8x6 Dice)
The Ace of Diamonds (200/200 HP 8x6 Dice)
I sit by, with no chances of doing anything reliably...
(Wolves and hunters are too strong, Dragons can OHKO me, no resources...)
The Dragon Brotherhood
Name: Red
HP: 200/200
Dice: 8
Sides: 6
Power: 200 people
Resources: 170
Connections:
The Devil (you may call for backup.)
The Devil's Club (+20 Resources everyday)
Air Force Payload Rolling Thunder (300 Damage, Unable to use Dice for 5 turns.)
(Temporary Connection: Police Backup. 20 sided x 10 dice
(Yeah, I know I have that bomb, But there are so many uncertainties. What if he finds shelter? What if he found the tracking device and attached it to a random civilian? What if the police deny he was killed because of the body being destroyed? Though I suppose the Devil actually not being dead after I blew him up would be a dramatic twist in the game. Plus, I want to shoot something.)
"Are you close to the target?" I ask the police. "If so, let's move in"
(Are you all seriously complaining about the progress of others?
Loop, you progressed so fast. Seriously you did.
Red, honestly isn't that how most RPG's are?
Guys, be fair about this. Some people were active, some people were not. Some people were kicked out for inactivity, and some are being slowed down for too much activity. You guys seriously thought that everyone was going to have the same firepower? Or the same power? Or the same connections?
@Loop_Stratos, did you think you would become so powerful after starting again? That fast?
@red303, you weren't showing that much inactivity in the past? To be honest you cannot blame anyone else for everyone else becoming more powerful.
I always set up new connections for everyone. Recently I've been reposting them again and again to make sure everyone see's them. These connections have power, resources, dices, weapons.
I said from the beginning this game is about choices. You guys should think before you act. You guys should try to twist some rules.
The point is, you guys really ought to stop complaining. Seriously, this is a game where some people will be ahead and others may be behind. It's not a game like rock paper scissors where it's even luck. This is skill on decision making. So please.)
The Dragon Brotherhood
Name: Red
HP: 200/200
Dice: 8
Sides: 6
Power: 200 people
Resources: 170
Connections:
The Devil (you may call for backup.)
The Devil's Club (+20 Resources everyday)
Air Force Payload Rolling Thunder (300 Damage, Unable to use Dice for 5 turns.)
(Temporary Connection: Police Backup. 20 sided x 10 dice)
"We're close enough. Moving in."
(I'm going to wait for the other's responses.)